New HTC One 2 images leak as company increases launch hype

Charles Gantt | Mobile Devices, Tablets & Phones | Feb 27, 2014 3:27 PM CST

HTC is continuing its campaign to hype up its next-generation flagship the HTC M8 before its launch next month on March 25th, and today the company has posted a new video teasing us about the next-generation of Boom Sound, the audio system featured on the HTC one. Alongside this video's launch new images have surfaced online that give us more conformation on what the new HTC One will look like.

The video does allude to the M8 as the "New HTC One" and says that the audio quality will be even better and more rich than its predecessor which featured "Beats Audio" technology. As an owner of the current HTC One, I can not imagine how they will be able to stuff any more audio quality into the new device, but I can not wait to see if it truly is any better than before. The video is the first in a new series called "HTC Technical Translations" and should see more episodes launch before the March 25th unveil.

Website, Phandroid has managed to get its hands-on some new leaked images of the HTC M8, which seem to confirm that the phone will look almost identical to the HTC One that is on retail shelves now, and that the device will in fact feature the dual camera setup we have seen in previous rumors and leaks.

Continue reading: New HTC One 2 images leak as company increases launch hype (full post)

Titanfall will not run at 1080p on the Xbox One says developer

Charles Gantt | Gaming | Feb 27, 2014 2:37 PM CST

Titanfall is one of the most anticipated games of 2014 and today Xbox One gamers got the big letdown everyone has been expecting since the beta took place. Instead of releasing the game in 1080p for the Xbox One, its developers say that the game will not arrive on the Xbox One in full HD but somewhere between 720p and 1080p. Titanfall on the PC is no slouch with almost 50GB of install files, so we know the high-resolution textures are there, but not being utilized on the Xbox One.

The news came from Respawn Entertainment co-founder, Vince Zampella, via Twitter where he answered a question about the game arriving on the Xbox One in full HD. A Twitter user linked to a Twitter post by @Titanfall_EN which said "Titanfall will be 1080p on Xbox One, and asked if this is true. Zampella responded with the word "no." Unfortunately this appears to be the general conscientious when it comes to AAA titles on the Xbox One.

The biggest question here is how could Microsoft continue to let the biggest upcoming titles in gaming launch on its platform in anything but 1080p? Full HD is the common resolution in household living rooms today and virtually every PC game launched in the last two years has 1080p support. It almost appears as if Microsoft wants the Xbox One to fail so it can exit from the console gaming arena entirely. A friend of mine recently commented that it "feels like Microsoft has moved the Xbox franchise onto the same release patter that it uses for Windows. Good, Decent, Crap, Good, Decent, Crap. If so, does that mean that in 10 years, we will see a full HD Xbox released when 8K resolution is beginning to be phased out?

Continue reading: Titanfall will not run at 1080p on the Xbox One says developer (full post)

Samsung's new mirrorless camera spotted in leaked images and specs

Charles Gantt | Cameras, Printers & Scanners | Feb 27, 2014 1:30 PM CST

Mirrorless interchangeable lens cameras have been one of the biggest items in the photography market space over the last two years and companies like Samsung have been leading the charge to make them smaller, more efficient, and higher quality than ever. Today we got a fresh look at what could be Samsung's next NX mirrorless camera thanks to the website NXRumors.

Specs accompanying the leaked image says that the camera will feature a 20-megapixel, 1-inch back illuminated CMOS sensor that is powered by a DRIMe 4 image processor also of Samsung origin. An ISO rage of 160-12,800 is on hand to handle all lighting situations, and video capture is set to 1080p at 30FPS. Burst speeds up to 22 frames per second are possible and shutter speed can be dialed up to 1/16000 of a second.

The rear LCD is of a 3-inch hVGA variety and is capable of flipping 180 degrees for instant selfie acquisition. The new NEX camera will be bundled with 9mm and 9-27mm lenses, but may not be backwards compatible with previous NX lenses. The entire camera measures in at just 1.37-inches thick and weighs less than a pound with lens attached. All of this information should be taken with a grain of salt though as nothing official has been announced from Samsung yet, and this is the only leak we have seen on this particular camera.

Continue reading: Samsung's new mirrorless camera spotted in leaked images and specs (full post)

4 Billion Wi-Fi enabled devices in use around the world today

Shane McGlaun | Business, Financial & Legal | Feb 27, 2014 11:43 AM CST

A new report from analytics firm Strategy Analytics has been published that looks at the number of Wi-Fi devices that are in use around the world today. According to the report, there are about 4 billion Wi-Fi devices in use globally.

The research firm expects that number to grow to over 7 billion devices by 2017. A more interesting statistic is that Wi-Fi capability is now embedded in 68% of all consumer electronics devices sold in the US. If you look at the number of products with Wi-Fi sold around the world, 57% of all CE devices have Wi-Fi.

The biggest product category for Wi-Fi devices is mobile phones and tablets. Strategy analytics says that 59% of all Wi-Fi enabled devices fall into the mobile phone and tablet category. The second most common category for Wi-Fi devices is in the mobile computer (notebook) category.

Continue reading: 4 Billion Wi-Fi enabled devices in use around the world today (full post)

DirectX and OpenGL will now offer low-level access like Mantle API

Roshan Ashraf Shaikh | Video Cards & GPUs | Feb 27, 2014 10:48 AM CST

Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of programming graphic grads. This will help to reduce the CPU overhead in Direct3D and OpenGL.

