Gaming Posts - Page 132
Sony's new PlayStation 5 is quite beastly, outfitted with a new custom AMD chip that pushes 8K resolution. Now Sony uses some interesting language that hints at a steep price tag for the system.
The new PS5 will usher in a new generation for PlayStation. It promises a huge leap from today's systems, complete with a new highly customized SoC with AMD Navi GPU and Zen 2 CPU technology and an ultra-fast SSD possibly built with the new PCIe 4.0 standard. It'll also support 4K TVs at 120Hz. This kind of leap in power should be accompanied by a similar leap in price.
In a recent company meeting attended by The Wall Street Journal's Takashi Mochizuki, Sony CEO Kenchiro Yoshida described the PS5 as a niche product. It's not meant for everyone, but instead for enthusiast or hardcore gamers who want the best.
Black Ops 4 is monetized to the hilt with battle passes, microtransactions, and now even lootboxes. Some Treyarch devs strongly disapprove of this intense predatorial business practice.
As is usually the case, Treyarch went through months of never-ending hell to make Call of Duty: Blacks Op 4. The game took nearly an entire year of crunch to get shipped. Since the campaign was scrapped, the game transformed into a live game with heavy emphasis on online play and engagement. It was only natural for microtransactions to follow. But instead of focusing solely on cosmetics, the more accepted mTX avenue, Black Ops 4 went all-in with season passes, a premium currency, and even lootboxes. Recent reports indicate Activision is to blame (a big shocker).
In a recent interview with Kotaku, multiple anonymous Treyarch employees and contractors said the team was frustrated over microtransactions. Workers said they didn't have much control over the revenue schemes Activision enlisted (publishers usually have this sort of clout since they pay for the game's production) and sat helplessly while the Call of Duty community fumed at audacious prices.
The original Master Chief Collection was a total mess at launch. 343 Industries simply bit off more than it could chew by cramming four Halo games in one, leading to terrible matchmaking and insanely long downloads. Now the same could happen on PC...just in a different way.
The more 343i talks about The Master Chief Collection on PC, the less excited I get about the project. The initial thrill of re-living old Halo games on a high-end, responsive platform wears thin as the reality of game dev, Microsoft, 343i's history, and other factors hit home. I have some serious doubts it can be pulled off without delays and lots of complications.
The scope of the collection seems to get more and more ambitious over time, and I remember what happened with the original Xbox One version. The devs who notoriously botched the first Halo collection are making huge promises with the PC version, including full optimizations across the board in games that were never really designed for PCs to begin with, expansive GPU hardware support, uncapped frame rates, etc. The implication is that the original five Halo games will look, play, and overall be better on PC.
If you were hoping to play Halo Reach's campaign beta on PC...we've got some bad news. You probably didn't get in.
A bit ago we got some details wrong about the Halo Reach PC campaign beta test. 343 Industries said they'd have a "small public flight" were players could try a Reach mission. We thought this meant the mission itself would be small, not the pool of people let in, and reported that every Halo Insider could get access. We also thought there were two tests being held: a closed-off multiplayer one, and a public and open campaign test. We were wrong: the multiplayer beta isn't happening yet, and the campaign beta is closed off to nearly everyone who applied. The first Halo: The Master Chief Collection's "flight" test on PC let in less than 1,000 people.
"This flight will include less than 1,000 people though final actual numbers will be a bit variable. Participants were chosen from eligible Halo Insiders (meaning they opted into PC flighting and included DXDIAG info, steam ID, etc..) primarily based on PC hardware configurations to ensure we have good variety," 343i's ske7ch wrote on a Halo update.
You knew it was coming... surely... well, it's here anyway -- Tetris Royale is exactly what you think it is, a 100-person battle royale match in Tetris. You
The Tetris Company has teamed with N3TWORK for Tetris Royale which is coming to both iOS and Android, and is the debut title that the companies have signed a multi-year agreement on, with Tetris Royale the first out of the gate. As for the game, Tetris Royale will see you doing your thing rotating and stacking Tetrominos and clearing lines like a boss.
But... in Tetris Royale you're competing against 99 other players throughout your matches every season. Like other battle royale games there will be daily challenges that will see you getting customization options for the game, boosters, and power ups. THere's also a single-player mode if you don't want to battle it out with 99 others at once, with a Marathon solo mode.
