Taking a step back into the early days of World of Warcraft means surrendering many quality of life features, so Blizzard have provided a whole list of what is "not a bug" and is just old school WoW.
Last week I reported on Blizzard bringing out 'World of Warcraft Classic' for WoW players who want to taste a bit of nostalgia goodness. WoW Classic arrives on August 27th and is completely free of charge for WoW subscribers, the contents include players having the opportunity of jumping back into some of the most iconic stages in World of Warcraft history. Playing WoW Classic will take players to patch 1.12 which will mean much of what WoW consists of today will change.
Jumping back into 2006 certainly takes its toll bug wise, but it also takes its toll mechanic wise. While some players would see that feeling the agedness of the game is apart of the fun, some players happened to miss the memo. Blizzard have issued out a complete list of what is a bug and what isn't, the lists can be found here and here.
The Super Smash Bros. UItimate director, Masahiro Sakurai has detailed what he believes to be a three phase development plan that was implemented into the development of Smash Bros Ultimate.
Sakurai has returned to his usual collumn in Famistu and talked about the reception of the recently added DLC character, Joker. Sakurai says that he is "glad the response to the release of Persona 5's Joker as a character has been so positive" and that sharing has become real with the addition of video editing capabilities and user-created content.
The real question that Sakurai asked himself throughout the development of Ultimate was "What do we need to do to make things more fun?", the answer to this question was fell into three development phases "Competition, Sharing and Cooperation". Sakurai regrets to say that "cooperation', unfortunately ended up being shelved part-way through" due to a technology cap being reached.
Bandai and Supermassive Games' sci-fi horror Man of Medan has had its release date leaked online. Man of Medan will reportedly launch on August 30th.
The Dark Pictures: Man of Medan is releasing on August 30th, according to Target pic.twitter.com/3TOUiNapWc— Wario64 (@Wario64) May 21, 2019
Apart of The Dark Pictures Anthology, a line of standalone horror titles, Man of Medan takes players out to the deep South Pacific ocean aboard a supernatural ghost-ship. Players embark on what has been described as a cinematic delight that is packed with twists and turns that not only keep your attention heightened, but force players to be at the edge of their seat.
An official release date for Man of Medan has not been announced yet but according to Twitter user Wario64, the title will be released on August 30th. This news has reportedly been sourced from Target through a pre-ordering purchase transaction, a screenshot has been provided above. Since this isn't an official announcement, I would still take this news with a grain of salt is it could certainly be subject to change.
Since the release of Mortal Kombat 11 on the PC, many users have spoken out about the framerate lock in some sequences being 30FPS. An option for this to be unlocked will soon be added.
The news comes from the official Mortal Kombat subreddit where WB_Will detailed the May Patch Notes 3. Included within this patch was numerous bug fixes such as; "Fixed an issue that could cause players to die twice in a row when failing a puzzle in the Krypt"Several minor mouse/keyboard input fixes" and "Fixed a major source of desyncs that would occur in Group Battles".
The patch notes also reveal the topic of framerate caps in certain areas. The notes say "we hear you" and that "We're currently working on providing the option to increase the caps in those areas to 60 FPS. We'll have more details soon, stay tuned!" This is great news for PC gamers and will mean mods like these will be useless as there will be an official option.
So far all of the games that are using the ReShade ray tracing shader mod by Pascal Gilcher look great, these games include Crysis recently and other ray tracing-style mods like SEUS powering Minecraft. But now one of the best examples of a ray tracing shader mod are here with Grand Theft Auto V.
GTA V is a great looking game with mods applied but with ray tracing shaders it looks out of this world -- the lighting effects are actually bloody impressive. At the 2:00 mark the reflections on the glass table and floor look absolutely incredible, but it is the 2:21 mark when the sunlight is hitting the green Lamborghini and as the sun passes over the cars it lights up the white Lambo next to it with the reflection of green light, with the effect looking super-realistic.
The developer explains his methods: "What I'm doing is ray tracing in screen space, tracing rays against the depth buffer (a data buffer that contains the information how far an object is away, as opposed to the color buffer which tells you what color the object has and what you usually see in any game). When compared to DXR, it has several limitations: anything behind another object does not contribute, anything outside the screen does not contribute, backfaces do not contribute. The benefits of this shader is that it can run on every game and GPU and it's a step up from regular SSAO. I hope this serves as a sneak peek at what DXR ray tracing can do and why everyone in VFX can't wait to get real ray tracing for their games".
