Battlefield developer reveals which previous Battlefield title inspired Battlefield 6

Battlefield 6's lead multiplayer producer has revealed which previous game in the franchise has inspired the gameplay seen in Battlefield 6.

Battlefield developer reveals which previous Battlefield title inspired Battlefield 6
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Tech and Science Editor
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TL;DR: Battlefield 6 launches its first open beta on August 7 with early access keys. Inspired by Battlefield Bad Company 2, the game aims to recapture its signature "intimate destructive experience." Recent multiplayer reveals showcased diverse game modes, highlighting the developer's focus on legacy and player excitement.

Battlefield 6 is set to launch into its first open beta on August 7 for those who have obtained an early access key, and ahead of the title getting into the hands of the public, a producer for the game has revealed which previous Battlefield title inspired Battlefield 6.

DICE's lead multiplayer producer Jeremy Chubb revealed in a recent interview with PC Gamer that Battlefield Bad Company 2 was the entry in the series that developers aimed to recapture the essence of in Battlefield 6. The producer explained that when DICE looks back on the legacy of the developer, at its core is Bad Company 2, with its "intimate destructive experience". Chubb goes on to say that the team recognized those qualities were lacking from the last entry in the series, and that "we really wanted to go back to that."

As for what to expect out of Battlefield 6, the developers recently held a multiplayer event where significant portions of the game were revealed to the public in an awesome action-packed trailer and a streamer event. The streamer event featured over a hundred livestreamers, each playing various game modes and streaming to their individual audiences. The footage revealed quite a lot for what excited players can expect from the game. If you are interested in checking that footage, visit the video linked below.

"When you look for excellence in our legacy, [Bad Company 2] is where you find it," Chubb said. "That game particularly delivered on a level of fidelity and a sort of intimate destructive experience," Chubb continued. "Blasting out a single wall, bringing down a partial building, or entire buildings. It was comprehensive, and it felt like the identity of that game more than anything else. We know that was kind of missing from our last game, and we really wanted to go back to that."

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News Source:pcgamer.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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