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Gaming Posts - Page 2

Death Stranding's story is no longer a mystery, Kojima explains plot

By: Derek Strickland | Gaming | Posted: 56 mins ago

A new Death Stranding trailer clearly outlines the game's plot and story arc, complete with little tidbits on specific characters.

Before the latest Death Stranding trailer dropped, we don't know much about the actual plot. Things seemed nebulous and just plain weird. They definitely still art, but there's a lot more understanding this time. Death Stranding is a story about trying to re-connect a world fractured in two: one on side is the living world, on the other is the beach where the dead are stranded. The black tide rolls over into our world, bringing with it terrible abyssal horrors and imbuing people like the Man in the Golden Mask with bizarre powers.

So the world has been broken and everyone's scattered. As Sam Porter Bridges, players take on the mantle of re-uniting America, and the game will take players in a cross-country trek from East to West. There's a plan for this called the BRIDGES initiative that aims to bind the country back together, hearkening to Kojima's emphasis on connection. Sam has to try to knit the country into one, but some cities are independent still. There's even some snippets about the Homodaemons, a group of terrorists that reign over Edge Knot City and are commanded by the Man in the Golden Mask. There's definitely factions and some are more dangerous than others.

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Next big Mega Man game in development at Capcom

By: Derek Strickland | Gaming | Posted: 1 hour, 50 mins ago

The next mainline Mega Man game is currently in development at Capcom, but we don't know which series it'll follow.


Capcom is working on a lot of things right now including next-gen titles. The company has been belting out hits left and right with games like Monster Hunter World, it's massively successful Iceborne expansion, Devil May Cry 5, and Resident Evil 2 Remake. Even with big sales of its golden hits, Capcom isn't giving up on franchises like Mega Man--far from it actually.

In a recent interview with 4Gamer, Mega Man producer Kazuhiro Tsuchyia confirmed a new blue bomber game is happening. It may not be Mega Man 12 though--the new game could follow any Mega Man series. Nothing's off the table, including older yesteryear games like the X and EXE series.

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Resident Evil Project Resistance lets you play as zombies

By: Derek Strickland | Gaming | Posted: 12 hours, 7 mins ago

New Resident Evil: Project Resistance gameplay footage reveals tons of new details about the thrilling 4v1 online survival game.


The new Resident Evil multiplayer game is like a reverse Night Trap. Instead of trying to save people, you're trying to kill them in all sorts of creative ways. It's a 4v1 online PVP game where four survivors team up to take on the evil Mastermind, picking up items, solving puzzles, and generally smashing undead along the way. As the Mastermind you have all kinds of nifty tricks up your sleeve like summoning monsters like lickers or shambling flesh-eaters, setting up traps, locking doors, spawning turrets, and generally causing lots of mischief. The Mastermind is basically a demented D&D Dungeon Master.

Before now we didn't know a lot about the Mastermind. Capcom's Tokyo Game Show 2019 footage shows some awesome highlights. As the Mastermind, you can strategically place baddies across the map, and once they're spawned, you actually control the monsters you summon. That means you can play as zombies (but you can't play as the lickers). There's a balance though and you can't just summon willy-nilly.

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Call of Duty: Modern Warfare may have lootboxes

By: Derek Strickland | Gaming | Posted: 18 hours, 4 mins ago

Surprising absolutely no one, lootbox placeholders have been discovered in the new Modern Warfare beta test.


We all knew Call of Duty: Modern Warfare would be monetized. Activision makes billions ever year with the help of microtransactions (they made $7.5 billion in 2018, and $800 million from live services last quarter). Modern Warfare is the biggest game for Activison's brand this year, and they're banking hard on live services. And not surprising is the monetization avenue Activision will likely use: lootboxes.

Although the industry is taking a lot of heat from lootbox controversies right now, Activision still uses them to make money from randomized rewards in its biggest games. Now screenshots from the Modern Warfare beta show placeholders for lootboxes, but it's worth noting nothing's been 100% confirmed just yet. Infinity Ward has yet to announce anything and says they'll discuss monetization later down the line. Activision gave lots of clues for strong mTX in the past, though. The company says Modern Warfare will have the most post-launch DLC out of any game in the series' entire history.


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Final Fantasy 7 Remake classic mode isn't turn-based, it's auto battle

By: Derek Strickland | Gaming | Posted: 22 hours, 27 mins ago

Final Fantasy 7 Remake has a neat little throwback to the 1997 RPG, but it's still an action game at the end of the day.


Square Enix showed off a bunch of new Final Fantasy 7 Remake footage at the Tokyo Game Show 2019, confirming new additions like the Classic Mode. Websites are treating the mode like it transforms the game into a turn-based RPG...but that's not entirely right. It's more like auto-battle than the original game's ATB system.

Classic Mode basically switches controlled characters over to AI autopilot. It's only half like 1997's Final Fantasy 7 and only lets gamers use commands when the ATB gauge is full. But combat is still in real-time and the AI-controlled party leader will block, dodge, and slash with combo attacks to fill up the ATB gauge. Players can jump in at any time to do special moves, use items, or summon monsters once the ATB gauge is full, but the automatic control won't be interrupted until it's turned off.

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Final Fantasy 7 Remake's summons are now duration-based

By: Derek Strickland | Gaming | Posted: 1 day, 4 hours ago

Final Fantasy 7 Remake's summons have been adjusted to match the game's new real-time action-based combat, complete with a duration-based mechanic.


