Gaming News - Page 3
Sea of Thieves has been an exclusive to the Windows 10 store until just now, with Rare ready to unleash the Steam version of the game on June 3, 2020 -- for $39.99. Check out the trailer below:
The new Steam version of Sea of Thieves will have cross-play support with the Windows 10 store version of the game, as well as the Xbox version of the game. This means you can jump on the same ship with your friends, no matter the platform, and take to the high seas together.
You will need to sign into your Xbox Live account with the Steam version, linking your Steam game to your Xbox gamer tag, which is a drag. If you purchased the Windows 10 or Xbox version of Sea of Thieves, sorry me hearties -- you'll need to buy the Steam version for $40.
The custom Cyberpunk 2077 Xbox One X console looks pretty damn awesome, but it doesn't look $2000 awesome -- right?
A new listing for the Cyberpunk 2077 Xbox One X console popped up on the Microsoft Store, and people were instantly mad. The reason? The cost was $1999, but was quickly confirmed by Xbox Social Marketing Manager for Consoles and Accessories, Josh Stein, this isn't true.
Stein replied to a tweet from Anthony Rivera, who said "This has to be a typo right?" to which Stein replied: "Not correct at all, stay tuned in June for all the details!"
System Shock 3's ailed development has been saved by billion-dollar Chinese juggernaut Tencent, who has invested an undisclosed amount into the franchise.
Otherside Entertainment just confirmed Tencent is helping fund System Shock 3's development, allowing the troubled dev to breathe easy. Otherside admits they were squeezed for resources and somewhat corroborates the recent rumors of the sequel's troubled creation cycle. This is absolutely huge for the smaller-scale indie dev, and the game itself--with the back of Tencent the project will mature and grow in a way it couldn't before.
"We are happy to announce that Tencent will be taking the System Shock franchise forward. As a smaller Indie studio, it had been challenging for us to carry the project on our own. We believe Tencent's deep capabilities and expertise as a leading game company will bring the franchise to new heights," Otherside said in a blog post.
Take-Two Interactive wasn't kidding when it said its new games slate was the biggest in its history. The company is currently working on 93 new games (yes, ninety-three), but it's careful to say not all of these titles will actually launch.
In its latest FY20 earnings report, Take-Two confirmed a gigantic 93-game slate. It seemed beyond belief. Ideally, GTA parent company wants to launch 93 games in the next 5 years. Obviously this includes the entire spectrum of game type and platform. We'll see re-releases, remasters, streaming-only games, F2P games, mobile games, and the big AAA heavy-hitters like GTA 6 and BioShock 4.
"Across our internally owned labels and outside development studio partners, we currently have 93 titles planned for release over the next five years through fiscal 2025," Take-Two President Karl Slatoff said.
Take-Two's free GTA V giveaway stunt on the Epic Store is expected to help boost Take-Two's microtransactions by 75%.
As soon as I heard about the free GTA V giveaway on the Epic Store, I knew microtransaction spending was about to jump. It wasn't hard to figure out. The idea here is make the game free to everyone, give them a bunch of GTA Online cash, and get them hooked. Once everyone's hooked, they're more likely to keep playing and pay money for more GTAO cash. And it'll work, too. Take-Two is counting on it.
In its recent earnings report, Take-Two says Q1'21 microtransactionss should jump by 75% year-over-year, and guess which game will contribute the most? Take-Two earned $313.78 million from in-game spending in Q1'20. A quick bit of math shows Take-Two expects to make $549.12 million from mTX in Q1'21.
Take-Two's latest yearly earnings jump across the board as it rides a big digital wave of game sales and monetization.
Grand Theft Auto owner Take-Two Interactive just released its Fiscal Year 2020 earnings report, and the results are fantastic. Thanks to heavy-hitters like NBA 2K20 and GTA V as well as the myriad of multi-platform titles, Take-Two generated consistent high earnings like a well-oiled money-making machine.
Take-Two pulled in $3.08 billion in net revenues during the yearly period, driven mostly by sharp upticks in digital game sales and a surge in microtransactions.
- Net Revenues - $3.089 billion, up 16% YoY
- Net bookings - $2.99 billion, up 2% YoY
- Microtransactions - $1.39 billion, up 29% YoY
- Net income - $404.5 million, up 21% YoY
Sony is ramping rather quickly into the launch for its next-gen PlayStation 5 console, with some more news nuggets on what could be one of the biggest launch games of all time: Gran Turismo 7.
We've been hearing about Gran Turismo 7 for a while now, with it rumored to be a PlayStation 5 launch title -- and now the Gran Turismo 7 logo has been teased on social media platforms including Facebook, Twitter, and Instagram. The post asks: "What racing game are you most looking forward to in 2020?"
It seems like an accidental leak from Australia-based professional racing cockpit manufacturer Next level Racing, which is an official PlayStation licensee... making a rather big boo-boo. The social post includes logos to Automobilista 2, F1 2020, and DiRT 5 -- but the third logo you can see there is for Gran Turismo 7.
Seven years after launch, Grand Theft Auto V shows no signs of slowing down and is still selling millions of copies while raking in hundreds of millions in monetization.
In its latest earnings report, Take-Two Interactive confirmed GTA V has now sold-in more than 130 million units worldwide, making it the second best-selling game of all time (Minecraft takes the lead with over 200 million copies). GTA V grew by 10 million sales in a single quarter from 120 million in February 2020, which was on the heels of another quarterly 5 million sales jump. That's more than some games sell in a lifetime.
The game has far exceeded the company's expectations, and in 2019 alone GTA Online made over $500 million from microtransactions.
Company CEO Strauss Zelnick also confirmed GTA V player numbers and microtransaction spending were both up to record highs in 2019. GTA Online players grew sequentially from December 2019 to March 2020, driven by big events, and microtransaction earnings for GTA Online were up record highs to 87% in Q4, and 40% for the full fiscal year.
The Embracer Group (aka THQ Nordic) has pushed back its AAA game slate for 2021-2022, including Saints Row V.
Today The Embracer Group inadvertently confirmed delays for two of its biggest upcoming games. In the latest financial report, company CEO Lars Wingefors says plans have changed no major AAA game is coming the current year.
"Looking into the next financial year ending March 31 2022, we expect continued organic growth driven by further increase in the value of completed games including the first AAA games releases since Metro Exodus," Wingefors said.
FromSoftware's ultra-bizarre medieval fantasy Dark Souls series has sold over 27 million copies to date across digital and physical, Bandai Namco today confirmed.
The Dark Souls franchise is a huge success that's notorious in the gaming sphere. Just say it out loud and everyone knows exactly what you're talking about--the IP has tormented many an obsessed masochist through its lifespan. Like a moth to a flame, we can't escape the clutches of Dark Souls' monstrous claws.
As a result of this strange allure, the series has sold 27 million copies on all platforms across the globe. Bandai Namco also announced Dark Souls III has surpassed 10 million sales across all SKUs, platforms, and digital/physical, which is a pretty big milestone for a 4-year-old game.