AMD implemented low-level access for Mantle API for the same reason, and it wasn't that long ago when first Mantle-based games have started rolling in. The announcements are expected to come up during Game Developer's Conference 2014, but the session of GDC has given a good deal of information.

One of the sessions has a title 'DirectX: Evolving Microsoft's graphics platform' which will be talked by Anuj Gosalia, Development manager for Windows graphics.

Continue reading: DirectX and OpenGL will now offer low-level access like Mantle API (full post)

Volvo shows off new touch focused in-car experience

Shane McGlaun | Electric Vehicles & Cars | Feb 27, 2014 10:22 AM CST

Volvo is talking about some of what it will be showing off at the Geneva Auto Show next month. Along with concept cars and production vehicles, the automaker will also be showing off its new in-car experience. As you might expect the new in-car experience will be touch focused.

The system will use a large portrait mode touchscreen in the center of the dash. That touchscreen will have sections that display different content like navigation, audio, and others. At the bottom of the screen are the controls for climate.

Using a touch system while driving is often not ideal for the driver, I wonder how Volvo is going to get around that. Just ask anyone that has used the Ford touch system and left unhappy. The touchscreen also interacts with the slick digital instrument cluster in the dash. Each of the tile stacks on the screen has a thin band that tells what it is.

Continue reading: Volvo shows off new touch focused in-car experience (full post)

Nintendo Wi-Fi Connection service goes dark May 20 for Wii and DS

Shane McGlaun | Gaming | Feb 27, 2014 9:27 AM CST

If you are a gamer that likes to play games on your Nintendo Wii or DS portable game console, Nintendo has announced something this week that won't leave a good feeling in your stomach. As of May 20, Nintendo will be ending the online gaming functionality of the Wi-Fi Connection service for legacy devices.

That means that Wii and DS gamers will no longer be able to play games like Mario Kart online against other players. Nintendo says that the games will still work in offline mode. Once you get used to racing against other people online, it's hard to go back to playing offline.

Nintendo is also clear that the online gaming support for the new Wii U and Nintendo 3DS will continue to work. That means if you want to play online with Nintendo games you will need to upgrade hardware.

Continue reading: Nintendo Wi-Fi Connection service goes dark May 20 for Wii and DS (full post)

iPhone 6 rumored for a July launch with iOS 8 on-board

With a slew of new phones announced at Mobile World Congress 2014 this week, new rumors about the iPhone 6 have surfaced. Apple is rumored to unleash the new, bigger iPhone 6 in July, much earlier than expected.

Mizuho Securities analyst Abhey Lamba delivered some research to clients yesterday, which said that the iPhone 6, as well as a new phablet, will be launched by Apple in July, instead of September or October, like usual. Lamba says that he has checked with Apple's suppliers in Japan and throughout Asia, who suggest things are ramping up much earlier than expected.

Lamba said in his note: "Recently, the company has been introducing new lineup in September time frame whereas the next generation phones could come out in July this year. The earlier launch will be helpful for Apple as it will ensure significant availability and distribution of the new device during the holiday season".

Continue reading: iPhone 6 rumored for a July launch with iOS 8 on-board (full post)

Hybrid memory cube 2.0 capable of 480GB/sec of bandwidth for GPUs

The hybrid memory cube consortium (HMCC) is an organization comprising of memory providers such as Micron Technology, Samsung Electronics, and SK Hynix, is dedicated to developing and establishing an industry-standard interface specification for the hybrid memory cube (HMC) technology.

This week, the consortium unveiled HMC 2.0, which is capable of some truly crazy speeds. HMC 2.0 is capable of supporting bandwidth of 480GB/sec per one memory device. HMC can do this by using advanced through-silicon vias (TSVs) - which are vertical conduits that electrically connect a stack of individual chips - in order to combine high-performance logic with dynamic random access memory (DRAM) die.

HMC 1.0 was capable of 160GB/sec of bandwidth, in 2GB density while running 10Gb/s per late data-rate, using up to 70% less energy per bit than existing technologies. The new HMC 2.0 specification supports increased data rate speeds advancing short-reach (SR) performance from 10Gb/s, 12.5Gb/s, 15Gb/s and up to 30Gb/s, allowing the peak bandwidth of a single memory cube to bounce all the way up to 480GB/sec.

Continue reading: Hybrid memory cube 2.0 capable of 480GB/sec of bandwidth for GPUs (full post)

Physicist wants 1,000 feet high walls to block tornadoes in the US

Central America is home to some of the most ferocious tornadoes on the planet, but one scientist wants to see mother nature stopped, through the use of gigantic walls built across Tornado Alley.

Rongjia Tao, a physicist with Temple University, says: "If we build three east-west great walls in the American Midwest .... one in North Dakota, one along the border between Kansas and Oklahoma to the east, and the third one in south Texas and Louisiana, we will diminish the tornado threats in the Tornado Alley forever".

Tao says that the walls would need to be 1,000 feet high, and around 150 feet wide. But at an estimated cost of $60 billion per 100 miles, and the engineering challenges, "it wouldn't work", according to tornado researcher Harold Brooks of the National Severe Storms Laboratory in Norman, Oklahoma. Brooks said that "If his hypothesis was true, we'd already have the thing he wants to build naturally. This is essentially a case of a physicist, who may be very good in his sub-discipline, talking about a subject about which he is abysmally ignorant".

Continue reading: Physicist wants 1,000 feet high walls to block tornadoes in the US (full post)