A new post on the PlayStation Blog has detailed the new partnership between the United Nations and PlayStation called Playing for the Planet.
The blog which is authored by the new Sony Interactive Entertainment (SIE) President, Jim Ryan states that SIE has made considerable commitments to reduce the amount of power consumpion their current and future consoles. They have done this by "utilizing efficient technologies such as System-on-a-Chip architecture integrating a high-performance graphics processor, die shrink, power scaling, as well as energy saving modes such as Suspend-to-RAM."
Ryan also says that as a result of these measures they have been able to avoid almost 16 million metric tons of carbon emissions, which would of also risen to 29 million metric tons over the next 10 years. Ryan also mentions the improvements that will be arriving with the PlayStation 5, according to Ryan "the next generation PlayStation console will include the possibility to suspend gameplay with much lower power consumption than PS4 (which we estimate can be achieved at around 0.5 W)."
A recent study done by a team of psychologists released a new article in the American Psychological Association suggesting that if a school shooting occurred by a White person that people are much more likely to blame video games as a result.
The following researchers were apart of the team who conducted the study; Patrick M. Markey, James D. Ivory, Erica B. Slotter, Mary Beth Oliver, and Omar Maglalang. The study found that there is a stereotypical association between racial minorities and violent crime, which causes individuals to look for easily digestible explanations such as video games as the source of the problem.
The study also found that when a violent act of crime such as school shooting is carried out by White perpetrators that individuals are likely to blame video games more than if the perpetrator is Black. It is also stated that video games were talked about 8.35 times more frequently when the perpetrator is White than if he was Black. In other news about video games and their supposed link towards causing real-world violence, Oxford released a study at the start of the year putting the debate to bed, more on that here.
Obsidian is already working on its next RPG for Microsoft, and it should have online live elements with possible monetization.
Now that Obsidian is wholly-owned by Microsoft as part of its new first-party Xbox banner, it's only natural live services fold into their upcoming games. Now we have more info on what the RPG masters are working on. The studio's next game will be RPG focused, it'll have some sort of multiplayer, it's being made in Unreal Engine 4, and it's likely a ways off.
The Fallout New Vegas devs put out a bunch of new job listings recruiting for a mystery RPG set in a new IP, calling for network engineers to "develop network and multiplayer gameplay systems using Unreal Engine" and combat designers to build first-person mechanics.
2019 marks Batman's 80th anniversary, a prime occasion for a big new game reveal. Now WB Montreal dropped some cryptic teasers for their upcoming Batman project.
WB Montreal has been developing a new Batman game for some time now. Evidence suggests the project is centered around the Court of Owls, but a series of new cryptic icons found in a WB Montreal Twitter video suggests the game will chronicle various villains, possibly even Ra's al Ghul.
Now an apparent insider says the new Batman game will be revealed during Sony's State of Play event this Tuesday. Warner Bros. has been exceptionally quiet on its new Batman games, including the rumored cancelled Suicide Squad title and Rocksteady's upcoming reported Justice League live game.
Minecraft is getting an RPG-like character creator that lets you customize your voxel avatar, complete with a microtransaction skin tab.
Minecraft was always prime for microtransactions and direct monetization. It has a dearth of skins to choose from, and both Mojang and Microsoft are eager to sell them in small piecemeal purchases. Now the devs revealed a new character creator that lets you customize face, hair, skin tone, emote-style expressions, skins, and much more. Of course there's a direct tab for the cosmetic microtransaction store, but the creator comes with a bunch of free skins and content to choose from. If anything, the creator is just a kind of quick start option, and it houses all of your owned, purchased, and downloaded skins too.
Mojang was careful to say you'll still be able to import your existing character/skins, and the creator is 100% optional. "We've got a little paid stuff in here, but most of it's free. We've got hundreds of free items," said the stream co-host. The intent is to provide new and existing users with an easy and convenient way to grab skins and jump right in versus having to download them.
We don't mean to rain on everyone's parade, but the recent Red Dead Redemption 2 classification denial in Australia probably doesn't mean what you think it means. It's likely not for a PC port.
