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Crimson Desert is a success with 2 million copies sold in first day
Crimson Desert is a success in terms of unit sales with 2 million copies sold to players, Pearl Abyss today announced.
The sales numbers show that gamers are willing to bite on Pearl Abyss' new open world RPG, Crimson Desert. The South Korean developer celebrated 2 million sales of Crimson Desert in just 1 day, specifically mentioning sell-through and not just shipments.
"We are incredibly humbled to share that Crimson Desert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel," the developer shared on Twitter.
Continue reading: Crimson Desert is a success with 2 million copies sold in first day (full post)
Saudi Arabia's Savvy Games Group to acquire TikTok-maker's games unit Moonton for over $6 billion
ByteDance is poised to sell its mobile games business Moonton to the Saudi-owned Savvy Games Group, sources tell Nikkei Asia.
Savvy Games Group is set to expand its billion-dollar games empire even further in a landmark $6 billion acquisition deal. It was previously reported that Savvy wanted to purchase Moonton, the mobile games unit of Chinese TikTok creator ByteDance, with a proposed $5-7 billion valuation. It's now been revealed that Savvy and ByteDance have agreed on a purchase deal worth over $6 billion. Moonton is responsible for mobile hit Legends: Bang Bang, a game that sees over 110 million monthly active players.
"We believe that through this partnership with Savvy, Moonton will receive broader development opportunities and deliver an even better gaming experience to more players around the world," Moonton CEO Zhang Yunfan told employees in an internal memo acquired by Nikkei Asia.
CD Projekt has 'established the foundations' of new IP codenamed Hadar
The Witcher 4 and Cyberpunk 2 aren't the only games in development at CD Projekt--the team is also making a brand new IP, but it's still in early phases of design and planning.
CD Projekt is already planning for 10 years into the future with its new IP, Project Hadar. The studio is currently laying out the foundations of what Hadar will actually be, while also being mindful of how the IP will align with the company's 'franchise flywheel' of transmedia, content, and merch.
In a recent FY25 earnings call, co-CEO Michal Nowakowski tells investors that CD Projekt has "established the foundations of this entirely new IP," with the team having also "clearly defined distinguishing parts of the world." There are currently 26 devs that are drawing out the blueprints for Hadar.
Continue reading: CD Projekt has 'established the foundations' of new IP codenamed Hadar (full post)
CD Projekt's multimedia strategy has generated an extra $46 million in revenue across Witcher, Cyberpunk 2077
CD Projekt's transmedia strategy is paying off, having generated nearly $50 million in supplementary revenue via TV shows, merch, and other multimedia.
Back in 2022, CD Projekt released an interesting report that outlined the future of the company. Mentioned in that briefing was a so-called "franchise flywheel," which is basically a cyclical model where CD Projekt uses transmedia to help keep its brands alive, exciting, and relevant in between major game releases.
The business plan is apparently paying off. In a recent FY25 earnings call, CD Projekt co-CEO Michal Nowakowski revealed that the company has made a combined 170 million PLN ($46 million) from its flywheel plan. This includes both Cyberpunk 2077, which has made 70 million PLN (about $19 million), as well as The Witcher, which has made 100 million PLN (about $27 million).
Nintendo's latest Switch 2 system update can reduce battery life by 25%
Nintendo announced it was rolling out a new system update to both the original Nintendo Switch and Nintendo Switch 2 earlier this week, and now that users have downloaded the update and begun testing, something has been noticed - a significant reduction in battery life.
The reduction in battery life is directly tied to the new Handheld Mode Boost feature, which enables original Nintendo Switch games to be run in TV mode on the Nintendo Switch 2. The idea behind this feature is to increase the graphical fidelity of original Switch games on the Switch 2 in handheld mode, since original Switch games are limited to 720p due to the original Nintendo Switch's display resolution, while the Switch 2 has a 1080p display.
Handheld Mode Boost boosts the resolution of original Switch games to 1080p on the Switch 2, improving graphical fidelity across all titles. However, it has been discovered that enabling this mode reduces the battery life of the Nintendo Switch 2 by about 25%, with one user estimating they were only able to get 3 hours and 43 minutes while playing DOOM (2019), which is down from 5 hours and 5 minutes without the new mode enabled.
Ubisoft unveils official cast of Assassin's Creed TV show set in Ancient Rome
Netflix has announced that an Assassin's Creed TV show has begun production in Rome, Italy, and has posted a new article on the Tudum website revealing the details.
Tudum, the authentic companion website to Netflix, has announced in a new article that it's producing a live-action Assassin's Creed series set in 64 AD, during the height of the Roman Empire. Given the setting and time period, the show should include the era of Emperor Nero, as that was when he was reigning.
