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Xbox margins hit by mysterious impairment charge

Derek Strickland | Jan 30, 2026 3:33 PM CST

Xbox's operating margins were downwardly affected by an impairment charge, which could reflect lower-than-expected performance from one or multiple games.

Xbox margins hit by mysterious impairment charge

According to management, Xbox's holiday 2025 content and services results were "well below expectations." Earnings-wise, Xbox delivered around $5.96 billion in revenue, down over $600 million from last year. Xbox splits its revenue in two, with hardware on one side and digital content on the other, and half of this yearly loss, or $300 million, was from the digital side.

In the report, Microsoft's CFO Amy Hood reveals that Xbox had an impairment charge during the period. This usually happens when a game is performing badly and a company lowers the internal value that it has assigned to the project. Every game has what's called a lifetime value attached to it, and this is monetary. If a game does badly, a company will write it down, or write it off entirely. It's also possible that this impairment charge is related to cancelled games and the studio that Microsoft shut down in mid-2025, during the Q1'26 period.

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Xbox console revenue hits 12-year low over holiday 2025

Derek Strickland | Jan 30, 2026 2:32 PM CST

Following a not-inconsiderable price hike, Microsoft is apparently having a hard time convincing gamers to buy its Xbox Series consoles.

Xbox console revenue hits 12-year low over holiday 2025

Microsoft's games division didn't have the best results in Holiday 2025. Xbox generated ~$5.96 billion over the season, down some $600 million over last year, driven by lower-than-expected results from game sales, microtransactions, and subscriptions.

The hardware segment was more bad news, at least on a year-to-year comparative basis: Microsoft made a new 12-year revenue low for Xbox console sales throughout Q2'26, which is the Holiday 2025 period. According to data estimates, Microsoft made just $688 million from Xbox Series console sales in the critical three-month holiday window, down -32% year-over-year and representing the lowest results from FY15-FY26.

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Xbox earnings 'well below expectations' in holiday 2025, revenue down -$600 million

Derek Strickland | Jan 30, 2026 1:12 PM CST

Microsoft's latest Q2'26 results show that Xbox had a significant downward slide in holiday revenues.

Xbox earnings 'well below expectations' in holiday 2025, revenue down -$600 million

New data shows that Xbox didn't do great over the holidays, at least compared to a year ago when it launched Black Ops 6, a game hailed as the "biggest Call of Duty release ever." Microsoft recently published its Q2'26 results for the Oct - Dec 2025 period, showing a clear decline in Xbox earnings.

Based on calculations from Install Base number-cruncher John Welfare, who does an excellent job cataloging Microsoft's gaming earnings, and Microsoft's own year-to-year calculations, the Xbox brand delivered an estimated $5.96 billion in the holiday 2025 period. These results represent a -9% decline from last year; in Q2'25, the prior year, Xbox generated $6.58 billion through holiday 2024. That's a sizable difference of ~$620 million in year-to-year earnings.

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Continue reading: Xbox earnings 'well below expectations' in holiday 2025, revenue down -$600 million (full post)

Duke Nukem 3D has just turned 30 years old: Hail to the King, Baby

Anthony Garreffa | Jan 30, 2026 12:24 AM CST

Duke Nukem 3D has just celebrated its 30th birthday, with former webmaster at Apogee and 3D Realms, Joe Siegler, uploading the shareware version of Duke Nukem 3D v1.0 to Apogee's BBS Software Creations on January 29, 1996.

Duke Nukem 3D has just turned 30 years old: Hail to the King, Baby

This specific version of Duke Nukem 3D featured the first episode -- "LA Meltdown" -- providing gamers with an early tease of the game, after its legendary hype and feedback. A few months later, the full version of Duke Nukem 3D was released and I remember being absolutely in love with it, and pumping many, many hours into playing it with friends and family over LAN for a large period of time.

Duke Nukem launched in its original form in 1991 as a title for MS-DOS, later releasing for Windows and moving into "3D", even though it wasn't quite 3D like Quake was in 1996. Duke Nukem 3D was met with major criticism at the time for its sexual and mature themes, and I remember here in Australia, the version was edited to remove enemy blood splatters, adult magazines, and more... but there were always ways around that.

