Gaming News - Page 4
The PS5's robust cooling system won't be static. Sony plans to use the internet to dynamically control fan speeds while playing specific games.
Cooling is a big focus for the PS5 and Sony has spent lots of money and time developing the console's three-part solution, which includes a massive 120mm dual-sided fan, a huge copper heat-pipe heat sink that mimics vapor chamber cooling, and for the first time ever in a games console, liquid metal thermal compound.
Hardware isn't enough, though. Sony literally re-designed how the PS5's SoC draws power in an effort to maximize cool and quiet performance under demanding loads. The PS5's GPU and CPU now run at variable frequencies, and the PSU now delivers a consistent stream of power to the SoC, system components, and the fans. Sony has another ace up its sleeve, though: Dynamic fan speed control using game updates.
No, Sony isn't recording, surveilling, or spying on your PlayStation 4/PlayStation 5 party chats by default. The company now clarifies on the new security feature and what it means for communications.
Sony is rolling out a new security and moderation feature to help curb abuse and harassment. The idea is simple: Gamers in a party can now record up to 20 seconds of a voice chat and send them to Sony via harassment reports. The voice clips add lots more evidence to the reports and will help deter gamers from inappropriate behavior.
Sony confirms that "only the most recent five minutes of a Voice Chat will be available for a player to use for this reporting function." This means the console is apparently recording the voice chats by default, similar to how the PS4 can automatically record the last 15 minutes of gameplay footage.
New Xbox Series X SSD memory card teardowns confirm our past suspicions; The SSD utilizes Phison's E19T memory controller alongside high-performance TLC flash memory.
GamesBeat recently tore down the Xbox Series X SSD memory card and revealed vital info about the PCIe 4.0 M.2 NVMe storage hardware. The SSD is the heart of the Xbox and everything from 4K 60FPS, 120FPS, ray tracing, and more is made possible by the high-speed storage. The expandable SSD card is manufactured by Seagate and is a perfect copy of the internal SSD inside the Series X console, so what's inside the card should reflect the actual storage configuration in the dedicated console.
As we predicted in our Xbox Series X SSD video, the SSD features a mid-tier Phison E19T memory controller with four channels, confirming PCIe 4.0 x4 lane performance. The card's CFX (CFExpress, a card interface used in digital camera storage) also supports 4x lanes and reflects portability, ease-of-use, and the overall comparatively mid-tier performance of the storage.
What if Xbox One owners didn't have to upgrade consoles to get Xbox Series X performance? What if they could just remotely stream next-gen games at 4K 60FPS? Microsoft is open to the idea.
In a recent interview with Kotaku, Xbox's Phil Spencer outlined one of the most forward-thinking strategies in gaming today: Merging current- and next-gen console gaming in a new way.
By way of powerful server banks and Project xCloud streaming, Microsoft can theoretically bring next-gen gaming to current-gen hardware. The idea is to use servers outfitted with Series X console hardware to beam next-gen gaming performance over to Xbox One, Xbox One S, and Xbox One X consoles. You'd fire up your current-gen system, connect to the cloud, and stream Series X games to your older system. It's a powerful tool for subscription retention and services--or the main drivers for the Xbox business.
Xbox management hints Bethesda's future games might stay exclusive to the Xbox platform (PC, Xbox consoles) and skip PlayStation.
Microsoft just bought Bethesda parent company ZeniMax Media for $7.5 billion, roughly 3x what it paid for Minecraft, aka the best-selling video game of all time. It's only natural for Microsoft to want to recoup that cost over time. The main reason Microsoft bought Bethesda was to secure long-term content for its digital service-driven ecosystem. This model hinges on a certain level of exclusivity that offers options up to a point: You're free to play Xbox games on Xbox consoles, PCs, and mobiles...just not on competing hardware like the PS5 where Game Pass isn't available.
This level of exclusion boosts the value of the Xbox ecosystem and makes Game Pass more attractive. This is by design. Now Xbox's Phil Spencer asserts that Microsoft doesn't actually need to bring Bethesda games to PS5 or other platforms to "make the deal work for us."
