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Gaming News - Page 4

Valve: We never discussed Half-Life 3 because it wasn't in development

By: Derek Strickland | Gaming | Posted: 2 days, 22 hours ago

Why didn't Valve ever talk about Half-Life 3? Simple: A new Half-Life game hasn't been in development for quite some time.


Half-Life: Alyx marks Valve's return to proper games development, and more importantly, a return to the series altogether. But why did it take so long? Why didn't we ever hear about any other Half-Life projects? According to Valve's recent Reddit AmA, these projects simply didn't exist until now. Half-Life was pretty much in stasis for the longest time as Valve focused on its VR hardware endeavors and managing the billion-dollar Steam storefront.

"We didn't talk about Half-Life for a long time because we weren't actively working on a Half-Life game. Once Half-Life: Alyx became a reality internally, it was already clear to us that this was something we wanted to involve the community in. We're going to be doing more of this in the next few weeks as we prepare to launch it," the devs said in the AmA.

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Bluepoint expands to 90 devs, new PS5 game is their most ambitious yet

By: Derek Strickland | Gaming | Posted: 2 days, 23 hours ago

Bluepoint Games' new PlayStation 5 project will be even more titanic than Shadow of the Colossus.


The so-called masters of remasters at Bluepoint are working on something big for the PlayStation 5. No one knows what it is just yet (rumor has it they're working on a Demon's Souls remake) but we do know it's their crowning achievement. This speaks volumes given Bluepoint's strong pedigree with Shadow of the Colossus, The Nathan Drake Collection, and Titanfall on Xbox 360. The dev team has swelled to 90 people to help manifest this new project.

"Established in 2006, with a team now over 90 people, Bluepoint has developed a history of delivering the highest quality remasters and remakes in the industry. But that's not enough for us. Our latest project is the largest in our history, and aims to define the visual benchmark for the next generation of gaming hardware," reads Bluepoint's updated website.

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Plague Inc game sales go fever pitch as coronavirus fear spreads

By: Anthony Garreffa | Gaming | Posted: 3 days, 7 hours ago

I'm sure that you have all heard about Coronavirus by now, with China shutting down cities and conspiracy theories spreading, but now game sales are spiking because of it. Game sales, you ask?


You might remember (or even play) Plague Inc: Evolved, an outbreak management simulation available on Steam and mobile that was made by Ndemic Creations. The Steam player count has spiked just like cases of Coronavirus, with the developers coming out and saying that people shouldn't be using their game as a basis for real-world disease control... like people needed to know this.

Using data on the Steam Charts we can see that in the last 30 days that Plague Inc: Evolved peak players have increased by 84% to 15,823 players up from 1988 players back in December 2019. This is the highest peak players the game has ever had, highlighting the fact that Coronavirus is spreading on Steam faster than it is in real life.

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Bethesda restores stolen Fallout 76 items to players

By: Derek Strickland | Gaming | Posted: 3 days, 20 hours ago

Back in December, hackers were wiping out and stealing Fallout 76 player inventories en masse. Now Bethesda has restored those items.


Fallout 76 is no stranger to hacking, but one nefarious spree deleted gearsets and inventories for lots of players, a move that threatened to basically destroy the game's playerbase. Thankfully Bethesda had a backup plan. The team cloned previous versions of gamers' characters to replicate their compromised gear and return it back to the owners. The clone can then be used to transfer the gear to a user's main.

"A clone of your character will be restored on January 22, 2020. Once restored, this character will have the entire inventory of items, gear and scrap (100% of your stuff) that it posessed on December 20, 2019," Bethesda wrote in a support ticket.

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New PlayStation 5 devkit revision possibly leaked

By: Derek Strickland | Gaming | Posted: 3 days, 23 hours ago

UPDATE: The video has been confirmed fake, and the console is a CGI render, not an actual prototype PS5 system revision.

A new PS5 devkit video purportedly shows a bootup screen complemented by a complete console hardware form-factor revision. But there's a chance it's fake.


The purported PS5 video was specifically uploaded to gather feedback on a QR code error, but was accidentally made public by the uploader. The footage might've revealed the PS5's new secondary devkit revision, hinting that development testing hardware is accelerating past the V-shaped devkits with their stackable chassis and elaborate ventilation.

The console's case is rather drab insofar as looks and resembles a 4K UHD media player. It's a far cry from the rather artistic X-shaped PS5 parallelogram prototypes. There's a stylish LED strip on the right side that goes from orange (sleep mode) to blue (startup/boot) to white (operational). If the console is a fake, it's a very detailed one.

