Imgur has announced that they will be launching a new app that is targetted at gamers and streamers. This app will act as a middle-man between gamers' favorite streamers and gaming content, and viewers.
Imgur explains that they have about 300 million users each month, and that nearly half of those users use the platform to follow gaming-related content. So, in an effort to help those community members who are after gaming-related content, Imgur has decided to launch an app that purely focuses on improving the gaming experience through being the one place to find gaming news, streamers, short clips, memes, highlights and more.
I managed to get into contact with Imgur, where I asked them what kind of internal data do they have that indicates that this is a good move for the company. Here's what they said; "In a recent survey of 8,000 Imgur users, 92% said that they consider themselves gamers, and more than half said they spend more than 10 hours a week gaming. On Imgur at large, nearly half (46%) of our 300M monthly users follow gaming-related tags."
Ten years on, millions of gamers are coming together to watch billions of hours of Minecraft videos.
YouTube revealed some insane stats in today's Rewind 2019 video, confirming viewers have watched over one billion hours of Minecraft in 2019. In terms of raw YouTube views, Minecraft is leagues more popular than Fortnite, gaming's biggest billion-dollar breadwinner, beating the battle royale sensation by over almost 40 billion views. We can only imagine how much ad revenue Microsoft collected from those views.
Another surprise oldie-but-goodie star showed up in the list, too. Grand Theft Auto V might be six years old, but it still amassed 36.9 billion views this year and took third place in the top 5 most-watched video games on the platform.
- Minecraft - 100.2 billion views
- Fortnite - 60.9 billion views
- Grand Theft Auto - 36.9 billion views
- Garena Free Fire - 29.9 billion views
- Roblox - 29.6 billion views
In its original state as an early port, The Witcher 3 on the Nintendo Switch ran like dog poo. The handheld mode of the game ran at just 10FPS, which is not good at all -- unplayable, really.
In a new interview between GamesBeat and Saber Interactive, who is working with CD PROJEKT RED on the Nintendo Switch port of The Witcher 3, studio CEO Matthew Karch said the port ran at just 10FPS and took up a pretty hefty 50GB of storage space.
The team was forced to start making some cuts to the game, and one of the first was considering the culling of the NPCs in The Witcher 3 -- but nope, can't do that. From there the team had to work a little harder, so they took a closer look at shadows and vegetation, because there's so much of it in The Witcher 3, and began cutting away.
Remedy managed to create one of the most spellbinding, bizarre, and unique games of 2019 with a small budget--and a smaller development timeline.
Making games is an expensive, time-consuming process. But when you're an indie dev like Remedy, you have to make a lot with a little. Development has to be streamlined and efficient, progress can't be scrapped too often, and every dollar has to be stretched as far as it can go. It's tough and often sees games being cancelled outright--or developers closing down.
To make Control, Remedy had a 30 million Euro budget ($33 million) and a three-year dev cycle. That's not a whole lot of cash, or a lot of time to make a game, especially not one as awesome as Control (sadly, another few months could've probably prevented the disastrous performance on consoles at launch). Games can take $50-100 million to make and have insane dev cycles of up to 10+ years.
Today Riot Games announced Riot Forge, a new initiative that recruits third-party indie studios to help make new League of Legends games.
Under Riot Forge, the studio is essentially conscripting third-party teams to help make new League of Legends games. They definitely need all the help they can get. Riot currently has a metric ton of new games in the works, including a hero shooter FPS game (yes, really), a Diablo-like ARPG, a mobile version of League of Legends, a card game, and even a fighting game.
Riot won't be working alone on these projects. With Riot Forge, the studio aims to make League of Legends into a multi-faceted IP focused on making tons of cash, whether it be from game sales or engagement-driven microtransactions. The latter is right up Tencent's alley--the company makes billions every year from massively successful mobile games.
Capcom won't reveal Resident Evil 3 Remake at The Game Awards 2019, host Geoff Keighley confirms.
Just yesterday we spotted some PSN images that confirm Resident Evil 3 Remake is happening, but the game won't be shown off at TGA 2019 as expected. The news comes from showrunner Geoff Keighley, who says none of the show's planned reveals have been leaked ahead of time.
"There are no plans (never were) to do anything with Resident Evil 3 at the show. A lot of these 'leaks' are completely wrong. Nothing about our show has leaked as of this writing," Keighley said in a recent Reddit AmA session.
Well, it seems Razer is some trouble right now -- with Kotaku receiving a bunch of emails from Razer staff, which see Razer CEO Min-Liang Tan threatening and abusing his staff.
Tan was mad that his company had reached the milestone of being one of the "Most Innovative Companies" in Fast Company's 2014 top list, seeing the Razer CEO rage at his staff. In an email as "part of an exchange obtained by Kotaku", Tan said to one of his marketing staff: "Are you guys fucking off?"
In a huge email reply from Greg Agius, Razer's director of marketing, Agius had a plan to get Tan "in front of Fast Company" so he could be pushed into the limelight as the "Asian Steve Jobs". But it gets worse... Agius was doing his job and told Tan an in-person media tour would've given the Razer CEO a much better chance of making Fast Company's list of Most Innovative Companies.
Tan replied to the email, saying: "Wait, You're telling me because I didn't go for the tour you can't do your fucking job?" Kotaku reports that according to 3 former Razer employees, Agius was fired hours after that email.
About two weeks ago, Feral Interactive announced that it would be releasing the port of Creative Assembly's Alien: Isolation on the Nintendo Switch. Now that the title has released, could this be the best Nintendo Switch port yet?
Digital Foundry has put the Alien: Isolation port for the Nintendo Switch under the microscope, and what they have found is truly impressive. Usually, porting companies like Panic Button do a great job at porting over heavy games such as DOOM to the Switch, but with these ports are obvious downgrades in visuals and performance.
Alien: Isolation is an outlier in this regard, as Digital Foundry has found many parts of it that are better than the original releases on the Xbox One and PS4. Digital Foundry says, "in reality the Switch version looks substantially cleaner in motion, and this is due to a reliance on a more modern accumulation temporal anti-aliasing solution. This approach massively reduces in-surface aliasing and edge shimmering to the point where it looks flat out better than the original console releases."
While Red Dead Redemption 2's map is already massive, what if it could get bigger and maybe even traverse into the Mexican region?
Well, that could actually happen as Red Dead Redemption 2 players have data mined the game and found some quite peculiar game files that point directly to that. Posted this past Tuesday on the GTAforums, VideoTechUK decided to data-mine the PS4 version (1.0.0) to see if he could find some unused locations. To his surprise, he managed to find a slew of Mexican map models that are disabled by Rockstar, but left in the game.
Not only were models of Mexican locations found in the game files, but another user, WildBrick142, was able to find "references to map region outlines in the minimap scaleform, unfortunately, the actual outline graphics for them were deleted". Now the juicy question should be asked -- did Rockstar initially plan to use these Mexican locations and then decided to scrap them? If so, why leave the models inside the game files to take up more HDD space? Another theory could be -- Rockstar is planning on expanding Red Dead Redemption 2 at some stage with a brand new region.
Nintendo answers your holiday pleas with some new retro Switch Online games...including Crystalis on NES.
The only reason anyone buys the $20 a year Switch Online service is to play old-school NES and SNES games. Nintendo knows it, and that's why we're getting six new games on the service--that's six total, not six for each platform.
The lineup is a nice eclectic mix that has something for everyone, especially if you love classic RPGs like Crystalis (which just so happens to be one of the best games on the platform).
The new games will be added on December 12, and they include:
- Star Fox 2
- Super Punch-Out!!
- Kirby Super Star
- Breath of Fire II
- Journey to Silius