A new Evil Dead game is on the way, and it sounds like something bigger than another mobile game. But there might be catch: the Ash Williams we know and love might be a bit different.
Bruce Campbell has been talking up a new Evil Dead game for a while now. First he commented about it in August 2018, saying it'll be an "immersive kind of dealio." Then in January 2019 he reaffirmed the project was still happening.
Now in a recent interview with TV Insider on Campbell's role in hosting the new Ripley's Believe it or Not, the esteemed groovy actor talked a bit more about the game. Campbell is set to voice Ash in the project, but the titular hero might've changed a bit from the boomstick-wielding badass we remember.
Epic's new PC game mega sale should've been a huge opportunity for excitement, savings, and most importantly, game sales. But there's just one problem: not every dev and publisher wanted to participate.
Epic's recent mega sale forcibly discounted every game on the storefront over $15. If a game costs more then $15, that game automatically had a $10 discount applied to it on top of the sale price set by the publisher. This offered some nice savings on big games like Borderlands 3, dropping all pre-orders by a cool $10. Not everyone was happy about this, namely the publishers that signed exclusivity deals with the promise of more revenues. Rather than letting devs and publishers opt out of the store-wide price drops, Epic offered a blanket discount on top of the sale price.
As a result, publishers literally started yanking their games from the storefront to avoid the sale. The Epic Store is in such a ramshackle state that entire games have to be pulled from the store if the publisher doesn't agree with the sale price. Some of the store's biggest exclusive games have been pulled including Borderlands 3 and The Division 2.
There are a few stories in my career writing for TweakTown (which is getting close to 19,000 stories now) where I sit back and say "what in the fresh hell is this?" and today, is another one of those days.
Wanking Simulator is on Steam right now, a new game where you play (I'm guessing serial masturbator) Winston Gay in a fictional town called Gay Bay. What do you do in a game called Wanking Simulator without it being banned instantly? Well, you cause as much chaos as you can.
Yes, you'll have to destroy most of the neighborhood of Gay Bay before masturbating to collect points. In the end, you'll get caught by police and your hands-on time (with yourself) ends. The developer teases: "Blow up cars (fun) or be a civilized man whose goal is to quietly wank (boring)".
So you'll have to choose -- sit quietly with it in your hand, or holster your sausage and cause chaos.
As Activision pivots away from new IPs and games towards safer bets like sequels, the company now reportedly disrupts Call of Duty's rotating development cycle in favor of more guaranteed payoffs.
Next year's Call of Duty will be Black Ops 5, sources tell Kotaku, and will be developed by a trio of studios instead of just one. Treyarch is set to handle gunplay and multiplayer whereas Sledgehammer Games and Raven will craft the campaign portion. Before now, development of Call of Duty games rotated among three studios. Every year Infinity Ward, Treyarch, and Sledgehammer Games took turns making titles in the billion-dollar franchise. Following the departure of studio leads Glen Schofield and Michael Condrey ,Sledgehammer has now been relegated to a support team.
This could mean Treyarch and Infinity Ward will be the only teams to have creative control over mainline Call of Duty games going forward. This falls in line with Activision's recent focus on aggressively pursuing wholly-owned IP with new investments, games engines, and sequels. Changing up the rotation could also mean Call of Duty won't be an annualized franchise any more, putting more reliance on the company's other branches King and Blizzard to pick up the slack in between FPS releases.
Blizzard is excited about bringing more games to the Switch and now sees the transforming hybrid handheld-console as a viable platform.
The Nintendo Switch is a huge win for many publishers. It's a new platform that's become a re-release machine in its own right, offering yesteryear games at full $59.99 prices for a new audience. Diablo III was one such game, and thanks to its strong sales and success with the Eternal Collection on the Switch, Blizzard should port more of its big hits onto the system.
In a recent interview with VentureBeat, Blizzard President J. Allen Brack affirms the company sees the Switch as a unique opportunity for ports and games. "It's not ridiculous [to think we'd make more Switch games]. We think of it as another platform. It has some unique properties that the Xbox and Sony platforms don't have. Thinking about what games make sense for that type of console is something we'll never stop doing."
Capcom is doing extremely well right now: sales, operating income, and total profits are all at record yearly highs.
Capcom just reported stellar results for its FY2018 period, showing strong growth across its multi-faceted games business. Dedicated game sales were to a new three-year high of 25.3 million units, nearly half of which were from Monster Hunter World's titanic 12 million sales. Other games like the Resident Evil 2 REmake sold 4 million units, and Devil May Cry 5 pushed 2 million copies.
