Gaming - Page 7
All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 7.
Microsoft's DirectSR tool updated to support AMD FSR 3.1 for easy game integration
Microsoft's DirectSR, from the DirectX team, is a tool developed in partnership with AMD, Intel, and NVIDIA to help game developers integrate all of the various upscaling methods into their games.
With support for AMD FidelityFX Super Resolution (FSR), Intel XeSS, and NVIDIA DLSS Super Resolution, the technology breaks upscaling down to a standard set of inputs and outputs that can then be called upon by DLSS, FSR, and XeSS. Upscaling works, generally speaking, by using frame information broken down into pixels and motion vector data for moving objects to create a higher-resolution image.
Upscaling methods employ different algorithms and tech to achieve the same result - an impressive AI model on the NVIDIA DLSS side and an open-source algorithm on the AMD FSR side - but the inputs are the same.
The Last of Us Part 1 and The Last of Us Part 2 have been updated for PS5 Pro
The PlayStation 5 Pro, Sony's mid-generation refresh and beefed-up PS5 console is on track for a November 7 launch. With the release right around the corner, games are already starting to receive their 'PS5 Pro Enhanced' updates - including two of the biggest games from acclaimed first-party PlayStation Studio Naughty Dog.
Both The Last of Us Part 1 and The Last of Us Part 2 Remastered have received new updates, introducing a brand-new 'Pro' mode for each game. As outlined in the patch notes, both 'Pro' modes will be identical - they will render the game at 1440p, with PSSR upscaling increasing the resolution to 4K 'while maintaining a target of 60 FPS.'
The new 'Pro' mode joins the Performance and Fidelity modes as a third option. However, based on early reports, it's assumed that the Pro mode will be similar to the existing 30 FPS Fidelity mode on the base PS5, at 60 FPS.
Call of Duty: Black Ops 6 has a $20 premium 'Enhanced Headphone Mode' tier just for audio
The Call of Duty: Black Ops 6 development team at Treyarch has posted a lengthy article on the game's audio. The article covers the technology being used and how it enhances the 3D spatial sound in the game compared to previous entries. As highlighted in the piece, every weapon and sound in the game has been redesigned or re-captured - nothing is being reused.
With Black Ops 6, the audio team has focused on what it calls the 'adaptive battlefield,' where a changing environment and directional audio play an essential role in giving players the information they need without 'the clutter of extraneous noise.'
Part of this has come from collaborating with Microsoft's Project Acoustics to enhance and make sound propagation throughout an environment sound natural. "Gunshots and grenades will realistically fill the space around them," Expert Audio Engineer William Cornell said. "Footsteps will echo down long hallways, and the sound of rain and crickets chirping will come in through open windows and holes in the wall."
Reminder: Black Ops 6 launching day one on GeForce Now cloud streaming too
For the first time ever, a mainline Call of Duty game is launching natively within the cloud.
Tomorrow marks an important day for Xbox. The release of Black Ops 6 will be an interesting watershed moment for Microsoft's games division as the numbers will go lengths in proving whether or not Xbox Game Pass is a viable substitute for millions of game sales.
For months now we've known that Call of Duty Black Ops 6 will release day one on Xbox Game Pass Ultimate. It's also been confirmed that Black Ops 6 can be streamed via both Xbox's game streaming service, Microsoft Cloud gaming, and NVIDIA's GeForce Now. The latter requires a full game purchase, though, whereas users don't have to buy the game in order to play it on Game Pass Ultimate.
Beyond Good and Evil 2 not cancelled, new developers assigned to game
Beyond Good and Evil 2 is still in active development, Ubisoft has officially told Eurogamer.
Recent reports from Insider Gaming have prompted Ubisoft to deliver a statement on specific games, including Beyond Good and Evil 2. Sources told IG that the Prince of Persia devteam has been disbanded, with multiple team members moving over to other projects, such as a new Rayman game.
One of these projects is also apparently Beyond Good and Evil 2, which has remained in development for quite some time; Ubisoft showed off BG&E2's first gameplay footage half a decade ago with a cinematic trailer also releasing in 2018. Now the French games-maker has once again commented on the sci-fi sequel.
Continue reading: Beyond Good and Evil 2 not cancelled, new developers assigned to game (full post)
Ubisoft shifts gears from Prince of Persia: The Lost Crown to the new Rayman Remake
Ubisoft is reportedly moving developers over to begin work on a Rayman Remake, according to a new report from Insider Gaming.
The news of a potential Rayman Remake comes only a day after another Insider Gaming report claimed Ubisoft had disbanded the Ubisoft Montpellier team following Prince of Persia: The Lost Crown failing to meet internal sales predictions. Yesterday's report stated that Ubisoft decided to disband the team only a few weeks after The Lost Crown launched. Insider Gaming states that at least some Montpellier team members have moved across to the Rayman project.
