Gaming News - Page 8
Zelda TOTK's best vehicle is very easy to make
Having trouble exploring Zelda: Tears of the Kingdom? Build this quick and easy flying machine to dramatically change your gameplay experience.
Tears of the Kingdom offers tons of potential for creative and unique construction, whether it be elaborate flying machines, crazy AT-ST-style Chicken Walkers, cruel torture devices to punish Koroks, or orbital death laser arrays.
The best vehicle in the game dispels with all of these complications and keeps things incredibly simple. Anyone can make the best vehicle, and in this article we'll show you how.
Continue reading: Zelda TOTK's best vehicle is very easy to make (full post)
Microsoft makes good on cloud commitments, brings Xbox PC games to Boosteroid
Microsoft is starting to deliver on its 10-year licensing deals that it made with cloud gaming competitors, with Xbox PC games arriving on Boosteroid soon.
A bit ago, Microsoft announced it was starting to bring its Xbox PC games over to NVIDIA's GeForce Now service. Today, the company is starting to do the same by offering similar titles on Boosteroid, a competing cloud game streaming platform headquartered in Ukraine. Both subscriptions are getting access to a handful of games starting with Gears 5, one of the most technologically-advanced Xbox titles that leverage the full power of the Xbox Series X system.
Boosteroid subscribers will get access to four Xbox PC titles including Gears 5, Deathloop, Grounded, and Pentiment starting June 1, offering a mix of premium experiences with stylish indies and an online-driven multiplayer title.
PlayStation's Jim Ryan on PC: 'I think more is better'
In a recent interview with Famitsu, PlayStation boss Jim Ryan talks about Sony's plans to release more first-party games onto PC.
PC gaming has become increasingly more important for Sony's PlayStation brand, with the company generating $2.5 billion in its Other segment revenues thanks in part to PC game sales on Steam and the Epic Games Store. In a recent interview with Japanese games magazine Famitsu, Sony Interactive Entertainment CEO Jim Ryan reiterates the company's plans to continue releasing its PlayStation 5 games onto PC in a staggered cadence.
In the interview, Ryan says that "more is better" when it comes to PC gaming's affect on the overall market, especially in Japan.
Continue reading: PlayStation's Jim Ryan on PC: 'I think more is better' (full post)
EA says gamers are selectively buying blockbusters as inflation wracks economy
Electronic Arts CEO Andrew Wilson discusses how the current inflation market is affecting consumer purchasing habits on video games.
EA's been in the games business for 41 years, so the company has seen various contractions and inflations of the global economy. With basic cost of living on the rise, now is one of those moments in time when consumers are becoming more selective on the entertainment purchases they make. These trends have led to a shift towards major blockbuster AAA game brands, which are reinforced by the higher $70 price tag for new titles.
In a recent Fiscal Year 2023 earnings call with investors, EA CEO Andrew Wilson lends more insight on how the current economic landscape is affecting overall game purchases. Wilson essentially says gamers are more likely to spend on titles in big franchises rather than take risks on smaller, more unknown games.
Take-Two CEO says consumers are limiting game purchases and spending
Take-Two Interactive CEO Strauss Zelnick comments on the new $70 price point for current-gen games in today's inflation-driven macroeconomic environment.
Our findings indicate that the new $70 price of games has led to a reduction in unit sales. The current inflation market has forced consumers to more carefully weigh spending on nice-to-have entertainment products like video games as they struggle to make ends meet. As a result, gaming's top platform-holder (Sony) has sold less titles but generated record revenues on the games sold, indicating that consumers are responding to the new $70 price for games by buying fewer titles but spending more on the games they buy.
We've seen publishers like SEGA, Capcom, and Nintendo talk about the new $70 price point during this tough market, with Capcom indicating it may not raise prices, SEGA saying that it's not yet sure on the price hike, and Nintendo confirming that $70 wouldn't be the base price for its new games. But what about other games companies like Take-Two Interactive, who publishes breakout hits like Grand Theft Auto?
