Introducing Bleak Faith: Forsaken, a new supremely weird action RPG that blends bizarre art styles, Dark Souls survival combat, and nightmarish environments.
Bleak Faith: Forsaken looks pretty intense. It's the type of game that'd make Giger and Beksinski proud, up there with the likes of Scorn, and looks like a collaboration between Guillermo Del Toro and FromSoftware. Hell I think even Bryan Fuller of Hannibal TV show fame would be impressed. The game was successfully crowdfunded on Kickstarter with $30,000 in pledges, and is described as an open-world survival-horror action RPG with some serious freaky overtones and visuals.
Horrid monstrosities straight out of Del Toro's nightmares stomp around, weird demonic ritualistic music plays in the background, and the overall visual flair is post-apocalyptic otherworldliness mixed with medieval sword-and-board mystique. We didn't get to see much combat or gameplay in the trailer, but the Bleak Faith: Forsaken is still heavily in development.
Activision is blamed most for Destiny 2's overmonetization with microtransactions, season passes, and piecemeal expansion purchases, but Bungie says the publisher gave them tremendous power with the series.
Destiny has changed over the years, and for a bit Destiny 2 was an expensive hobby that required separate purchases of multiple expansions and a season pass for good measure. Microtransactions were thrown in too. This was all a result of Activison's attempt to "re-engage" (which really means re-monetize) Destiny 2's playerbase with Forsaken content. It was quite contentious and the attempt didn't work. Shortly after, Activision jettisoned the Destiny franchise because it was "tying up our resources" and sold it back to Bungie, who now holds publishing rights to the Destiny franchise.
Despite the live service red tape, Bungie is thankful for Activision's help. Years ago, Activision put up a whopping $500 million to fund Destiny across a big ten-year plan that culminated across three mainline releases. Without the publisher, Destiny would've never manifested--at least not in the way it did. Now that Destiny is free, Bungie can do whatever they want. And they are, starting first with cross-saves on PS4, Xbox One and PC, and then with a F2P version on all platforms. But would Activision approve of Bungie's new plans? Maybe not.
Not everyone wants in on Epic's lucrative exclusivity deals. Some publishers like Bandai Namco still want maximum long-term reach instead of short-term gains.
Epic is still spending big money on exclusivity contracts to fill up its games store. But its Fortnite billions can't buy everyone. Even as major players like Ubisoft and Take-Two jump on the Epic Games Store for that big 88-12 revenue split, Japanese games-makers like Bandai Namco simply aren't interested in trading exposure and potential sales for upfront cash or promised earnings. Japanese publishers like SEGA, Capcom, and Bandai Namco are still relatively new at PC ports but they still recognize the power of Steam's massive userbase.
Now Bandai Namco says Epic's exclusivity really isn't part of its grand vision--a vision that sees the company selling its games to 2 billion gamers worldwide. In order to do that they can't pick either Steam or the Epic Games Store. It has to be both or the biggest one.
I am a massive fan of destruction physics in games, riding the wave from the 90s of Red Faction (how good were those destruction physics for the 90s) through to DICE and multiple Battlefield games with kick ass destruction.
All of those games pale in comparison to this demo, from developer Dennis Gustafsson. I stumbled up on the video, with Gustafsson running the game on an NVIDIA GeForce GTX 1070, and a quad-core CPU with it hitting that liquid-smooth 60FPS mark.
It shows off what I will claim here, as the best destruction physics I've ever seen. It's not just buildings and pipes and cars, but internally the engine handles fire and smoke like I've never seen before.
GTA 5 is no longer playable on NVIDIA's GeForce Now streaming subscription service, and customer service says Rockstar decided to pull the game.
With over 100 million copies sold to date, GTA 5 is everywhere...except GeForce Now. The pop-culture juggernaut was pulled from NVIDIA's $7.99 a month GeForce Now cloud gaming service overnight, and the game no longer appears on the service's list of supported titles. Subscribers logged in and tried to fire up GTA 5 only to find it was missing.
Customer support indicates Rockstar removed the game arbitrarily, leading some to believe Rockstar signed an exclusive deal with Google's competing cloud service Stadia. It's possible and more likely that Rockstar's license deal with NVIDIA expired. For some, using NVIDIA's remote servers was the only way to play GTA 5 and others feel blindsided by the sudden disappearance.
