Gaming News - Page 3
In a bid to save money and maximize profits, Konami plans to outsource development of new games in key franchises like Castlevania, Metal Gear Solid, and Silent Hill to third party studios.
Since it fired Hideo Kojima years ago, Konami's pace of game releases has slowed down. Right now Konami earns the lion's share of its earnings from annualized Pro Evolution Soccer and YuGiOh releases, mobile titles, and pachinko. The company is still very profitable without big mainline releases (Q3'20 profits were up 65%, for example), and the restricted slate means Konami has sunk less money into games to maintain certain revenue targets.
Now it looks like Konami is continuing this trend and plans on licensing out franchise rights to other games companies. Sources tell Video Game Chronicle that Konami's first-party studios won't develop new Castlevania, Silent Hill, or even Metal Gear Solid games, and will instead outsource them to unnamed third-party studios.
Hideo Kojima could be involved with a new Silent Hill game, lining up with previous reports of a horror title from the Metal Gear creator.
New reports suggest Konami is licensing out two new Silent Hill games: A reboot and an unconventional title. One could be made from Polish developer Bloober Team, who's responsible for Layers of Fear, Blair Witch, and the new Medium game. The other could be helmed by Kojima Productions despite the bad blood between the studio and Konami.
The speculation comes from new reports from Video Game Chronicle, who sources told that another Silent Hill game was being created by a "prominent Japanese developer." This doesn't confirm Kojima is involved, of course--SEGA or even Capcom could do it, for example, or even Sony Japan Studio--but Hideo Kojima has been teasing a horror game for a long time now.
Blizzard's new Diablo II Resurrected game is a remaster, not a remake, and contains old-school graphics alongside enhanced visuals.
Unlike the disastrous WC3 remaster, Blizzard isn't playing around with new Diablo 2 remaster, Diablo II Resurrected. The re-release is basically a re-skinned Diablo II Lord of Destruction, complete with the 100% same gear, items, armor and weapons as the original game, and the exact same game mechanics, including classes, skills, bugs and other features.
Diablo II Resurrected features some hefty upgrades to 4K 60FPS on consoles and 144Hz on PC, but anyone who wants to jump back into the old-school pixellated experience from 2001 can do so with a click of a button. The remaster will let you swap between the new upgrades and classic visuals at any point during gameplay, similar to Halo: Combat Evolved Anniversary. The only exception is cutscenes, which will run the remastered versions by default.
The new Diablo 2 remaster will have the exact same weapons, armor, items, and gear as the original D2 Lord of Destruction, but we don't know what patch update the game will mimick.
After months of rumors, Diablo II Resurrected was finally announced at Blizzcon 2021. Thankfully, Vicarious Visions has entirely preserved the legacy of Diablo II with a fully-fledged remaster, not a remake. That includes gear and items, which are 100% the same as they were in Lord of Destruction.
All of the armor, weapons, runes, charms, jewelry--everything is exactly the same. SoJs, eBOTDz's, skiller grand charms, even ultra-rare items like Mang Song's and Tyrael's Might are all the same, complete with stat ranges and affects. Sadly we didn't get to see any runewords in the reveal trailer, but the devs assert they haven't been touched.
It's official: Diablo II is getting remastered, but the core gameplay remains exactly the same.
Diablo II Resurrected is fulfilling something I've always wanted: Diablo II on consoles. The remaster was announced during Blizzcon 2021 and is coming to current- and next-gen consoles, including the Nintendo Switch. Cross-progression is also a thing, but that was always implied if you play online anyway and connect to the Battle.net servers. The great thing is you can transfer your saves to another platform and then play that platform offline.
We don't know much about the console port, however. A recent Diablo II Resurrected deep dive with Blizzard revealed some details on controller interactions, but we don't know if things like controller-based rolling are still included like they were in Diablo 3, or how item selection will work on consoles.
Layers of Fear developer Bloober Team could be leading a new Silent Hill reboot, neatly tying up months of rumors and reports.
Rumors of a new Silent Hill game (or games) have been flying around for a while, but now we may have some actual concrete evidence.
It looks like Polish dev Bloober Team, who's responsible for the ultra-creepy Layers of Fear, Blair Witch, and The Medium, might be developing the reboot for Konami. Bloober CEO Piotr Babieno recent teased the news to GamesIndustry.biz.
Blizzard should reveal Diablo II Resurrected during today's Blizzcon 2021 stream, but new info suggests it could be coming to console as well as PC.
Today Blizzard may make one of my dreams come true by bringing Diablo II to consoles for the first time ever. The rumor comes by way of Redditor PracticalBrush12, a reliable source with an established track record with leaks. The report says Diablo II Resurrected is coming to consoles as well as the Switch.
This is speculation, of course, but it fits with Blizzard's business model, which emphasizes multi-platform releases and long-term monetization. I don't expect to see in-game purchases in Diablo II, and admittedly a console port seems iffy. But if Blizzard can pull it off they will achieve strong sales across the entire spectrum.
Bungie is transforming, and has plans to bring its wholly-owned Destiny franchise to "other media," possibly including films, books, and TV shows.
Today Bungie made some big announcements: It's nearly tripling the size of its HQ in Bellevue, Washington to prepare for big new games, and it has also opened a new publishing and marketing division in the Netherlands. Soon Bungie will morph into a developer-publisher and not only create its own games, but publish/distribute them too.
That's not it, though. Bungie also wants to make Destiny into a transmedia franchise, possibly similar to what Microsoft did with the Halo franchise. We could see Destiny books, films, TV shows, animated shorts, and a new fleet of action figures. This massive investment solidifies Destiny as a long-lasting franchise for Bungie, and also sees Bungie following a business model similar to The Embracer Group, who has their own publishing and film publication branches.
Activision is about to unleash a huge update for Call of Duty: Black Ops Cold War, but also for battle royale mode Warzone with Season 2 on the way.
The company goes into great detail about what's coming in an official blog post, with changes coming to Warzone including new points of interest on Verdansk. There could be some more underground changes for the map, with rumblings around certain parts of the map that could lead to more clues.
Activision explains: "Operators within the vicinity are recommended to exercise extreme caution, as the ship is carrying unknown cargo, and its crew are not able to be contacted. Meanwhile, within Verdansk, something major is beginning to rumble deep underground. Although other reports on these new locales are still classified, we'd advise to explore these areas at your own risk".
Diablo II Lord of Destruction was so big that it practically counted as a sequel, but it wasn't the only expansion Blizzard North was working on.
On the eve of Diablo II's expected remaster announcement, original Diablo developer David Brevik shared a bit of recent news on what could've been for the ARPG classic. It turns out Lord of Destruction was actually one of two expansions the team had been planning. Brevik said he was designing a second expansion before LOD's transformative 1.10 update, but the progress never manifested--Brevik had only created a design document. No actual levels, characters, items, or animations had been made.
At the same time Brevik was putting together the expansion's framework, Blizzard North had been designing their own Diablo III, a dark and medieval game that would've been very different from the cartoony version Blizzard launched in 2012. The Blizzard North breakup interrupted progress as key developers like Brevik left the company due to differences with Vivendi, who then owned Blizzard.