No Man's Sky won't launch on PC until August 12, three days after its release on PS4, Hello Games' boss Sean Murray has officially confirmed.
Since we already warned you guys about No Man's Sky's impending PC delay, this isn't exactly a surprise. Steam's listing for No Man's Sky now reads August 12 to reflect the new release date. Now Sean Murray has opened up about the situation on Twitter to reveal why the game was delayed a bit on PC, what's going on with the day one patch, leaked copies, and how he doesn't want anyone playing the pre-release version--even Kotaku and Polygon, who received an early copy from a store that broke street date.
There's been lots of confusion regarding No Man's Sky lately, but here's what you need to know (scroll down to see a big list of bugs/glitches that should be fixed in the final patched release):
- PC version launches on August 12, not August 9
- Don't expect reviews before the release: PS4 Review copies are being sent out on August 8, just one day before the game launches, and review embargoes lift August 8 at 11PM EST. So reviewers effectively have 11 hours to review the game if they want to hit the embargo. You'll see lots of streams and "evolving" reviews rather than finalized reviews.
- Some stores have broken street date, with Kotaku and Polygon acquired copies and decided to stream video of the unpatched version ahead of the embargo. Sony has forced Polygon to take their stream down, but Kotaku's remains up.
- No Man's Sky servers will be reset when the game launches, effectively wiping all data from anyone with a leaked copy. This is to wipe the slate clean so the universe will be brand new for everyone
- Leaked footage won't represent final game--Hello Games is working on a day one patch to fix multiple bugs/glitches
- PC version was delayed to ensure day one patch will be ready on Steam and GOG.com, and to ensure a simultaneous global launch
- Day one patch is basically finished, but Hello Games are still working on ultrawide monitor support and other fixes
- Hello Games doesn't want anyone to stream/play the game in its unpatched state
- Leaked copy streams revealed tons of glitches and bugs, showing Hello Games what needs to be fixed ASAP
Warning: Spoilers ahead!
The following bullet points use quotes from Daymeeuhn's complaints while playing the unpatched version of the game, which can be found here. His experiences won't reflect the final game released on August 9/12 as he's playing the unpatched version, and the final version will have the day one patch applied.
"There are bugs. Quite a few in fact. In some moments I really start to feel as if this game would have benefited from a beta test. PRAY for a Day 1 patch, not only to nerf the sale cost of Atlas Stones but also to address some of this too."
Beam Upgrades are broken - Currently, Beam Upgrades for your multi tool seem broken and ass backwards. Upgrades that are supposed to slow down the heat up of your beam, actually speed it up. Upgrades that are supposed to speed up the mining speed of the beam, actually slow it down. Essentially, your STARTING beam is as powerful as it can be, and if you upgrade it with +1 +2 +3 beam upgrade modules it becomes UNUSABLE. This would, in theory, mean that the fully upgraded beam is actually the beam you're supposed to START with, which would mean my early exploration would have gone a LOT slower.
Problems with large sea creatures - Sea creatures spawn in shallow water completely vertical stuck in the ground. This isn't like a one time bug thing either, 80% of the large sea creatures have spawned this way, which is a super bummer for me because sea creatures are my favorite and I can't even appropriately scan them or even naked eye view them when this happens.
PS4 crashing - I've had the game full on crash to PS4 menu something like 20 times now. Usually when I'm warp jumping. No joke. Save your game a lot kids, you'll be pissed if you don't.
Lack of ship upgrades - Again, not finding ship upgrades has been super frustrating. Is it a bug? Is the game not spawning better ship module inventories like it's supposed to? Are we actually just supposed to have ships with 1/4th the total inventory of our suit? What gives HG, c'mon.
Ships don't improve even with upgrades, are for cosmetic purposes? - I've "upgraded" my suit to unlock all available inventory slots possible. I've found and bought what I "think" is a multi tool with the maximum amount of slots available in the game. However, ships HAVE NOT IMPROVED AT ALL throughout the entire course of the game. This is not a joke. I am at the point now where my PERSONAL SUIT has something like 3-4x the total inventory / module slots as my fuckin ship. That seems wrong to me.
Game doesn't get 'weirder' the farther you venture towards the center - Another gripe I have right now with the claims on the game before release is this whole "it gets weirder the closer to the middle you get." If you're like me, you expected some seriously obvious inclinations that this was happening as you progressed, and for me... I haven't seen much in the way of difference as I went. The ONLY ONLY ONLY big difference, and honestly the only reason I pushed it so hard, was the weapon crates you saw in the Trade video with the guns for trade improve in quality as you go further in. So, for me, my basic logic was... the sooner I get to the area at the middle, the sooner I have the best multi tool, so why wait?