BioWare's big new IP sold quite well on PS4 and Xbox One at launch, but its long-term monetization could falter.
To survive, all live service games need to correctly monetize their audiences. Whether it be with lootboxes, cosmetics or even subscriptions (or a combination of all three), these online-only experiences need continual funding to make them worthwhile in publishers' eyes. Companies like EA and Activision-Blizzard put up tens of millions to create the games and they expect profits over time. Anthem follows this same requisite path, but BioWare's new game may have a have a longevity problem.
According to latest stats from analyst firm SuperData, Anthem made $100 million in digital revenue on PS4 and Xbox One. But only $3.5 million, or 3.5% of that sum, is earned from its optional cosmetic microtransactions on two platforms that are specifically geared towards monetization. This is actually impressive for launch figures. But the real problem these earnings probably won't remain consistent. They're likely the result of the launch-hype spurt. Anthem's litany of problems have pushed gamers to other titles like The Division 2, and the game is already at a critical re-engagement point--most service games take 3-5 months before big issues arise.
During 2019's Game Developers Conference, Nintendo revealed the top 10 best-selling indie games on the Nintendo Switch.
If you own a Nintendo Switch then you understand that Indie titles at absolutely imperative to the handheld console. The portability of the console makes for some of the games mentioned here to be just that much better, as Nintendo Switch users can enjoy them whenever and wherever they so choose.
The list is in no particular order, nor do we have any confirmation to how many copies each of the titles mentioned have sold. The list consists of the following titles; Stardew Valley, Hollow Knight, Overcooked 2, Undertale, Dead Cells, Enter the Gungeon, Graceful Explosion Machine, Celeste, Golf Store, Overcooked!. Each of the titles mentioned here come with their own respective merits and certainly have lived up to expectations from the community.
Ubisoft has issued out the official Assassin's Creed III Remastered PC specifications, detailing what is required to run the coming remastered title.
The requirements have been released onto the official Ubisoft blog through a post that details the minimum and recommended PC specifications. Since the Assassin's Creed III Remastered features a new graphics engine that can support HDR and 4K textures, players may need more higher-end PC components to enjoy the title in all its glory.
In the entirety of this post I have provided both the minimum and recommended PC requirements for hitting certain resolutions at specific framerates. Assassin's Creed III Remastered will be released on March 29th for PC and consoles. The Nintendo Switch version is planned for about a month later, will release on May 21st. For more information, visit the official Ubisoft website here.
A Twitch streamer posed a monumental task to himself, 'beating all the Soulsborne games without taking a single hit'. Long story short, he did it and hugged his dog shortly afterwards.
Fancy deciding to not only beat one Souls game without taking a hit, but instead taking on five of them, and if you take any form of damage that isn't self-imposed you restart back at the first game. Well, that is exactly what The Happy Hob decided to do in what he has called the "God Run" of all of the Dark Souls games, Demon Souls and Bloodborne.
The Happy Hob beat the games in this order; Bloodborne, Dark Souls 2, Dark Souls, Demon's Souls and Dark Souls 3. The full five-game roulette took the streamer over 16 hours to complete, the final moments are captured in the above video. We can see the last remaining 47 seconds of the Dark Souls III final boss fight, after Hob beats the boss he lets out a well deserved cry "Soulsborne no-hit run! We did it!". Shortly afterwards he begins to cry with happiness and hugs his dog. Now that is pure a mechanical god if I have ever seen one.
Cuphead, the indie hit success has had its co-creator voice his desires of having both Cuphead and Mugman joining the Super Smash Bros Ultimate fighting roster.
After yesterdays announcement of Cupheads coming to the Nintendo Switch with Mircosoft's Xbox LIVE features, some more information has come out from the games co-creator. While at 2019's Game Developers Conference, GameInformer got a chance to speak with Nintendo's Manager of Publisher and developer relations, Kirk Scott. Scott was also joined by Cuphead's co-creator, Jared Moldenhauer and they begun to discuss the possibility of Cuphead's joining the Super Smash Bros. Ultimate roster.
Here is what Moldenhauer had to say about the matter; "I've dreamed of Smash Bros. [Cuphead and Mugman] belong in there. So basically if fans want it, I couldn't see how Nintendo wouldn't want the fans to get what they wanted. I think they would because they support their fans a lot . . . So if Nintendo was keeping their fans happy, then I'd be more than pleased to make that the easiest transition. Just a piece of paper, we don't need anything. You can have those characters make an appearance."
