Gaming News - Page 130
Kingdom Come: Deliverance is powered by Crytek's CRYENGINE with developer Kingdom Come: Deliverance confirming that its sequel will also use CRYENGINE.
Warhorse Studios PR boss Tobias Stolz-Zwilling talked with Gamepressure recently, with the site asking if the developer would use CRYENGINE or not. Tobias replied: "We're not planning to change anything - simply because we made so many tools and so many things with the engine, adjusted it".
He continued: "It was never used for any RPGs before we did it. We did so much with the engine that we are afraid that changing it would mean starting from the beginning. And if you think of how long we needed to make the engine work for KCD before we could just start to... work with it - just too long. And hope on a good cooperation with CryTech".
PewDiePie has just reached a massive milestone, the first single person (not a group) that has reached 100 million subscribers on YouTube. YouTube itself celebrated the milestone:
Felix "PewDiePie" Kjellberg started his massive YouTuber journey with Minecraft and funnily enough, it is time for Minecraft's time in the limelight again with its resurgence in many ways. NVIDIA recently teamed with Microsoft for Minecraft with RTX, and it looks out of this world.
Indian music channel T-Series is home to the #1 subscribers on YouTube at 109 million, but PewDiePie's celebration is bigger - he's one person hitting 100m subscribers but he also got married this week. Some gigantic milestones for PewDiePie, that's for sure.
Razer is opening its largest store in the world on September 7, with the gaming giant set to open the doors to its new Las Vegas gaming store to Vegas-based gamers.
The new store is massive inside of the LINQ Promenade at a huge 2400 square feet through two floors, as both a "gaming hangout" that doubles as a social space, and somewhere that Razer can sell its vast range of gaming products.
Razer will have 10 gaming stations in the lower floor that will be home to esports tournaments, while the second story has a streaming lounge for online broadcasters. Razer will have a massive (and I'm sure super-awesome) 16-display wall that will be playing livestreams and competitions.
Control is coming out next week, but Remedy is already working on its next project. It just won't be released any time soon.
Remedy games are special and take a while to bake in the oven, but once one batch is done another goes right on the rack. As an indie studio, Remedy has to constantly jump from project-to-project in order to stay afloat, so it often starts planning its next game way before its current game is finished. This iterative process sees all previous games influencing the later ones, like Alan Wake 2 fed into Quantum Break which then morphed into Control.
Now Remedy talks about its upcoming projects, including a new AAA title and games in its new Vanguard live service team. We knew as far back as 2018 that a new AAA game outside of Control was in planning phases, but in a recent earnings call Remedy says the project is now in early dev stages.
Right now Remedy has three projects in the immediate pipeline:
- A new CrossFire game
- New unannounced AAA project
- Live service game from its new Vanguard team
Star Citizen is a money-printing machine that's always releasing massively expensive ships, and the latest costs $675 (it's not even the most expensive either).
Star Citizen, the game that may never be completed, recently revealed a new $675 ship called the Aegis Nautilus, a large-sized Squadron 42 military ship that lays two types of mines (sentry and homing mines). The Aegis Nautilus also sports dual S7 guns. Gamers affirm this is a niche ship, and many criticize Roberts Space Industries for not making more progress on the game's promised features including the big Squadron 42 singelplayer mode.
This is actually quite normal for the game and it routinely releases ships that cost as much as $1,200 a piece. Star Citizen even has a pack that costs $27,000--you can either buy a bunch of ships or a brand new car.
With its samurai blades, fluid wall-running, and replayability, Ghostrunner could be the next big arcade hit.
Ghostrunner looks to be an extremely addictive and fun romp in the vein of Superhot, complete with one-hit kills. But unlike Superhot, this stylish cyberpunk slasher has you jumping, sliding, dashing, sprint-strafing and wall-running like a Tenno--all in first-person. The areas are much more open-ended and fleshed out with high-tech visuals, reminding me of Midgar fused with Deus Ex's Utelek facility. And your only weapon is a dual-handed katana that slices and dices badguys. There's also instant respawns so you can jump right back into the action and try again; do or die, there is no try.