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GeForce NOW's native Linux app has arrived, alongside 10 new titles

Kosta Andreadis | Jan 29, 2026 10:31 PM CST

Announced earlier this year, NVIDIA has just released a native GeForce NOW app for Linux PCs (Ubuntu 24.04 and later). Available now in beta, the app provides full access to NVIDIA's impressive streaming platform, delivering up to 5K 120 FPS cloud gaming performance powered by the GeForce RTX 5080. GeForce NOW also supports DLSS 4, Reflex, and even G-Sync over the cloud, making it the most impressive cloud gaming platform in 2026.

GeForce NOW's native Linux app has arrived, alongside 10 new titles

NVIDIA says the app "transforms compatible Linux systems into high-performance GeForce RTX-powered rigs." It's also different from the native app released for Valve's Steam Deck, which is powered by the Linux-based SteamOS, as that targeted the handheld's 1200p (super-sampling for the 800p display) and 90 Hz refresh rate. NVIDIA confirms that the new native Linux app works on desktop PCs and notebooks and offers functionality similar to the GeForce NOW apps on Windows and macOS.

In addition to the Linux app, GeForce NOW is expanding its library with 10 new titles, including the new releases The Midnight Walkers and Cairn, both listed as GeForce RTX 5080-ready. Here's the full list.

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Continue reading: GeForce NOW's native Linux app has arrived, alongside 10 new titles (full post)

Original Diablo 2 creators reveal Darkhaven, a new APRG with dynamic, destructible worlds

Derek Strickland | Jan 29, 2026 1:31 PM CST

The ARPG specialists at Moonbeast Productions have finally revealed Darkhaven, a new Diablo-like isometric click-and-loot game with a new interesting feature.

Original Diablo 2 creators reveal Darkhaven, a new APRG with dynamic, destructible worlds

Diablo fans, keep this one on your radar: Three of the OG Blizzard North creators behind Diablo 2 are making a new action RPG that utilizes everything they've learned about making games in the past. It's called Darkhaven, and based on the newly-revealed footage, it has a very Path of Exile-style world design with destructible environments for deeper exploration, combined with some very Diablo 4-like UI design.

What makes Darkhaven unique, though, is the kind of world that Moonbeast promises to deliver; the game will have a "dynamic and destructible world" to explore, which sees players breaking out of the map confines of other ARPGs. Moonbeast will bring Darkhaven to early access via a Kickstarter campaign, but that hasn't launched just yet, however the Steam page is currently up.

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New version of Final Fantasy 7 on PC announced by Square Enix

Derek Strickland | Jan 29, 2026 12:07 PM CST

A new version of the RPG classic Final Fantasy 7 will soon be available on Steam, and the current version will be delisted and discontinued, Square Enix today announced.

New version of Final Fantasy 7 on PC announced by Square Enix

Square Enix plans to re-release Final Fantasy 7 on PC with a bunch of new improvements, but ahead of the launch, the publisher prepares users on what to expect. When the new version is released, the current version of FF7 will be delisted from Steam, however owners of the original 2013 version of FF7 can still access and play the game.

Unfortunately, saves aren't compatible between the two versions. That means your epic 1,000 hour playthrough with all the ultimate weapons on the 2013 version is, well, stuck to that version and can't cross over to the new updated release. There's no info on what the new release actually does, or what changes that it makes over the previous one.

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Continue reading: New version of Final Fantasy 7 on PC announced by Square Enix (full post)

Gamers abandon Highguard, Geoff Keighley's champion title from The Game Awards 2025

Jak Connor | Jan 28, 2026 10:30 PM CST

Geoff Keighley hyped up the release of Highguard at The Game Awards 2025 (TGS) in December, saying sixty-one developers who previously worked on Apex Legends and Titanfall are behind the release, and that the debut is right around the corner. Well, the launch has happened, and the results aren't looking good for developer Wildlight Entertainment.

Gamers abandon Highguard, Geoff Keighley's champion title from The Game Awards 2025

Highguard was released on Steam for free on January 26, 2026, and shortly after its debut, it almost reached 100,000 concurrent players. However, less than two days after its launch, Highguard has lost nearly 90% of its player base, despite there being no price tag attached to the title. Currently, the user review rating on Steam is sitting at "Mostly Negative" with a 36.67% rating.

In a recent interview with Wildlight Entertainment co-founder Chad Grenier, it was revealed that the developers intended Highguard's "surprise release" until Geoff Keighley wanted to put the title into The Game Awards 2025 showcase. The co-founder explained that Wildlight Entertainment was going to do a "shadowdrop," and that was the plan since the first days of developing the title, as it "worked well" with Apex Legends.

