Gaming News - Page 5
Following multiple reports of a Battlefield 2042 delay, DICE makes it official: The game will now release on November 19 on all platforms.
DICE today confirmed Battlefield 2042 will be pushed back a few weeks from its original October 22 launch to November 19. The game is still set to launch in 2021 on current- and next-gen consoles and PC.
"Building the next generation of Battlefield during a global pandemic has created unforeseen challenges for our development teams," DICE said in an announcement.
The new Nintendo Switch OLED model doesn't have any CPU, GPU, or RAM upgrades, but it does have a dock that's capable of receiving firmware updates.
Nintendo recently confirmed the Switch OLED's dock will get firmware updates. No one knows exactly what's inside the dock but it presumably has the same Megachips STDP2550 Mobility DisplayPort (MyDP) to HDMI Converter, a special converter chip that facilitates dock video output via DisplayPort Alternate mode over USB Type-C.
The OLED dock also comes with a dedicated LAN adapter as well and this is likely the main reason for the firmware update functionality.
After nearly five years since launch, the Nintendo Switch's latest firmware v13.0.0 update finally adds Bluetooth audio support.
The Nintendo Switch can now link up with wireless Bluetooth headsets, earbuds, and soundbars, Nintendo today confirmed. The console can pair with audio devices and headsets and uses the A2DP profile with the SBC codec, and no microphone input is available. The Switch can sync with up to two controllers when Bluetooth audio is paired but wireless audio is automatically disconnected any time the Switch connects to a local network (e.g. when sharing screenshots to your phone, for instance).
We tried out the new functionality with a pair of cheap QCY headphones bought on Amazon and didn't have any issues. Nintendo warns that certain devices may have latency or delay problems but things went smoothly for us. We haven't tried out any soundbars with this new feature, however. The addition of Bluetooth audio support will help the Switch fit more neatly into a living room and on-the-go environment via earbuds and soundbars alike.
Activision is currently facing two high-priority court cases: One lawsuit for sexual misconduct from the California Department of Fair Employment and Housing and another class-action lawsuit alleging securities fraud. Now the billion-dollar Call of Duty maker is facing potential charges from labor protection agencies.
The Communications Workers of America AFL-CIO has accused Activision-Blizzard of Unfair Labor Practices (ULP) by violating Section 7 of the National Labor Relations Act and has filed a complaint to the National Labor Relations Board. The case (case no. 31-CA-282822) has been assigned to Region 31 of the National Labor Relations Board and is currently ongoing.
"Management could have responded with humility and a willingness to take necessary steps to address the horrid conditions some workers have faced. Instead Activision Blizzard's response to righteous worker activity was surveillance, intimidation and hiring notorious union busters," CWA organizer Tom Smith told The Washington Post.
Activision is leading into the Open Beta of Call of Duty: Vanguard, otherwise known as Call of Duty 2021 -- with the full game launching on October 5, 2021 -- and now we're hearing about Call of Duty 2022 aka Project Cortez.
The codenamed Project Cortez is reportedly a sequel to 2019's Modern Warfare, the revamped version of Call of Duty: Modern Warfare and where Warzone all started. Battlefield leaker Tom Henderson is behind the leak, and after a damn good track record with his leaks on Battlefield 2042, the first tease of Project Cortez is here.
Henderson said: "It looks like Call of Duty: 2022 is codenamed Project Cortez. It's expected to be a sequel to Modern Warfare 2019".
DEATHLOOP is now out on the PC and both the next-gen PlayStation 5 and PlayStation 4 consoles, but now we have some more performance details on the PS5 version of DEATHLOOP.
Bethesda and Arkane have added AMD FidelityFX Super Resolution (FSR) support, which helps out the PC version of the game on both AMD Radeon and NVIDIA GeForce GPUs. DEATHLOOP is using temporal reconstruction to scale the resolution on the PS5, with ray-traced shadows on offer that are generated by natural light and are part of the ambient occlusion.
In a video comparing the PS5 and PC versions of the game made by ElAnalistaDeBits, and that the PS5 has "stuttering issues" and that the Quality Mode runs between 40-60FPS average. I wouldn't be running this game, or any other game without 60FPS average -- especially since DEATHLOOP has a Performance Mode offering 4K 60FPS (without ray tracing).
If you're gaming away on an AMD Radeon graphics card, then you'll want to grab the very latest AMD Radeon Adrenalin 21.9.1 drivers.
AMD's new Radeon Adrenalin 21.9.1 drivers include support for Bethesda and Arkane's latest first-person shooter, DEATHLOOP, as well as support for the Call of Duty: Vanguard Open Beta. The new drivers also include AMD Smart Access Memory (SAM) for the Radeon RX 5000 series (RDNA) graphics cards.
There's also Radeon Software support for Windows 11, which isn't far away with Microsoft unleashing its next-gen Windows 11 operating system on October 5. If you're using the Windows 11 Insider Preview build that you can read more about below, then the new Windows 11 driver from AMD is available and ready to rock and roll with your Radeon GPU.
The new AMD Radeon Adrenalin 21.9.1 drivers can be downloaded right here -- 466MB download.
Halo 5's mention in a GeForce Now database leads fans to believe the game is coming to PC, but 343i says otherwise.
Halo 5: Guardians was recently mentioned three times in a huge GeForce Now database leak of over 5,000 games and apps, but 343 Industries says it still has no plans to bring Halo 5 to PC. Right now 343 Industries is totally focused on Halo: Infinite's development.
"Maybe this was for H5:Forge but I can confirm there are no plans to bring H5 to PC. We know there's some demand for it, but as we've stated before, not in the cards as the studio is fully focused on Infinite and MCC. Will never say never, but nothing underway currently," 343i Community Manager Brian Jarrard said on Twitter.
The Xbox Series X's internal PCIe 4.0 SSD can technically be replaced, but only with a cloned drive from the exact same console...and a Series X SSD doesn't work on an Xbox Series S console.
The two Xbox Series X SSDs used in the test: the original WD CH SN530 SSD (left) and the donor XA1-31512 SSD (right).
According to YouTuber TronixFix, the Xbox Series X's internal SSD is apparently replaceable, but there's a catch: The replacement drive has to be a cloned version of the console's original drive.
Tests from YouTuber TronixFix confirm that the Series X's internal SSD has custom features that are essential to the console's operation, and the system won't power up unless the original drive--or a clone of the original drive--is installed. You can't just go out and buy a M.2 2230 SSD, slot it into the Xbox Series X's internal socket, and expect it to power up and operate. This is likely due to the custom ASIC that enables PCIe 4.0 (Gen4 x2) on the internal Xbox WD SN530 drive.
Epic Games has paid Apple its court-ordered fee of $6 million for breaching its Developer Product Licensing Agreement.
On August 2020, Epic Games went rogue and added its own direct payment processing system in Fortnite on iOS, breaching its contract and keeping all in-game revenues for itself. This maneuver kicked off the infamous Epic vs Apple trial. Apple kicked Fortnite off the App Store, and then Epic sued Apple for anti-trust and anti-competitive practices. Now the trial is over, and the dust has settled with Epic being forced to pay back money that Apple is lawfully owed.
The courts ordered that Epic Games would pay back Apple 30% of the $12.167 million that Fortnite earned from direct payments from August through November 2020, alongside of 30% of Fortnite's iOS Safari browser earnings from November through September 2021. Epic was found breaching its contractual obligations to Apple, which called for 30% commission on all in-game revenues. Epic CEO Tim Sweeney confirms this amounted for roughly $6 million; roughly $3 million from the direct payments, and the remainder from Safari revenues and associated fees.