Red Dead Redemption 2 is almost assuredly coming to PC. Missing out on PC sales is just leaving sales and microtransaction cash on the table. No one knows when, but Rockstar just rolled out its own proprietary PC games launcher to prep the platform for new titles. It could definitely be soon. But contrary to reports, the latest RDR2 classification denial in Australia likely isn't for a PC version of the game. The idea is the Australian Classifications board refused a listing for RDR2 on PC, but there's some holes in this theory.
Australia actually approved the Western shooter when it came out, giving it a restricted MA15+ rating. The original filing is for Red Dead Redemption II, the proper title of the game, and was submitted by Rockstar Games. The new refused listing was filed in August 2019 and wasn't submitted by Rockstar Games, but by the IARC, the International Age Ratings Coalition. And the listing doesn't have the game's correct title, instead calling it Red Dead Redemption 2.
Right now the entire games industry is gearing up for next-gen. Both the PS5 and Project Scarlett consoles pose interesting opportunities for big gameplay performance gains thanks to significant hardware jumps; the systems both sport high-end AMD Zen 2 CPU and Navi GPU tech, complete with built-in superfast PCIe 4.0 SSDs, full backward compatibility support, and a strong emphasis on visuals and frame rate perf.
With these new advancements it stands to reason developers will have to spend more to squeeze out even more performance from the hardware. But that's not exactly the case, at least for Take-Two, who's all but confirmed GTA 6 is in the works for next-gen. The non-substantial cost bump and next-gen's similarity with PC hardware could translate to a shorter development cycle, too.
Even as indies capture a distinct multi-million window of sales, Take-Two thinks they won't really affect the big players of the market like Grand Theft Auto. And they might be right.
As more and more publishers push live games with tons of microtransactions, indies are on the rise to fill a void left by AAA titles. Games like Stardew Valley, Cuphead, Hollow Knight and even Divinity Original Sin 2 are beloved by many, selling millions of copies and being played for years. Some even see indies as the last bastion of true innovation in the games industry (and in some ways these people are right).
But they don't hold a candle to mega-hits like Grand Theft Auto, and won't pressure the industry's heavy hitters any time soon--at least that's what Take-Two Interactive CEO Strauss Zelnick thinks.
"I don't think that puts pressure on the Grand Theft Autos of the world, which require many many people and a very significant financial investment to make over a long period of time," Take-Two Interactive CEO Strauss Zelnick said at a recent Goldman Sachs entertainment event.
The CEO of Rockstar parent company Take-Two Interactive is dubious consumers actually want to be flooded with options by subscriptions like Xbox Game Pass.
Right now Xbox Game Pass is tremendously popular. The $10 a month subscription offers a glut of choices on consoles, including all future first-party Microsoft games, a ton of new titles that rotate in and out, and yesteryear classics. Its all-you-can-play model is disrupting the market and prompting major players like Ubisoft (uPlay+) and Apple (Apple Arcade) to follow suit.
But according to internal data collected by billion-dollar publisher Take-Two Interactive, most consumers only have a small slice of time to play games, and therefore spend their free time on a select few core titles. These consumers don't necessarily want to be inundated by too many games to play. For that reason, and the reason that gaming competes directly with entertainment like Netflix and other recreational activities, Take-Two isn't totally convinced services like Xbox Game Pass are the future of gaming.
"It's not clear to me consumers want an all-you-can-eat offering in interactive entertainment," Take-Two Interactive CEO Strauss Zelnick said at a recent Goldman Sachs entertainment event.
Fortnite gets an epic Batman crossover to celebrate the Caped Crusader's 80th anniversary.
The Dark Knight has infiltrated Fortnite's battle royale mode, complete with specific challenges and Batman skins straight out of the comics and the movies. There's a bunch of gadgets straight from Bruce Wayne's arsenal, including a grappling hook and an explosive batarang (both come in mythic variants). Catwoman makes a cosmetic appearance too, complete with her rakish claws.
The most interesting bit is how Epic transformed the battle royale shooter's home town into the gloomy streets of Gotham City. Tilted Town is now stylized after Gotham from the beloved Batman animated series, complete with that distinct and iconic cartoony flair and color scheme.