Amsterdam's opened a gaming focused hotel, consoles included

Jeff Williams | Gaming | Jan 23, 2016 1:17 PM CST

A very interesting themed hotel seems to have sprung up in Amsterdam recently, being dedicated to providing a gaming friendly atmosphere and experience.

This so called Arcade Hotel has 36 different rooms in the heart of De Pijp area of Amsterdam, that include consoles of various types in your room. Room service also includes game rental for those consoles, and any console you happen to bring along with. And if you somehow get bored of playing games, there's always the comic library you can visit as well.

But more than just allowing gamers a place to unwind, it's also a place to get together with like-minded individuals. This is a gamer paradise. And if you're hungry, never fear, for this special hotel also pretty nice restaurant with food from local farms. They'r especially excited about their cheese products.

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Obisidian Entertainment wants to make another Fallout game

Derek Strickland | Gaming | Jan 23, 2016 6:50 AM CST

Fallout fans agree: New Vegas is one of the best games in the franchise. But where's the sequel? Surely Bethesda couldn't lose by betting on Obsidian again, and according to lead writer Eric Fenstermaker, the studio would love to make another Fallout game.

Obisidian Entertainment wants to make another Fallout game

In a recent Twitter post, Eric Fenstermaker was asked if Obsidian would consider making another Fallout game, maybe something like Fallout: New Orleans. "I'm always up for working on a Fallout. I think most of us generally are. Really fun property to work with," he said.

While this isn't a confirmation, it's great to see that Obsidian still wants to tackle the series. Fallout gamers have been clamoring for the devs to spin their magic on a sequel for years now, and Obsidian even drew up ideas and plans for Fallout New Vegas 2 back in 2013.

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Nitero promises wireless VR for E3 2016, works with 8K VR and beyond

Both the Oculus Rift and HTC Vive require cables tethered to your head, and your PC in order to get VR experiences to consumers. But it looks like Nitero might have worked out a way of delivering wireless VR, thanks to using 60GHz wireless, and video compression to send data and high-fidelity visuals to a VR headset with "latency in the order of 100s of microseconds".

Nitero promises wireless VR for E3 2016, works with 8K VR and beyond

Nitero CEO Pat Kelly says he's confident that apart from "a meteor hitting the Earth", his company will release a product with a hardware partner in the "second half of 2016". This product would be an accessory at first, versus "something sold with the headsets themselves", reports Upload VR. Sven Mesecke, VP of Business Development for Nitero, added: "We have a large roadmap with second and third generation HMDs approaching big resolution numbers we are building our system to scale with the technology. We are making sure that this tech will work with 8K VR and beyond".

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JEDEC makes GDDR5X official, features 2x the bandwidth of GDDR5

Jeff Williams | Video Cards & GPUs | Jan 22, 2016 8:03 PM CST

The final specification for GDDR5X, the successor to GDDR5, has been decided, and though it doesn't allow for quite as much bandwidth as HBM or HBM2, though it's a technology that's a lot easier to implement than the latter, with fewer modifications needed to the GPU design to use.

GDDR5X allows for up to 14Gbps of total bandwidth and because it's based so heavily on its predecessor, it's pin compatible though highly internally revised in order to facilitate actual advancements in memory speed and bandwidth without making something entirely new. How JEDEC and Micron have done this is by increasing the prefetch by double, mandating the use of Phase Locked Loops and Delay Locked Loops as well as being able to transmit data at a rate that's quadruple the actual clock speed. In other words, it's fast. For comparison, GDDR5X running at the top-end 14Gpbs could potentially provide 448GBps of full bandwidth, which isn't too far off of the memory bandwidth of the R9 Fury X.

Micron, one of the leading manufacturers working on GDDR5X, estimates around a 10% power consumption decrease at the same VRAM size. VRAM sizes of 4Gb up to 16Gb can be used with the new specification. The reason for coming out with this new specification is to further address every segment of the market, especially those where HBM2 might not be economical, despite AMD's efforts to implement HBM in all segments of their GPUs. Now all GPUs can enjoy a healthy bandwidth increase for very little, if any, cost increase.

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Planet 10 times as big as Earth believed to exist beyond Pluto

Strong evidence suggests a new planet 10 times the size of Earth has been hiding out at the edge of our solar system for...quite some time now. Tentatively named "Planet Nine", it would found in the outer darkness 30.5 billion kilometers from the sun, or about five times farther than Pluto.

Evidence for this possible planet surfaced in 2014 but wasn't strong enough to be taken too seriously. Recently, scientists Konstantin Batygin and Mike Brown at the California Institute of Technology uncovered "anomalies in the orbits of a handful of smaller bodies they can see", indicating they were being "shepherded" by the gravity of a planet. As a result, the likelihood Planet Nine does indeed exist has majorly increased, and the scientific community at large is taking note.

