QuakeCon is famous for its stylish modding PCs, and this year's show will focus on Doom Eternal.
Every year thousands of dedicated fans come together to celebrate the demon-slayer that ignited the FPS revolution, complete with insane customized builds. The show is a chance to highlight some of the craziest modded cases in gaming with a set theme (usually hell-on-Earth Doom action or the medieval brutality of Quake). QuakeCon 2019 will be no different.
At IEM Chicago 2019 I was told that some vendors would have some mind-blowing builds at QuakeCon 2019 to sit alongside the player-created mods. The plan is to hype up Doom Eternal's impending release with iconic and memorable setups, which should include lots of blood, carnage, volcanic hellish lighting, and maybe even with Doom Slayer's fancy new battle-axe, claymore, or hook. The custom PC gurus at Origin PC (who just combined a PS4 Pro, Xbox One, Switch and a PC in the same case) may even bring something special to the event, event coordinator Bryan Ore said.
Nintendo was recently called out en masse for its cheap JoyCon controllers, and now it's delivered a very Nintendo-y response.
The Switch's JoyCons have a few issues. They're wonky analog sticks that're just a step above nubs and they seem to wear out fast. And when they wear out they don't just get funky, but they can make games nigh unplayable thanks to controller drifting. Despite thousands of gamers reporting drift issues on Reddit, Nintendo isn't really ready to acknowledge the problem with a definitive blanket statement promising to do better. Instead they've done the predictable Nintendo thing and dropped a business-like PR response.
"At Nintendo, we take great pride in creating quality products and we are continuously making improvements to them. We are aware of recent reports that some Joy-Con controllers are not responding correctly. We want our consumers to have fun with Nintendo Switch, and if anything falls short of this goal we always encourage them to visit http://support.nintendo.com so we can help," a Nintendo rep told Kotaku.
Microsoft is ramping up into the release of its streaming service known as xCloud, with public trials kicking off in October but before then, we're getting a glimpse into what hardware is baked into the data center.
In a new interview with Fortune, Xbox streaming boss Kareem Choudry walks us through the inside of the server rack that will be powering xCloud games. Inside we'll find the insides of 8 x Xbox One S consoles that are crammed into a 2U rack unit that has been designed specifically to slide into a data center.
It seems as though the first runs of Microsoft's baby steps into cloud gaming will begin with xCloud using physical Xbox One S consoles to pump the game to the consumer, so they don't need the physical console in their house. While Microsoft would be paying a lower price for Xbox One S boards (as they are the supplier) it could eventuate into supercomputers emulating Xbox One S consoles.
The biggest fighting game tournament in the world is without a doubt EVO, or Evolution Championship Series. This year things are a little different as Super Smash Bros. has managed to knock off long standing Street Fighter games as the headlining tournament.
Evo 2019 Finals Order!— Joey Cuellar (@MrWiz) July 22, 2019
Friday = SC6
Saturday = UNIST ==> DBFZ ==> SAMSHO ==> MK11
Sunday = BBTAG ==> SFV ==> TEKKEN 7 ==> SMASH#Evo2019
The news has come from the President of Evo, Joey Cuellar who recently took to Twitter to reveal the Evo 2019 finals order. According to Cuellar, on Friday Evo participants will see Soulcalibur VI finals be played out, on Saturday we will get Under Night In-Birth Exe:Late[st], Dragon Ball FighterZ, Samurai Shodown, and Mortal Kombat 11. Sunday will be BlazBlue: Cross Tag Battle, Street Fighter V, Tekken 7 and finally Super Smash Bros. Ultimate.
This is quite unprecedented as the newest Street Fighter game usually holds the headlining spot at Evo, but this year Super Smash Bros. Ultimate's overwhelming popularity has swooped in and dethroned the long-running fighter. Super Smash Bros. Ultimate was also the most registered title at this years Evo, check out more on that here. If you didn't know, Super Smash Bros. Melee was dropped from this years Evo competition, find out why here. Evo 2019 will be held in Las Vegas on August 2nd.
10 years since its release, Red Dead Redemption is still a masterpiece title, but what if Rockstar Games gave it a fresh coat of paint? A recent rumor has suggested just that and the release date for the purported title is teed up for release in 2020-2021.
The rumor has originated on Reddit by an anonymous user who allegedly knows one of the Rockstar Games environment artists. According to the rumor, Rockstar Games is currently remaking Red Dead Redemption and is planning on adding a bunch of new features into the classic title that are present in Red Dead Redemption 2. The rumor also suggests that the story will be slightly change to have a better transition into the sequels story.