The announcement states that the show will tell a completely original story within the Assassin's Creed universe, and that the "high octane" story will focus on a long-running conflict between two secret factions. One of these factions is attempting to control humanity's future through manipulation, while the other is battling to preserve the people's freedom. Similar to the game, the TV show will tell a story unfolding in the background of major historical events, with the characters involved participating in a hidden war that has an impact that ripples across history.
Valve rolls out SteamOS support for Steam Machine in new massive update
Valve has published a new blog post detailing the latest version of SteamOS, which includes support for the upcoming Steam Machine.
The SteamOS 3.8 update is a major upgrade that Valve explains expands the platform beyond the Steam Deck, introducing support for Valve's upcoming Steam Machine, a living room console/PC hybrid expected to launch in early 2026. This update marks the first official support Valve has rolled out for the Steam Machine, and the upcoming console isn't the only device that is getting support, as SteamOS 3.8.0 also expands compatibility with third-party handhelds such as the Xbox Ally, Lenovo Legion Go 2, and others.
Additionally, the update adds key quality-of-life improvements for the Steam Deck, including better hibernation and memory power-down modes to improve battery life, Bluetooth microphone support in gaming mode, and Bluetooth wake functionality. Desktop also got a little love in this update, as Valve has added HDR, VRR, improved scaling, and other features to the Linux experience.
Alibaba admits the nearly 500,000 chips it made are weaker than NVIDIA's
Alibaba, the Chinese web giant, has confirmed that its semiconductor arm has produced nearly 500,000 chips, but all of them lag the competition in performance.
T-Head, the Alibaba-owned semiconductor company, recently held its Q3 2026 earnings call, during which CEO Yongming Wu said the company has produced nearly 470,000 chips and has at least three chip designs tailored for AI workloads: the XuanTie C908, the TH1520 for edge AI, and the Pingtouge Zhenwu 810E. If these figures from T-Head's CEO are accurate, Alibaba can produce an impressive number of chips, as its production capabilities are now in line with NVIDIA's. Team Green's CEO said last year that NVIDIA was able to produce 6 million Blackwell GPUs in 12 months.
However, production capacity isn't the be-all and end-all of chip production; performance is the other half of the coin, and, unfortunately for Alibaba, T-Head chip performance falls short of foreign competitors'. Wu acknowledged the performance difference between T-Head chips and the competition, saying, "Given that our chips still lag behind foreign counterparts and performance in various respects, we aspire to engage in more profound co-design with Alibaba's cloud infrastructure and the Qwen model to provide improved cost effectiveness."
OpenAI is building a new 'super app' designed to unify ChatGPT, its browser, and Codex
OpenAI, the developer of ChatGPT, is looking to the desktop to release a new "super app" that combines ChatGPT, its new browser, and its Codex app.
The information comes from Wall Street Journal and CNBC reports, citing an OpenAI spokesperson, who said OpenAI's Chief of Applications, Fidji Simo, will be at the helm of the new "super app" and overseeing its implementation. Additionally, OpenAI President Greg Brockman will assist with its rollout. The idea behind the new desktop app is to combine all of OpenAI's resources to streamline the user experience across its services.
OpenAI hasn't officially announced the new app yet, but according to a response from Simo written in an X post, "Companies go through phases of exploration and phases of refocus; both are critical. But when new bets start to work, like we're seeing now with Codex, it's very important to double down on them and avoid distractions. Really glad we're seizing this moment."
PC gaming community brings FSR 4 to RDNA 2 and Radeon RX 6000 Series gamers
When AMD announced and launched FSR 4, its AI-powered upgrade to its open-source, platform-agnostic FSR technology, it deservedly received a lot of praise for finally bridging the image-quality gap between FSR and NVIDIA DLSS. However, there was also some backlash as FSR 4 was and still is exclusive to AMD's latest RDNA 4 architecture and Radeon RX 9000 Series of desktop graphics cards.
The reason is simple: the AI model FSR 4 requires specific AI hardware and technology available only in the latest Radeon cards. However, with AMD inadvertently leaking FSR 4's source code, several community members noticed that a version of the technology, dubbed FSR4 INT8, was in development that worked with RDNA 3 and RDNA 2 GPUs - covering the Radeon RX 7000 and RX 6000 Series.
And with that, the community project OptiScaler, a Super Resolution and Frame Generation replacement tool for FSR, DLSS, and XeSS, has done what many have been asking AMD to do for almost a year now: bring FSR 4 to all Radeon gamers. And the latest OptiScaler release presents a major milestone for RDNA 2 gamers with cards like the Radeon RX 6700 XT or 6800 XT. The FSR 4 injection or override now works on RDNA 2 GPUs with current Radeon drivers while also improving image quality by dramatically reducing ghosting.
