Gaming News - Page 3
Remedy is working on two big games with the help of Epic Games' new publishing arm, and both of them are now in full production.
In a recent Q1 2021 earnings report, Remedy Entertainment CEO Tero Virtala outlines development progress of its new games. Remedy is currently working on five projects including:
- Big AAA project for Epic Games
- Smaller project for Epic Games
- CrossFire HD singleplayer campaign + CrossFire X singleplayer campaign
- New Vanguard multiplayer co-op service game
- Unannounced AAA project
Now Remedy says both of the Epic-funded projects are in full swing. "The AAA game we have in development with Epic will soon move into full production mode, and the second smaller-scale project continues to progress well in full production mode," Remedy's CEO said.
Anyone that has been gaming for 20+ years will have lived through so many promises that photorealistic graphics were right around the corner... well, with the advancements of AI and a team of researchers at Intel... we're closer than ever before. Check this out:
A team working out of the Intel Intelligence Systems Lab, which is a division that is wholly dedicated to researching all things artificial intelligence (AI), machine learning (ML), and robotics at Intel. The authors behind the new piece wrote in their introduction to the research article:
"Photorealism has been the goal for video game graphics for half a century and recent advances in the world of artificial intelligence allow for better".
The team used modified images from GTAstar and then fed homegrown AI with the Cityscape database which is filled with countless pictures of a real-world urban environment in Germany. The results well and truly speak for themselves, as the AI then pulls apart the images within GTA and sorting them into multiple "layers".
In its recent earnings report, EA sent clear signals that Dragon Age 4 won't release until at least its FY2023 period.
EA's recent earnings call was firmly focused on the immediate future of FY2022. Battlefield, Apex Legends, EA Sports, and mobile were the stars of the call as EA outlined its new ambitious three-part strategy. BioWare was only mentioned a single time during the call, and the words Dragon Age or Mass Effect weren't said once. This alone telegraphs Dragon Age 4 won't launch any time soon and is still locked to at least FY2023 (March 2022 - April 2023) or even beyond.
In the earnings call, EA CEO Andrew Wilson described the new Dragon Age as an "out year" game.
Sony's PlayStation Studios stable of developers are currently making more than two dozen new games for PlayStation 5 consoles, the company confirms.
Sony is accelerating PS5 games development to ensure there's enough pipeline content available when console stock stabilizes. In a recent interview with Wired, PlayStation Studios boss Herman Hulst says there are over 25 games in development for the PS5 and nearly half of them are new IPs. "There's an incredible amount of variety originating from different regions. Big, small, different genres." This is a pretty substantial comment that needs context.
How many of these are first-party games? PlayStation Studios consists of 12 worldwide-based teams ranging from Sucker Punch (Ghost of Tsushima) and Naughty Dog (Last of Us) to Sony Bend (Days Gone) and Sony Japan Studio (Demon's Souls). It's highly unlikely that each team is working on two games at once. For instance, Naughty Dog's Evan Wells says the studio isn't yet ready for multi-project game dev just yet.
EA may be gearing up a big new cross-platform live service mode for Battlefield that keeps users playing for extended periods of time.
Battlefield 6 is a big deal for EA. The publisher describes the game as a "re-launch for the franchise," and has more teams working on it than ever before--DICE Stockholm, DICE LA, EA Gothenburg, Criterion (vehicles), and practically the whole Frostbite team are contributing. This kind of collaboration sets Battlefield up to be a kind of entry point to a platform of sorts that makes a big multi-year splash. The premium release will be huge, but that's just the beginning. EA's live service aspirations for the title are even bigger and will carry the experience forward for some time.
In its recent FY2021 earnings call, EA executives Andrew Wilson and Blake Jorgensen make interesting remarks around the new Battlefield. There's talk of new business models (which is part of EA's new three-part strategy) and engagement strategies, which is the kind of language Activision used to describe Call of Duty Warzone, the industry's most transformative cross-game ecosystem to date.
QuakeCon 2021 won't be an in-person event this year, and is instead moving to an all-digital stream showcase.
Bethesda officially confirms QuakeCon 2021 will be an online-only event held from August 19-21, marking the second time in a row the show skips its traditional venue. Not much is known about the all-digital event but it's possible we'll get some new Doom Eternal info (maybe updates on the next-gen version with mouse and keyboard support consoles?) and a bunch of interviews with id Software.
There's rumblings that id will resurrect Quake at some point, but this seems iffy. id is currently assisting a number of Bethesda studios on their respective projects and they're even planning the future of the Doom universe. id says they have "many stories to tell" in the Doom franchise, but official details will probably be light for some time.
Electronic Arts plans to spend big on research and development as it "leans heavily" into its biggest mega-budget franchises.
EA is gearing up for a huge FY2022 with guidance of $7.3 billion net bookings and an all-time high of $6.8 billion in revenues. A slew of live service-powered digital games will spark this growth, including a myriad of annualized EA Sports titles like FIFA, Madde, NHL, and the new PGA Tour, as well as heavy-hitting billion-dollar shooters like Apex Legends and Battlefield.
These new games will also be cross-gen releases that launch on both PS4/Xbox One as well as next-gen PS5 and Series X platforms for maximum exposure, availability, and monetization potential. This acceleration is made possible by higher R&D spending from EA, which reached its highest point in history in FY2021.
Apex Legends has become one of EA's most important moneymakers with over $1 billion in lifetime revenues since February 2019. Now the company doesn't expect the BR to slow down any time soon.
Like most popular digital games, Apex Legends saw a huge revenue surge during COVID-19. Apex's net bookings in FY2021 reached a record high of $600 million on the back of 12 million DAUs. That number is so high that Apex Legends made 13% of EA's total yearly live service earnings ($4.592 billion).
Apex isn't done yet, though. FY2022 will be even bigger. EA expects Apex to rake in $750 million in FY2022 thanks to new seasonal content and the upcoming Apex Legends mobile game, which will be separately monetized with exclusive cosmetics and battle passes.
Electronic Arts won't have any next-gen exclusive games this fiscal year, and all of its FY2022 titles will come to PlayStation 4 and Xbox One as well.
Today EA confirmed that all of its major games in its FY2022 timeline (April 2021 - March 2022) will be cross-gen titles that release on both PS4 and Xbox One as well as next-gen PS5 and Series X. This includes the new Battlefield and all annualized EA Sports releases. EA CEO Andrew Wilson clarifies that while these games will come to PS4 and Xbox One, they will play best on PlayStation 5 and Xbox Series X.
"All of our EA Sports titles for FY22 are designed for next-gen console platforms, including FIFA, Madden NFL, NHL, and EA Sports PGA Tour," Wilson said. That doesn't mean they'll be exclusive, though, only that the titles are optimized for next-gen too.
EA outlines its new three-part plan that will help surge its next-year FY2022 earnings to a record-breaking $7.3 billion in net bookings.
Following record $8 billion+ earnings and thunderous ecosystem engagement in Call of Duty Warzone and COD Mobile, Activision's four-part plan is turning heads. Big-name publishers like EA are taking notice and are currently laying out frameworks for their own long-term plans of sustainable digital profitability.
Instead of four pillars, EA's plan has three main parts:
- Premium/paid experiences (FIFA, Battlefield, Jedi Fallen Order, Dragon Age, etc)
- Live services (Apex Legends, Ultimate Team)
- Expansion to new platforms, business models, geographies (mobile games, cross-connected ecosystems, Apex in China)