Saints Row IV banned in Australia because it features an 'alien anal probe'

Anthony Garreffa | Gaming | Jun 26, 2013 12:32 AM CDT

Saints Row IV has been refused classification by the Australian Classification Board, and one of the reasons for its ban is quite hilarious - that reason? It includes an "alien anal probe".

Saints Row IV was refused classification for "interactive, visual depictions of implied sexual violence which are not justified by context" and "elements of illicit or proscribed drug use related to incentives or rewards." What does the alien anal probe do exactly? Well, for the curious:

The game includes a weapon referred to by the Applicant as an "Alien Anal Probe". The Applicant states that this weapon can be "shoved into enemy's backsides". The lower half of the weapon resembles a sword hilt and the upper part contains prong-like appendages which circle around what appears to be a large dildo which runs down the centre of the weapon. When using this weapon the player approaches a (clothed) victim from behind and thrusts the weapon between the victim's legs and then lifts them off the ground before pulling a trigger which launches the victim into the air. After the probe has been implicitly inserted into the victim's anus the area around their buttocks becomes pixelated highlighting that the aim of the weapon is to penetrate the victim's anus. The weapon can be used during gameplay on enemy characters or civilians. In the Board's opinion, a weapon designed to penetrate the anus of enemy characters and civilians constitutes a visual depiction of implied sexual violence that is interactive and not justified by context and as such the game should be Refused Classification.

Continue reading: Saints Row IV banned in Australia because it features an 'alien anal probe' (full post)

JetBlue to offer in-flight Wi-Fi with 'Fly-Fi', is set for a Q3 launch

Anthony Garreffa | Electric Vehicles & Cars | Jun 25, 2013 11:35 PM CDT

Sitting on a flight without Internet access feels like torture, sure it's #firstworldproblems, but my entire life is digital. So to hear that JetBlue is pushing through with their Fly-Fi service, it gets me excited for the future of air travel.

Fly-Fi is set to launch sometime before Q3, but this week JetBlue are conducting some tests with one of their Airbus A320s, which will include maneuvering the plane with some pretty unique weight loads, such as the rear center of gravity positioning you can see demonstrated in the picture, above.

Once this testing is done with, the Federal Aviation Administration (FAA) certification should come through, before the testing moves into the performance section. If this all goes to plan, passengers of JetBlue on Fly-Fi can expect Internet hooked up through ViaSat-1 from 30,000 feet in the air.

Continue reading: JetBlue to offer in-flight Wi-Fi with 'Fly-Fi', is set for a Q3 launch (full post)

OUYA founder is 'pissed' that some original backers don't have their consoles - but what is she going to do about it?

Anthony Garreffa | Gaming | Jun 25, 2013 9:53 PM CDT

I voiced my opinion a few days ago about backing the OUYA console on Kickstarter and not receiving my console yet, but now we're at the stage of it hitting retail shelves - and getting to the point of selling out at a few of them.

OUYA founder, Julia Uhrman, is "pissed" because some of the Kickstarter backers haven't received their consoles yet, as she promised they would all receive their consoles before OUYA went to retail. Uhrman writes in a Kickstarter update that only the backers received: "I am pissed. Some of you have not yet received your OUYA -- and, to you, I apologize. I did not promise to ship to *most* of you before we hit store shelves. I promised to ship to *all* of you. I've been reading your comments, and we are working to solve this."

I'm still waiting - and my shipping notifications haven't changed. I e-mailed OUYA about changing my address (I moved a month ago) and it feels like I got an automated response, here is what I got told this morning:

Continue reading: OUYA founder is 'pissed' that some original backers don't have their consoles - but what is she going to do about it? (full post)

Snapchat finally gets a plan for revenue, looking at in-app purchases and native ads

Trace Hagan | Business, Financial & Legal | Jun 25, 2013 7:03 PM CDT

Everyone's favorite self-destructing picture messaging service has finally developed a plan to generate revenue. As of right now, the company doesn't have any source of income other than investors, who recently gave the company $60 million in investment funds. The development, server, and operating costs have all been paid for by investment funds.

In order to become a viable company, Snapchat needs to start making money. CEO Evan Spiegel has detailed Snapchat's plans to start making money. The first part of the plan, and the one likely to be implemented first, makes use of in-app purchases. The Snapchat team has been investigating various customization options that people might be willing to pay for. This could include more photo editing tools, like Instagram's filters, the ability to modify font size, color, etc, and interface customizations. The company notes that they haven't considered allowing people to pay to save snaps.

Eventually Snapchat would like to introduce native advertising. It's worth noting that Snapchat already advertises to its own users on holidays, usually by way of an animated video with the Snapchat Ghost. Snapchat says brands can already do this provided they are friends with other users or know the handle of the users they are trying to reach.

Continue reading: Snapchat finally gets a plan for revenue, looking at in-app purchases and native ads (full post)

iOS 7 contains API calls to detect blinking, smiles in pictures

Trace Hagan | Software & Apps | Jun 25, 2013 6:31 PM CDT

Apple has made numerous changes in iOS 7, many of which are under the hood. One of the new features that Apple has added to iOS 7 could foreshadow future features that the iPhone will offer, much like these changes have done in the past. Specifically, iOS 7 now allows developers to detect blinking and smiles in pictures, making it easier for photo app developers to detect good or bad pictures.

In iOS 5, Apple added the ability to detect faces in pictures. This was then used by the iPhone's camera app to help with smarter autofocus and better white balance settings. It's possible that the iPhone 5S could wait until everyone is smiling or not blinking before taking a picture. It's worth noting that some Android phones already have a similar feature: they take several pictures in quick succession and select the "best" one.

iOS 7 has also brought the ability to shoot 60 FPS video, albeit at 720p video quality. The new API calls could allow app developers to create better slow-motion videos without losing some of the illusion of motion.