AMD's FSR 4.1 for RDNA 4 is based on the same tech as Sony's new PSSR for the PS5 Pro
Recently, Sony released an updated version of its PlayStation Spectral Super Resolution (PSSR) that improves image quality and detail, motion stability, while also offering more tools and options for developers to push performance and resolution on the PlayStation 5 Pro. It's an impressive update, and one that works on all existing PSSR-supported titles as it's handled by the console's software, similar to how AMD's Radeon drivers override games to run the latest version of FSR 4.
It's available in a wide range of games, including Final Fantasy VII Rebirth, SILENT HILL f, Dragon Age: The Veilguard, Control, and Alan Wake 2. After its debut in Capcom's Resident Evil Requiem, the consensus is that the latest version of PSSR is now comparable to AMD's AI-powered FSR 4, exclusive to its RDNA 4 GPUs like the Radeon RX 9070 XT.
Which is literally true, because Mark Cerny, the Lead System Architect of the PS4 and PS5, has taken to social media to confirm that AMD's new FSR 4.1, which launched today, is "based on the same neural network as the upgraded PSSR we released for PS5 Pro." Sony's partnership with AMD, dubbed Project Amethyst, appears to be moving toward parity in features between PC and console.
AMD Radeon Software Adrenalin 26.3.1 brings day one Crimson Desert support and introduces FSR 4.1
AMD Software: Adrenalin Edition 26.3.1 is here, and it's a big one for PC gaming as it adds support and optimization to two of the biggest releases for the month, Crimson Desert and Death Stranding 2: On the Beach. It's also a must for RDNA 4 gamers with a Radeon RX 9000 Series graphics card, as it introduces FSR Upscaling 4.1, the latest version of AMD's AI- or ML-based Super Resolution solution.
According to AMD's Jack Huynh over on social media, FSR 4.1 brings "Sharper image quality for ML-based upscaling, delivering finer details and smoother camera motion across all ML-powered AMD FSR games." Compared to the already impressive FSR 4.0, the new FSR 4.1 improves the quality of objects in motion and their overall detail.
As seen in the Crimson Desert video above, AMD Software: Adrenalin Edition 26.3.1 also includes FSR Ray Regeneration 1.1 to enhance ray-traced reflections and global illumination. Two notable updates that help AMD's FSR remain a competitive alternative to NVIDIA DLSS for Radeon RX 9070 XT and Radeon RX 9060 XT owners.
CD Projekt Red hints at new Witcher 3 DLC in recent financial report
Industry insiders, leakers, and analysts have all pointed to CD Projekt secretly working on a new DLC for the critically acclaimed title, The Witcher 3: Wild Hunt, and now CD Projekt Red has seemingly hinted at its existence in a recent financial report.
The string of rumors pointing to a new Witcher 3 DLC suggests CD Projekt Red is working on a new DLC to bridge the gap in the story between the events of The Witcher 3: Wild Hunt and the upcoming Witcher 4, which will feature Ciri as the main protagonist. Additionally, rumors indicate the new DLC will be an expansion of the region Velen, rather than an entirely new region as earlier rumors suggested.
As for what is official, CD Projekt Red hasn't announced anything specifically regarding a new Witcher 3 DLC, but in a recent financial report, the developer wrote, "In the coming quarters, the Studio will focus primarily on further development work on ongoing projects; we also plan to publish one of the heretofore unannounced gaming projects," reads the document.
Continue reading: CD Projekt Red hints at new Witcher 3 DLC in recent financial report (full post)
Intel Core Ultra 3 205T spotted on PassMark, 10% slower than Core Ultra 5 225T
Intel's Arrow Lake lineup of CPUs contains several SKUs that are not publicly available for purchase. Intel reserves these CPUs for OEMs only, which is why you haven't seen the Core Ultra 3 205T or the Ultra 5 225T on the shelves of your local computer retailer.
The Core Ultra 3 205T is a budget-oriented CPU SKU that appeared much later than other Core 200-series CPUs, such as the Core Ultra 5 250K Plus. For the first time since its launch, we are seeing the Core Ultra 3 205T benchmarked.
The PassMark benchmark scores of the Core Ultra 3 205T paint an interesting picture. It punches above its weight in single-threaded performance, delivering 4,432 points, which is 4% higher than the Core Ultra 5 225T's score. The picture flips when we reach the multi-threaded portion of the test, where the Ultra 5 225T beats the 205T by about 10%.
Ubisoft hits another studio with layoffs, 100+ employees offered severance packages
Ubisoft is reportedly making another round of layoffs, with GamesIndustry.biz reporting that a source at Ubisoft has informed the publication that the North Carolina studio Red Storm Entertainment will be closing its doors.
