PlayStation 6 is a 4K 120FPS console with 5-10x the ray tracing performance over the base PS5

PS6 will have 5-10x the ray tracing performance of the base PS5, will usher in 4K 120FPS+ gaming for consoles thanks to AMD and Zen 6 + RDNA 5 tech.

PlayStation 6 is a 4K 120FPS console with 5-10x the ray tracing performance over the base PS5
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Gaming Editor
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TL;DR: Sony's next-gen PlayStation 6 promises 4K 120FPS gaming with a 5-10x ray tracing performance boost over the PS5, powered by advanced RDNA 5 GPU technology. Expected to rival RTX 4080-level graphics, the PS6 aims to deliver ultra-responsive, high-fidelity gaming experiences at competitive pricing.

Sony's next-gen PS6 console will push 4K 120FPS all day long, with a huge 5-10x improvement in ray tracing (RT) performance over the base PS5 console.

We've been hearing more and more details about the next-gen PlayStation 6 console through leaks, with most of them coming from Moore's Law is Dead. MLID just posted his Broken Silicon podcast, providing more details on the PS6, where he said we can expect a whopping 5-10x performance leap in ray tracing over the base PS5.

When it comes to rasterization performance, the next-gen PS6 console has already had leaks that we can expect somewhere between 2-3x the base PS5 performance, putting it at Radeon RX 9070 XT and GeForce RTX 5080 levels of GPU performance.

MLID discusses the next-gen PS6 with former AMD Senior Product Manager, one of the key people that saw the birth of the Ryzen Threadripper CPUs, James Prior, where they said a full 4K 120FPS gaming console with advanced ray tracing and AI upscaling with the performance of the RTX 4080 - RTX 5080, would be a monster... even if it were priced at up to $900.

AMD's new RDNA 5 GPU is being split into two dies: AT0 and AT2, with the next-gen consoles presumably having AT2 dies for their next-gen RDNA 5 portions of the APU.

AMD's upcoming AT2 die was leaked by Moore's Law is Dead, with the RDNA 5 family split into four different parts with the AT0 die used for the flagship RDNA 5 GPU and the purported Radeon RX 10900 XT (placeholder name) that would sport an incredible 154 CUs of RDNA 5 performance.

Under that is the AT2 die which is split into three parts: 64 CUs, 48 CUs, and 44 CUs each with varying TDP, cache, VRAM capacity (all RDNA 5 cards are on GDDR7) and performance. MLID says that we could expect 40-48 CUs of RDNA 5 CUs at 3.0GHz+ which would, according to his own leaked chart on AT0 + AT2, lines up with the estimated equivalent performance on the chart of between RX 9070 and the RTX 4080 SUPER.

This is without the huge RT performance upgrades, where a super-tuned RDNA 5-based GPU customized by Sony for the PS6 would deliver 5-10x the RT performance over the base PS5. It would be nice to see -- as MLID and James mention -- Sony infuse its TV lineup with new 4K 120FPS+ ultra-responsive gaming TVs with the new 4K 120FPS-capable PlayStation 6 console.

Can you imagine running Grand Theft Auto 6 at 4K 120FPS+ on the PlayStation 6? In the years ahead, we'll see it happen.

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Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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