Gaming News - Page 7

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 7.

Take-Two lists subscriptions, streaming, and Web 3.0 as growth opportunities

Derek Strickland | Nov 7, 2022 11:03 PM CST

Following its combination with Zynga, Take-Two Interactive is now interested in pursuing subscriptions, game streaming, and even Web 3 technologies as potential growth vectors for its business.

Take-Two lists subscriptions, streaming, and Web 3.0 as growth opportunities 3

Take-Two Interactive CEO Strauss Zelnick is typically conservative in its views, and has expressed lots of skepticism against emerging trends like game subscriptions like Xbox Game Pass and game streaming. Now in a recent Q2 investors briefing, the company has outlined a few interesting pathways to potential future growth, including Web 3 integration.

The emerging growth opportunities include possible exploration in things like:

  • Subscriptions
  • Direct-to-consumer
  • Cloud and game streaming
  • Esports
  • Growth Markets
  • Emerging opportunities (Web3)

Continue reading: Take-Two lists subscriptions, streaming, and Web 3.0 as growth opportunities (full post)

Take-Two: Game Pass day and date releases are a lost opportunity for publishers

Derek Strickland | Nov 7, 2022 10:01 PM CST

Take-Two Interactive CEO Strauss Zelnick is still skeptical about video game subscriptions, and agrees with Sony's opinion of the Xbox Game Pass model.

Take-Two: Game Pass day and date releases are a lost opportunity for publishers 22

The Xbox Game Pass model is a big hit among consumers who want to access Microsoft's first-party games with no extra cost. But for Sony and major players like Take-Two Interactive, who make hundreds of millions of dollars a year from premium game sales, the Game Pass model is just too disruptive. Take-Two's Strauss Zelnick says that day-and-date launches are actually a lost opportunity for publishers.

Although Grand Theft Auto V certainly has enjoyed a healthy earnings jump from its brief stint on Xbox Game Pass, the day one release cadence just isn't something that major publishers like Take-Two are willing to pursue. Zelnick shared his thoughts on subscriptions in a recent Q2 earnings call.

Continue reading: Take-Two: Game Pass day and date releases are a lost opportunity for publishers (full post)

GTA 6 leaker did not steal important assets, leak will not affect development

Derek Strickland | Nov 7, 2022 8:36 PM CST

The recent GTA 6 was confirmed real by Rockstar Games and Take-Two, but the leaker apparently did not steal any important game assets or content from Rockstar Games.

GTA 6 leaker did not steal important assets, leak will not affect development 66

Back in September, Rockstar Games suffered one of the largest leaks in the history of video games. Tons of video and screenshots of an early build of GTA 6 were released, and the hacker had boasted to multiple message boards saying that they had internal files from Rockstar. The GTA 6 leaker, colloquially known as "teapotuberhacker" has since been caught, and now Take-Two has issued more comments on the security breach:

"In regard to the leak, it was terribly unfortunate and we take those sorts of incidents very seriously indeed. There was no evidence that any material assets were taken, which is a good thing. And certainly the leak will not have any influence on development or anything of that nature," Take-Two Interactive CEO Strauss Zelnick said.

Continue reading: GTA 6 leaker did not steal important assets, leak will not affect development (full post)

Grand Theft Auto V sales stall after 9 years, may be approaching saturation

Derek Strickland | Nov 7, 2022 7:37 PM CST

After nine years of sales across three console generations, Grand Theft Auto V sales are finally starting to slow down.

Grand Theft Auto V sales stall after 9 years, may be approaching saturation 4

GTA V is a powerhouse sensation that has generated billions of dollars for Rockstar Games. Since its release in 2013, the title has been a tentpole that helped prop up three console generations with megaton sales. From launch to present, GTA V has shipped over 170 million copies, and now the game is starting to get long in the tooth.

Take-Two Interactive's recent Q2 FY23 earnings report confirms GTA V sales are stalling. The company says GTA V has now sold-in "over 170 million copies," as compared to the "nearly 170 million copies" figure from Q1'23. Throughout the last couple of quarters, GTA V shipped 5 million copies per quarter for five quarters in a row (from Q4'21 to Q3'22). That exponential growth is starting to slow down.

Continue reading: Grand Theft Auto V sales stall after 9 years, may be approaching saturation (full post)

Call of Duty franchise has now made over $31 billion in lifetime revenues

Derek Strickland | Nov 7, 2022 2:21 PM CST

The best-selling Call of Duty franchise has now made $31 billion in lifetime revenues thanks to a significant boost from the newly-released Modern Warfare 2.

Call of Duty franchise has now made over $31 billion in lifetime revenues 202231

Today Activision announced that Call of Duty Modern Warfare 2 has made $1 billion in just 10 days time, making it the fastest-earning game in the entire franchise. This development not only underlines the might of one of the most powerful forces in all of media, but also updates total series revenues.

Based on Modern Warfare 2's numbers, total Call of Duty franchise sales have now broken $31 billion. Back in June, The Washington Post published an article that confirmed the series had earned a cumulative total of $30 billion. That number was up from the $27 billion figure that was presented as of December 2020, which meant the series had made $3 billion in all of 2020.

