Apple patents VR gloves for finger gestures for Apple AR/MR headset

USPTO grants Apple a patent that detects skin-to-skin contact, for finger-input and finger gestures on future-gen VR headset.

Published
Updated
2 minutes & 48 seconds read time

Apple has just filed a patent for what looks like some interesting VR gloves that would let you use your hands and fingers to do things like move a cursor, scroll, open a document, select things, and so much more.

Apple patents VR gloves for finger gestures for Apple AR/MR headset 02

The upcoming Apple AR glasses would let you use the VR-style gloves with skin-to-skin contact, meaning full-on finger and hand gestures. Apple should be using a camera or radio frequency-based system on the headset, so that it can track the finger movement of the user, using these new gloves.

Apple's new patent would see two Apple Watch-like products that would be capable of detecting skin-to-skin contact, where the one of the wearables can sense, while the other handles gestures. Apple's patent also details a ring that would be in place of the watch, and would work with the VR gloves for particular actions.

Patently Apple writes: "Apple's invention covers devices and methods of detecting contact between a first body part and a second body part. Sense circuitry can be configured to sense a signal at the sense electrode (e.g., configured to contact the second body part) in response to a drive signal applied to the drive electrode (e.g., configured to contact the first body part)".

Apple patents VR gloves for finger gestures for Apple AR/MR headset 03
Buy at Amazon

Apple AirPods Max

TodayYesterday7 days ago30 days ago
$519.00$519.00$479.99
* Prices last scanned on 4/15/2024 at 2:29 pm CDT - prices may not be accurate, click links above for the latest price. We may earn an affiliate commission.
NEWS SOURCE:patentlyapple.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

Newsletter Subscription

Related Tags