The project is being developed by indie devs One More Level and published by All In! Games, and even has a mission-based storyline with actual objectives. There's also a grappling hook. I mean what cyber-ninja would be complete without a grappling hook?
Microsoft is investing heavily into PC gaming, and UWP might not be a part of that plan.
Gears of War 5 on PC will use the more flexible Win32 API in both its Steam and Windows Store versions instead of the more closed-off Universal Windows Platform (UWP) framework. Senior community manager Liam Ashley confirmed the news on Twitter.
After recognizing the limitations and frustrations with UWP, Microsoft initially promised that more of its games sold on its digital PC storefront would support Win32. This move comes after Microsoft tried to unify its first-party PC games using the Windows 10-exclusive UWP, which would've nixed support for legacy Win32 apps and games. This fledgling attempt culminated in a wonky games launcher that was missing key features and added extra steps for developers.
Introducing Bleak Faith: Forsaken, a new supremely weird action RPG that blends bizarre art styles, Dark Souls survival combat, and nightmarish environments.
Bleak Faith: Forsaken looks pretty intense. It's the type of game that'd make Giger and Beksinski proud, up there with the likes of Scorn, and looks like a collaboration between Guillermo Del Toro and FromSoftware. Hell I think even Bryan Fuller of Hannibal TV show fame would be impressed. The game was successfully crowdfunded on Kickstarter with $30,000 in pledges, and is described as an open-world survival-horror action RPG with some serious freaky overtones and visuals.
Horrid monstrosities straight out of Del Toro's nightmares stomp around, weird demonic ritualistic music plays in the background, and the overall visual flair is post-apocalyptic otherworldliness mixed with medieval sword-and-board mystique. We didn't get to see much combat or gameplay in the trailer, but the Bleak Faith: Forsaken is still heavily in development.
Activision is blamed most for Destiny 2's overmonetization with microtransactions, season passes, and piecemeal expansion purchases, but Bungie says the publisher gave them tremendous power with the series.
Destiny has changed over the years, and for a bit Destiny 2 was an expensive hobby that required separate purchases of multiple expansions and a season pass for good measure. Microtransactions were thrown in too. This was all a result of Activison's attempt to "re-engage" (which really means re-monetize) Destiny 2's playerbase with Forsaken content. It was quite contentious and the attempt didn't work. Shortly after, Activision jettisoned the Destiny franchise because it was "tying up our resources" and sold it back to Bungie, who now holds publishing rights to the Destiny franchise.
Despite the live service red tape, Bungie is thankful for Activision's help. Years ago, Activision put up a whopping $500 million to fund Destiny across a big ten-year plan that culminated across three mainline releases. Without the publisher, Destiny would've never manifested--at least not in the way it did. Now that Destiny is free, Bungie can do whatever they want. And they are, starting first with cross-saves on PS4, Xbox One and PC, and then with a F2P version on all platforms. But would Activision approve of Bungie's new plans? Maybe not.
Not everyone wants in on Epic's lucrative exclusivity deals. Some publishers like Bandai Namco still want maximum long-term reach instead of short-term gains.
Epic is still spending big money on exclusivity contracts to fill up its games store. But its Fortnite billions can't buy everyone. Even as major players like Ubisoft and Take-Two jump on the Epic Games Store for that big 88-12 revenue split, Japanese games-makers like Bandai Namco simply aren't interested in trading exposure and potential sales for upfront cash or promised earnings. Japanese publishers like SEGA, Capcom, and Bandai Namco are still relatively new at PC ports but they still recognize the power of Steam's massive userbase.
Now Bandai Namco says Epic's exclusivity really isn't part of its grand vision--a vision that sees the company selling its games to 2 billion gamers worldwide. In order to do that they can't pick either Steam or the Epic Games Store. It has to be both or the biggest one.