Valve has changed in the last few months with management reportedly making staff publish content quicker, rather than no communication or months of no updates on internal projects... enter codename Citadel.
Citadel turned up in a low-level engine update to Dota 2 which is based on the Source 2 engine. Citadel is the latest to join the list of Source 2 projects with Dota 2, Half-Life VR, and Left 4 Dead 3. In the video above, Tyler McVicker from Valve News Network said that Citadel is the work of Valve pushing employees to ship content more often, and now we're seeing the effects of those internal changes.
The more that CD PROJEKT RED talks about the world of Cyberpunk 2077, the more I want to be dunked into it -- especially the latest about its dynamic weather system.
Cyberpunk 2077 will have a dynamic weather system similar to The Witcher 3, with CDPR to surely build on it and make it even more immersive than ever. In an interview with WCCFTech, CD PROJEKT RED's Alvin Liu said: "Yeah, we've got acid rain as well. Night City is a very polluted city and we're also exploring that kind of stuff, pollution and global warming and everything".
Despite Bethesda promising otherwise, Fallout 76's microtransactions aren't completely cosmetic and haven't been for some time. Now the studio has added a second convenience item that allows gamers to pay for in-game shortcuts.
Fallout 76's microtransactions were never totally cosmetic--you could buy generators in the Atomic Shop to power your bases' turrets for use in PVP and PVE--but most gamers didn't notice until Bethesda rolled out convenience items. These new items are called utilities and have an actual tangible effect on gameplay (mostly reducing the intense stress and tedium Fallout 76 brings).
First there were repair kits, which instantly repairs an item to full 100% condition, and now there's scrap kits, new items that cut frustration quite a bit. Scrapping is a big part of Fallout 76, and you're constantly picking up junk to break down at workbenches. It gets old very, very fast. But now Bethesda is selling you a shortcut that removes that tedium and lets you scrap everything at once! All for the low cost of $0.50 a pop!
After 24 years of ripping, tearing, and smashing FPS boundaries, Tim Willits is departing id Software.
Tim Willits is ready to hang up his BFG 9000 and today announced he plans to leave id Software: "After 24 years, I've decided to leave id Software after QuakeCon. I've been extremely lucky to work with the best people in the industry on truly amazing games," Willits said on Twitter.
Willits has had a transformative impact on id Software, Doom, Quake, and the games industry as a whole. His legacy runs deep in demon's blood: since 1995 he helped design levels in various games like Doom 3, Quakes II-4, Doom 2016, RAGE, RAGE 2, and this year's monstrous Doom Eternal. Willits got his start making levels for the original Doom on MS-DOS, and impressed id so much they actually hired him.
Google likens its premium Stadia Pro subscription to PlayStation Plus or Xbox LIVE Gold, and plans to give out free games every month.
Google's new cloud-streaming Stadia service could change gaming forever, but only if it's done right. Now we have more clarification on what it offers. The service, which beams games wirelessly over the internet directly to Chrome browsers, Chromecasts, and Pixel smartphones, has two options: a free version which requires gamers pay full price for games and buy them separately, and Stadia Pro, a $10 a month option that gives you free games, discounts, and access to Google's high-powered servers for 4K 60FPS gaming.
But Stadia isn't like Xbox Game Pass or PlayStation Now. You don't get access to a buffet of games all at once. No, it's more like a premium add-on than a dedicated all-you-can-play subscription.Stadia Pro will give users a free game every month starting with Destiny 2. The pool of games will grow over time similar to PS Plus or Xbox LIVE Gold, but Pro subscribers still have to buy other games one-by-one.
"To be clear, Stadia Pro is not Netflix for Games like some people have mentioned, a closer comparison would be like Xbox Live Gold or PlayStation Plus," said Stadia Director of Product Andrey Doronichev in a recent Reddit AmA. "The Pro subscribers get 4K/HDR streaming, 5.1 sound, exclusive discounts and access to some free games. Roughly one free game per month give or take. Starting with Destiny 2 (yay!)."
Ubisoft kicks off its first quarter with massive digital sales and microtransaction revenues, proving its shift towards online gaming is working extremely well.