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Windows 11 haters get excited as GOG says 'Linux is the next major frontier' for Galaxy client

Darren Allan | Jan 28, 2026 1:49 PM CST

GOG has posted a job advert for an engineer to join the team working on its Galaxy client in which it makes a clear statement about the importance of Linux gaming.

Windows 11 haters get excited as GOG says 'Linux is the next major frontier' for Galaxy client

The ad for a senior software engineer was highlighted on X by The Lunduke Journal, as noticed by VideoCardz.

The key part of the job description blurb regarding Linux runs as follows: "GOG Galaxy is our desktop client and ecosystem hub - the place where players manage their libraries, connect with the community, and access features that go far beyond a store. Today, it delivers experience on Windows and macOS, but Linux is the next major frontier."

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Redditor makes a handheld PS4 and it's a thing of beauty - with one notable compromise

Darren Allan | Jan 28, 2026 11:20 AM CST

A modder has built their own handheld PlayStation 4 and showcased the impressive results on Reddit for all to see.

Redditor makes a handheld PS4 and it's a thing of beauty - with one notable compromise

Tom's Hardware spotted the project from Redditor 'wewillmakeitnow' who posted the portable creation - built from a PS4 Slim - across various subreddits, including r/handheld.

How do you fit a PS4 inside a 3D-printed handheld shell? Well, it isn't easy, and as you might guess, there's some shrinking required, primarily with the motherboard which was cut back to make it more compact, but obviously without removing anything critical to its functionality.

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Sony is directly telling PS4 owners to upgrade to a PS5 to not miss out

Jak Connor | Jan 28, 2026 10:27 AM CST

PlayStation appears to be directly sending reminders to PS4 owners to upgrade to the PlayStation 5 in order not miss out on the latest game offerings

Sony is directly telling PS4 owners to upgrade to a PS5 to not miss out

The images began appearing on social media earlier today, with one showcasing the entire message that appears to be sent directly from PlayStation. The message says whether the user wants to catch up on big hits of 2025, such as Clair Obscur: Expedition 33, ARC Raiders, and Ghost of Yotei, or prepare for the most anticipated games of 2026. "Now is a perfect time to upgrade to a PS5 console." The message then directs the user to a QR code to view the latest deals on PS5 consoles.

Notably, PlayStation 5 equalled the PS4 user base in 2024, and the PS4 was released in 2013. That statistic just shows how long some users stay on a platform, and given that Sony is now preparing to release the PS6, with the current dominating rumors and speculation pointing to a debut at the earliest end of 2027.

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European Commission to review 'Stop Killing Videogames' after 1.29 million signatures

Jak Connor | Jan 28, 2026 9:02 AM CST

The initiative "Stop Killing Videogames" was a massive success, attracting nearly 1.3 million signatures by its conclusion, surpassing the 1 million threshold set by the European Commission. With more than 1 million validated signatures, the "Stop Killing Videogames" initiative will be reviewed by the European Commission.

European Commission to review 'Stop Killing Videogames' after 1.29 million signatures

In a nutshell, the organizers of the Stop Killing Videogames initiative want regulations in place that require videogame publishers to leave their games in a functional state if they decide to no longer support them. For those unaware, the initiative was kicked into motion following Ubisoft's announcement of the shutdown of The Crew, and then EA did the same with Anthem.

The response for The Crew shutdown even spawned a lawsuit against Ubisoft, where it was alleged that Ubisoft was "duping consumers" into purchasing The Crew without informing buyers the game's servers would be shut down. If the EU deems the initiative worthwhile and decides to implement new laws, it would mean game developers/publishers would be required to leave their game in a functional state in perpetuity, or at the very least enable buyers of the game to access its files to still play privately, locally, or online, even if it isn't official servers.

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Bethesda's Elder Scrolls 6 was barely planned when its teaser dropped in 2018

Jak Connor | Jan 28, 2026 8:31 AM CST

Bethesda has been tight-lipped about the details of The Elder Scrolls 6, with its head, Todd Howard, recently saying that development is underway and that the highly anticipated title is currently an "everyday thing."

