After many long years of development, BioWare today confirmed their ambitious new IP Anthem has gone gold and is ready to ship.
When Anthem's development began in 2012, BioWare dreamed of making a unique inter-connected world that's always changing. The game would be in flux with a dynamic and reactive storyline, a world that's always evolving, explosive action with recurring payouts, and morphed RPG mechanics. Anthem is the biggest thing BioWare has ever made will be a sink-or-swim moment for the dev's new experimental approach, which could kick off a new era for both EA and BioWare.
I've been reporting about Anthem for years now--we predicted the IP would be action-based and that it'd have monetized online components--and I've seen the game evolve and take shape. It went from a nebulous mention in EA's earnings reports to a full-on RNG mech shooter with an incredibly vivid world.
Crytek today announced it's working on a new online-driven AAA game built with Cryengine and SpatialOS technology.
Crytek and Improbable, the company behind SpatialOS, are teaming up to make a new game. SpatialOS is a cloud-based infrastructure specifically designed to host and allow easy iteration on online multiplayer games, and currently powers a host of indie games like Seed and the 1000-player battle royale Mavericks: Proving Grounds. The goal of this partnership is to integrate a cohesive synergy between the games engine and cloud service to provide a new avenue for game developers to make projects. SpatialOS is already friendly with engines like Unreal, Unity, and soon Cryengine.
The Crysis dev will actually test out this integration with a brand new AAA game. Details are sparse, but we do know Crytek's new game is an online service-based game with multiplayer components (obviously, as it's using SpatialOS) and should be some sort of monetized, engagement-driven experience.
"We're excited to announce that Improbable and Crytek will be working together on a new AAA game together, built using CRYENGINE and SpatialOS. We'll be giving more detail on this AAA game project soon - stay tuned!" Crytek wrote in a recent news post.
Capcom is in full swing preparing for the launch of the Resident Evil 2 Remake, we now have a very intense launch trailer as the release for the title is almost upon us.
For fans of Resident Evil that are out of the loop, Capcom has decided to re-build the classic Resident Evil 2 from the ground up. Above you will find a launch trailer showcasing each of the brand new textures, lighting, animations and everything else that looks simply incredible. The original Resident Evil 2 was released onto the PlayStation 1, PC, Nintendo 64, SEGA Dreamcast in 1998. The game was a smash hit at the time and sparked the slew of future games we now see today.
By popular fan request, Capcom has now re-built the assets in Resident Evil 2 and given a brand new view on the game via the changed camera angle. In the original Resident Evil 2, the game was played via a fixed camera in certain locations throughout each of the levels, in the Resident Evil 2 Remake players will experience the game from the third-person view, more on that here. If you aren't sure whether you want to immediately pick up a copy of Resident Evil 2, you can check out the free 30 minute demo that Capcom has released. Resident Evil 2 will release on January 25th for the Xbox One, PS4 and PC. The Steam listing for the title can be found here.
Most Super Smash Bros. Ultimate players are very curious towards how many units the game has shipped. Well, as we move closer to the date of Nintendo's fiscal year report some news has surfaced regarding the physical sales of the game.
Some sales results have been released by NPD group, a website dedicating to tracking the success of both hardware and software sales from game developers, console manufacturers and publishers. It should be noted before we jump into what the best-selling games of 2018 were, "NPD tracks physical sales at retailers, but it also gets digital data directly from publishers. But not every company participates. For example, Nintendo doesn't share its first-party sales, and Activision Blizzard does not provide its Battle.net sales."
Despite Nintendo not releasing the digital sales data for their titles, the Big N still has managed to get 7 Nintendo exclusive titles into 2018's best-selling games of December. Sitting at the top we have Super Smash Bros. Ultimate, followed by Activision's Call of Duty: Black Ops 4, then Rockstar's Red Dead Redemption II, DICE's Battlefiled V and at fifth 2K's NBA 2K19. Moving onto the best-selling games for the entire of 2018, Mat Piscatella, an analyst for NPD has said "Super Smash Bros. Ultimate is the best-selling game of December 2018 and the fifth best-selling game of 2018, despite digital sales not currently being tracked by The NPD Group."
Nintendo are on the side of indie developers and will be celebrating the release of so many indie titles on the Nintendo Switch platform with a video dedicated to 2019's coming indie games.
Tomorrow at 15:00 CET, watch a new #IndieHighlights video showcasing some of the indie games arriving on #NintendoSwitch in 2019!— Nintendo of Europe (@NintendoEurope) January 22, 2019
Visit Indie Highlights hub: https://t.co/vVLS2N7xqq pic.twitter.com/UqlinyulzG
The announcement has been sourced from the official Nintendo Europe Twitter account. From the above link we can see that Nintendo Europe will be releasing the video onto the Nintendo UK YouTube Channel on Wednesday 23rd of January, 15:00 CET. This time equates to 2pm GMT / 3pm CET and 6am PST / 9am EST.
Also attached to this Twitter post is a link to the Nintendo UK wesbite, on the website you will find a list of games from independent indie developers. The list of games is what I'm assuming Nintendo will be showcasing in the video as some titles such as Children of Morta, Streets of Rougue, Slay the Spire, Night Call and Terraria don't have official release dates. My guess is that Nintendo will be announcing the release dates for each of the games that are fall under the '2019' release date umbrella. Screenshots for the listed games have been provided below, if you want to visit the official Nintendo website yourself, click here.
