AMD's next-generation UDNA architecture has had some new leaks teasing performance from next-gen Radeon graphics cards, the PlayStation 6, and next-gen Xbox... and it sounds fantastic.

In a new post on the NeoGAF forums, leaker Kepler_L2 teased some new leaks on the next-gen UDNA architecture that will power future Radeon GPUs on the desktop, as well as the next-gen consoles in the PS6 and Xbox.
Kepler said that we should expect around 20% or so additional performance out of the next-gen UDNA GPU and "around" 2x performance uplift in both ray tracing (RT) and AI. Kepler was asked if the home console SoC setup would have 3D V-Cache, to which he simply replied with "no". Lastly, VolticArchangel asked about the GPU side, and whether we'd see 64 CUs with 6 disabled, to which he said "don't know yet".

Kepler was replying to SegaSnatcher who said: "Never doubt Mark Cerny. He still believes in the traditional dedicated console. PS6 will be double/triple/quadruple down on AI upscaling and Ray Tracing. He already hinted at that during the PS5 Pro tech talk".
He replied with: "Both PS6 and Xbox are using the same GPU architecture so this is true for both of them".
AMD ships its flagship RDNA 4-based Radeon RX 9070 XT graphics card with 64 Compute Units, which is a (huge) decrease from the 96 Compute Units inside of the flagship RDNA 3-based Radeon RX 6900 XT.
However, AMD and Sony have been putting in some serious work to move the gaming industry into a future of ray tracing, mixed with AI upscaling and Frame Generation technologies to boost performance across the board for both consoles and PC gamers.
We should expect some big things from AMD's next-gen UDNA GPU architecture, which will need to not just compete with NVIDIA's current-gen Blackwell-based GeForce RTX 50 series GPUs, but also its next-gen GeForce RTX 60 series GPUs that we should see released in 2027.