Google's new game streaming service Stadia isn't just a subscription. It's a brand new platform like the PlayStation Store or Steam that'll sell full-priced games.
Stadia could change gaming forever. It's an accessible service that beams games wirelessly to your phone, laptop, desktop, or TV, alleviating the need for console or PC hardware. But substantial trade offs and a somewhat confusing business model could hold Stadia back for years to come. Now Google's Phil Harrison says users will have to pay full price for new games on Stadia (which really isn't a surprise).
In a recent interview with Eurogamer, Stadia evangelist Phil Harrison said subscribers shouldn't expect discounts. Stadia will sell games a la carte on a digital storefront, and they should be the exact same price as other platforms like Xbox One, PS4, Nintendo Switch, and PC. Publishers will ultimately set the price and Google could make exclusive deals...but on the whole expect to pay $59.99 a piece.
Like most game studios, Blizzard's humble beginnings were built on the backs of crunch. The company simply wouldn't be what it is without the long hours and tireless dedication.
Blizzard Entertainment wasn't always a titan of the industry. In 1991, Blizzard was a scrappy underdog who hit it big with Warcraft: Orcs and Humans, then rolled out hits like Diablo, Starcraft, and the massively lucrative World of Warcraft, which changed gaming forever. All of these projects were made possible by developers who worked excessive schedules. According to Mike Morhaime, co-founder and ex-Blizzard president, the studio simply wouldn't be the same without crunch.
"Blizzard has definitely evolved around crunch. In our early days we crunched crazy hours to get the games done. I think if you're a small studio, you're living or dying by the success of the next project, it takes a lot of superhuman effort. Or at least it did for us," Morhaime told Eurogamer at a recent Gamelab event.
"I don't think we would have been as successful if we hadn't put in everything that we had."
At a recent Valve Index launch meeting, Gabe Newell gave a glimmer of hope for Half-Life 3...but he didn't sound super confident.
Valve could make Half-Life 3 someday, according to GabeN, but that day probably won't happen any time soon. At a meet-up for its new proprietary Index VR headset, Gabe made a joke that simultaneously excites and disappoints Half-Life hopefuls. The Valve co-founder talked about games iteration, and how one project is a stepping-stone for the next. In this way, it's implied the Index VR hardware could fuel innovation for Half-Life 3.
"So Half Life lead us to Half-Life 2. Source led to Source 2. Experiments we did with Team Fortress 2 enabled us to build DOTA. Artifact is the reason we're able to do Underlords," Newell said. "And so maybe someday the number 2 will lead us to that shiny integer glowing on a mountain some place. We'll just have to see."
Time to show off your sexy cyborg cosplay skills--CD Projekt RED is hosting an official Cyberpunk 2077 cosplay contest with a $40,000 prize pool.
Cosplay is a kind of microcosm of gaming. It's a celebration of characters, themes, and experiences that go way past the digital medium, bringing creations to the real-world. It's an amazing world with a thriving community of talented, ardent players. It's also one of the best ways to market a game and keep people engaged, and CD Projekt RED's new cosplay contest both celebrates the community and bringing awareness to its biggest game yet.
The Cyberpunk 2077 cosplay event is open to everyone around the world, and fans can enter in one of two ways: digitally, by sending in their photos and creations via the contest website, or by showing up at five events across the globe like gamescom, PAX West, and Paris Games Week.
If you believe that games are best enjoyed sitting next to who you are playing with in real-life then I encourage you to dive into Josef Fares' A Way Out. Once you have done that, mentally prepare for his next game.
Josef Fares is the director of the development studio Hazelight Studios, and in a recent interview Fares teased what the new project is going to look like. According to the interview with VG247, Fares says that there won't be A Way Out 2 but instead there will be another story-driven multiplayer experience that will test players patience with its vast array of mechanics.
Fares says "What I can say is it's not A Way Out 2, But if you look at Brothers, A Way Out, and the next game, you will see it's the same studio that makes the game. But it will be something completely, totally different and it will be way more focused on trying to make the mechanics a part of the game. [...] I believe there's a lot of potential in telling great stories for more than one person. If you look at the movies today, when we look at them we look at them together, we experience stories together. I believe that multiplayer story games are underestimated - there's a lot of potential there that I'd like to explore."