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Intel's so-called "cable killing" set-top box in alpha testing phase with employees

Charles Gantt | TV, Movies & Home Theatre | Jun 25, 2013 3:32 PM CDT

Intel is working very hard on a top-secret project that has the potential to greatly shake up the pay-TV market. Known as "Project Black Box," the set-top box and associated television service are poised to take advertisers by storm by paying as much as 75 percent more than traditional content providers.

Intel is able to do this because the box is said to utilize a built-in camera that will collect data on viewers' habits. Yes, you read that correctly, Intel's set-top box will record everything you do in front of your TV, and then feed that information back to its advertisers to help better target you with ads.

CNET reported today that more than 2,000 Intel employees in the Northern California, Arizona, and Oregon areas are currently testing the new pay-TV service. It is unknown when the set-top box and service will launch, but Intel does say that there will be substantial changes made to the final version such as how users navigate the system and how content is served.

Continue reading: Intel's so-called "cable killing" set-top box in alpha testing phase with employees (full post)

Pandora reaches 2.5 million in-car activationss milestone, will come in one-third of all new vehicles sold this year

Charles Gantt | Electric Vehicles & Cars | Jun 25, 2013 12:02 PM CDT

Pandora, everyone's favorite Internet radio service, has just cleared 2.5 million in vehicle activations. This milestone comes as Pandora announces it is integrated with 23 car manufacturers and eight third-party stereo brands. The company says that the service will be integrated into one-third of the cars sold this year.

The milestone, while small when compared to the total number of drivers in the US, Australia, and New Zealand, does indicate that more and more drivers are choosing to adopt music streaming services over traditional radio. Spotify and Rdio have been attempting to take some of that market share, but unlike those streaming services, Pandora offers an infinite random playlist which is much more like traditional radio.

Pandora began integrating into automobiles back in December 2010 when it adopted Ford's Sync AppLink technology with its Pandora for Android app. The service is now supported in over 100 different car models from a wide range of manufacturers including: BMW, Buick, Cadillac, Chevrolet, Ford, GMC, Honda, Hyundai, Lexus, Lincoln, Mazda, Mercedes-Benz, MINI, Nissan, Scion, Suzuki, and Toyota.

Continue reading: Pandora reaches 2.5 million in-car activationss milestone, will come in one-third of all new vehicles sold this year (full post)

Barnes & Noble outsources Nook production due to massive losses in e-reader segment

Charles Gantt | Mobile Devices, Tablets & Phones | Jun 25, 2013 10:08 AM CDT

This morning, book retailing giant Barnes & Noble announced that they have decided to stop manufacturing their own line of tablet devices in favor of outsourcing production to a third-party company. This move comes at a time when Barnes & Noble is experiencing massive losses in its Nook division thanks to heavy competition from rival Amazon.

The news of the decision came via the company's fourth-quarter 2013 earnings report. Barnes & Noble said that it will now divert attention away from the hardware strategy of its Nook line and will instead focus on digital media and app sales. The company has not yet released who it is partnering with to produce the Nook hardware, but many industry insiders suspect some sort of partnership with Microsoft to be in the works.

An excerpt from the earnings report reads:

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NVIDIA launches GeForce GTX 760, will retail for about $250

Charles Gantt | Video Cards & GPUs | Jun 25, 2013 9:06 AM CDT

This morning, NVIDIA released the highly anticipated GeForce GTX 760 to the world. The 760 is a mid-range GPU that is said to be about 12% faster than its predecessor the GeForce GTX 660 Ti. Like it's GTX 770 and GTX 780 brethren, NVIDIA says that the GTX 760 features all the latest hardware and software features.

"For gamers seeking insanely fast performance and smooth frame rates for their favorite games, the choice is clear: NVIDIA GeForce GTX GPUs," said Scott Herkelman, general manager of the GeForce GPU business at NVIDIA. "At a starting price of only $249, the GeForce GTX 760 ushers in a new level of performance, features and affordability, so gamers can experience today's most graphically demanding titles with all the eye candy turned high. It's a great time to be a PC gamer!"

Powered by an NVIDIA Kepler architecture-based GPU with an incredible 2.3 gigaflops of processing horsepower, the GeForce GTX 760 is already dramatically more powerful than the next-generation game consoles expected by the end of the year. To satisfy gamer demands for greater customization and overclocking options, the GeForce GTX 760 includes NVIDIA GPU Boost 2.0 technology, which automatically increases the GPU's clock speed for enhanced performance, while adding temperature target and fan controls, as well as extra over-voltage headroom and optimizations for advanced water-cooling solutions.

Continue reading: NVIDIA launches GeForce GTX 760, will retail for about $250 (full post)

Samsung inks deal that will see them move away from plastic and embrace carbon fiber

Anthony Garreffa | Business, Financial & Legal | Jun 25, 2013 8:10 AM CDT

One of the things I don't like about Samsung's Galaxy range of devices, is that they feel 'plasticy' - mainly because, well, they're made from plastic. But, the South Korean's materials arm, Samsung Petrochemical, have just signed up for a joint venture with carbon fiber specialist SGL Group.

The joint venture will see the two aim to "develop new industrial and electronic applications with carbon composite materials for Samsung and the Korean market." The company will operate under the name Samsung SGL Carbon Composite Materials, and be 50% owned by Samsung. According to the companies' recent joint announcement, Samsung SGL Carbon Composite Materials will look to "provide a stable long-term supply of carbon fiber materials for Samsung and promote its use in various Samsung products and applications such as consumer electronics, medical devices and engineering applications."

This will only be a good thing for us consumers, who will receive better-made, and better-quality devices from Samsung.

Continue reading: Samsung inks deal that will see them move away from plastic and embrace carbon fiber (full post)