Bethesda's Elder Scrolls 6 was barely planned when its teaser dropped in 2018

The Elder Scrolls 6 was first teased by Bethesda in 2018, and since then, the details about the title have been scarce, with many fans of the franchise attempting to piece together what has leaked out and combine that with intoxicating speculation. Officially speaking, Bethesda hasn't revealed the location of the new game within the map of Tamriel, but according to Kurt Kuhlmann, the former co-lead designer on Skyrim, Bethesda agreed on the location for the sixth game during Fallout 4 development.

However, Kuhlmann said during a recent interview, the location wasn't locked in, but it was the general consensus that the suggested location was the location of choice for the next game, as everyone agreed. At the time, there was no story for this location, and according to the former Skyrim developer the studio didn't even begin to form a story, or get stuck into working on The Elder Scrolls 6 until around the release of the teaser trailer in 2018, as the studio released Fallout 4, Fallout 76, and then Starfield.

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Rockstar weeks away from releasing Grand Theft Auto 6 details

Jak Connor | Jan 28, 2026 8:02 AM CST

An insider has shared that Rockstar Games may only release a digital copy of Grand Theft Auto 6 at launch, and those who want the physical edition will have to wait.

Rockstar weeks away from releasing Grand Theft Auto 6 details

The reason? According to the Polish website PPL.pl, who cites the insider named Graczdari, which the site writes is responsible for managing the physical game sales in Europe, Rockstar Games still hasn't made any plans for a physical release of Grand Theft Auto 6, and more specifically, Graczdari says they are hearing that Rockstar won't release the physical copy of the game alongside the digital version to "prevent leaks".

The insider goes on to say they are receiving "conflicting reports," with some saying the "physical version will arrive three to four weeks after the digital release, while others say it won't happen until early 2027." Additionally, the insider writes that, "more information will be available in mid-February."

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Resident Evil Requiem has PS5 Pro modes for RT at up to 60FPS or without RT up to 120FPS

Anthony Garreffa | Jan 28, 2026 4:40 AM CST

Resident Evil Requiem launches on February 27, with CAPCOM confirming that the game will have multiple PlayStation 5 Pro modes: RT (ray tracing) enabled @ up to 60FPS, or without RT it'll crank up to 120FPS.

Resident Evil Requiem has PS5 Pro modes for RT at up to 60FPS or without RT up to 120FPS

CAPCOM director Koshi Nakanishi said: "When playing on PS5 Pro, you can take advantage of the ray tracing on/off feature. When it's on, you can play at 4K output, 60FPS, and full ray tracing. When it's off, those with a monitor that supports high frame rates can play at a maximum of 120FPS, with an average of 90FPS. We've spent a lot of time optimizing it".

Nakanishi continued: "What personally impressed me about the PS5 Pro was its high frame rate. You might be wondering if you can really tell the difference, but when you go back to 60FPS, it still feels a bit lacking. The difference in the amount of information makes the world seem more persuasive".

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Continue reading: Resident Evil Requiem has PS5 Pro modes for RT at up to 60FPS or without RT up to 120FPS (full post)

RTX Remix 1.3 is available now, adds new RTX Remix Logic feature for modders

Kosta Andreadis | Jan 28, 2026 12:58 AM CST

NVIDIA's RTX Remix platform began as an impressive tool for modders, allowing them to take classic PC games and give them a modern ray-tracing visual overhaul via a simple and intuitive interface. With over 100 RTX Remix mods out in the wild and impressive projects like Half-Life 2 RTX looking like full-blown remakes, this week's release of RTX Remix 1.3 brings a new and major feature to the platform.

RTX Remix 1.3 is available now, adds new RTX Remix Logic feature for modders

Called RTX Remix Logic, it enables the Remix platform to "detect game logic," allowing modders to add new layers of immersion and dynamic features to their creations. Game logic can be something as simple as opening a door, pressing a switch, or something like 'when an enemy is close,' which can then trigger visual changes from a pool of 900+ settings and effects.

One example we were shown in person at CES 2026 involved changing the weather, time of day, and season of Half-Life 2's Ravenholm to a random setting whenever you opened the door. Another example was the addition of night vision when looking down a scope, while another had the screen react and warp to alert you when an enemy was close.

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Forza Horizon 6 might be cloud-only on the ROG Xbox Ally X, according to the specs

Kosta Andreadis | Jan 28, 2026 12:02 AM CST

As part of its big reveal during the recent Xbox Developer Direct presentation, we got a firm release date of May 19, 2026, for the PC and Xbox Series versions of the highly anticipated Forza Horizon 6. Alongside being the biggest entry in the series to date, it shifts all of its open-world racing action to Japan, presenting the country's large cities, mountainous regions, and forests in stunning detail.

