Rise of the Tomb Raider on PC smashes Xbox One sales

In its first month, Rise of the Tomb Raider on PC tripled sales of the Xbox One version.

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Microsoft's latest timed-exclusivity deal has backfired. Despite having a month-long head start, Rise of the Tomb Raider on Xbox One has been outpaced by its bigger PC sibling in the sales department by a pretty hefty margin.

Rise of the Tomb Raider on PC smashes Xbox One sales | TweakTown.com

According to Superdata's latest research, Rise of the Tomb Raider on PC tripled the sales of its Xbox One counterpart in its first month of availability. "The game sold almost three times as many units on PC than it did on console during its first month," reads the report.

Although this is a pretty staggering loss for Microsoft, the company says it's happy with Rise of the Tomb Raider's performance, affirming the Xbox One game sold "over 1 million units" over the holidays. But why where sales so low? Microsoft released the game alongside Bethesda's open-world juggernaut, Fallout 4. Not exactly a good idea, was it, Redmond?

Rise of the Tomb Raider also had a somewhat tumultuous launch on PC. Crossfire and SLI support weren't available on launch, so gamers couldn't enjoy the gains of multi-GPU setups. Furthermore, the Windows Store version still doesn't support multi-GPUs, along with always-on V-Sync, no overlay support, and a ton of other cons.

Based on the data, we can assume that Rise of the Tomb Raider's total sales are around the four million sales mark. Square Enix hasn't remarked about the game's performance just yet, and it's expected to make the jump to PlayStation 4 this year.

NEWS SOURCE:destructoid.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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