Maximum Games and Iron Galaxy Games upcoming game 'Extinction' is scheduled for a release in Q1 2018, and has now been confirmed by the developer to not be featuring any micro-transactions, to go with this announcement the publisher has released a video showcasing the games skills and mechanics.
From the above video we can see that players will have the option of a variety of different skills and traits each benefiting the main character in different ways overall giving the edge in battle. It is explained that the foes you are versing will sometimes require players to unlock these trains is in order for a successful kill to take place, this system of making players flee from some foes means that each combat encounter will be different and challenging.
In attempt to save humanity from these massive monsters players will not only be using their unlocked traits and abilities to their advantage they will also be using the environment around them as much as they can. Sprinting across roof tops and climbing trees will become the norm as strategy with placement of your character will be detrimental to survival.
Battlegrounds is in the headlines for all the right reasons, it's not just one of the most-played games of 2017, it is Game of the Year to many millions of people like myself who have more than gotten their money's worth.
Valve has been long-established in the first-person shooter scene with the likes of Half-Life, Team Fortress, and Portal - but their eSports giant in CS:GO has made them the center of a lot of the eSports world from the very beginning. CS:GO is having their playerbase affected by the snowballing effect of PUBG, so it should come as no surprise to hear there could be a Battle Royale-like game mode coming to CS:GO.
The rumor of Survival Mode is coming from the Valve News Network, where they've noticed in some of the CS:GO patches dating back to even May 2016, were references to all sorts of PUBG-like content for CS:GO.
VNN noticed references (in their video above) of content and features that aren't found in CS:GO right now, including compound bows, unarmed combat, light and heavy armour, supply crates, parachutes, drones, breach charges, adrenaline shots, sonar, beacons, new grenades, night vision goggles, an as yet unreleased island map, and loads of references to "survival", reports VG24/7.
Battlegrounds is now released on the Xbox One/X consoles as of December 12, with some pretty awful performance but a huge chunk of 1 million players in the game already. But what about the upcoming v1.0 release on the PC?
PUBG's new replay feature is currently being tested in the Battlegrounds test servers ahead of the v1.0 release, an option that needs to be enabled before the startr of the match and then records everything around you in a 1km radius. After the match you can then go through the replay, and see the action from completely different angles.
Better yet, there's a list of battles in that match that helps you navigate through the round easily. It's great to see these things reaching the game before the v1.0 release, which is expected in the next two weeks. I can't wait!
Ubisoft might have delayed Far Cry 5 by a month, but the company is teasing gamers before the holidays with two new videos: one is the new 'The Resistance' trailer while the other is a new gameplay video in Holland Valley. First, the new trailer:
The new trailers feature beautiful use of flamethrowers, massive explosions, wolverines, and a killer turkey - something I didn't think I'd be typing at all.
Far Cry 5 drops on PC, Xbox One, and PS4 on March 27, 2018.
With all of the news of Battlefield: Bad Company 3 coming in 2018, some of it has been squashed and boosted up rumor-wise with the news of a new Battlefield game set during WWII.
YouTuber AlmightyDaq said there isn't just Bad Company 3, but two new Battlefield games planned for the New Year, where he said: "There are two games. I'm aware that DICE Sweden's game is WWII. That's what my next video is about. The [Bad Company game] I leaked is [being made by] DICE LA".
Bad Company 3 is said to be set during the Vietnam War, with DICE LA working on Metal of Honor and Lord of the Rings games. If it ends up as a full release, it'll be interesting to see how EA will handle two Battlefield games released in the same year.
Battlegrounds has been the most successful game of 2017, making the PC stand out the platform of choice for the hottest game of the year, but now it's time for Xbox One gamers to get in on the chicken dinner fun.
PUBG launched onto the Xbox One and Xbox One X consoles on December 12 quickly racking up 500,000 concurrent users, but that has now boosted up to 1 million people playing the game in the first 48 hours of PUBG's release on Xbox. Surprising, considering how bad PUBG runs on both consoles.
Microsoft went a step further, bundling Battlegrounds with the Xbox One X for a limited time - December 17-31, which will only boost those numbers through the roof.
If you buy an Xbox One X for $499 after December 17, you'll get a free copy of 2017's biggest online multiplayer game.
Microsoft snagging up timed exclusivity for PUBG on Xbox was a big move, but the game still has some issues here and there--of course it's not yet finished and was mostly made by Microsoft's own in-house team with the help of Bluehole. I recently predicted that PlayerUnknown's Battlegrounds could end up being the Xbox One X's biggest system-seller, especially during the system's post-November launch period.
While exact sales on the Xbox version haven't been extrapolated just yet, PUBG has sold over 20 million copies to date on PC and remains a continually strengthening force in the games industry. Sadly the game doesn't currently tap the Xbox One X's raw power: PUBG runs at 30FPS on all Xbox consoles, regardless if you own the higher-end $499 model.
Call of Duty WWII is now the best-selling game of 2017 in the United States, according to the latest data published by the NPD Group.
Following the massive hype around the triumphant "boots on the ground" return of Call of Duty, it's not much surprise that the WWII shooter has generated serious revenue since its launch in November. The game amassed $500 million in revenues in its opening weekend, signalling a clear return to form for the franchise. Now we're starting to see the big results from key analyst firms like NPD Group, who affirms Call of Duty WWII
"Call of Duty WWII was November's best-selling game overall, and instantly becomes the best-selling video game of both 2017 year-to-date as well as the rolling 12 month period ending November 2017," NPD Group analyst Mat Piscatella wrote in a recent report.
Call of Duty: Infinite Warfare developer Infinity Ward will open a new studio in Krakow, Poland, the studio today announced.
The new Polish branch will focus on research and development to likely push the bar and accelerate rich new feature sets for the studio's next Call of Duty game, which may be out in 2019. Following the disappointing reception and sales of Infinite Warfare, it's fair to say the pressure's on at Infinity Ward. The Krakow-based team will also coordinate with the Los Angeles studio and help in general development. Principal Rendering Engineer Michal Drobot will lead the new Infinity Ward Poland team.
"We're thrilled to announce the expansion of our development capabilities with the opening of Infinity Ward Poland," said Dave Stohl, Studio Head for Infinity Ward. "We're building a world-class R&D studio that will tap into the creative local game development culture and talent in Poland. This expansion will further solidify our position as one of the most dedicated and accomplished teams in the industry. We look forward to great things to come."
While Nintendo's internal first-party team has yet to confirm another DLC pack for Breath of the Wild, the developers have tons of ideas and newly sparked motivation to continually evolve the franchise.
It appears Zelda director Hidemaro Fujibayashi is having a blast with the series, especially with Breath of the Wild's new Champion's Ballad DLC (which adds a snazzy motorbike for Link to ride around Hyrule). Nintendo's new season pass DLC plan for the Zelda series has breathed new life into the possibilities, and now the devs have the freedom to add in new things while adjusting old features to boot. This freedom has given Fujibayashi a kind of vigor to bring new content to the series, which could spark all kinds of interesting things for the next game (or DLC).
"I can't say at this point if it will be in sequels or in continuations, or what form it will take, but I definitely have lots of ideas and lots of motivation right now," Fujibayashi said in a recent interview with IGN.