Virtual & Augmented Reality and 3D News - Page 6
German automaker BMW plans to take its Le Mans Daytona h (LMDh) car, the BMW M Hybrid V8, to the iRacing driving simulation platform. Race fans will have the chance to get behind the wheel - only digitally, of course - and see what they can do on the same Le Mans tracks the drivers use.
BMW and iRacing have a relationship that has developed over a few years, as the German automaker must trust its technology partner. The company is currently sharing technical car details, such as CAD data and simulator/racetrack results, with iRacing. This additional information should allow for a significantly more realistic virtual driving experience for motorsports fans.
Both companies have teamed up to take cars like the M8 GTE, M4 GT4, and M4 GT3 from the real-world into the virtual world. Direct support from automakers helps create an even more realistic experience with the immersion of cars identical to the ones we watch race around the track on TV.
The founder of Oculus, which was bought by Facebook several years ago, has voiced his thoughts on what Mark Zuckerberg has created with his virtual reality technology.
Palmer Luckey, the founder of Oculus, which was acquired by Facebook back in 2014 for $2 billion, spoke at The Wall Street Journal conference Tech Live where he discussed his thoughts on what Zuckerberg is creating at Meta, formerly Facebook, specifically Meta's core virtual reality product Horizon Worlds. Luckey said, "I don't think it's a good product", and further explained that it's currently "not good" or "fun". Adding, "most people on the team would agree it's not a good product".
Despite Luckey's criticisms of Meta's metaverse project in its current form, the Oculus founder does want to see Zuckerberg succeed and believes he is in the best position out of anyone in the world to create a viable metaverse that attracts millions of users. Luckey explains that Zuckerberg is the "number one virtual reality fan in the world" and that he is and will "put the money in to do it. They're in the best position of anyone to win in the long run."
It's no mystery that some deaf people struggle to hold fluent conversations with people who don't know how to sign, especially if that deaf person or individual that's hard of hearing isn't able to read lips or sign themselves.
Luckily, technology is being developed that may very well change the game for the hearing impaired as new software joined with smart glasses converts conversations into subtitles in real-time, allowing the user to read and participate in the discussion on-the-fly. XRAI Glass has created software that, when hooked up to an Android device and Nreal's AR glasses, allows the user to see the conversation in subtitles as it appears in their field of view (when wearing the glasses).
So, how does this work? The XRAI Glass software simply picks up the conversations happening around the user by using the microphone on the smartphone. Notably, the company hasn't specifically stated how well the software works when in extremely noisy environments, such as a party with lots of music or multiple individuals talking, but it has released a promotional video that shows the software being used in various settings.
Mark Zuckerberg's multi-billion project called Horizon Worlds is facing some real problems as internal documents leaked online have revealed its seemingly failing in slow motion.
The leaked internal documents on Horizon Worlds were obtained by The Wall Street Journal and revealed that Meta put forward a goal of getting as many as 500,000 monthly active users within its metaverse by the end of 2022. However, that goal has fallen incredibly short, with the company now reining back its goal to just 280,000 monthly active users. The only problem is that Horizon Worlds is still yet to hit 200,000 active users, with one of the documents even describing the experience within Meta's metaverse as an "empty world".
It was only recently that Zuckerberg outlined that Horizon Worlds will be designed in such a way that creators can build their own worlds and profit from the experiences they provide players via services, merchandise, etc. However, these player-built worlds require visitors for this to be a worthwhile prospect, and according to the leaked documents majority of player-built worlds didn't pass more than 50 users. This point on relying on online purchases for profit was further illustrated by Zuckerberg when he explained that Meta would be breaking-even on the initial sales of its flagship VR headset, the Meta Quest Pro.
Meetings will soon be converted to holograms, according to Facebook founder and Meta CEO Mark Zuckerberg.
The Meta CEO recently appeared on a podcast interview with Stratechery's Ben Thompson, where he explained that meetings such as the podcast that they were currently conducting would eventually be done in augmented reality via augmented reality glasses, enabling new ways of online communication such as handing 3D-rendered objects to each other. Zuckerberg said that "there is nothing that I think would stop us" from getting there just five years from now.