The official beta trailer for Mortal Kombat 11 has been released, it showcases what playable fighters will available in the beta and the dates for how long the beta will be.
Mortal Kombat 11 developers, NetherRealm Studios have released the beta trailer onto their official Mortal Kombat YouTube Channel. Beta access will only be available to those who have pre-ordered a full copy of Mortal Kombat 11. From the above video we can see that 5 fighters will be available for those get to get their hands-on the next legendary fighting game.
Players will be able to step into the shoes of the following 5 fighters; Scorpion, Skarlet, Jade, Kabal and Baraka. Each of the characters will have many custom character variants. My first thought after watching this was where is Scorpions counter-part - Sub Zero? And why did they leave him out? A shame really, as I assumed these two always come as a pair. Beta players will also have access to the Klassic Tower mode. The Mortal Kombat 11 closed beta will be running from March 28th - 31st. To pre-order a copy of Mortal Kombat 11, check out the official website here.
Microsoft is making a digital-only Xbox that's designed as a low-cost gateway to its lucrative services, and sources say it'll release in May.
Sources tell Windows Central that Microsoft's digital-only Xbox One S (dubbed the rather awful Xbox One S All-Digital Edition) will release May 7, 2019. The system will come with a 1TB hard drive and three first-party games that're all designed for long-term monetization: Forza Horizon 3, Sea of Thieves, and Minecraft. The games won't be pre-loaded and must be downloaded with codes.
The new disc-less system is Microsoft's attempt to push gamers permanently into its billion-dollar digital empire. The console isn't an underpowered box though: it has the exact same slim frame as the retail Xbox One S, and the exact same specs. It's not a hardware refresh. The only thing that's different is its missing disc drive, and a lower retail cost. Nothing's been confirmed, but we expect the digital-only Xbox One S to retail for $150 or thereabouts.
Unlike Steam with its laissez faire policies, Epic Games says it won't let just any game onto its platform. Your game has to be good to show up on the Epic Store.
Epic has caught lots of flak for its exclusivity deals that pulled major PC games like The Division 2, Metro: Exodus, and more recently Control and The Other Worlds from Steam. The latter three had been pre-orderable on Steam for months before the switch. Publishers and devs are enticed by the Epic Store's 88% revenue split, but that offer won't extend to all games. No, your game has to be a certain level of quality before it can be sold on the Epic Store. This goes for AAA games as well as indies.
In a recent interview with PC Gamer, Epic Games founder Tim Sweeney said crappy games aren't welcome on the store. "We'll have a quality standard that doesn't accept crappy games. We'll accept reasonably good quality games, of any scale, whether small indie games to huge triple-A games, and we'll take everything up to, like, an R-rated movie or an M-rated game."
Steam's library pane is about to be get more visually appealing and user-friendly.
As Epic's new storefront aims to copy Steam's best features, Valve too wants to evolve Steam's look and feel. At GDC 2019, the games titan gave a preview of what Steam's new library UI will look like. The visuals are more reminiscent of Twitch's games launcher interface and have panes for each game. There's a recent games section, one for updates, and vertical slices for your complete library. It's pleasing to the eyes compared to Steam's current UI setup.
New Steam features include an advanced search option that lets you type in tags like "RPG" or "shooter" to narrow down your games. This will be helpful for those with massive backlogs. We may even be able to make custom columns to sort and clump games together.
By bringing AAA games to any device without downloads or console purchases, Google's new Stadia streaming service wants to disrupt the world of gaming. But there's one feature that really stands out as a social game-changer: save state sharing.
Google Stadia makes some big promises. The company wants to stream high-def PC-quality games to phones, laptops and TVs in 2019. But what about engagement? Any digital platform needs strong engagement to keep players "stuck" to the network. Google has a plan for that, too. It'll use its potent YouTube framework to create easy clip sharing and broadcasts--subscribers can even launch games right from a YouTube trailer.
But that's not it. Stadia will let users share their in-game moments in a different way with state share. Here's how it works: Let's say you beat a tough boss, and want to challenge a friend to beat your progress or your time. You can create a link to your singleplayer game save and share with a friend, who can click it and enter your game session remotely. In a sense, you're handing off the controller to a friend digitally. Your friend can play as you with your character's loadouts, skills, and the particular world state at that time--all the conditions match your session, and the only thing that's different is the player.