Virtual & Augmented Reality and 3D News - Page 6
More than a year ago, a company called MegaDodo revealed an ambitious VR headset project called DecaGearthat would include multiple biometric sensors to make virtual reality experiences even more immersive. After several months of silent delays, the company recently revealed that it's making a pivot because of economic factors. A former employee of the company has suggested that things could be worse than MegaDodo's leadership is letting on.
In mid-November, MegaDodo's founder, Or Kurtzman, announced that his company would shift from becoming a hardware maker to a designer that licenses hardware. Development of the DecaGear headset continues, but the company is no longer planning to manufacture it themselves. Instead, MegaDodo would work with other companies who wish to license their technology. The company said it would fulfill existing pre-orders, but it won't launch the headset as initially planned.
On Wednesday, someone claiming to be a former employee at MegaDodo posted a damning message on a Discord server, subsequently shared on Twitter. The supposed employee said that multiple people have left the company due to internal changes and "exaggerated marketing." They went on to say that you should consider requesting a refund if you placed an order.
The popular city building game, Cities Skylines, has been rebuilt for VR. Cities: VR is coming to Quest next year.
Fast Travel Games announced something special on Thursday. The veteran VR developer behind top titles like Apex Construct, The Curious Tale of the Stolen Pet, and Wraith: Oblivion - Afterlife revealed that it licensed the Cities: Skylines IP from Paradox Interactive to bring the city building genre to virtual reality. The game will debut on the Meta Quest 2 in the Spring of 2022.
"Cities: Skylines is the ultimate modern city-builder, and it's an honor to bring this franchise to VR," said Erik Odeldahl, Creative Director at Fast Travel Games. "The city-building genre has huge potential in the VR market, and we couldn't wait to work on this IP. We've spent a ton of time, research, and energy to translate Cities: Skylines to VR in a way that is both approachable for new players and a new challenge for Cities veterans. We can't wait to see what players build!"
The Meta Quest 2 is the most affordable and most convenient VR headset for consumers. The Quest 2 starts at $299, with a more expensive version available for $399. When you look at the other options on the market, nothing even comes close to those prices. Not to mention, you don't need a computer to use the Quest 2, so it's a no-brainer for newcomers to the medium.
SteamVR is Valve's distribution platform for VR content and driver system for VR hardware. Valve's headset, the Valve Index, is a costly PC-connected system, which has been on the market for over two years. The Quest 2 is a much cheaper device, and it boasts many advantages over Valve's device, not least of which is the wireless streaming feature for tether-free VR.
It's no wonder that Valve's latest Steam Survey results show that Meta's Quest 2 is still gaining traction month over month. This month's survey results show that over 36% of SteamVR users enjoy their VR content with a Quest 2 headset. Pair that with the 4% that the original Quest headset holds, and you have 40% of all SteamVR users running a Quest device.
Apple changed the world as we know it over 10 years ago with the introduction of the iPhone, and no one can deny that -- but what about 10 years from now? Apple's new AR glasses will take over the iPhone in the next 10 years according to well-known analyst Ming-Chi Kuo.
In a new note to investors, analyst Ming-Chi Kuo teased: "Apple's goal is to replace the iPhone with AR in ten years". It will all begin in late 2022, where Apple will reportedly debut its new AR headset. The first-gen Apple AR headset will work on its own, without needing a Mac or iPhone, with Apple reportedly set to support a "comprehensive range of applications" that will eventually replace the iPhone.
Apple's new AR headset won't only support AR (augmented reality) content but also VR (virtual reality) with a pair of Sony 4K Micro OLED displays, which will require the silicon horsepower that Apple has inside of its M1-style SoC.
Earlier this month, Vive rolled out a handful of new features for the Vive Focus 3 standalone VR headset. Focus 3 is a business-oriented headset, and the latest updates are business-focussed. However, consumers ultimately reap the benefits of these changes because they are meant for the arcade market.
HTC shipped the Vive Focus 3 with standard Wi-Fi 6 support, but the headset came equipped with a Wi-Fi 6E module. Pending certification, HTC plans soon to unlock the full capabilities of the modern wireless chip. Wi-Fi 6E operates in the 6 GHz frequency range and offers low latency and high-bandwidth data transmission, ideal for VR devices.
HTC also revealed LBE (Location-Based Entertainment) Mode, which would enable a much larger tracking space for multi-user experiences. When the Focus 3 shipped, the maximum tracked space was 15m x 15m. That's not a small amount of space, roughly the size of a tennis court. However, the new maximum is over four times the size, at 33m x 30m. LBE Mode also removes the automatic redraw feature, meaning the headset will retain the boundary settings between users.