Continue reading: Call of Duty franchise has now made over $31 billion in lifetime revenues (full post)

Modern Warfare 2 is king of Call of Duty, makes $1 billion from game sales alone

Derek Strickland | Nov 7, 2022 1:02 PM CST

Modern Warfare 2 game sales have broke $1 billion in revenues in just 10 days time, breaking all previous franchise records.

Modern Warfare 2 is king of Call of Duty, makes $1 billion from game sales alone 21

As we predicted, Modern Warfare 2 is fast becoming the most successful Call of Duty game ever released. The new reboot has amassed an incredible $1 billion in game sales revenues alone in just 10 days, setting new records for the megaton video game franchise. The previous figure was $800 million in 3 days.

"Activision's Call of Duty Modern Warfare II continues to smash franchise records as the new blockbuster has crossed $1 billion in worldwide sell-through following the first 10 days from its release on October 28, 2022. The new mark tops the previous franchise record of 15 days set in 2012 by Black Ops II," reads a press release from Activision.

Continue reading: Modern Warfare 2 is king of Call of Duty, makes $1 billion from game sales alone (full post)

PlayStation software unit sales hit 5.82 billion across all generations

Derek Strickland | Nov 6, 2022 10:35 AM CST

Total PlayStation game unit software sales have broken 5.8 billion across all Sony PlayStation hardware generations.

PlayStation software unit sales hit 5.82 billion across all generations 2

Sony's latest Q2 earnings report refreshes all of PlayStation's key metrics including revenues, hardware shipments, and software. Today we'll be taking a closer look at software shipments across both physical and digital channels.

According to data published by Sony and compiled by us, total PlayStation software units have reached 5.827 billion across all video game hardware generations from the PSP to the PlayStation 5. Oddly enough, Sony does not publish PlayStation Vita software sales, so this figure is actually higher.

Continue reading: PlayStation software unit sales hit 5.82 billion across all generations (full post)

From PS1 to PS5, total PlayStation console and handheld sales hit 579 million

Derek Strickland | Nov 6, 2022 7:29 AM CST

From the original PlayStation to the new-gen PlayStation 5, Sony's total video game hardware has shipped over 579 million units worldwide.

From PS1 to PS5, total PlayStation console and handheld sales hit 579 million 1

According to the latest figures from Sony's Q2 2022 earnings brief, total cumulative PlayStation hardware shipments have reached 579.1 million across all console generations and handhelds. The data include an estimated 16 million PlayStation Vita shipments and confirmed data directly from Sony.

The numbers reflect the generational shift from the 2013 PlayStation 4 to the 2020 PlayStation 5. The PS4, which has capped out at 117.2 million shipments (Sony no longer reports PS4 shipment data), is handing off the baton to the newer PS5, which has now reached 25 million units shipped.

Continue reading: From PS1 to PS5, total PlayStation console and handheld sales hit 579 million (full post)

Despite massive PlayStation Plus loss, Sony's network services are stable

Derek Strickland | Nov 5, 2022 1:52 PM CDT

Sony was just hit with the largest PlayStation Plus subscriber loss across the PS4 and PS5 generation, but its Network Services revenues are are stable.

Despite massive PlayStation Plus loss, Sony's network services are stable 42

PlayStation's major metrics are have slid downward throughout Q2 as pandemic highs start to ease. PlayStation's total monthly active users are down to 102 million, the lowest Q2 since 2019, microtransaction revenues are down 20% to $1.36 billion, total revenues dropped by 11% to $5.2 billion, operating income slide 59% to $304 million, and overall game unit sales and total video game revenues were down 18% and 14% respectively.

On the subscription front, Sony lost 1.9 million PlayStation Plus subscribers throughout July - September 2022. This is the largest loss in many years, but data shows that spending is still high among the current subscribers.

Continue reading: Despite massive PlayStation Plus loss, Sony's network services are stable (full post)

PlayStation Plus loses 1.9 million subscribers, 55% of players don't subscribe

Derek Strickland | Nov 5, 2022 12:58 PM CDT

PlayStation Plus loses nearly 2 million subscribers during a critical expansion point for the popular subscription service.

PlayStation Plus loses 1.9 million subscribers, 55% of players don't subscribe 2

Back in June, Sony combined PlayStation Now and PlayStation Plus together in a value-oriented mega service. The new PlayStation Plus has three tiers, Essential, Extra, and Premium, all of which offer distinct advantages--Premium, for example, is quite expensive at $119 per year but will eventually offer access to over 700 games across six generations of PlayStation consoles.

Unfortunately for Sony, the PlayStation Plus revamp has not gained traction. Instead of gaining new subscribers, Sony actually lost 1.9 million users in the quarterly period shortly after the new service launch. This represents the largest subscriber loss since 2018. PlayStation Plus subscribers went from 47.3 million at the end of June to 45.4 million subscribers at the end of September. PS Plus subscribers have reverted to pre-pandemic levels and are currently the lowest they have been since Q4 2019.

Continue reading: PlayStation Plus loses 1.9 million subscribers, 55% of players don't subscribe (full post)

Newsletter Subscription
Latest News
View More News
Latest Reviews
View More Reviews
Latest Articles
View More Articles