The anonymous user also discussed some details regarding a Red Dead Redemption 2 single-player DLC, saying that its "alien centered like people have rumored (this was hinted by the ufo Easter egg). You're still Arthur in this DLC." The full quote is located in the entirety of this post, and I must say before you go an believe this news that since this isn't an official announcement please do take the information with a healthy amount of skepticism. Nothing of this sort has been confirmed as of yet.
QuakeCon 2019 kicks off on Friday, July 26 and it will be centered around DOOM and its influence on the world over the last 25 years, leading right into the release of DOOM Eternal.
DOOM Eternal will be playable at QuakeCon, which will be the first time the public will get their hands-on the game. The opening keynote to QuakeCon 2019 this year will see its welcome message "focus heavily" on DOOM Eternal, with the keynote starting at 11AM CT on Friday, July 26.
Right after the keynote is the first panel titled "The Influence of DOOM" which will feature an "all-star lineup of Bethesda developers from MachineGames, Bethesda Game Studios, and id Software will discuss the impact of DOOM's release 25 years ago on games and the video game industry".
Wolfenstein: Youngblood is right around the corner with a release date of July 26, but it will be launching without its ray tracing with the developer working with NVIDIA engineers in last-minute crams.
Executive Producer of Wolfenstein: Youngblood, Jerk Gustafsson, said during a recent interview with GamesBeat: "We're working together with NVIDIA on that, but raytracing won't be available at launch. The engineers at NVIDIA are still hard at work getting that solution to look as good as possible for the game, and the date is still to be determined. But from what we've seen so far, it'll be good".
It's a bit of a kick in the teeth considering Bethesda Softworks and NVIDIA announced at Computex 2019 that Wolfenstein: Youngblood would include ray tracing, and now 4 days before its release it is announced that it won't be included at launch. We don't know when it'll be launched apart from the date "still to be determined". Weeks? Months? How long do you think it'll be?
If you want to blow a huge chunk of money on a game then look no further than Dead or Alive 6, which is a money pit of a game with $670 worth of DLC on the Steam store page for DOA6. But it gets worse.
Seaside Eden arena & Season Pass 2 are coming July 23rd!— DOATEC(DOA6)OFFICIAL (@DOATEC_OFFICIAL) July 20, 2019
· Bonus Costume for Marie Rose and Honoka
· Seaside Eden costumes
· 2 Additional Costume sets
· Vacation to Paradise BGM set
· 1 New Character with 5 Costumes
Get you summer going with Season Pass 2 #DOA6 pic.twitter.com/y0DRF6sVRU
The second season pass for Dead or Alive 6 should cost around $90, the same as the original season pass -- something that cost more than the full game itself. What do you get with the new season pass? There's the new Seaside Eden area, with a bonus costume for both Marie Rose and Honoka.
You'll also get some Seaside Eden costumes, two additional costume sets, a Vacation to Paradise BGM set, and a new character with five costumes. But don't worry, world! Between July 23 and July 29 the two new characters are free, so it makes that $670 easier to swallow.
In a recent interview with CD Projekt RED, we have learned that if players choose to jump into Cyberpunk 2077's hardcore mode, that they won't have an in-game UI.
WCCFTech recently sat down with Alvin Liu to discuss the highly anticipated Cyberpunk 2077, and throughout the interview numerous aspects of the games difficulty settings had a light shed on them. According to Liu, Cybperunk 2077 will have similar difficulty settings to CD Projekt RED's The Witcher 3: Wild Hunt. Meaning, there will be a hardcore mode for game enough players, which removes the in-game UI.
Here is what Liu had to say: "Yes, of course, of course. The most fun one I think will be the Hardcore setting where we turn off the UI you live as well. And that will be a real challenge for a lot of players." Liu continues and explains that for more casual players there will also be a setting. "We want to tell a story and maybe you're a big fan of The Witcher and you're not comfortable playing a shooter, we have settings available for that. We even have weapons for that."
The graphics settings for Halo: Master Chief Collection on the PC have surfaced thanks to insider beta testers now playing with the PC beta of the game. This is what you can expect from Halo: MCC on the PC:
As you can see the game supports UltraWide monitors with HUD anchoring ast the last option, while FOV adjustments are there as well as up to Ultra graphics. There's not much to change here, and it really would've been nicer to see more graphical adjustment in the Halo games on the PC but then I do get it as there's a very good reason behind it.
343 Industries developed the game on consoles and not the PC, and is now giving it the once over getting it to the PC. None of the Halo games were built with what PC gamers consider standards: low, medium, high, ultra graphics settings. Those with lower-end machines can run games on low detail for improved FPS and high-end hardware owners can drop details to breach 120/144/240FPS for high refresh rate panels.