Gaming News - Page 38
In early 2020, BioWare finally confirmed Anthem is getting rebooted. But now, roughly three months after the announcement, BioWare has only just started prototyping the big update.
Anthem is getting a big overhaul in an attempt to save the ailing live game. EA simply spent too much money on the project, and BioWare enjoyed big sales from the franchise.
But the live service aspects utterly failed--BioWare broke Progression, step 3 on the Engagement Cycle--and the game is stagnant. The devs are planning something big, maybe a huge A Realm Reborn-style turnaround for the game, but it'll be a long time before it's ready. A long, long time. Right now BioWare only has 30 people working on Anthem's new reconstruction.
Konami's total yearly profits dive on weak foreign exchange rates, coronavirus disruption across amusement and pachislot segments, and increased spending on new games in development.
Konami just announced its FY19 earnings, and like Sony, the games-maker is seeing a big drop in overall profits. Konami's net revenues for the year ending March 31, 2020 sit at $2.4 billion, flat year-over-year on the strength of consistent games performance, but operating income is down nearly 40% to $284.9 million due to boosted expenses like moving to a new Konami-owned office in the Ginza district of Tokyo. Profits are likewise down a big 41% YoY to $182.9 million due to shaky global economics from COVID-19.
Gaming earnings were healthy, however, compromised 58% of Konami's total-year revenues.
Today CD Projekt RED dropped a new glimpse at the scorching no man's land deserts that surround Night City, showing a very different side of the game's cyber-tech futurism.
Cyberpunk 2077 is absolutely huge and has lots of different areas to explore across Night City, complete with six districts that're run by different cultures and gangs. But outside the city there's a hostile near post-apocalyptic landscape straight out of Mad Max.
It's ruled by various factions including the Wraiths, ruthless bandits and raiders of the wastes, and the Nomads, who roam the sandy dunes.
Titanfall 3 still isn't in development, Respawn head Vince Zampella confirms. But something special is cooking up on the stoves at the newly rebranded DICE LA studio.
Apex Legends will be the only Titanfall-related game for a while. Titanfall 3 isn't happening at Respawn, despite EA's 2019 teases of a new premium Titanfall game. It might come out some day, but it's not being worked on right now.
"There's nothing currently in development," Vince Zampella told IGN. "But it's always there. You see the little bits of stuff coming back [through the lore in Apex Legends]. At some point, I would personally like to see some kind of resurrection there. We'll see if I can make that happen."
Payday owner Starbreeze is still in dire straits. If the company doesn't get extra cash or secure a publishing deal by Q4 2020, it may have to start liquidating assets. The Payday franchise could be the first to go.
After disastrous losses and debt issues, Starbreeze is still hanging on. The company is still losing a lot of money, but the good news is now it's losing less money. As of Q1'2020, Starbreeze's losses were down a big 41% to $9.82 million (97 million SEK), compared to the $18 million (167 million SEK) it lost in 2019.
In the earnings report, Starbreeze CEO Mikael Nermark expressed cautious optimism for the company's roadmap, saying that Payday 2 demand has increased in the quarter. Payday is literally Starbreeze's only cash crop, and Payday 2 made up 98% of total revenues for the quarter. The game has now sold more than 10 million copies on Steam, which allows Starbreeze to keep 75% of all sales revenues from the game from herein out.
Battlemode cheating is a big problem in Doom Eternal--gamers are using the Cheat Engine to do all sorts of crazy things. id and Bethesda responded by slapping Denuvo Anti-Cheat into the game, triggered lots of concern from fans.
Doom Eternal just got a new update on PC that adds some nifty features like empowered demons and new unlockables, but also includes Denuvo's somewhat controversial anti-cheat tech. Denuvo Anti-Cheat isn't the same as Denuvo Anti-Tamper, though. The anti-cheat is a kernel-based driver at the base ring 0 level, meaning it has full and unfettered access to your operating system. That means technically the game can collect data on everything your OS is doing, as well as interfere with critical functions and cause errors like blue screens and even lowered game performance. Some see this as a security risk and are aggravated at the move.
id has been transparent about DAC's inclusion in Doom Eternal with the recent patch notes, and promises the game won't be collecting any sensitive info and shipping it out. id also lays out easy un-installation instructions if you want to play offline. But DAC is required to play Battlemode and I can't actually start Doom Eternal on Steam without updating the game to the newest patched version.
Sony's Fiscal Year 2019 results show a marked decrease in PlayStation hardware adoption and a drop in software sales, but digital ratio is on the rise due to COVID-19.
Sony's latest financials reveal key earnings drops in a number of areas, resulting in a 36% decrease in overall profits and other performance metrics. The results saw drops in yearly revenues, operating income, and overall profits,
- Net Revenues - $75.987 billion (¥8.259 trillion), down 5% YoY
- Operating Income - $7.77 billion (¥845.459 billion), down 5.44% YoY.
- Profit - $5.355 billion (¥ 582.191 billion), down 36% YoY
Profits are down 36% YoY due to key segment slides like gaming, music, and EP&S, all of which saw net revenue drops. Sony pulled in $5.355 billion in profits attributable to stakeholders in FY19, as compared to $8.262 billion last year.
Today Sucker Punch showcased the first Ghost of Tsushima footage, exploring a deeply cinematic samurai epic that would've made Akira Kurosawa proud.
Akira Kurosawa's samurai films typically spin tales about scarred and psychologically-damaged heroes who take on impossible odds. Some, like Zatoichi, simply aim to roam, but their deadly skills always attract chaos. Others, like the Seven Samurai, must stand against hordes of bandits. There's always a sense of dire seriousness to the films, a kind of bold valor that permeates throughout. Ghost of Tsushima replicates that feeling, but also plays with the duality of man: The shadow who cares only for killing by any means possible, and the noble hero who stands and fights with pride. In Ghost of Tsushima, you can become the shadow that roams the night or a walking fortress of honor.
To me, this is the most interesting thing about Ghost of Tsushima, this duality. The world pays attention to your choices and your deeds and reacts accordingly. The game is centered around building the legend of Jin Sakai. How you build that legend is up to you.
Ubisoft's transition towards a more digital live games market has utterly transformed its business, from game sales to yearly earnings. In the past 7 years, nearly all of Ubisoft's biggest AAA games have sold over 10 million copies apiece.
Today Ubisoft reported its FY2020 earnings and revealed a surprising metric: 11 games released across the PS4 and Xbox One generation have sold 10 million copies each. Having even three or four games hit 10 million is an amazing accomplishment, but an entire fleet of them is absolutely huge. The range of top-selling games is diverse across Ubi's entire portfolio and isn't just dominated by Assassin's Creed--The Division, Watch Dogs, Far Cry, and Rainbow Six also show up.
"During the prior generation, only the Assassin's Creed franchise and Far Cry 3 reached these levels. This shows how far we've come in deepening and strengthening our portfolio franchises over the past 7 years," Ubisoft CEO Yves Guillemot said during today's conference call.
Today Nintendo announced Paper Mario: The Origami King, a new game in the series that has a bunch of fresh innovations.
Paper Mario is back on the Nintendo Switch, complete with a new art style that merges 3D polygonal worlds with Mario's 2D sticker shape and even 3D origami. The game has some nifty little advancements and mechanics like Mario's "thousand-fold" arms, which let gamers use the Switch JoyCon motion controls to accordion out his arms and grab objects to solve puzzles. You can even peel the actual world like a sticker to reveal secrets.
There's also a new turn-based battle system in a series of dartboard-like concentric rings that blends strategy with reaction skills. The idea is that you strike enemies when they're lined up in rows on the rings for maximum damage.