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Fortnite update adds Unreal Engine 4's kick ass physics system

By: Anthony Garreffa | Gaming | Posted: 4 days, 13 hours ago

Epic Games is ramping up into Chapter 2 - Season 2 of Fortnite, and with the new v11.50 update for the game the developer is adding in support for Unreal Engine 4's awesome Chaos Physics System.

If you don't know what the Chaos Physics System is, I've embedded the above video to bring you up to speed. I've been a huge fan of destruction in games since the days of Red Faction and later, some of the Battlefield games (Battlefield: Bad Company 2 had awesome destruction).

Epic Games notes that while it has just launched, they have goals to keep Fortnite feeling like Fortnite even with the introduction of the Chaos Physics System. The developer explained: "Along the way there will be some bumps, so we're starting tests with a small group of players. We'll also closely monitor feedback and make improvements over time".

Activision may use Google Cloud AI to personalize microtransactions

By: Derek Strickland | Gaming | Posted: 4 days, 17 hours ago

Activision-Blizzard will now host its games from Google's cloud infrastructure, a move that could have massive implications for future games.


Activision-Blizzard will use Google Cloud as a new delivery mechanism to expand its games. We'll see high-octane online multiplayer games like Overwatch and Call of Duty tighten up with improved latency, but the real possibilities go beyond boosted connectivity. The publisher could use Google Cloud to tremendously boost engagement by directly reaching gamers on a personal level.

For example, Google Cloud's AI will constantly monitor and develop behavior profiles based on how and what you play. That data could be compounded if you link your YouTube account to the game for, say, extra in-game currency. The cloud could even enable native YouTube video/stream embeds right into the games themselves--and give gamers rewards for watching specific content.

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YouTube is now the exclusive home of Call of Duty, Overwatch esports

By: Derek Strickland | Gaming | Posted: 4 days, 18 hours ago

Activision-Blizzard's upcoming esports events won't be streamed on Twitch, and are now exclusive to YouTube.


Today Activision-Blizzard signed a huge multi-year deal with Google to make all Overwatch, Hearthstone, and Call of Duty esports events available exclusively on YouTube. This is an obvious slam to streaming competitor Twitch and could represent a massive win for YouTube's advertisement and engagement revenues. Esports is a thriving billion-dollar business that millions of people watch every year, and helps massively boost in-game spending, full game purchases, and overall play time.

The move is all part of Activision-Blizzard's new engagement-first strategy. Choosing YouTube is actually a multi-layered decision that will allow the publisher to do more than they could on Twitch, including using Google's cloud infrastructure to specially target users with advertisements, offers, and more (ie discounts to gamers who haven't played Call of Duty Modern Warfare yet, etc).

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No, Rocksteady isn't making a Superman game for Xbox Series X

By: Derek Strickland | Gaming | Posted: 4 days, 19 hours ago

There's a rumor going around that Rocksteady is developing a new Superman game, and it'll be exclusive to the Xbox Series X. This isn't happening.


Rocksteady's new project has yet to be announced, but we know one thing: It's not a Superman game. Way back in 2018, studio co-founder and creative director Sefton Hill officially confirmed Rocksteady isn't making a Superman game.

Reports indicate Rocksteady's game will instead be a live-service based Justice League with monetized online play, in which of course Superman could still show up. But the game won't be centered around the Son of Krypton.

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New Alien MMO shooter might be doomed, devs are getting sold twice

By: Derek Strickland | Gaming | Posted: 4 days, 20 hours ago

A new Alien multiplayer online shooter has been in development for years now, but the studio that's making it is about to get sold. Twice.


Back in September 2019, we reported that Cold Iron Studios, the devs behind the new unannounced Alien MMOFPS, could get sold. I predicted this could lead to significant disruptions for the game's development, namely with delays or even an outright cancellation. Now those reports have come true: Disney is selling FoxNEXT, the label that includes Cold Iron Studios.

Following acquisition of FOX and all of its IPs and subsidiaries, Disney is shedding key parts of the business. Disney has no interest in actually making games and instead wants to license them, ergo the sale of FoxNEXT. Disney is selling FoxNEXT to Scopely, a mobile gaming company that's only interested in its Marvel Strike Force team. Scopely plans to dissect Cold Iron Studious from FoxNEXT and sell the dev team again, meaning the studio behind the new Alien game is changing hands two times.

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