Gears 5 runs at Ultra PC settings on Xbox Series X

Gears 5 is among the first major current-gen games to get major enhancements on Xbox Series X, complete with Ultra-level PC settings performance.

Published Mar 16, 2020 10:49 AM CDT   |   Updated Tue, Nov 3 2020 11:44 AM CST
13 minute read time

Gears 5 can hit Ultra PC settings with Ultra textures on the Xbox Series X, maintaining 60FPS throughout--the game is even running at over 100FPS on the console. Now we have our first look at just how impressive backward compatibility enhancement patches can get.

Gears 5 runs at Ultra PC settings on Xbox Series X 344 |

Current-gen first-party games like Gears 5 are already tapping the Xbox Series X's 3.8GHz Zen 2 CPU and titanic 12.15TFLOP Navi 2x GPU to deliver insane upgraded performance. Digital Foundry reports Gears 5's performance on the Xbox Series X is equivalent to that of an RTX 2080 GPU-powered PC.

In just two weeks, the Coalition got Gears 5 running at Ultra-level PC settings with high-level textures and a ton of improvements. The Coalition is working closely to get UE4 running on Xbox Series X, and have produced in-game enhancements like UE4's new ray-traced global illumination lighting effects, improved contact shadows, and even 100FPS+ gaming. The studio wants to get 120FPS in multiplayer soon.

The Gears 5 enhancement patch will be available on the Xbox Series X's launch date, too.

It's likely the new Gears 5 demo taps the Xbox Series X's expanded CPU profile that allows full access to all of the 3.8GHz Zen 2 CPU's 8 cores with simultaneous multi-threading ticked on.

Confirmed Xbox Series X specs:

Gears 5 runs at Ultra PC settings on Xbox Series X 20 |
Gears 5 runs at Ultra PC settings on Xbox Series X 1 |

This is just an early tech demo. Expect the game--and all of Microsoft's first-party games--to get upgraded even more. We could see variable high-FPS modes that deliver 120FPS at 1080p or even 1440p, 4K 60FPs with upscaling, and numerous quality settings in between. All wrapped in globally-illuminating ray tracing and ultra-fast loading times with the new PCIe 4.0 NVMe SSD.

Microsoft already confirmed every Xbox One game would get natively boosted on the console, but until now we haven't see examples of how backward compatible games can be tremendously boosted to harness the system's expanded hardware.

In short, Microsoft is making good on its promise to make all Xbox games look, feel, and play better on the Xbox Series X.

The Xbox Series X launches Holiday 2020, and no pricing has been confirmed so far.

Xbox Series X is due out by Holiday 2020. No pricing has been announced.

Check below for confirmed specs and details, and a huge content listing of everything we've heard about Xbox Series X so far:

Xbox Series X confirmed details (Formerly Project Scarlett):

  • 8-core, 16-thread Zen 2 CPU
  • 12.15 TFLOP Navi GPU on RDNA 2 architecture
  • 7nm+ AMD SoC
  • 16GB GDDR6 memory
  • 2x Xbox One X's 6TFLOPs of GPU perf
  • 4x CPU power of Xbox One generation
  • Can deliver up to 40x more performance than Xbox One in specific use cases
  • Adaptive sync supported
  • Super-fast SSD that can be used as VRAM
  • Supports 8K resolution (likely media playback)
  • 120FPS gaming
  • Variable refresh rate (adaptive sync/FreeSync)
  • Variable Rate Shading
  • Raytracing confirmed with dedicated raytracing cores
  • Backward compatible with thousands of Xbox, Xbox 360, and Xbox One games
  • New controller with a dedicated share button
  • Compatible with Xbox One accessories

Xbox Series X coverage:

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Xbox One X 1TB Console - Star Wars Jedi: Fallen Order Bundle (CYV-00411)

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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