Gaming News - Page 3

PlayStation 5 to cost $449, digital-only at $399, analyst predicts

Derek Strickland | Wed, Sep 16 2020 2:31 PM CDT

Bloomberg Intelligence analyst Masahiro Wakasugi predicts Sony could price the digital-only PlayStation 5 at $399, and the full disc-based system at $449 to counter Microsoft's Xbox pricing.

PlayStation 5 to cost $449, digital-only at $399, analyst predicts 21 | TweakTown.com

In a move that would likely conquer the 9th generation, Sony could prepare for a sizable loss on PlayStation 5 console hardware in exchange for more units sold. Bloomberg's own analysts echo the variable pricing scheme that sees the PS5 base model dropping as low as $449 and the digital-only model reduced to $399, the base price of

  • PlayStation 5 Digital Edition - $399
  • PlayStation 5 - $449

Sony is expected to sell as many PlayStation 5 units it makes available. That expectation is especially true at this price point.

Continue reading: PlayStation 5 to cost $449, digital-only at $399, analyst predicts (full post)

THQ Nordic is now one of the most diversified companies in gaming

Derek Strickland | Wed, Sep 16 2020 1:32 PM CDT

Embracer's wide-reaching focus now includes the full spectrum of entertainment film, TV, console games, PC games, mobile games, and virtual reality.

THQ Nordic is now one of the most diversified companies in gaming 4354 | TweakTown.com

With its recent acquisition of Vertigo Games, the Embracer Group (formerly THQ Nordic) pushes into VR and solidifies its diversified approach to gaming. Embracer bought VR games publisher Vertigo Games for 50 million Euros, with a 40 million Euro upfront cash payment and 10 million Euros in B stock. Vertigo can also earn up to 65 million Euros in bonuses across a 10-year period.

This acquisition represents tremendous potential for Embracer, and exposes their forward-thinking approach. VR is still a fledgling platform, however it was Embracer's missing puzzle piece. Vertigo Games is known for VR games like A Fisherman's Tale, After the Fall, Arizona Sunshine, and Skyworld. The company employs 50 people in the Netherlands, and 37 of them are developers.

Continue reading: THQ Nordic is now one of the most diversified companies in gaming (full post)

Nintendo open to TV shows based on Mario, Metroid, Zelda, and more

Derek Strickland | Wed, Sep 16 2020 12:00 PM CDT

Nintendo plans to use films to cross-promote its IPs and expand awareness. Now it says this initiative isn't just limited to movies--more content could be coming.

Nintendo open to TV shows based on Mario, Metroid, Zelda, and more 43 | TweakTown.com

Nintendo is making a CG animated Mario movie with Universal's Illumination studio. The goal is to help boost exposure and ignite hardware/software sales. The film isn't due out until 2022, but Nintendo promises film isn't the only medium it's exploring. We could get TV shows, anime series, and maybe even interactive experiences that blur the lines between films and games.

In its latest shareholder's presentation, Nintendo said: "As we shared previously, the Super Mario movie is being financed by Nintendo as well as Universal Pictures, and we are actively involved in planning, development and production. Going forward, visual content expansion initiatives may not be limited to film."

Continue reading: Nintendo open to TV shows based on Mario, Metroid, Zelda, and more (full post)

Mafia Definitive Edition will run on an HD 7870, PC specs revealed

Derek Strickland | Tue, Sep 15 2020 6:26 PM CDT

Today Hangar 13 and 2K Games revealed PC spec requirements for Mafia Definitive Edition, and they're not too demanding.

Mafia Definitive Edition will run on an HD 7870, PC specs revealed 43 | TweakTown.com

The PC hardware reqs for Mafia Definitive Edition are pretty similar to Mafia III, which makes sense as it uses the same engine and assets. Hangar 13's new remake uses DirectX 11 and calls for at least 6GB of RAM, runs on older 2012 GPUs like the NVIDIA GeForce GTX 660/AMD Radeon HD 7870, and second-gen Intel Core i5-2550K or AMD FX8120 CPUs. We're not sure what kind of performance you'll get here, but expect 720p or thereabouts.

Recommended specs are a bit steeper, but aren't all that bad. The devs ideally want you to have a rig with 16GB of RAM, a GeForce GTX 1080 or AMD Radeon RX 5700 GPU, and an Intel Core i7-3770 or AMD FX-8350 CPU. This should deliver 1080p 60FPS at the very least.

Continue reading: Mafia Definitive Edition will run on an HD 7870, PC specs revealed (full post)

Microsoft explains why Xbox is now a service-first business

Derek Strickland | Tue, Sep 15 2020 2:50 PM CDT

Since the Xbox One's disastrous launch in 2013, Microsoft has pivoted away from traditional hardware sales and transformed its gaming business into a service. First, it used Windows 10 to unify PC and Xbox consoles on an OS. Then Xbox LIVE solidified this connection and laid the critical online foundation. Now the transformation is nearly complete thanks to Game Pass, a subscription service duo that is so powerful it's now the heart of the Xbox brand.

Microsoft explains why Xbox is now a service-first business 7 | TweakTown.com

In a recent interview with Barron's, Xbox CFO Tim Stuart delivered a statement that boils down the Xbox business to its purest form: "I like to talk about how engagement equals currency. If customers are playing, they're buying more things from our partners, they're buying more things from us, and their enjoyment goes up."

