Gaming News - Page 132
In a recent interview with GamesIndustry.biz, Xbox boss Phil Spencer says next-gen exclusives basically go against the spirit of modern choice-driven gaming. But in reality next-gen exclusives just go against the Xbox business model.
Once again Microsoft and Sony are kicking off a new console gen by doing very different things. Sony plans to release next-gen PlayStation 5 exclusives that're built from the ground up specifically for the console. Microsoft, on the other hand, won't have Xbox Series X exclusives, and its first-party teams have to make their games playable on four separate SKUs at launch. The reasoning is quite simple: Microsoft's business model is very different than Sony's.
"Sorry, I am a bit soap boxy with this one. Gaming is about entertainment and community and diversion and learning new stories and new perspectives, and I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games. Or to force someone to buy my specific device on the day that I want them to go buy it, in order to partake in what gaming is about," Spencer said.
"Gaming is bigger than any one device, and that is something as an industry that we've embraced all up as we bring more and more players in. I think it's vital to the role that gaming can play on the planet."
Rocket League is a gigantic game still, a huge 5 years on -- with developer Psyonix celebrating the 5-year milestone with some big milestones of its own.
In the last 5 years the game has racked up a huge 75 million players who have played Rocket League since its debut in 2015, with 5 million matches taking place and 29 billion goals across those years. Not just that, but the developer adds that 479 million Premium Tiers have been unlocked on the Rocket Pass.
Psyonix says that the most popular rocket pass item/car is the Ronin GXT, while the most popular limited time mode is Heatseeker.
NVIDIA has just announced that it is bundling Hideo Kojima's masterpiece Death Stranding, with any of its GeForce RTX 20 series graphics cards.
This includes desktop graphics cards and GeForce RTX-powered gaming laptops and desktops as well, with Death Stranding launching on the PC on both Steam and the Epic Games Store on July 14. Remember that Death Stranding packs NVIDIA's kick ass DLSS 2.0 technology.
To coincide with the announcement of the Death Stranding RTX bundle, NVIDIA released a new GeForce Game Ready 451.67 driver that has optimizations and support not just for Death Stranding, but Horizon Zero Dawn and F1 2020.
2013 was a big year for Valve. The company had three projects in experimental phases: A new fantasy RPG, a Morroccan-themed Left 4 Dead 3 set in a vast open world, and a Source 2 project that could've changed gaming forever. That last project was Half-Life 3.
Even in early phases of development Valve had ambitious plans for Half-Life 3. According to a new Half-Life: Alyx The Final Hours documentary, Valve wanted Half-Life 3 to be replayable on a new level. Instead of static levels like Half-Life 1 or Half-Life 2, the game would shake things up and shift certain sequences and levels.
The game would've used procedural generation to create unique and semi-randomized events and situations that could liven up every playthrough, ensuring no two runs were the same. It would've been something like a live campaign with a myriad of different outcomes.
Sony's latest patent further hints at unique save-state sharing functionalities on the PlayStation Network, which should allow gamers to create and share their own custom slices of gameplay.
Sony's PlayStation 5 may usher in a new evolution of the PSN service ecosystem. We've uncovered multiple patents that hint at transformative features similar to Google's Stadia platform and Microsoft's Project xCloud. If these patents coalesce, gamers will be able to capture, create, edit and share custom game demos. Think of it as not only watching a game clip, but being able to play it too.
The latest Sony patent, which was filed in June and published this month, specifically mentions instant play. The patent is built on a simple premise: "cloud-based game slice generation and frictionless social sharing with instant play." This tells us everything we need to know. It's clear Sony wants to emulate Stadia's unique save-state sharing feature with instant click-to-play access. Microsoft is also doing something similar with Project xCloud.
Sony has purchased a $250 million minority stake in billion-dollar titan Epic Games, the company today announced.
Sony has invested $250 million into Epic Games in a bid to strengthen its relationship with one of gaming's top moneymakers. The deal isn't just about swelling Sony's coffers, though. Epic has unique technological advantages in the industry thanks to its Unreal Engine games-making software.
For perspective's sake, the $250 million investment only nets Sony a 1.5% stake in Epic, which is now valued at over $17 billion.
This investment will help fortify Sony's next-gen PlayStation 5 hardware, software, and services ecosystem through Epic's Unreal Engine tech, services knowledge, and critical feedback that is shaping the PS5 console's development. Sony also seeks to use Epic's know-how to help bolster its flagging Sony Pictures entertainment business.
Sony officially reveals the design and color scheme of next-gen PS5 game boxes, and they're not radically different.
The PS5's game cases will be different enough to distinguish between current- and next-gen games, but Sony hasn't opted for a dramatic redesign. The PS5 game cases feature a slightly darker transparent blue plastic casing, and the game cover art is accompanied by a stark white banner instead of the PS4's stylish blue gradient.
All in all the PS5 cases are extremely similar to the PS4. Of course we haven't seen the back of the case, which should relay key information about the game's features and functionality, e.g. install sizes, console enhancements like ray tracing, etc. That info would make for some real news.
New job listings confirm Id Software is currently working on a next-gen Doom game for PS5 and Xbox Series X.
id's main Dallas, Texas branch is currently hiring multiple positions to work on a next-gen game, and we're betting it's the next big Doom slaughterfest. id is currently hiring for 21 open positions required for making a AAA game, but only a few of them explicitly mention next-gen consoles. Both the Senior UI Programmer and Senior Rendering Graphics Programmer jobs specifically mention creating games for next-gen systems.
While it's true id also makes games like Quake Champions, Doom is its bread and butter. We'd love to see a new Quake sequel on next-gen but it's just not all that likely to take the main focus given Doom's commercial success. Could id make a Quake and a Doom at the same time? Maybe if it teamed up with MachineGames, but they're currently working on Wolfenstein 3.
PC gamers across the world might be stuck inside because of the COVID-19 pandemic, but we are doing what we do best: gaming. The entire global PC gaming hardware business has been thriving because of this -- as well as the countless releases of new games, and the upcoming next-gen consoles right around the corner.
Analyst firm JPR has released their Worldwide PC Gaming Hardware Market Report, which if you want to buy it and check it out will cost $27,500. The report is written by Senior Analyst Gaming Industry at JPR, Ted Pollak, who explains: "The PC Gaming Hardware market is in a rare scenario where every segment is going up. We see a lot of people buying and upgrading personal and company subsidized computers with better parts, with the intention of playing video games. In the Entry-Level, much of this revenue comes from new gamers".
He added: "The 2020 Entry-Level category is forecast to grow 21.7% which is unprecedented and totally unexpected. The Mid-Range has bounced back from a slide; now in positive territory. At the High-End, 1440p+ display sales (spurred by more affordable offerings) created a chain reaction of upgrades as gamers configure rigs for 60+ frames per second".
It's been a while since we've gotten big Switch Online NES and SNES games. Thankfully Nintendo breaks the dry spell with one of the best SNES games of all time.
With its new round of free games like Donkey Kong Country (finally!), The Immortal, and Natsume Championship Wrestling, Nintendo makes good on its promise to add more value to its Switch Online subscription service. The main draw here is obviously Donkey Kong Country, aka the stuff childhood dreams (and nightmares, god that stop and go level has haunted me to this day) are made of.
The Immortal looks pretty interesting too. It's an isometric exploration game that can be pretty maddening, but still looks like a bit of fun entertainment, especially with save states at your command. Check out this James and Mike Mondays episode to see what The Immortal is all about.