Capcom has doubled down on its design for Resident Evil Requiem's character Grace, despite widespread backlash over how NVIDIA's DLSS 5 neural rendering altered her facial features. Notably, the NVIDIA video linked below is measuring at
In a recent interview with Eurogamer, producer Masato Kumazawa framed the controversy as a positive, stating that the strong fan reaction to Grace's original design proved the team "got the design right."
Kumazawa and director Koshi Nakanishi emphasized that the game has been well received overall, with over 6 million units sold in just 16 days, making it the fastest-selling Resident Evil title to date.
The pair noted the satisfaction of seeing players enjoy the game's surprises, especially the return to Raccoon City, which they had kept under wraps to maintain the experience.
Notably, Capcom also urged fans to avoid spoilers after the game's plot was leaked online ahead of launch. The company's stance on the DLSS 5 issue remains firm. Yet, it has not addressed allegations that developers were not consulted about potential visual changes introduced by the AI upscaling tech before the unveiling.
With Resident Evil Requiem continuing to break sales records, the DLSS 5 debate highlights the growing tension between AI-driven upscaling and creative intent. This conversation will only intensify as next-gen tech becomes more integrated into game development.
In other news, Sony has been ordered to play PlayStation gamers $7.8 million over PSN Store policies, specifically over violations with a selection of titles. For more information on that story, and to see if you are eligible for a refund, check out the link below.




