Gaming News - Page 4
Google first revealed Stadia's save-state sharing feature in March 2019. Now it's finally rolling out, and it has big potential.
Stadia's save-state sharing feature essentially lets gamers create and share their own custom gameplay demos. You can record a clip of a game that's actually playable, similar to a custom save state in an emulator. Think of it as a captured video that you can actually play. This is a great way to let gamers try specific portions of a level or mission without having to spend the time to get to that point.
Here's how it works: Let's say you beat a tough boss, and want to challenge a friend to beat your progress or your time. You can create a link to your singleplayer game save and share with a friend, who can click it and enter your game session remotely.
As of February 2021, Bungie will be officially done with the Halo franchise once and for all.
Bungie hasn't made a new Halo game since 2010's Halo: Reach. Even after all that time, Bungie has kept the Bungie.net stat tracker up and active as a kind of lighthouse for nostalgia, allowing gamers to check out their legacy games, files, and in-game performance. That's coming to an end soon.
Bungie recently confirmed the old-school Halo tracking site will go offline on February 9, 2021. All the stats and content will be permanently lost to the ether.
Activision-Blizzard expects to make a historic $7.765 billion in 2020, driven by spending surges in its biggest games. Analyst numbers indicate could actually beat this estimate.
As of September 30, 2020, Activision-Blizzard forecasts $7.675 billion in net revenues for the 2020 calendar year, up a whopping $175 million from 2018's all-time highs. The company's Q4 performance might skyrocket it past these internal estimates.
While Activision-Blizzard's Q3'20 was no slouch--it hit a 10-year operating profit high, Activision segment earnings were up 270% to $773 million thanks to Warzone--, Q4'20 could be a real home run. According to the NPD Group, two Call of Duty games dominated 2020's sales revenues charts: Black Ops Cold War and Modern Warfare were the best-earning games in the U.S. in 2020.
NPD Group publishes its December and full-year 2020 sales, showing record growth in U.S. games industry earnings.
U.S. gamers spent a record $56.9 billion on games, hardware, and accessories in 2020, up 27% over 2019, NPD Group analyst Mat Piscatella reports.
Hardware was up 35% over 2019 and generated $5.3 billion, the "most since $5.6 billion was reached in 2011," Piscatella notes. The Switch absolutely dominated the competition in 2020 as the best-selling hardware in 2020. In fact, the Switch's 2020 annual dollar revenues were the second-highest in the history of U.S. hardware sales.
Despite massive controversy, Cyberpunk 2077 took the #2 spot in U.S. game sales earnings charts.
CD Projekt RED made a very risky move with Cyberpunk 2077, and it seems to have paid off in the short-term. Cyberpunk 2077 is a mess on PS4 and Xbox One, but no one knew that until after they bought and played the game. CDP even bragged about the game's sales at launch, boasting it was already profitable before it even released. Instead of delaying CP2077 or telling consumers, CD Projekt let everyone find out for themselves (although CDP says the glitches didn't show up in their playtests).
While this move backfired in the long-term and has led to multiple class-action lawsuits and even investigations from the Polish Office of Competition and Consumer Protection, CD Projekt has reaped big dollar sales in the United States. According to analyst firm the NPD Group, Cyberpunk 2077 was the number 2 best-selling game of December 2020 in terms of dollar sales revenues. Those figures only include physical copies, most of which were likely PS4 and Xbox One versions. Digital sales weren't tracked.
A multitude of U.S.-based law firms have filed class action lawsuits against CD Projekt Group S.A. that allege possible securities fraud.
CD Projekt's apology video and Cyberpunk 2077 update roadmap may not be enough to dissuade angry investors. A multitude of law firms are coming out of the woodwork and giving spurned CD Projekt investors and opportunity to sue the company for incurring material losses from the Cyberpunk 2077 controversy. Following the big bruhaha surrounding the game's performance on last-gen consoles, CDP shares dropped by over 30% and have yet to recover. The lawsuits allege that CD Projekt willfully hid and/or neglected to inform investors and consumers about the state of the game (which, by CD Projekt's own admission, is partially true).
According to our searches, CD Projekt is now being sued by thirteen U.S.-based law firms, per Yahoo Finance:
Valve has been steadily making changes to Source 2 for a while now, but this new rumor is pretty juicy -- the Source 2 engine could soon have RTX/ray tracing support.
The news is coming from new evidence found and posted by Twitter user @thexpaw who noticed the latest Artifact beta has "Raytracing Shader" and "RTX" strings. Now consider what NVIDIA is showing off with Quake II RTX and its awesome ray tracing-boosted graphics, could we expect similar RTX treatments to Half-Life and Half-Life 2?
Does this mean Half-Life 3 has RTX or ray tracing support? Well, I'd dare say if Valve was working on Half-Life 3 it would be the most next-gen game ever released with every bell and whistle the team could turn on... would be turned on, including ray tracing and all its visual glory.
Ubisoft's Massive Entertainment reveals more details about their upcoming Star Wars game, promising to deliver a story replete with new iconic characters.
The Division developers at Massive Entertainment have lofty ambitions for their new Star Wars game (to be fair, so did Visceral Games, and we know how that turned out). According to creative director Julian Gerighty, the studio wants to make an impactful experience that affects gamers for years to come. Whereas Respawn's goal with Jedi: Fallen Order was to deliver larger-than-life action-adventure, Massive's main goal is to unify a completely original story, unique characters, and powerful next-generation performance in one package.
"We want to bring both lifelong and new fans on an immersive and outstanding journey that will stick with them for years," Gerighty said. "We want to invite players on a journey they never experienced before in this beloved lore. First, we want to make it a unique game in the saga with a captivating story and set of characters that players can relate to and connect with. We want to take what is familiar and resonant about Star Wars and tell the stories of new characters who have their own motivations and stakes."
Steam's monthly active users for 2020 skyrocket thanks to COVID-19 lockdowns, and game sales are up a substantial 21% over last year.
Steam's MAUs surged to a massive 120 million in 2020, up 15 million players since 2019 and representing a sizable 26% year-over-year increase. DAUs, or daily active users, hit 62.6 million and Steam had a whopping 24.8 million gamers online at the same time during the year. COVID-19 is no doubt the major motivator for the user spike as more consumers stayed indoors and turned to gaming when quarantining and social distancing.
Other interesting tidbits from Steam's 2020 performance;
- Game sales were up 21.4% over 2019
- 50% more hours spent in-game compared to 2019
- +71% VR revenues with 104 million Steam VR sessions
- 46.6 million gamers used a controller
- Valve delivered an insane 25.2 exabytes of data in 2020, up more than 5
Capcom will finally show off extensive Resident Evil 8 gameplay footage on Thursday, January 21, 2021 at 5pm EST, the company today announced.
A new Resident Evil VIII gameplay walkthrough is on the horizon from Capcom that will show off the game's macabre tone. We should get a good look at the horrifying castle-village environment, teases at the mythical monsters like werewolves, and maybe even a glimpse at the ultra-creepy witch coven too. The devs should highlight multiple story beats and touch upon Ethan's current plight, and we should also see more info on the gameplay mechanics--although they shouldn't vary too far from RE7's first-person action.
We should also see the higher-end PS5 and Xbox Series X/S optimizations in action, complete with tighter frame rates, ultra-fast loading (this was already showcased by Capcom a bit ago), and other RE Engine tweaks and upgrades.