Today Ubisoft announced its first quarter earnings for Fiscal Year 2020, and the results are stellar. The figures firmly cement digital as the publisher's leading breadwinner and Ubisoft couldn't be happier (digital means avoiding retail costs, shipping, etc.).
Thanks to its lucrative engagement-driven live service games like The Division 2, Rainbow Six: Siege, Ghost Recon: Wildlands and even Assassin's Creed: Odyssey, the company managed to pull in 363.4 million Euros ($412.82 million) in total sales revenues the three-month period ending June 30, 2019. This is actually a decrease; both net sales and net bookings are down, but high microtransaction earnings and engagement offset these drops.
Microtransaction, season pass, and subscription revenues are up nearly 20% year-over-year to 150.4 million Euros ($170.85 million). PRI, or what Ubisoft calls Player Recurring Investment, made up nearly half of total net bookings during the quarter. Digital reigned supreme for Ubisoft's Q1. Digital game sales, microtransactions, and subscriptions accounted for an astronomical 93% of total net bookings, raking in a hefty 292.4 million Euros ($332.16 million).
Thanks to games like Anno 1800, The Division 2, and Assassin's Creed: Odyssey, the PC platform now leads as Ubisoft's top-seller.
Thanks to a wider install base and a more closed-off ecosystem with comparatively more expensive games, consoles typically lead the sales charts for major publishers. But in Ubisoft's latest financials, PC gaming usurped PS4 and Xbox One to earn the lion's share of revenues. For Fiscal Year Q1'2020's three-month period from April 1 through June 30, PC made 34% of Ubisoft's total quarterly net bookings, or about 106.82 million Euros ($121.34 million). This represents a 10% increase from last year.
Ubisoft attributes this rise to Anno 1800, a PC-only game exclusive to the Epic Games Store and uPlay, and other games like Rainbow Six: Siege and The Division 2 helped generate revenues. In fact, Ubisoft says The Division 2 is the best-selling game of 2019 so far on all platforms. What's more interesting is that sales are not only up, but microtransaction revenues are climbing too; Ubi made $170.85 million from player recurring investment in the quarter.
The Division 2 might be the best-selling game of 2019 so far, at least according to Ubisoft's compiled figures.
Ubisoft is making quite a bit from The Division 2. In its latest Q1'20 earnings report, the company boasts the Division 2 is "the industry's biggest hit since the beginning of the year" insofar as worldwide digital and physical unit sales. This figures were based on info gleaned from analyst and stat-tracking firms like Famitsu, NPD Group, GSD, GfK and Ubisoft's own internal estimates.
"The Division 2 is the best selling game worldwide for the first six months of the year," Ubisoft CEO Yves Guillemot said during the quarterly earnings call.
The news is finally out and Nintendo Switch fans can rejoice as the release date for Luigi's Mansion 3 has finally been officially revealed and solidified.
We have been waiting around for the release date of Luigi's Mansion 3 for quite some time now, during that time we heard that the ghost cataching in the game is as satisfying as wet towel cracking. We then saw the released box art for the title that showcased both Luigi and Gooigi in glorious HD.
As the rumors suggested, Nintendo will be releasing Luigi's Mansion 3 on this years Halloween, October 31st. Quite a fitting date wouldn't you say? Luigi's Mansion 3 will be exclusively available on the Nintendo Switch. If you haven't seen gameplay of the title yet, check out this link here.
Since the release of PUBG, there has been many iterations of the Battle Royale genre that have made improvements that PUBG just couldn't keep up with. So to even the playing field, PUBG Corp have decided to give some unnecessary backstory to the title.
Above we have the Season 4 Cinematic Trailer that introduces us to a young boy who was the sole survivor of a war on Erangel. After the desolation of his town and the people he loves, the boy grows into a mastermind puppet master who flies in contests to compete in his life and death competition for his pure amusement.
Some people could argue that this is hardly what PUBG needs to survive against the other Battle Royale titles such as Apex Legends or Fortnite. Instead, the developers should be concentrating on smoothing out the gameplay to create a more rich and rewarding experience that keeps players on their servers.