Stuart also says the dual Xbox Series S/X SKU launch bundled with Xbox All Access is a means to ramp up earnings growth. The Xbox All Access credit lease agreement locks consumers to the ecosystem by virtue of continued month-by-month recurring investments, which has become the hallmark of the Xbox business as a whole.

Continue reading: Microsoft explains why Xbox is now a service-first business (full post)

Sony: PlayStation 5 production hasn't been reduced

Derek Strickland | Tue, Sep 15 2020 1:52 PM CDT

PlayStation 5 production numbers haven't been cut by 4 million units, Sony says.

Sony: PlayStation 5 production hasn't been reduced 9 | TweakTown.com

Sony officially confirms that PlayStation 5 production hasn't been reduced. The PS5's numbers remain unchanged since the console manufacturing began in July 2020. The company assures investors that console production is going smoothly.

"While we do not release details related to manufacturing, the information provided by Bloomberg is false," Sony told GamesIndustry.biz. "We have not changed the production number for PlayStation 5 since the start of mass production."

Continue reading: Sony: PlayStation 5 production hasn't been reduced (full post)

Xbox Series X, Series S specs: Everything you need to know

Derek Strickland | Tue, Sep 15 2020 12:43 PM CDT

Microsoft just released finalized next-gen Xbox specs, and we've updated our Series S vs Series X list for a side-by-side look at what's to come.

Xbox Series X, Series S specs: Everything you need to know 55 | TweakTown.com

Microsoft's next-gen Xbox Series S and Series X duo are an exciting evolution for the brand. The consoles feature widespread compatibility and will play games across four generations of hardware--Xbox, Xbox 360, Xbox One, Xbox Series. Any game you put into either console will be boosted natively and enjoy increased performance. The Outer Worlds, for example, has a 77% reduction in load times on Series S/X without optimizations.

For the first time ever games consoles are being built from the ground up with parts that synergize. There's no mixing and matching here like with previous gens. The Xbox Series S/X's custom 7nm+ SoC was created specifically to complement the 16GB GDDR6 RAM pool and ultra-fast PCIe 4.0 SSD.

Continue reading: Xbox Series X, Series S specs: Everything you need to know (full post)

Sony may ship 8.25 million PlayStation 5 consoles in 2020-2021

Derek Strickland | Tue, Sep 15 2020 10:35 AM CDT

UPDATE: Sony has confirmed the PS5 production cut reports are inaccurate. Read more here.

Sony will only be able to manufacture 11 million PS5s until March 2021, down 26% from its original 15 million projection. If the PS5 enjoys the same production-to-shipment conversion rate as the PS4, Sony could have 8.25 million next-gen PS5s available through the Q3-Q4 period.

Sony may ship 8.25 million PlayStation 5 consoles in 2020-2021 45 | TweakTown.com

Sources tell Bloomberg that PS5 production has been reduced 26% from Sony's internal targets. As of December 31, 2019, Sony had originally planned to produce 10 million PS5s. By the end of FY2019 in March 2020, Sony revised this target to 15 million. Now that number has been reduced again to 11 million to reflect low chip yields.

The culprit is the PS5's customized 7nm+ SoC from AMD, a complex and expensive chip to manufacture. Microsoft recently confirmed the Series X's SoC is costly to make, and the PS5's chip is similar to the Series X's, but has a weaker 10.3TFLOP GPU with 32 RDNA 2.0 Compute Units.

Continue reading: Sony may ship 8.25 million PlayStation 5 consoles in 2020-2021 (full post)

PlayStation 5 launch supply reduced over SoC production yield issues

Anthony Garreffa | Mon, Sep 14 2020 10:58 PM CDT

UPDATE: Sony has confirmed the PS5 production cut reports are inaccurate. Read more here.

Oops... it seems Sony has just hit a major snag with its PlayStation 5 plans over the next 6 months, with new reports suggesting the company has slashed its PlayStation 5 production numbers.

PlayStation 5 launch supply reduced over SoC production yield issues 09 | TweakTown.com

Bloomberg is reporting that Sony has cut its PlayStation 5 production numbers from 15 million units to be made available globally by March 31, 2021 -- down to just 11 million, a cut of 4 million units. The reason? There is reportedly production yield issues with its system-on-a-chip, or SoC.

The SoC inside of the PlayStation 5 is a semi-custom chip made between Sony and AMD, and then manufactured on the 7nm node at TSMC. We already know Sony will be spending up big money air freighting PlayStation 5 consoles across the world -- but it seems production has hit a big issue.

Continue reading: PlayStation 5 launch supply reduced over SoC production yield issues (full post)

EA retires its Origin brand, will now just be the EA desktop app

Anthony Garreffa | Mon, Sep 14 2020 10:26 PM CDT

EA is going through some big changes, where it will be re-branding Origin into just the EA desktop app moving forward.

EA retires its Origin brand, will now just be the EA desktop app 03 | TweakTown.com

The shift from EA is because they want to make things more streamlined, with EA SVP, strategic growth Mike Blank explaining: "The EA Desktop app is being designed to deliver a frictionless and socially connected experience that is faster for players to get into their games".

He added: "This move aligns to the strategy, which is to help players play our games more effectively. We had these different names. The reality is that they all align to the same objective, which is to help our players play. If you're delivering a similar game experience across multiple different devices, it's important to be able to let those players play together".

Continue reading: EA retires its Origin brand, will now just be the EA desktop app (full post)

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