Square Enix showed off some big changes to Final Fantasy 7's summoning system at this year's Tokyo Game Show. The extensive gameplay demo reveals that summons are no longer one-off animations punctuated by a singular powerful move. Instead, summons now last for a set amount of time on the battlefield and attack alongside you in real-time, complete with destructive attacks. Once you summon a monster, a countdown timer bar starts ticking down. When it's empty the summon does their signature ultimate move and is dismissed--in Ifrit's case, he unleashes pure hellfire fury on foes.

The footage shows Cloud summoning Ifrit to take on the Aps boss in the sewers and highlights the new mechanic. Players can control what moves the summons dish out, but they can't actually switch over to them--instead summons are basically allies in combat. Attack executions are purely AI-based with move commands set by the player.

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Sea of Thieves cosmetic microtransaction store is now live

By: Derek Strickland | Gaming | Posted: 1 day, 5 hours ago

Sea of Thieves wasn't monetized at launch, but it sure is monetized now. Rare introduces the live game's cosmetic microtransaction storefront and lets gamers buy currency with real-world cash.


Rare is the sight when a first-party Microsoft game doesn't ship with microtransactions, but they'll always find a way in somehow. With the Pirate's Emporium storefront, Sea of Thieves is now monetized and peddles numerous cosmetic wares like ship skins, pet outfits, and emotes. The pricing is anything but micro though: there's a $10 emote pack, a $6 pet skin, and a $22 ship paint job. A single ship cosmetic costs more than The Witcher 3's Blood and Wine expansion at launch.

The inclusion of cosmetics isn't surprise. Rare told players Sea of Thieves would eventually have microtransactions farther in the game's lifecycle. The devs took a while to figure out the best way to monetize the game while gathering feedback from players, but it seems like they're just doing the same thing as every other game today: dropping lootboxes and making a straightforward cosmetic store.

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Apple Arcade is the Epic Store of mobile gaming

By: Derek Strickland | Gaming | Posted: 2 days ago

Apple takes a move out of Epic's exclusivity playbook with its new $4.99 a month gaming subscription service.


Apple's making a splash into the game subscription market with Apple Arcade, a $4.99 service that packs access to 100+ games for iOS, Mac, and Apple TV. Despite our previous reports, all of the games on Apple Arcade aren't technically 100% exclusive to the service. Apple Arcade's exclusivity just extends to mobile platforms, so none of the games will show up on Android. Apple Arcade titles like Exit the Gungeon, a new Square Enix RPG, and Shantae and the Seven Sirens could still show up on consoles and PC.

This is a tactic Epic Games has taken with its anti-Steam marketplace. The controversial Epic Games Store makes lucrative deals with indie and big-name publishers like Ubisoft, THQ Nordic, and 2K Games, buying exclusivity rights and promising more long-term cash for one-year exclusivity. But what EGS exclusivity really means is "won't release on Steam for a year," the same way Apple Arcade is trying to take on the Google Play Store.

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Monster Hunter World: Iceborne is already a huge success

By: Derek Strickland | Gaming | Posted: 2 days, 2 hours ago

In just a week's time, Monster Hunter World's new Iceborne expansion has sold-in 2.5 million copies on PS4 and Xbox One. That's more than some AAA games ship in their entire lifespan.


Lightning doesn't usually strike twice in the same spot...unless you own the Monster Hunter franchise. Monster Hunter World is already a titan in the industry, topping Capcom's sales charts as its best-selling game of all time. The online RPG provides tremendous engagement and revenues via cosmetic microtransactions and will last years to come. But now Capcom says the Iceborne expansion has shipped 2.5 million units, making for a total combined 15.6 million units sold-in to retailers.

Capcom bet a lot on Iceborne. It was clear from the start the expansion packed enough content to be a sequel instead of a paid DLC. Iceborne is the only major AAA release it'll ship this fiscal year (Capcom is gearing up games for next-gen consoles), and Capcom confirmed it'll be the first and last expansion for Monster Hunter World.

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Super Nintendo World makes a theme park into a game, coming in 2020

By: Derek Strickland | Gaming | Posted: 2 days, 4 hours ago

The first of Universal Studios' new Nintendo theme park attractions will open Spring 2020 in Osaka, Japan, complete with interactive wristbands and two rides.


The new Super Nintendo World theme park is gearing up for its 2020 launch in Universal Studios Japan, and its first phase will include two rides: a Mario Kart and Yoshi's Adventures ride. In a recent Merrill Lynch media event, Universal Parks and Resorts CEO Tom Williams confirmed the news and outlined some interesting tidbits.

Super Nintendo World has three separate levels and is fashioned like a Mario Bros. level. The park will have snap-on wristbands that make the entire area into an interactive game that's actually compatible with the Switch. You'll be able to keep score and track your progress, and maybe even play mini-games on the Switch itself. There will even be Nintendo-themed food.

"We're going to open up next spring. It's a whole new separate area of the park. It's got food. It's got merchandise. The first phase will have 2 rides, Super Mario Kart ride as well as Yoshi's Adventures. There will be 2 rides. The whole land is interactive, and you're going to have a wristband. It's got the big red Mario symbol on it. It's -- by the way, the wristband is super cool. It's all magnetic," Williams said.

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