Continue reading: Take-Two CEO says consumers are limiting game purchases and spending (full post)
Overwatch devs always considered themselves as an MMO dev team
Overwatch game director Aaron Keller gives more insight into the decision to cancel parts of Overwatch 2's PVE mode, and how the original team's ambition blinded their present day responsibilities.
Blizzard recently decided to cancel Overwatch 2's anticipated Hero Mode, which would have been a significant part of the game's promised PVE content. The move was extremely controversial and has caused mountains of bad press and heated responses from fans.
Now in a recent blog post, Blizzard's Aaron Keller talks more about what happened with Overwatch 2's phase shift. According to Keller, the Overwatch team had always considered itself an MMO team from the onset. This makes sense considering the original hero shooter released in 2016 was a kind of phoenix resurrection of a cancelled MMO-FPS hybrid called Project Titan.
Continue reading: Overwatch devs always considered themselves as an MMO dev team (full post)
Red Dead Redemption 2 breaks 53 million sales, Take-Two 'pleased' by performance
Red Dead Redemption 2 has now sold-in more than 53 million copies, and Take-Two Interactive management says they are pleased with the game's continued strong sales performance.
Rockstar's tragic outlaw sim Red Dead Redemption 2 has broken new sales milestones with 53 million shipments worldwide. The company's latest FY23 report confirms RDR2 managed to sell 3 million copies in the fourth quarter period from Jan - March 2023. This pushed total Red Dead franchise sales past 75 million, and Arthur Morgan's gunslinger adventure makes up 70% of total series sales.
In a Q4 earnings call, Take-Two Interactive CEO Strauss Zelnick said that Red Dead Redemption 2 helped the company deliver earnings beyond its projections, with Red Dead Online also seeing a nice increase in new players.
GTA trilogy remaster sold less than 1 million copies last quarter
New updated figures from Take-Two Interactive indicate that GTA trilogy remaster sales are slowing down.
Take-Two Interactive just published its Fiscal Year 2023 earnings report that outlines total sales of major franchises like Grand Theft Auto. The numbers show that the GTA series has now sold-in 400 million copies worldwide, up 5 million units from last quarter. GTA V is also up about 5 million shipments from Q3 as well, and this indicates that the controversial GTA remaster trilogy may have sold less than 1 million copies.
That's not to say the trilogy has delivered lackluster sales by any means. According to our figures, the Grand Theft Auto: The Trilogy - The Definitive Edition collection has sold-in at least 19 million copies since launching in November 2021, and could have sold as many as 21 million units across digital and physical channels.
Continue reading: GTA trilogy remaster sold less than 1 million copies last quarter (full post)
GTA V has now sold 180 million copies, makes up 45% of total GTA franchise sales
10 years after release and multiple re-releases, Grand Theft Auto V is still selling strong.
In its Fiscal Year 2023 report, Take-Two Interactive recently updated total Grand Theft Auto franchise worldwide shipments. As of March 2023, the GTA series has shipped 400 million copies, and Grand Theft Auto V has sold-in 45% of total shipments. This puts GTA V sell-in figures at 180 million.
It certainly helps that Grand Theft Auto V is the longest-running single game in the franchise, with releases across multiple console generations (Xbox 360/PS3, Xbox One/PS4, Xbox Series X/S and PS5) alongside PC releases on multiple storefronts like Steam, the Epic Games Store, and the Rockstar launcher.
NetherRealm spent more time on Mortal Kombat 1 than any other Mortal Kombat game
Mortal Kombat 1 could be the biggest MK game yet.
Just a bit ago, NetherRealm and WB Games announced Mortal Kombat 1, a new soft reboot that basically resets everything we know about the franchise. MK1 promises to deliver "reimagined versions of iconic characters as they've never been seen before," as well as "unexpected twists on classic rivalries and original backstories."
Now in a recent Mortal Kombat 1 live stream, NetherRealm's Ed Boon revealed some interesting new details about the game. Boon didn't showcase any of MK1's modes, like the Kameo mode, but he did say that the team spent more time on Mortal Kombat 1 than any other game in the franchise.