While there's no detection as of yet, Chad Trujillo of the Gemini Observatory in Hawaii says it's "pretty convincing", while David Nesvorny, a solar system theorist at the Southwest Research Institute remarks, "These guys are really good. They make a good case."

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Ghost time feature missing from Mario Kart 64 on the Wii U

Jeff Williams | Gaming | Jan 22, 2016 5:08 PM CST

You won't be able to race against yourself in ghost mode in the newly re-released Mario Kart 64 on the Wii U. Just as it was missing in the Wii version, so too is it here.

The ghost feature lets you race solo against your best time, sometimes being a pretty good motivator. But the Wii U Mario Kart 64 version can't actually save any of your ghost data, because normally it would save that to the N64 controller pak memory card. The same problem was present with the original Wii re-release.

Nintendo has been unwilling so far to provide a work-around, and it might mean that any N64 game that absolutely requires the memory pak might not be able to work properly unless Nintendo modifies the game. Until then, you'll have to remember your time and race against an imaginary ghost instead.

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Insider Program for Microsoft Office lets Mac users get early access

Jeff Williams | Software & Apps | Jan 22, 2016 4:01 PM CST

Microsoft's Office Insider Program used to only be for Windows users, letting you download beta updates that let you preview experimental upcoming features. Now Apple users can get in on the fun with a preview program of their own.

The Mac Preview Program lets Office 365 subscribers opt into the program by checking the appropriate box from inside the Microsoft Auto Update tool. It's simple and generally the features that get pushed to the insider program don't cause Office in general to be unstable.

The blog post announcing the insider program didn't specify anything Mac users can look forward to, though it's not too much of a stretch to think that whatever features come to the Windows version will also find their way to the Mac version as well.

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Xbox One backwards compatibility has huge performance issues

Jeff Williams | Gaming | Jan 22, 2016 3:03 PM CST

Announced in November, backwards compatibility with Xbox 360 games on the Xbox One was almost like the holy grail for some. Despite being a newer console, there're still just so many fantastic games on the 360 that bear replaying, since a lot still had a plethora of games for the older console.

The library has expanded to well over 100 games, but performance issues might make some of them nearly unplayable. Digital Foundry did a test of every major Xbox 360 game that's available right now and found some surprising results. In general, performance is much improved since it was first available, but some games still perform much more poorly than they do naively on the 360.

Halo: Reach is the biggest disappointment with framerate that sometimes dip well below 15FPS. An unacceptable experience. But the underlying emulation might not be optimized for every game yet. Gears of War: Judgement also suffers a similar problem, suffering from horrible framerates that make it unplayable.

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Fingerprint sensors on gaming mice? Synaptic does something incredible

Jeff Williams | Peripherals | Jan 22, 2016 2:00 PM CST

Synaptics is helping to bring fingerprint readers and biometric safeguards to the masses. They're making it accessible and not just an afterthought, something easy to put on any notebook because no modifications are needed with the integration of a sensor into their trackpads.

And now they're breaking into an entirely different market with ThermalTake in this latest venture. They've gone and placed one of their IronVeil fingerprint sensors into a mouse, giving even gamers easy access to biometric. And this idea is full of untapped potential, not from a marketing standpoint, but from a security standpoint.

Biometrics represent a distinctive authentication method that can save time and potentially money. It's not perfect and spoofing, as well as other issues regarding how different types of fingerprint sensors work, do exist but as part of a multi-factor authentication scheme, it's perfect. Because it's easy. And it generally works well.

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Japanese gamers still don't care about the Xbox One

Derek Strickland | Gaming | Jan 22, 2016 1:04 PM CST

While Microsoft's Xbox One continues to move sizable volume in North America, other regions like Japan are completely disinterested in the all-in-one. Case in point: out of the nation's 127 million strong population, only 99 bought an Xbox One last week.

Japanese gamers still don't care about the Xbox One

According to Japanese site 4Gamer, Microsoft only sold a measly 99 Xbox Ones in Japan from Jan. 11 to Jan. 17. For the sake of comparison, over 30,000 New 3DS handhelds were sold during the same period, along with 25,592 PlayStation 4 consoles. That's a pretty serious thrashing, but remember that Japan has traditionally been dominated by mobile and handheld gaming, with Sony's native PlayStation consoles for living room gaming.

This news isn't really surprising considering the Xbox One was pretty much DOA when it launched in the region. During its launch, Microsoft's all-in-one only moved some 25,000 units in its first four days of availability. The PlayStation 4, on the other hand, utterly smashed that number with over 300,000 sales during its launch.

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