Bethesda could be planning a Fallout 3 remaster for current-gen consoles similar to Skyrim: Special Edition, complete with mod support and Creation Club integration.
Bethesda just listed a new mystery game on Amazon. Of course the listing has no actual information other than Bethesda's name (the ASIN didn't reveal much either), but there's a teaser trailer that looks very familiar. The footage is just like the classic film countdown reels from the Fallout franchise--all that's missing is those booming violins.
It could be something else though. Bethesda's parent company ZeniMax Media recently filed a trademark for a game called Deathloop, which we guessed was either a horror game or maybe a kind of weird roguelike where players get as far as they can before dying. ZeniMax is also making a brand new MMORPG set in an original IP, and maybe the new listing has something to do with it.
Fallout 76 may not be the game it should (or could) be just yet, but it's come a long way since launch. The game's journey is far from over and Bethesda plans to roll out a ton of new content throughout this year.
The online-only disaster that was Fallout 76 at launch has morphed into something that more resembles a competent service game (which it totally wasn't at launch). There's still a lot of hiccups, and Bethesda has a lot more work to do, but things are moving along. The studio isn't giving up on their multiplayer Fallout game.
Today Bethesda announced a big roadmap for their experimental online game that sees considerable expansions planned for 2019. Fallout 76 is set to get three major content updates called Wild Appalachia, Nuclear Winter, and Wastelanders, each of which brings new things like modes, quests, loot and features. These expansions will be totally free, and will release across Spring, Summer, and Fall.
EA CEO Andrew Wilson makes a lot of money. We're talking tens of millions of dollars every year, or hundreds of times more than its 9,300 employees make. As developers toil over projects and pay a very real human cost, publisher CEOs are raking in tons of cash.
According to a new report from financial firm As You Sow that outlines the Top Most Overpaid CEOs of 2019, video game CEOs like Bobby Kotick (Activision) and Andrew Wilson (EA) are making a killing as their respective companies slay jobs and restructure business models.
Electronic Arts' Andrew Wilson is among the highest-paid CEOs on the list, let alone in the games industry. In the same year EA talked about carefully weighing their investments, restructuring their business, and cancelled Star Wars games, Wilson earned $35.7 million or about 371 times more than the average Electronic Arts employee. About 97% of EA's shareholders agreed with this payout, which is calculated as an excess of over $19 million.
A modder has brought to life the one and only 'Shaggy' in Bandai Namco's JUMP FORCE through a brand new mod. The hungry mystery solving icon goes head-to-head against the amine universes strongest.
The release of Bandai Namco's JUMP FORCE has hit the fighting game community with some questionable poise. Some players claiming the title is barely finished and needs considerable work, others just enjoy the simplicity of having anime characters from different series' beating each-other up. I suppose it really comes down to the saying of 'different strokes for different folks'. I think what most members of the fighting game community can agree upon is the inclusion of Scooby-Doo's 'Shaggy' in any fighting game. We simply just don't care, we want a playable Shaggy and we want to be able to kick butt with him as well, now that is possible.
Above you will find a video from BeatzYT3 who has modded Shaggy into JUMP FORCE, taking the moveset of Vegeta and even keeping his gloves. BeatzYT3 has done an absolutely fantastic job with the character animation for Shaggy and even adding some voice lines for players to enjoy. What can be pointed out is that Shaggy's has zero facial expressions while beating up his opponent, this is due to BeatzYT3 not knowing this part of the modding process but I'm sure will be updated as more of the process if figured out. It should be noted that PC owners of JUMP FORCE will be the only owners able to play this mod since it has be downloaded and installed into the games file directory.
We know that Super Smash Bros. Ultimate's first fighter that is apart of the 'Fighter Pass' will be arriving with a unique stage to complement the fighter, but what would the stage be called for Joker? Mementos?
Digging through LVD files in Ultimate, and I found "Jack_Menentoes_" lying around amongst the strings. The format of this string matches stage name strings in ui_stage_db ("[Series]_[Stage]"), and Joker's internal name is "jack". Mementos stage confirmed? pic.twitter.com/eCh3PxU2bR— Dr. HyperCake (@DrHyperCake) February 20, 2019
All Super Smash Bros. Ultimate players are keen to see Persona 5's 'Joker', the first fighter in Nintendo's 'Fighter Pass' coming to Super Smash Bros. Ultimate. While we are still a few months out from the release of 'Joker', data miners have not wasted time in diving into Smash's updated system files to try and find a piece of information regarding the coming fighter. Dr.HyperCake is one of these data miners, and he claims to have come across Joker's stage name that is planned to be arriving with the fighter.
According to Dr.HyperCake, "Digging through LVD files in Ultimate, and I found "Jack_Menentoes_" lying around amongst the strings. The format of this string matches stage name strings in ui_stage_db ("[Series]_[Stage]"), and Joker's internal name is "jack". Mementos stage confirmed?" Dr.HyperCake is claiming that the file "Jack Mememtos" is the title of the DLC stage coming. This would make sense considering that there is a stage within Joker's Persona 5 called 'mementos'. Nintendo confirmed that 'Joker' would be arriving to Super Smash Bros. Ultimate owners who picked up the 'Fighters Pass' "before the end of April".