To celebrate the beginning of the new year in China, Blizzard are planning to release a slew of ancient Chinese themed skins in Overwatch. Make way for the warlords that carved Chinese history into what it is today!
Those that are unsure what the skins are referencing, here is a quick history lesson for you. Throughout the years of 220-280 A.D China was in complete turmoil, many of emperors that ruled each of the states claimed rule over the entire country of China. This forced each of the states into a bloodbath of a war, sparking what is now known as one of the most prominent parts of Chinese history. The skins that Blizzard are teasing us with today are of reference to the famous commanding warlords that battled throughout the era of the 'Three Kingdoms'.
It should be noted that I have provided screenshots for each of the skins in the entirety of this post, courtesy of DualShockers for the images. First off we have Reinhardt, Reinhardt will be acquiring the 'Guan Yu' themed skin who was a commanding general under the Liu Bei or Shu state. Guan Yu is cherished throughout Chinese history and is most known for his morality and righteousness, this was due to his extreme loyalty to Liu Bei. Quite a fitting skin for Reinhardt would you say?
Demon Souls was the game that sparked the very well-known and classically difficult series 'Dark Souls' by development studio FromSoftware. Now, the President of FromSoftware has been asked about a remaster for Demon Souls and he isn't opposed to idea.
In an interview with GameInformer, FromSoftware President, Hidetaka Miyazaki was asked a series of questions regarding some of his earlier game development work. While many fans may not know, Demon Souls which was released back in 2009 for the PlayStation 3 inspired what we now know today as the 'Dark Souls' franchise. Demon Souls served as a somewhat 'spiritual successor' to the Dark Souls games, and when Miyazaki was asked whether or not he would support the idea for the game to be remastered, he said he would if the correct studio was chosen.
From the interview, Miyazaki says "If it was a studio that really loved the original work and really put their heart and soul into realizing it again, then that's something I would enjoy."But it's really complicated because I have these fond memories. Thinking about the idea of a remaster gives me kind of butterflies in my stomach and makes me a little nervous, so it's complicated. But I understand there are many users and many players and fans out there who really love Demon's, so if that's something they could accomplish with a studio that loved the work, then yeah, I'd be okay with that."
Capcom will be bringing a completely free to play new mode to Resident Evil 2 after the game officially launches. The new mode will be titled 'Ghost Survivors' and will release in a series of parts.
Get a different perspective on Resident Evil 2 and see the B-side of the story with "2nd Run" Mode! We'll also have fresh info on a brand new mode, Ghost Survivors, coming soon! #RE2 pic.twitter.com/4wqqp2aPhd— Resident Evil (@RE_Games) January 22, 2019
The news has been confirmed on the official Resident Evil 2 Twitter page, and has been detailed on a post in ResetEra. The post on ResetEra says that 'Ghost Survivors' will be a free content update that will allow the player to play the mayor's daughter Katherine and USS member Robert Kendo. With hardly any details on the mode just yet, it is said to be of good replay value and will bring the addition of a new enemy and a in-game shop.
The in-game shop will not be microtransaction-based, but instead will reward players with a certain amount of points judging on ones performance throughout the mode. These points can then be accumulated and spent within the shop for what I can only assume would be skins for characters and upgrades. Resident Evil 2 Remake will officially be launching on the Xbox One, PS4 and PC on January 25th.
With its persistent online framework with continually unfolding events and a blend of action and RPG elements, Anthem is the biggest project BioWare has ever made. A month away from launch, the developer stands by its commitment to make an ever-changing world for players to explore.
Although Anthem has been in development since 2012 (then known as Project Dylan), one thing has always remained the same: the desire to make a living, breathing world that's always changing. BioWare will use the power of EA's online tools and infrastructure to make this happen, and thus armed Anthem will get tons of content updates, patches, and real-time shifts that create new and unique experiences. The live game structure affords all of these opportunities (and even more for monetization), setting BioWare's next big IP up for a long multi-year span.
Back at E3 2014, BioWare's Casey Hudson said this about Anthem, which became the game's actual anthem: "We're trying to build a fictional world that feels real and is alive and is constantly changing." Almost five years later, Hudson echoes these words in a recent BioWare blog post while going even deeper into what their new online game has to offer.
"With Anthem, we aim to integrate the fun of multiplayer missions with your friends, and single-player story agency and characters, into a connected narrative experience - set in a world designed to be always changing, and where anything is possible. The result is an intentionally unique structure which is fundamental to Anthem's design and even the universe it's set in."
Nefarious Sith Lord Count Dooku will soon be playable in Battlefront II.
Tomorrow DICE will be adding Dark Jedi Count Dooku to Battlefront II's roster of Sith characters as part of its big prequel-based roadmap. The lightning-blasting menace will drop as part of the new Darth Tyranus update, which also adds the arid blastlands planet of Geonosis as a playable level. Oddly enough the official blog post didn't show off any assets for Dooku's appearance.
Insofar as abilities Count Dooku should prove pretty lethal. Darth Tyranus has three main abilities that afford interesting combat dynamics and squad tactics:
- Lightning Stun - Throws enemies and stuns them, leaving them vulnerable
- Expose Weakness - Basically curses enemies and makes them move slower and take more damage when inflicted. The ability instantly recharges if Dooku delivers the final blow, which should add a lot of team-based strategy.
- Duelist - Makes Dooku's saber attacks much more graceful and quick.