According to sources "close to the situation" the new Rayman Remake is codenamed "Project Steambot" and is being developed mostly by a team at Ubisoft Milan. Furthermore, the publication states that Michel Ancel, the creator of Rayman, is on board with the project as a consultant, which has some fans of the franchise worried, considering the controversy he was in back in 2020. As for the developers of The Lost Crown, the publication writes that at least twelve of them have moved over to work on the Rayman Remake.
Fallout: London surpasses 1 million downloads, one of the biggest releases in GOG history
Fallout: London is a fan-made expansion-sized mod for Fallout 4 that shifts the action to post-apocalyptic London, England. With new locations, factions, weapons, and a fully-voiced campaign, it's a project we've been following alongside countless Fallout fans for some time.
Well, maybe not countless, as the ambitious mod and single-player game from Team FOLON has surpassed the 1 million player milestone, making it one of the most successful mod releases ever. Not only that, but due to the size and complexity of the mod, releasing it exclusively via GOG has also made it one of the platform's most successful releases in terms of reach.
Fallout: London is exclusive to PC, but its success highlights the franchise's popularity. There hasn't been a mainline single-player Fallout game since 2015, and with Bethesda focused on Starfield and The Elder Scrolls 6, it could be several years before we see another official game in the franchise.
Amazon officially unveil star-studded cast for video game TV show 'Secret Level'
After the trailer leaked, Amazon officially unveiled the cast for its upcoming TV show "Secret Level," created by "Deadpool" and "L0ove, Death & Robots" director Tim Miller.
Following the leak, Amazon promptly issued DMCA takedown notices removing any easily accessible trace of the trailer. However, the names of the cast members attached to the project were still leaked, and Amazon has officially recognized the list in its own announcement. During a panel for the show at New York Comic-Con, it was revealed the voice cast for the upcoming anthology series will include Arnold Schwarzenegger ("The Terminator" Franchise), Kevin Hart ("Jumanji"), Keanu Reeves ("John Wick"), among others.
For those who don't know, Secret Level is a 15-episode anthology series that will incorporate legendary video game characters that have been pulled from popular franchises. Notably, the series will tell original stories set within the worlds of some of the characters, which will include adaptions from franchises such as PlayStation's God of War, Ghost of Tsushima, Dungeons and Dragons, Mega Man, Pac-Man, Concord, Unreal Tournament, Destiny 2, Titanfall 2, Halo and more. Secret Level is scheduled to be released on Amazon Prime Video on December 10.
NVIDIA DLSS support comes to several major PC game releases this week
With over 600 games and applications featuring RTX technologies like NVIDIA DLSS, Reflex, and ray-tracing, we can add some of the biggest holiday season game launches to this week's list. Alan Wake 2: The Lake House, Horizon Zero Dawn Remastered, No More Room In Hell 2, Dragon: Age: The Veilguard, The Axis Unseen, Industry Giant 4.0, Red Dead Redemption, and Wayfinder 1.0.
Let's kick things off with Alan Wake 2: The Lake House, a new expansion for the survival horror game from Remedy that features a story that takes place parallel to the main game. In it, players take on the role of FBC agent Kiran Estevez as they explore "an eerie new location on the shores of Cauldron Lake."
Like the base game, GeForce RTX 40 Series owners can experience Alan Wake 2: The Lake House with full path-traced visuals enhanced with DLSS 3.5 Ray Reconstruction, Frame Generation, and Reflex.
Continue reading: NVIDIA DLSS support comes to several major PC game releases this week (full post)
Ubisoft reportedly disbands Prince of Persia: The Lost Crown team even after positive reviews
New reports are surfacing stating Ubisoft has disbanded the team behind the positively received Prince of Persia: The Lost Crown. That team of developers is Ubisoft Montpellier.
French journalist Gautoz has reported the team Ubisoft Montpellier has been disbanded after disappointing sales of Prince of Persia: The Lost Crown. According to the journalist, Ubisoft decided to axe its efforts on the title only shortly after it was released in January 2024 due to it failing to reach internal sales expectations. The report states Ubisoft decided to end support for the game after releasing DLC and cosmetics for the game and that higher-ups at Ubisoft don't want a sequel as they believe it will cannibalize sales of the first game.
Gautoz's video alleges that the core team of members of The Lost Crown pitched a sequel to Ubisoft executives but were rejected. Following the pitch for the sequel the team pitched two expansions for the first game, one was approved and released, and the other was denied by Ubisoft officials in prioritization of other ongoing projects. Officially speaking, Ubisoft hasn't stated there won't be any sequel to Prince of Persia: The Lost Crown, or if there is no longer a development team behind the project.