According to a recent report, Red Storm Entertainment, a studio founded in 1996, will let go as many as 105 employees, and those that remain will stop working on their current project and begin focusing on the Snowdrop engine. GamesIndustry.biz reports that Red Storm Entertainment has been working on an untitled Splinter Cell VR game, which Ubisoft cancelled in 2022, and on Tom Clancy's The Division Heartland, which was also cancelled in 2024.
As for the recent layoffs, the Ubisoft source said that Red Storm's cuts were part of Ubisoft's global savings plan, and that any affected employees will be offered severance packages to assist with their departure.
Rainbow Six creator Red Storm Entertainment will stop making games after 25 years
After 25 years of hits, including the best-selling Ghost Recon and Rainbow Six franchises, Red Storm Entertainment is done making video games for Ubisoft.
One of Ubisoft's oldest legacy studios is being impacted by recent restructuring. Sources tell GamesIndustry.biz's Lewis Packwood that Ubisoft has made significant cuts to Red Storm Entertainment that will lead to over 100 people being laid off, and the studio now being relegated to technical work like Snowdrop Engine optimization, as well as IT and apparently even customer support.
It's reported Red Storm had been working on two cancelled projects for Ubisoft, including a Splinter Cell VR game as well as The Division Heartland.
New update gives players more control over Xbox's best feature
Microsoft is testing out new Quick Resume controls in its Xbox Insiders program, and the feature should be rolling out soon to all users.
Xbox's upcoming OS update is a big one. Microsoft is bringing more customization and control to the user experience on Xbox Series consoles, and one feature stands out the most: being able to toggle Quick Resume on/off.
On the surface, this doesn't sound like much. Quick Resume is one of the best features that the Xbox Series X/S offer, so why disable it? There are 8 Quick Resume slots, and the slots are overwritten. Think of these as save states on an emulator. Each time you play a game that supports Quick Resume, it automatically takes up a slot. Basically, this new update lets you control which games don't get automatically added, thereby letting you preserve the slots you might have reserved for big RPGs like, say, Fallout 4.
Continue reading: New update gives players more control over Xbox's best feature (full post)
PearlAbyss shares down 30% after Crimson Desert's launch
Crimson Desert is out, launching to a 78 Metacritic score...which apparently is not persuasive enough for investors.
South Korean games-maker PearlAbyss has been met with a significant drop in share value following the release of its new AAA game, Crimson Desert. The open-world RPG has garnered a respectable 78 Metacritic rating; however, the reviews are all across the spectrum, ranging from the low 60s to perfect 100 score ratings.
Unfortunately, PearlAbyss' shares have dropped by nearly 30% so far today, which coincides with the official launch of the game. PearlAbyss is currently trading at 46,000 KRW per share, which is about $30. The market was quick to react to this one, and AAA games are now under a higher level of scrutiny.
Continue reading: PearlAbyss shares down 30% after Crimson Desert's launch (full post)
Interstitial ads in full-priced games would be unfair, Take-Two CEO says
Take-Two Interactive has no plans to interrupt gameplay with forced ads in premium-priced games.
Ads are the next horizon for monetization in gaming, especially on consoles...but it's a tricky well to tap. Ad-supported tiers have taken over all streaming services--perhaps the ultimate endgame all along--and the same could happen with gaming, at least to an extent, but no one has been brave enough to tackle it yet.
Take-Two CEO Strauss Zelnick says that these kinds of interstitial ads have no place in full-priced $70 games. This sentiment makes sense on a value level, as advertisements in games are typically used in free to play games, with the exception mainly consisting of sports titles. And the kind of interstitial ads that Zelnick refers to are the kind that break immersion and threaten engagement by disrupting player activity. For more on how ads could work for console gaming, check out this article.
Epic Games lead producer calls gamers thinking DLSS 5 detracts from art direction 'insane'
NVIDIA unveiled DLSS 5 at GTC 2026, and the reception from the new technology has been anything but pleasant, with large portions of the gaming community describing the tech as AI slop.
The criticism of the latest generation of DLSS has even been recognized by NVIDIA CEO Jensen Huang, who said people are "completely wrong" about DLSS 5, particularly the aspect where some characters look completely different than their original design. Concerned gamers pointed to examples such as Resident Evil: Requiem, as the DLSS 5 On image showcased a stark change in the character model. Notably, Capcom developers recently said they found out the title was being used in the presentation at the same time as the public.
NVIDIA's Jensen Huang responded to a question from Tom's Hardware, saying, "Well, first of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI."






















