Sony's next-generation PlayStation 6 is reportedly 3 x faster than the standard PS5, it'll use less power and be cheaper than the PS5 when it launches in either late 2027 or early 2028.

In a new video from leaker Moore's Law is Dead, he reports on some of the early PS6 specs which packs AMD's next-gen semi-custom "Orion" APU. MLID says that the new Orion APU will feature 8 x Zen 6 (or later) CPU cores, between 40 and 48 RDNA 5-based Compute Units with GPU clocks over 3.0GHz, with GDDR7 memory on a 160-bit or 192-bit memory bus with 32Gbps speeds.
MLID says that the increased rasterization performance of the next-gen PS6 over the PS5 is expected to be a whopping 3x with ray tracing (RT) uplifts "expected to be higher".
- Chiplet design, with some mention of possibly utilizing "Navi 5" desktop chiplets
- Backwards compatibility to PS5 and PS4 generations (no mention of PS3)
- Heavy emphasis on cost constraints, and keeping power lower than PS5
- Manufacturing planned for mid-2027, with a likely Fall 2027 or early-2028 release date
- 160W TBP
- 8 x Zen 6 (or later) cores
- 40-48 RDNA 5 Compute Units @ 3GHz+
- 160-bit or 192-bit bus w/GDDR7 @ 32GT/s+
- Rasterization performance estimated to be 3x PS5 (Ray Tracing uplift expected to be higher
We should expect to have 4K 120FPS and even 8K 60FPS gaming on the PS6, with 8K 60FPS gaming being made possible through PSSR upscaling technology, and the much more powerful UDNA architecture from AMD. The new PlayStation 6 is rumored to be 20% faster in rasterization, and 2x faster in both RT (ray tracing) and AI according to recent rumors from leaker KeplerL2.
Grand Theft Auto 6 arrives in 2026 and will showcase the power inside of Sony's beefed-up PS5 Pro console, but if Sony can drop the next-gen PS6 in 2027, then they'll have the most powerful console ever made to run the biggest game of all time at (let's hope) 4K 120FPS.