Massively ambitious total conversion mod Skywind aims to recreate Morrowind in Skyrim's engine, complete with beloved spears and fancy alteration magics.
The folks over at the TES Renewal Team are real-life magicians. Not only are they recreating the entirety of Oblivion in Skyrim's game engine, but Morrowind is also getting unofficially remastered too. We have lots of questions about UI features, magic, level-up skills and more, but a new Skywind gameplay trailer reveals some awesome tidbits, including the return of two-handed spears.
The gameplay shows off Balmora's reinvigorated high-def beauty, complete with that distinct exotic ashlander architecture. The demo sees players take on an assassination mission for the nefarious Morag Tong guild. Joining this guild was contentious in the game and could alienate you from other factions, so you had to do it just right--I remember joining all the guilds in the game with a proper sequence. There's literal political differences that'll forever lock you out of a guild if you side with their enemies.
Although it's published by Private Division, a new label that favors the Epic Store, Kerbal Space Program 2 will instead be sold on Steam.
Kerbal Space Program 2 is happening, complete with co-op play and lots of new content like interstellar travel. It's also coming to Steam and "other digital storefronts," which could include the Epic Store, but it could also include the eShop. Right now Epic is focused on snatching up exclusivity to bolster game sales and engagement figures so they usually force exclusivity for all games on their storefronts, or at the very least force devs to choose between EGS and STeam. This shows that Take-Two's new Private Division label is quite flexible despite the parent company pushing some games on the Epic Store (Borderlands 3 is on the Epic Store, but at the same time NBA 2K20, Take-Two's cash crop, is on Steam).
Another refreshing bit of news is microtransactions won't be included either. The Kerbal devs say the sequel doesn't have in-game currencies or lootboxes, and they even confirm the original Kerbal Space Program isn't being retired or abandoned. New content is still on the way for the first game.
Mockups and renders are always a huge part of next-gen console hype, and some PS5 mockups started floating around based on the console's devkit design. But this isn't how the finalized PlayStation 5 should look--devkits are usually pretty different.
Compared to other devkits over the years, the PS5's devkit looks pretty flamboyant (we're not 100% sure if Sony's recent patents are actually a PS5 devkit, and only one Codemasters dev has stepped in to confirm). It's got a dramatic chassis with a layered V-shaped design, presumably for cooling the system's higher-end Navi GPU and Zen 2 CPU hardware. This makes sense considering devs are encouraged to push the hardware to its limits and max out CPU, GPU, and system memory limitations. But this mockup probably doesn't reflect the PS5 that'll be out on store shelves in late 2020.
Historically, developer kits of consoles are always quite different than the final design. It's a question of raw performance design versus a sleek, efficient, and appealing consumer product. Right now the PS5 looks like a next-gen Johnny 5 or a futuristic manta ray or something, not like the usual systems Sony sells. I mean, the original Xbox One (codenamed Durango) devkit was an actual PC tower not a console.
CD Projekt RED has released a new batch of Cyberpunk 2077 screenshots from Gamescom 2019, the screenshots are in gorgeous 4K and give us a great look into the detailed world of Cyberpunk 2077.
The released images give us a detailed look into some chaotic environments that look splendid. We also see some snap shots of fire fight combat (lovely blood splats), enemies, explosions, wide-spread location shots, and vehicles such as motorbikes and cars.
CD Projekt RED confirmed at this years Gamescom that Cyberpunk 2077 will be releasing as single-player only game, and that currently the developers are working on the community requested New Game Plus. It isn't yet clear whether or not Cyberpunk 2077 will arrive with a multiplayer aspect, but I'd say that CD Projekt RED will first nail the single-player release and then perhaps move onto multiplayer. Cyberpunk 2077 will release on April 16th, 2020 on the PS4, Xbox One and PC.
One of the very first games that was announced to be exclusive to the Epic Games Store has finally be given its Steam release date.
The game is called 'Hades' and is a dungeon crawler title developed by Supergiant Games. While this might not be the biggest and most recognized game on the market, since it was one of the first games to be exclusive to the Epic Games Store it certainly holds some historical value.
Since Hades' Epic Games Store exclusivity expiration seems to be coming to an end, Supergiant Games have released a Steam Early Access trailer on their YouTube Channel. The video is above, and if you are a dungeon crawler fan and don't have an Epic Games Store account, I'd definitely keep an eye on this title. If you want to keep a closer eye on it, here is the link to the games Steam store listing.