Putting it lightly would be saying that ArenaNet and more specifically the player-base around Guild Wars 2 was struggling. Now the company is preparing for job layoffs and company restructuring.
I'll first start off by saying that Guild Wars 2 was an absolutely incredible game when I was playing, being an avid MMO fan and having a considerable amount of experience in different types of MMO's, I can honestly say that game hit almost every single category of 'fun' and 'rewarding' for me. Except one. End game content. The topic of Guild War 2's end-game content being allegedly 'lackluster' is purely a subjective interpretation of the game. For me personally I didn't feel as there was enough reward for me to keep playing, it felt repetitive and resulted in me being bored with the experience despite its amazing qualities.
I have seen this very same point argued for the soul reason of Guild War 2's downfall player-base wise, and ultimately the slow downfall of ArenaNet which we are seeing now. According to Kotaku, Songyee Yoon, the CEO publisher NCSoft who owns ArenaNet sent out an email to employee's of ArenaNet. It read; "Our live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects, while our operating costs in the west have increased. Where we are is not sustainable, and is not going to set us up for future success."
We are starting to see quite a potentially valuable relationship form between two leading gaming companies in their respective fields, Nintendo and Microsoft. But what if Microsoft brought their games to the world of portability?
Rumors have been flying around suggesting that Nintendo are Microsoft are currently planning on bringing the quite popular Xbox Games Pass to the Nintendo Switch. While there isn't any solidifying evidence to go off of, we do have many "inside sources" saying that there is strong on-going discussion about the matter currently being conducted. With titles such as Microsoft's Minecraft and Hellblade: Senua's Sacrifice coming to, or already arrived on the Nintendo Switch, many people have said that Microsoft are gearing up to bring their Xbox Games Pass to the portable console in the form of cloud service.
Some of these people making these claims are Direct-Feed Games, the above video mentions the fact that Microsoft have been very vocal about their ambition to bring the Xbox Games Pass to as many platforms. There is no doubt that the Nintendo Switch would be a perfect candidate for this, but how would they do it? Direct-Feed Games says that Microsoft will bring Games Pass to the Switch via a downloadable app that will allow support for Project Xcloud. The app would act as a conduit to both the Xbox Games Pass and the future Project Xcloud. Project Xcloud will allow for games to be streamed from the Xbox cloud to the Switch seamlessly. This type of game streaming has already been done for Switch titles such as; Resident Evil 7: Biohazard and Assassin's Creed Odyssey.
Blizzard has just teased what could turn out to be the 30th hero in Overwatch, with a post on the official blog of the game teasing some in-game lore, referencing a strike team that was sent after an unknown threat.
In the teaser embedded above, an in-universe declassified report written by Captain Cuerva says there was an encounter with 'Baptiste'. The log says that a strike team was sent down to retrieve or kill Jean-Baptiste Augustin adding that "no one leaves Talon". Cuerva writes in the report: "I know better than to underestimate Baptiste. I helped train him myself, and he was one of our best. I've never known a medic to be such a good shot, and his adaptability to new situations is a rare talent. All of us have seen our fair share of conflict, but Baptiste was built to survive. I swear he has the Devil's own luck".
I'm hoping that the 30th hero is another healer, as there is a big hole in the amount of powerful healers in Overwatch right now. In the full report from Cuerva, he teases: "I know better than to underestimate Baptiste. I helped train him myself, and he was one of our best. I've never known a medic to be such a good shot, and his adaptability to new situations is a rare talent. All of us have seen our fair share of conflict, but Baptiste was built to survive. I swear he has the Devil's own luck".
After crunching for two games in a row, 343i will take Halo: Infinite's development more slowly as it prepares a new engine and toolset pipeline.
In a recent interview with USGamer, 343 Industries head Bonnie Ross affirmed the studio's first two Halo games took a toll on its team. Halo 4 demanded immense crunch as 343i had to prove itself worth of the franchise and keep the Halo flame going with new content. Artists and designers were hit hardest by this crunch, as they had to feed assets and content into a complex engine. But after Halo 4, Ross promised the team things would be easier with the next game. More tools would be in place to expedite the process.
That didn't happen, and 343i was hit with even more crunch to ship Halo 5. The project just kept getting bigger and bigger despite missing modes like Firefight at launch; the game was a technical achievement given the then-current Xbox One's limited hardware. Finally having made two sequels in a row with expanded post-release content rollouts, the team was finally ready for that easier road Ross promised.
Reggie Fils-Aime is retiring as President of Nintendo of America, and Bowser is taking over. No...not that Bowser. Company exec Doug Bowser.
Nintendo today announced that Reggie Fils-Aime, the beloved hypeman and leader who gave us the legendary phrase "My body is ready!", is stepping down as president of its American branch. Following his 15 years of strong leadership, Fils-Aime will step down shortly after Nintendo starts its new fiscal year in April.
"Nintendo owns a part of my heart forever," Fils-Aime said in the press release. "It's a part that is filled with gratitude - for the incredibly talented people I've worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world's most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not 'game over' for me, but instead 'leveling up' to more time with my wife, family and friends."