The new $199 Analogue Duo aims to preserve the early days of CD-ROM and HuCards with a custom universal console that reads all NEC games.
The Analogue Duo is the optimum all-in-one system for old-school NEC console games. The Duo supports nearly every NEC game across all systems, including TurboGrafx 16, SuperGrafx CD, PC Engine, PC Engine CD, and Super Arcade titles. The Duo plays games on all media including HuCards, TurboChips and of course CDs.
The big upside is that the games aren't just preserved and playable, but upgraded to 1080p over HDMI. The Duo also supports built-in Bluetooth so you can connect wireless 8BitDo controllers, but also sports a single wired controller port for authentic legacy peripherals. There's also 2x USB ports for other devices too.
After years of development, planning, and optimizations for next-gen consoles, Ubisoft's new Viking-themed Assassin's Creed is now finished and ready to ship.
Today Ubisoft announced Assassin's Creed Valhalla has gone gold. The devs have put the finishing touches on the massive, conquest-driven action RPG and the game is now ready to meet its November 10 release on all platforms including PS5 and Series X. Valhalla represents a new frontier for Ubisoft that combines Origins' and Odyssey's RNG loot systems with more dynamism, exploration opportunities, and a robust settlement system that's designed to keep you playing as long as possible.
Valhalla offers more unique opportunities to meld history with folklore. Gamers will jump right into Norse and native English mythology and tackle fearsome beasts like Fenrir and the World Serpent, culminating in epic fantasy battles. Other sequences are more somber, grim, and historically accurate, such as having to build alliances with 873 AD kingdoms after conquering certain areas.
If you happened to miss the news, Minecraft's Steve has made his way to Super Smash Bros. Ultimate.
Nintendo has teamed up with Microsoft to bring one of the most iconic characters in gaming history over to the extensive Super Smash Bros. Ultimate roster. Now, Steve has arrived in a patch released this past Tuesday, and players have found something quite peculiar about him, or more accurately, about his victory pose at the end of a the game.
Above you will see a video of the whole victory pose, and inherently the pose itself is completely harmless, but some people online see things a little differently. In the victory pose Steve chows down on some meat, and then places it down in quite a questionable location. The same goes for Alex, which is a skin variant of Steve. Nintendo has yet to say if they will be changing the new characters victory pose since people have taken the victory pose to the gutter.
Ubisoft has announced the Assassin's Creed Valhalla PC requirements, where you will need 8GB of RAM and 50GB of storage at a bare minimum.
The game requires DX12, has an uncapped frame rate, support for multi-monitor and widescreen monitors, in-depth customization options and most importantly (for benchmarkers and GPU reviewers like myself) a built-in benchmark to test out Assassin's Creed Valhalla.
At a minimum for 1080p 30FPS on the Low preset you're going to require an AMD Ryzen 3 1300 or Intel Core i5-4460 processor, 8GB of RAM and an AMD Radeon R9 380 or NVIDIA GeForce GTX 960 graphics card. If you want to hit 1080p 60FPS with the High preset you're going to need a higher-end Ryzen 7 1700 or Core i7-6700 and an Radeon RX Vega 64 or GeForce GTX 1080 graphics card.
CD Projekt RED just revealed a ton about Cyberpunk 2077's vehicles, confirming tons of customization and a very GTA-style mechanic.
Night City is basically a high-tech crime haven, so it makes sense that cars can be stolen in Cyberpunk 2077. Gamers can yank drivers out of their cars just like in Grand Theft Auto and make away with their ride. The rides themselves have five basic classes with three main bases (or at least that's what was shown) but there's tons of variation and customization options.
"Every single vehicle you buy, every single player vehicle, is absolutely unique in every way. It's got a unique interior, unique exterior, paint job, it'll sound different and it'll also handle different," said Paul Dalessi, senior vehicle artist at CD Projekt RED.