Gaming News - Page 2
Hello Games seems intent on not adding microtransactions to No Man's Sky, and is pulling some strategically-timed maneuvers to still make money from No Man's Sky.
Image credit: Madaxo
No Man's Sky is one of the most interesting live games in the industry. It's a premium game that doesn't bake monetization into its online multiplayer hooks. The game brazenly defies what I call the Engagement Cycle by releasing massive game-changing expansions for free--something that any other publisher would nickle and dime you for--and instead relies on full game sales. So how does No Man's Sky dodge monetization so easily? It's actually pretty tactical.
Soon No Man's Sky will be available on Game Pass on both Xbox One and PC. This is absolutely huge for any game, especially one with a live audience. Game Pass has 10 million subscribers who will all instantly get access to No Man's Sky across two platforms. Not only will Hello Games make money from Game Pass subs, but the service is proven to actually spark full game sales of the titles that're available. After playing on Game Pass, users are eager to permanently own the titles they like.
Today Naughty Dog released new State of Play gameplay footage for The Last of Us 2, and one of Sony's dead-but-not-forgotten systems made an appearance.
The Last of Us 2's newest trailer is full of death. Ellie just massacres her way through the game, burning, slicing, stabbing, shooting, and generally brutally murdering everything in her way. But there's one dead thing that made a surprising appearance in the footage: Sony's ill-fated PlayStation Vita handheld.
The trailer has a neat little nod to the PS Vita--one of the WLF faction members is playing a game (see if you can guess which one) on the Vita when Ellie sneaks up on her. And just like the Vita is in real life, the lady is dead at the end of the footage. Sadly, Ellie doesn't pick up the Vita or mess with it, and we're not sure if you actually can.
Fans are still iffy on Square Enix's new original Avengers game, and for good reason: We simply haven't seen all that much of it yet. But Square Enix will soon change that.
On the heels of E3's cancellation, many pubs have moved to their own digital stream events. Square Enix has no plans to lump all their reveals and updates in one big package. Instead, they'll cut them up and serve them over time. New Outriders gameplay is coming tomorrow, May 28, and new Marvel Avenger's footage will drop on June 24.
So what can we expect from the Avengers update? We already know most of the pertinent details about the Avengers game: It's a live service title with up to 4 player co-op, complete with offline singleplayer. It's a huge grind fest with 10 different crafting materials, and it'll be monetized with cosmetic microtransaction skins straight out of the comics.
Sony plans to show off next-gen PlayStation 5 games during a special reveal event set for Wednesday, June 3, sources tell Bloomberg.
Although Sony has yet to announce plans, we now have multiple sources reporting on a June PS5 reveal event. The first event will center around PlayStation 5 games and Sony is said to carve up other announcements for separate reveals. The game selection could include a mix of next-gen exclusives as well as current-gen games that're enhanced on the new console.
Sony confirmed PS4 games will run on the PS5, and that the next-gen system's native boost mode is so powerful that all current-gen games have to be revamped to ensure compatibility.
UPDATE: Take-Two tells GamesIndustry.biz the marketing spend is only for third-party games, not internally-developed titles like Grand Theft Auto 6.
Take-Two plans to spend $89 million on marketing in FY2024, which likely coincides with GTA 6's launch timing.
Take-Two's recent Form 10-K SEC filing might've inadvertently confirmed GTA 6's release window. The form shows Rockstar's parent company Take-Two Interactive plans to spend $89.2 million in Fiscal Year 2024, which indicates something big is on the way. Companies typically spend big on marketing the same year AAA games release.
In this case, Take-Two plans to spend more money on marketing than it has in the past 7 years. It will spend 80% more on marketing in FY2024 than it spent when Red Dead Redemption 2 released in FY2019. It's worth noting these plans shift all the time. The massive marketing surge was originally supposed to happen in FY2023 (April 1, 2022 - March 31, 2023), but as of this month Take-Two has pushed the marketing spending jump to FY2024 (April 1, 2023 - March 31, 2024).
If you've got the room in your gaming space as well as your own bike, you can get it rigged up for some indoor cycling -- in one of the most interesting mods I've seen for Grand Theft Auto V.
The new GTBikeV mod lets you use your real bike to ride around the virtual streets of Los Santos in Grand Theft Auto V. Not just that, but you can also do some drive by shootings and cause general havoc in the game, all while getting fit in your living room.
Makinolo, the creator of the mod, explains GTBikeV: "GTBikeV is a mod for GTA V that turns a smart bike trainer, or turbo trainer, into the game controller, making your game time actual training time. You'll have a cycling workout inmersed (sic.) in the GTA V world environment".
You probably didn't want it, but it's coming anyway: Microsoft has just unveiled its official Xbox clothing line.
The company teamed with Meta Threads on the Xbox clothing line, which has on offer: hoodies, t-shirts, joggers, and more. Not just that, but alongside the Xbox clothes we have some Minecraft, Gears of War, Forza, Halo, Sea of Thieves, Mixer, and other brands and franchises that Microsoft owns along with Xbox. Check out the entire range here.
If you want pure Xbox clothes, there's the Curvilinear Hoodie for $60, a long sleeve tee for $35, a flex tee for $25, and a bomber jacket for $80. There's a bunch of other Xbox clothes on offer here.
It was just two weeks ago now when 2K Games announced its new Mafia Trilogy, a new definitive collection of their infamous crime drama franchise. While it looks absolutely stunning in its remake goodness, it's not fairing too well on consoles:
Mafia II: Definitive Edition in particular has some major issues on consoles, with the in-depth folks at Digital Foundry ripping Mafia II: Definitive Edition apart and seeing how it ticks. The Xbox One and PS4 versions of the game don't run the game at 4K -- this includes the flagship Xbox One X and PlayStation 4 Pro consoles.
But it gets worse: the console versions of Mafia II: Definitive Edition see performance drop down to just 20FPS.
For the first time in 8 years, Blizzcon has been cancelled and won't be held at the Anaheim Convention Center in California.
Blizzard today confirmed Blizzcon 2020 isn't happening. The risks for coronavirus exposure are just too high, but we won't see any kind of digital-only stream replacement either.
"Ultimately, after considering our options, we've come to the very difficult decision to not have BlizzCon this year," Blizzard executive producer Saralyn Smith said in a blog post.
A new NoClip documentary spills details about one of the coolest Half-Life games that never released.
In 2007, Arkane Studios was working on a Half-Life 2 expansion called Ravenholm. The game starred an HEV suit-wearing Adrian Shephard (yes, Shephard from Opposing Force) and had a decently playable alpha build complete with polish, lighting effects, physics systems--the works. Arkane had actually designed 9-10 mission for Ravenholm before the project was abruptly cancelled by Valve.
Ravenholm was pretty innovative and quirky in its own ways. It introduced new weapons like the nailgun, which shot spikes that could conduct electricity to solve puzzles and interact with the environment in big ways. The game had lots of physics hijinks and looks pretty damn fun. You could wreak total havoc on the environment by setting traps for enemies, for instance. There was also the charge gun, an electricity-powered gun that could be refilled by nearby electric arcs and sparks.