Forza Horizon 6 might be cloud-only on the ROG Xbox Ally X, according to the specs

Already available to pre-order, developer Playground Games and publisher Xbox Game Studios have posted the 'Minimum' PC System Requirements for the game. Although we're unsure what in-game settings and frame rate this targets, the desktop GPU requirements are fairly modest - you'll need at least a GeForce GTX 1650, Radeon RX 6500 XT, or Intel Arc A380.

However, in a surprising move, the system requirements also list the Intel Arc B390, the integrated GPU (iGPU) found in Intel's new Panther Lake processors, as part of the 'Minimum' requirement.

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Continue reading: Forza Horizon 6 might be cloud-only on the ROG Xbox Ally X, according to the specs (full post)

GeForce Game Ready Driver 591.86 for Highguard and ARC Raiders 'Headwinds Update' is here

Kosta Andreadis | Jan 27, 2026 10:02 PM CST

GeForce Game Ready Driver 591.86 is here, adding support for ARC Raiders' new Headwinds Update, the new multiplayer 'raid shooter' Highguard that recently launched, and the new 3D real-time strategy RPG Arknights: Endfield. The new driver for GeForce RTX owners also fixes a couple of bugs, including one related to Windows Automatic Color Management.

GeForce Game Ready Driver 591.86 for Highguard and ARC Raiders 'Headwinds Update' is here

ARC Raiders, the extraction adventure from Embark Studios, is one of 2025's biggest sellers, with over 12 million copies sold. The Headwinds Update adds new content, rewards, and ways to play the game, with GeForce RTX 50 Series owners getting full access to DLSS 4 with Multi Frame Generation to boost performance, with DLSS Super Resolution and NVIDIA Reflex available for all RTX gamers on PC.

Highguard, the new free-to-play shooter that got its big reveal at The Game Awards, also supports DLSS Super Resolution with the new DLSS 4.5 second-generation Transformer model available via the NVIDIA App. Rounding out the game support, Arknights: Endfield features DLSS 4 with Multi Frame Generation and DLSS Super Resolution, with NVIDIA noting that performance on GeForce RTX 50 Series GPUs is improved by an average of 3X at 4K when enabled.

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Ken Levine's new game isn't an FPS, it's a 'Judas simulator'

Derek Strickland | Jan 27, 2026 3:33 PM CST

BioShock creator Ken Levine will release a new game in 2026, but it's not a shooter--it's more of a simulator where choice and consequence shape gameplay.

Ken Levine's new game isn't an FPS, it's a 'Judas simulator'

Judas, the new game from BioShock's Ken Levine, has been in development for over a decade. Half of that time was spent creating the game's principal gimmick: a next-level reactivity system where NPCs dynamically respond to what players choose to do.

In that way, Ken Levine offhandedly jokes in a recent interview with Game Informer that the project is a "Judas simulator" because players take on the role and essentially shape their own version of the titular character, interacting with the world through the eyes of, well, a Judas.

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Zombies can use chainsaws in Resident Evil 9, Capcom explains with Day of the Dead movie logic

Derek Strickland | Jan 27, 2026 2:32 PM CST

Capcom has a very interesting take on zombies in Resident Evil 9 that channels some of the movie logic found in Romero's 1985 horror classic.

Zombies can use chainsaws in Resident Evil 9, Capcom explains with Day of the Dead movie logic

Resident Evil games are heavily influenced by all forms of horror media, and in its multi-decade span, the series has redefined what terror actually is. But like all media--especially a gestalt one like video games--the Resident Evil franchise takes cues from the greats that came before it, and in this instance, Capcom's latest Resident Evil 9 once again borrows from the master of the undead himself, George Romero.

In a recent interview with Game Informer, Resident Evil 9 game director Koshi Nakanishi confirmed the zombies in RE9 can use tools and even chainsaws to attack players. Capcom offered an explanation, and it might sound familiar to horror fans: The zombies still have memories from when they were human, so they remember how to use things like chainsaws. It's a lot like how Bub the zombie remembered how to shoot a gun in Day of the Dead.

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Continue reading: Zombies can use chainsaws in Resident Evil 9, Capcom explains with Day of the Dead movie logic (full post)

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