Did you grow up with Ren and Stimpy or Rocko's Modern Life games as a kid? Or maybe Avatar: The Last Airbender titles? Those games and more are about to make a comeback.
Today THQ Nordic and Nickelodeon announced that a number of old-school gaming classics from the SNES era and beyond will be resurrected, likely in original or possibly remastered form.
"THQ Nordic and Nickelodeon today announced the global revival of several game titles connected with Nickelodeon properties," reads a press release announcement. Games based in series like Rocko's Modern Life, Ren and Stimpy, Rugrats, Avatar, Danny Phantom, and Invader Zim were specifically mentioned, although official details are still light. It's highly likely the games will be re-released in a nostalgic bundle for play on current-gen systems, and I'm hoping the theoretical pack comes to the Nintendo Switch.
Recently we saw that KING Art Games, the developers behind Iron Harvest begun a Kickstarter campaign, within 24 hours of their campaign going live they have broken through $500,000.
The original goal was only $450,000 but that was breached only within just a few days of the Kickstarter going live, currently as i'm typing this the upcoming RTS is pushing close to $1m, sitting at precisely $917,315.
It should be noted that the game still has 24 days to go which could suggest that the immense popularlity could surpass the entire stretch goal chart that the developers have laid out for the game. If you are interested in viewing the Kickstarter for Iron Harvest, the link can be found here.
The sales of Warhammer: Vermintide 2 recently reached over 500,000 units, now Fatshark CEO Martin Wahlund has commented on the success of his recently released title.
According to Wahlund, the game has "Right now, we have outsold, in terms of revenue, the lifetime revenue of the original Vermintide, and on PC only." in just two weeks of release.
Wahlund explains that him and his team have learned a lot from making the second installment, aspects ranging from "giving people something to strive for" and having a "different system by which players can get stuff. The core of the game is just better."
Recently we saw that Broly was going to be making his way to Dragon Ball FighterZ, now we have a character trailer for Bardock as well as a release date confirmation.
The video has detailed Bardock showing of some of his classic moves while he battles freiza, the video also showcases Bardock transforming in a Super Saiyan and performing a one-handed kamehameha.
Additionally, this video also gives us a release date for both of the characters, Bandai Namco has decided that both Broly and Bardock will debut to their newest fighting game on March 28.
On the Overwatch YouTube channel, a 'introduction' video has been released by Blizzard showing off how Brigitte is going to fit into the current roster.
It appears that Brigitte perhaps could be struggling with some father figure issues, this conclusion was derived from the following reasons: Has a father with an unhealthy obsession with machines and it is implied that he never paid attention to her, has Reinhardt as a role model since she was a little girl, mentions Reinhardt around 3 times in a minute and not Torbjorn once, in-game counter to Torbjorn and loves cats. From these reasons my guess would be that Reinhardt is Brigittes actual father figure even though he is of no relation.
NVIDIA has just released their new GeForce Game Ready 391.24 WHQL drivers, which pack Game Ready optimizations for the just-released Sea of Thieves from legendary game creator Rare.
NVIDIA's new GeForce 391.24 drivers also pack a bunch of fixed issues, with known issues squashed as well. Here's a download link for your convenience.
CD Projekt RED has opened a new studio in Wroclaw, Poland to help develop the cyclopean Cyberpunk 2077.
Cyberpunk 2077 is the biggest game CD Projekt RED has ever done--and from the devs that made The Witcher 3 that's saying a lot. After all it will have next-gen level AI and huge sprawling, living, breathing cities based in a sci-fi universe. In order to ensure the game lives up to fans' expectations as well as the studio's penchant for near-perfect quality, the games-maker has enlisted another Poland-based studio that will flesh the game out alongside the Warsaw and Cracow branches.
The new branch is made from 18 devs previously known as Strange New Things.
Ubisoft strikes a huge deal with Chinese juggernaut Tencent to publish and promote its games overseas.
On the heels of announcing the massively positive news that Vivendi has cancelled its takeover plans, Ubisoft has another batch of great news: it's signed a "strategic partnership agreement" with Tencent, China's biggest gaming presence, to bring its biggest titles to the region. With countless gamers across mobile and PC, China represents a huge billion-dollar boon for Ubisoft (and any other games-maker that has yet to tap the region) and will undoubtedly be a big win for Ubisoft. It also tremendously helps that Ubisoft has a slate of wholly-owned IPs.
"Today, Ubisoft and Tencent announced a strategic agreement in which Tencent will operate, publish and promote several of Ubisoft's most successful titles on PC and mobile in the Chinese market," the press release states.
The shadow of Vivendi's looming takeover has finally been dispelled, and today marks the end in a long saga that might've irreparably changed one of the biggest games-makers in the industry.
Vivendi has cancelled its plans for a potential takeover of French games-maker Ubisoft and will relinquish control of its share capital back to the video games publisher, Ubisoft today announced. Vivendi, who currently owns 27.3% stake in Ubisoft's shares, will sell its entire portion, but as part of the transaction Ubisoft has teamed up with Chinese juggernaut Tencent in a "strategic partnership agreement."
"The evolution in our shareholding is great news for Ubisoft. It was made possible thanks to the outstanding execution of our strategy and the decisive support of Ubisoft talents, players and shareholders. I would like to warmly thank them all. The investment from new long-term shareholders in Ubisoft demonstrates their trust in our future value creation potential, and Ubisoft's share buy-back will be accretive to all shareholders," said Ubisoft company head Yves Guillemot.
Agony has been delayed just 10 days ahead of its slated release date, Madmind Studio today announced.
I've been looking forward to the incredibly macabre first-person survival game Agony ever since it caught my eye in late 2016. The game has been successfully funded on Kickstarter and has the attention of quite a few gamers...but unfortunately the studio had to delay the game to ensure quality on all platforms--so that means we won't be venturing into the bloody-bizarre hallowed depths of Hell on March 30 after all.
"As you all have been curious about Agony we do have some information for you. Sadly we have to inform you that March 30th will not be the release date. We will inform you as soon as possible with the final release date of the game," the studio wrote in a new update.