Liquid Swords' debut game, Samson: A Tyndalston Story, proved to be riddled with performance issues and bugs at launch. The less-than-ideal start pushed the studio to release fixes as soon as possible, and over the past month, the developers have kept their word by pushing several updates to tackle these issues. Now, Liquid Swords has shared a new roadmap laying out its plans for the rest of April, May, June, and beyond.
The third major update, coming April 22nd, looks to be the most substantial so far. While the first two updates mainly addressed crashes and some progression-blocking bugs, the third update is expected to bring additional performance fixes, combat improvements, vehicle tuning, time-trial refinements, and more.

Update 4, launching a week after the third, will focus on greater stability, polishing gameplay, and addressing issues specifically reported by the community. Update 5 follows on May 6, though details are sparse, and Update 6 is similarly light on specifics, with no date confirmed yet.
The studio also has new content planned, with the roadmap confirming Content Update 1 for mid-May, described as a combat-focused content update, which is all the studio has shared so far. It will be followed by a second update in mid-June focused on vehicles.
The last item on the roadmap is a console launch, set for Fall 2026. For console players, that likely means the game will arrive in a more refined state with fixes and additional content already in place. The roadmap does not specify which platforms, but for now, it is safe to assume this refers to PlayStation 5 and Xbox Series X/S versions, with handhelds probably not in the immediate picture.

Despite its smaller-scale, double-A ambitions, Samson stumbled out of the gate with a host of technical issues. Pair that with repetitive gameplay that failed to hook players, and it's no surprise the game currently sits at a three-star rating on Steam with mixed reviews.
However, with ongoing fixes and new content on the way, there is still a chance for the game to win back some goodwill. And such redemption arcs aren't unheard of. A recent example is Crimson Desert, which dug itself out of backlash over a lack of Intel GPU support, AI art drama, and a buggy launch to become Pearl Abyss's most successful title to date.