IO Interactive has announced that Year Two of Hitman 3 will kick off with the PC VR version of the game. Hitman 3 players on PlayStation VR have always had the option to play the game in VR. Next year, gamers with a strong enough PC and room-scale VR system will be able to experience the game in total immersion.
IO Interactive just announced its plans for Year Two of the Hitman 3 game. The developer revealed that more than 50 million people have now played the game, but so far, they haven't experienced the game with a VR headset connected to a powerful PC. That's about to change in January when the PC VR update will go live.
The developer didn't have much to say about the PC VR version, but the teaser video gives you an excellent glimpse of what to expect. The teaser showed the game played on an Oculus Rift S and a Valve Index headset. Presumably, it should work with any PC-compatible VR headset, such as an HTC Vive or a Quest 2 with Oculus Link.
Last week, a hobbyist researcher with a small YouTube channel called Basti564 uncovered a set of textures for a new Oculus headset. Over the weekend, Basti564 compiled the surfaces into a 3D model and published images and a video of their findings.
During the Facebook Connect conference, the company now known as Meta talked about an advanced headset that it's currently preparing to launch next year. The new headset, dubbed Project Cambria, is a high-end VR headset compatible with the Quest ecosystem and brings new features to the mix.
Project Cambria will have face-tracking, eye tracking, high-resolution displays, compact "pancake-style" lenses, and as previously leaked images revealed, it will have a docking station for charging. The rendered 3D model also shows that Project Cambria will have a compact faceplate and a sleek, built-in head strap that resembles the "ball-cap" design of the Hololens 2.
The rendering shows forehead and rear cushions that appear to be made of a moisture-resistant material like you find on the PSVR headset. However, that's hard to confirm from the clunky composite of the texture components.
Valve released the October Steam Survey results, and the numbers look great for Meta. The Oculus brand has long held the largest share of the VR pie. To this day, the original Rift, which hit the market five years ago, represents a 5% slice of SteamVR users. Quest 2, however, holds more than a 35% share of SteamVR users.
Last month, Valve noted that 1.85% of Steam users connected a VR headset to their machines. That's a marginal increase of 0.05%, but when you consider Valve has 120 million Steam users, it works out to 60,000 new headsets connected to SteamVR, and roughly 2.2 million SteamVR users, total.
The top three headsets on the SteamVR survey are the Oculus Quest 2 with 35.02%, the Valve Index with 17.30%, and the now-discontinued Oculus Rift S with 16.25%. HTC's Vive Pro and Vive Pro 2 gained a small fraction of the market share, but the original Vive is losing favor with gamers, ultimately netting HTC a marginal loss in overall market share. 14.05% of SteamVR users have HTC headsets. More than 61% of SteamVR users have Oculus headsets.
Meta, formerly known as Facebook, is moving away from its controversial Facebook login requirement for Oculus hardware. That change comes alongside the name change for the company and the discontinuation of the Oculus brand name.
Mark Zuckerberg and co. made some big announcements at Facebook Connect 2021. The big news is that the company is now known as Meta--a change that not everyone is pleased about. The other significant news is the Oculus brand name will soon cease to exist. Both the Facebook company and the Oculus brand are changing to Meta. One thing that sort of slipped under the radar during the presentation is that Meta will decouple Facebook accounts from VR and AR headset accounts.
When Facebook made the change to require a Facebook login for Oculus accounts, the decision was met with harsh criticism from almost everyone. Media, fans, and even politicians didn't like what Facebook was doing. And the people who got banned from their Oculus accounts after an infraction on the Facebook social media site were especially upset about this. Not to mention anyone who doesn't want a Facebook account. For nearly a year, Facebook stood its ground on the account issue.
Yesterday, Facebook announced that it would be rebranding the company as Meta to better align with its efforts to build the metaverse. Most of the company's other brands, like Instagram and Whatsapp, and even the Facebook social media platform, will keep their names and remain unchanged. Except for Oculus. That brand is done.
By next year, the Oculus brand name will cease to exist in the market. The company's AR/VR division will adopt the Meta name, and the Oculus Quest will go on to be known as the Meta Quest, and the Oculus App will change to Meta Quest App.
"We're bringing our brands and products closer to Meta, which is the umbrella for all our products and services," said Andrew Bosworth, Head of Reality Labs. "When people buy our products, we want them to clearly understand that all of these devices come from Meta and ladder up to our metaverse vision. That's why we're evolving our brand across our current lines of hardware in-market, as well as for all future products, in order to bring more consistency across the portfolio and more transparency to consumers."