The Meta CEO explained that hologram meetings would mean that Thompson, who is located in Taiwan, would appear as a hologram within Meta headquarters in Menlo Park, California, United States. The Facebook founder said that having a hologram meeting such as a podcast will mean it's much more than just a binary video call where two or more people can see each other and that augmented reality users will actually be able to interact with each other and things together.
Facebook founder Mark Zuckerberg has recently defended his decision to price the Meta Quest Pro at just $1,500.
The Meta CEO and Facebook founder recently appeared on a podcast with Stratechery's Ben Thompson, where he sat down to discuss various topics such as Meta's upcoming projects and how he believes the metaverse will be the next big thing that people adopt. When asked about the pricing of Meta's products, in particular, the Meta Quest Pro, Zuckerberg took the opportunity to subtly throw shade at Apple through a comparison between his company's pricing and Apple's.
Zuckerberg went on to say that companies typically build hardware and attempt to make a profit off the initial sale of that hardware, but in Apple's case, according to Zuckerberg, "you charge as much as you can for it". As you might've already expected, Zuckerberg explains that Meta is taking a different approach to hardware sales by only trying to "break even".
Meta stuns the still-emerging mixed-reality market with a $1,500 headset aimed at pioneering productivity in the metaverse.
Meta's new Quest Pro VR headset isn't just for gaming. The new $1,500 wearable is Meta's first real push into productivity and aims to provide virtual access to a workspace full of apps. The Quest Pro is something out of science fiction; put on the headset and you're transported to a digital world where a simple empty desk turns into a multi-screen workspace.
The Quest Pro has a hefty boost in power, too. The headset is the first to use the new Snapdragon XR2+ and runs at 50% more power. The controllers have self-tracking sensors complete with haptic feedback and built-in Snapdragon processors.
Apple is expected to release its next truly revolutionary product with its upcoming AR glasses, but now we're hearing that the price could be $2500+ and that it "may be the next revolutionary consumer electronics product after the iPhone".
In a new post by industry insider Ming-Chi Kuo, we get an idea of what to expect in terms of new products in 2023 which obviously we know will be the AR/MR headsets. Kuo has expectations of Apple shipping less than 1.5 million units of its AR/MR headset, but said it's expected that Apple will release its new AR/MR headset "as soon as January 2023".
Apple is expected to price its AR/MR headset at $2000 to $2500 or more, which Kuo says will "affect shipments" but notes that the high price will "verify the existence of market demand, rather than price/shipment. If the market demand is verified to exist, under the improvement of production, technology and cost, the price will be gradually reduced in the future, which will facilitate the rapid growth of shipments".
Surgeons have successfully used virtual reality to separate the brains of conjoined twins after a lengthy 27-hour operation.
The two 3-year-old Brazilian conjoined twins Bernardo and Arthur Lima were born fused at the head and brain. The pair recently underwent a 27-hour operation that included nearly 100 medical staff and Great Ormond Street Hospital paediatric surgeon Noor ul Owase Jeelani.
According to Jeelani, teams of surgeons in both London and Rio spent several months using virtual reality projections of the twins skull and brain. These projections were based on CT and MRI data and allowed for surgeons to practice in a "virtual reality room" where they could perform the practice surgery together. The British neurosurgeon described the virtual reality technology as "space age," and that there is extreme benefit for surgeons to be able to "see the anatomy and do the surgery before you actually put the children at any risk."
Apple has just filed a patent for what looks like some interesting VR gloves that would let you use your hands and fingers to do things like move a cursor, scroll, open a document, select things, and so much more.
The upcoming Apple AR glasses would let you use the VR-style gloves with skin-to-skin contact, meaning full-on finger and hand gestures. Apple should be using a camera or radio frequency-based system on the headset, so that it can track the finger movement of the user, using these new gloves.
Apple's new patent would see two Apple Watch-like products that would be capable of detecting skin-to-skin contact, where the one of the wearables can sense, while the other handles gestures. Apple's patent also details a ring that would be in place of the watch, and would work with the VR gloves for particular actions.