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PS6 to hit '10x ray tracing', but only deliver 3x real-world gains

Rumored PlayStation 6 specifications suggest that a 10x increase in ray tracing performance won't translate into equivalent real-world gains.

PS6 to hit '10x ray tracing', but only deliver 3x real-world gains
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TL;DR: Sony's PlayStation 6 is rumored to offer up to 10x ray tracing performance over PS5, but analysis shows this improvement may only yield about a 3x overall frame rate boost due to other rendering tasks dominating frame time. Future games and AI enhancements could change this balance.
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Sony's rumored PlayStation 6 ray tracing performance uplift is under the microscope, with renowned leaker KeplerL2 sharing some performance insights.

PS6 to hit '10x ray tracing', but only deliver 3x real-world gains 156165

A post circulating on NeoGAF breaks down claims that the PS6, powered by AMD's next-gen architecture, is slated to deliver up to 10x ray tracing (RT) performance over the PlayStation 5.

Using performance data from Assassin's Creed Shadows, KeplerL2 shared an image that isolates RT workloads and compares them to overall frame time, arguing that RT only accounts for a fraction of the total rendering cost, which showcases that ray tracing performance is only one part of the performance equation, and gains in RT performance don't equal proportionate in-game frame rate gains.

The analysis shows that while RT effects on PS5 can take roughly 5ms of a ~30ms frame, reducing that workload by 10x would only shave a few milliseconds off the total frame time. In practice, this translates to a roughly 3x improvement in overall performance, not 10x, as rasterization, CPU processing, and post-processing still dominate the workload. The post ultimately highlights a key limitation in modern rendering pipelines: boosting one component doesn't scale the entire frame equally.

However, the conclusions rely on several assumptions. Future titles are expected to lean far more heavily into ray tracing and even path tracing, which could significantly increase RT's share of frame time.

Additionally, advancements in AI-powered upscaling, de-noising, and frame generation-akin technologies can significantly assist in this process, and all of which are actively being explored by Sony and AMD. With future developments, performance dynamics can shift in ways this analysis doesn't fully account for.

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News Sources:neogaf.com and reddit.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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