NetEase will help Marvel develop new games for Chinese consumers, including mobile games aimed at tapping the $37.9 billion market.
Today Marvel announced a new partnership with NetEase to develop all-new projects based around the superhero brand. The duo will make "games, television series and comic books," the announcement says, which falls perfectly in line with Disney's preference to license games projects rather than making their own.
NetEase is a fantastic choice for Marvel's expansion into the massively lucrative region. The company is well-versed in the Chinese market and knows how to make tremendous revenues from monetized mobile games. According to Newzoo, NetEase raked in $6.2 billion in 2018 thanks to its heavy-hitting titles like Knives Out. Right now it's number #6 in the top 10 biggest games companies on the planet, beating out Nintendo and Electronic Arts.
This year's big Call of Duty game may have a free-to-play multiplayer component to help boost Activision's monetization earnings.
Activision is currently exploring free-to-play avenues for Infinity Ward's upcoming Call of Duty game, sources tell Kotaku's Jason Schreier. Whether or not Call of Duty 2019, which is believed to be Modern Warfare 4, will get a permanent free-to-play mode remains to be seen. The decision would depend on how much money a F2P mode could make, and whether or not it'd interfere with premium game sales.
Activision has only dabbled with F2P in its premium Call of Duty blockbusters. Black Ops 4's Blackout battle royale went F2P for a brief period of time, aligning with advice analyst Michael Pachter gave in 2018.
A new Steam sale coming under the title of 'Skulls for the Skull Throne' has taken over the Steam Store, bringing heavy discounts to many Warhammer titles.
Games Workshop has been conducting this same event for the past three years now and just like the previous years many gamers now have the opportunity to grab some great Warhammer titles at some even better prices. Focus Home Interactive and many other studios are taking part in the event. Discounts are ranging from 10% to 80% off and include both downloadable content for games and the initial games themselves.
Some of the titles that are discounted are; Total War: Warhammer 2 with 33% off, Man O' War: Corsair with 60% off, Warhammer: Vermintide 2 with 60% off and Warhammer: Inquistor at 50% off. There is many other titles on sale and numerous other DLC content that is also available at a discounted price. For more information you can visit the official Steam listing for the sale here.
Some new details have surfaced online regarding the coming free DLC for Celeste titled 'Farewell'. Celeste developers have taken to Twitter to release some small bits of information.
We're finishing up the script for #Celeste Chapter 9 this week and next! We originally weren't planning to do any story but... then we did :P— Matt Thorson 🍂 (@MattThorson) May 17, 2019
Matt Thorson has taken to his personal Twitter to announce that the script for Celeste's Chapter 9 DLC is almost finished. Thorson also mentions that him and his fellow developers were originally not planning on involving a story within this DLC, but plans changed and a DLC is now included.
Not only did Thorson comment on the development of the game, but Lena Raine, the composer for the game also gave some information regarding the DLC's soundtrack. Raine said; "Similarly, I was only planning on writing like ... 4 tracks max for the DLC. And then I ended up writing a lot more". The 9th Chapter will be arriving on all platforms completely free, at the moment there is no known release date planned.
Jack Tretton led Sony's PlayStation business for 8 years and spent two generations competing against Microsoft. Sony is winning this gen, but next-gen gives Microsoft's multi-faceted business strategy an opportunity to shine.
Sony's PlayStation 4 has absolutely annihilated Microsoft's Xbox One console insofar as sales. Right now the PS4 is up to 98.6 million and the Xbox One is believed to sit at 41 million (Microsoft stopped giving out sales figures years ago). To stay competitive, Microsoft was forced to get creative, and get creative it did: the company fused together Windows PCs and consoles, using Xbox LIVE and its huge array of billion-dollar services to hold it together. New additions like backwards compatibility one-upped Sony's noted lack of native legacy game play. Armed with new initiatives like Game Pass, Mixer, and Project xCloud, the Xbox brand is a strong $8 billion business that taps services, game sales, and engagement instead of raw hardware numbers.
Thanks to Microsoft's innovation, Jack Tretton sees the company as a major force to be reckoned with when next-gen rolls around in 2020. Microsoft isn't the same company it was in 2013. It's grown into something bigger, smarter, and laser-focused on the long game. In a recent interview with VentureBeat, Tretton said Microsoft could give Sony a run for their money with the next generation of console hardware.