Thanks to Capcom's forward-thinking strategy that folds digital, online monetization, DLC and physical full games sales together in a cohesive plan, the company managed to push its earnings to new record levels. Thanks to rapid game sales, Capcom made an impressive 100.03 billion yen ($901.99 million) in net sales during the fiscal year ended March 31, 2019. Operating income was up a strong 13.1% YoY to 18.14 billion yen ($163.6 million). Total profits for the year sat at 12.51 billion yen ($113.17 million), up a strong 14.8% YoY.
Resident Evil is still Capcom's most popular series by a long, long shot.
Monster Hunter World is indeed Capcom's best-selling game of all time. Not only did Monster Hunter World oust Resident Evil 5's top spot, but it did so in less than a year and with massive live service earnings to boot. As popular as Monster Hunter is, the Resident Evil is still the king. In its latest financials Capcom outlined some interesting stats showing just how big of a lead Resident Evil has over its other IPs.
We've known Resident Evil is Capcom's biggest cash crop for a while now, and its latest, Resident Evil 2 REmake, has sold 4 million units so far. The figures show Resident Evil has sold 91 million copies worldwide, giving it a sizable 37 million lead over Monster Hunter, which has sold 54 million. Street Fighter comes in at third place with 42 million.
Quantic Dream has just opened up pre-orders of its PS4 exclusive titles now coming to the PC through the Epic Games Store with the releases of Beyond: Two Souls, Heavy Rain, and Detroit: Become Human coming soon.
Not only that but all of these games are included in the Epic Mega Sale which reduces their prices massively, with Beyond: Two Souls and Heavy Rain dropping from their $39.99 price to just $19.99 while Detroit: Become Human drops from $29.90 down to $9.90. Between now and their release, we can expect a demo of Heavy Rain on May 24 and full release on June 24.
Beyond: Two Souls will see a demo drop on June 27 and then its full release on July 22 while Detroit: Become Human will see a demo released in the summer, with the game released sometime in the fall.
Capcom will only release one big game this year--a huge $40 expansion to Monster Hunter: World--and a few re-releases here and there. This could signal the company is holding back its big guns for next-gen consoles like the PlayStation 5 and Xbox Scarlett.
Capcom is one of the most interesting companies out there, and its yearly fiscal reports are always jam-packed full of info. While checking out the data I noticed its new release slate is very light. Last fiscal year Capcom released three huge games that all sold very well: Monster Hunter: World which became the company's best-selling game of all time with 12 million copies, Resident Evil 2 REmake which hit an impressive 4 million units, and Devil May Cry 5 with its "reinvigorating" 2 million sales. But in the fiscal year ending March 2020, Capcom only has one big game in its pipeline, and it's not even an actual new release but instead the Monster Hunter World: Iceborne expansion.
Why isn't Capcom releasing more games this year? Simple: it could be ramping up to launch its new big AAA games alongside next-gen consoles in 2020. Capcom COO and President Haruhiro Tsujimoto recently confirmed that multiple new AAA games are in development, and that they'd be powered by the RE Engine. This isn't very surprising. Capcom's engine is quite flexible, powerful, and is wholly-owned by the company. But it gets a bit more interesting. Mr. Tsujimoto also confirmed the engine will carry its franchises onto next-gen systems, and RE Engine is built specifically to harness the might of future console hardware.
In a not so surprising announcement, Capcom's flexible and potent RE Engine will serve as the base for its future games--especially its next-gen titles.
Capcom is on a roll lately. The company just reported record earnings for FY2018, seeing a monstrous $900 million in net sales and $113 million in profit. Monster Hunter: World amassed a massive 12 million copies sold in less than a year, Resident Evil 2 REmake hit 4 million sales, and DMC 5 pushed 2 million. All of these games were built using Capcom's in-house RE Engine. Now the company plans to leverage its strengths to ensure the hits keep on coming, and its proprietary games engine will be the gateway to its future titles.
In a recent fiscal Q&A session, Capcom COO and President Haruhiro Tsujimoto confirmed that RE Engine will power multiple new marquee games that're in development. None of these games are set to release this year though; Monster Hunter World: Iceborne is the only big new titls for FY2019. "While we are unable to comment on the specific number of titles or release windows, there are numerous titles currently being developed internally with the RE ENGINE," Mr. Tsujimoto noted.