Gaming News - Page 6
Take-Two Interactive hasn't downwardly adjusted its earnings forecast to reflect the recent GTA V delay.
Grand Theft Auto V's delay from November 2021 to March 2022 on PS5 and Xbox Series X won't affect Take-Two's current earnings forecast. The company currently expects to make $3.14 billion - $3.24 billion in revenues during the Fiscal Year 2022 period. Based on this, it's possible Take-Two and Rockstar knew about the GTA V delay as early as May when the forecast was established, or that Take-Two chose not to include potential GTA V next-gen sales in its projections.
"Despite this change, the Company is reaffirming its prior guidance for the fiscal year, driven by continued strong engagement trends in its existing games, as well as the planned release of new games from its pipeline during the balance of its fiscal year," Take-Two wrote on its website.
Epic Games has appealed the ruling that declares Apple hasn't violated anti-trust laws, likely in an attempt to force third-party payment storefronts within the App Store.
The Epic vs Apple trial is over and the US District Court of Northern California has issued an official ruling declaring Apple anti-competitive, but not in violation of anti-trust. Judge Yvonne Gonzalez Rogers declared Apple is anti-competitive, calling the 30% App Store commission "supracompetitive," and led to "excessive" high operating margins that Apple "could not justify." This has led to an official ruling to allow calls, links, and buttons to third-party payment systems that would circumvent Apple's 30% paycut.
Apple won all other counts in the trial, however, and Apple has the right to keep Fortnite off of the App Store for good. The court also forced Epic Games to pay back (i) 30% of all Fortnite revenues it earned from its direct payment system and (ii) 30% of all revenues it earned from bringing Fortnite back to iOS via Safari browsers and GeForce Now between November 2020 through September 2021. Epic is appealing the ruling, but specifics haven't been revealed yet.
Grand Theft Auto V's new PS5 trailer is quite unpopular as fans push back against Rockstar Games.
Console gamers aren't too happy about re-buying GTA V for the third time, and have shown their frustration with Rockstar by massively ratio-ing the recent GTA V E&E trailer. At the time of writing the trailer has 120K dislikes compared to 25K likes on YouTube, representing an incredible 82.7% dislike ratio.
Gamers lambast Rockstar with comments criticizing the game's graphics, which have been likened to the PS4 Pro version and haven't wowed viewers. The majority of comments also accuse Rockstar of "milking" GTA V across three console generations, and it doesn't help to note that the GTA franchise has made over $6.4 billion in revenues since GTA V's launch in 2014.
Starting tomorrow all PlayStation 5 owners will be able to upgrade their console's internal storage beyond the measly 667GB of onboard space.
The PS5's M.2 SSD expansion slot will be unlocked via a new firmware update tomorrow, Sony has announced, allowing gamers to supercharge their storage with premium PC-grade SSDs.
The PlayStation 5 is only compatible with higher-end PCIe Gen4 x4 NVMe M.2 SSDs with speeds of at least 5.5GB/sec or faster, but a wide range of capacities are supported ranging from 250GB all the way up to 4TB. The PS5's expansion slot will support a number of M.2 form factors including the smaller 2230 drives used in the Series X/S, 2242, 2260, 2280, and the larger 22110.
NVIDIA has released an official comment on the GeForce Now database leak that listed tons of games like Titanfall 3, Injustice 3, Final Fantasy 9 Remake and Crysis 4.
A bit ago diligent coder Ighor July found a backdoor into the full catalog of GeForce Now games, including listings to thousands of titles that aren't available to consumers yet. Yesterday he posted up a proxy server with access to the full catalog, and Steam DB creator Pavel Djundik created a huge .csv with over 5,000 unannounced games and apps including unrevealed games from some of gaming's biggest publishers--from Treyarch's next shooter to Tekken 8, Resident Evil 4 Remake, Street Fighter 6, and new Metal Gear Solid HD games.
Now NVIDIA has delivered an official comment on the database leak. The company says that the list speculative and not indicative of game that's currently in development or announced, and that developers used GeForce Now for internal and remote testing of their PC games. Several of the games listed on the leak are actually in development for PC, including Redfall, the new Indiana Jones game from MachineGames, and The Elder Scrolls VI, to name a few.
Dying Light 2 has been delayed nearly 60 days and will now release in 2022, Techland confirms.
Dying Light 2 has been pushed back from its original December 7, 2021 release date to February 4, 2022. Techland says this decision was made to ensure the team can "polish and optimize" the huge reactive open-world of Dying Light 2, but we're willing to bet the congested holiday season was also a determining factor (Halo Infinite would've released one day after Dying Light 2, for instance).
"The team is steadily progressing with the production and the game is nearing the finish line. The game is completed and we are currently playtesting it. It is by far the biggest and most ambitious project we've ever done," the studio wrote.
DEATHLOOP is now available on the PC and PlayStation 5 and PlayStation 4 consoles, with some nice PC upgrades up its sleeve in the graphics and visuals departments.
Bethesda is behind DEATHLOOP with developer Arkane requiring a pretty hefty gaming PC if you want to have 4K 60FPS with Ultra settings. The PC requirements for 4K 60FPS Ultra settings is an Intel Core i9-10900K or AMD Ryzen 7 3800XT processor, 16GB of RAM, and an NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT graphics card.
I can confirm that; running it right now on 4K at over 60FPS (and sometimes below it) with the graphics settings maxed out on an Intel Core i9-10900K and AMD Radeon RX 6900 XT graphics card. DEATHLOOP supports ray traced shadows, HDR, NVIDIA Reflex, and AMD FidelityFX Super Resolution support.
Hideo Kojima is interested in making a game that changes in real-time and could use the cloud as a platform for making it happen.
Kojima has delivered more clues on what his next game could be like. We already know Kojima wants to make an interactive horror film-game hybrid, and that he's working with Microsoft on a special cloud streaming experience. Now the auteur says he'd like to create something that shifts based on your actions, personality, and location. This might be possible using Microsoft's Azure-powered servers and powerful AI infrastructures with machine learning capabilities on the Xbox Series X/S consoles.
"I want to create a game that changes in real-time. Even though there are people of different ages and trades playing the same game, they are playing it in the same way. Instead, I want the game to change based on where that person lives, and that person's unique perspective," Kojima told Japanese publication Anan.
Korean game dev ShiftUp celebrates the big reveal of its new action game Project Eve in a special way.
Lots of gamers like the look of ShiftUp's new PS5 exclusive Project Eve, and to keep morale high and commemorate the game's positive reception, company CEO Hyung-Tae Kim has purchased PlayStation 5 consoles for all of the studio's 260 employees. That's a lot of PS5s and amounts to nearly $140,000 with a 7% sales tax, but the consoles might be tax deductible. What a great way to reward your workers.
Right now ShiftUp is gearing up to push the PS5 to its limits with Project Eve using new Unreal Engine tech. The studio is hiring multiple developers in an effort to transition from mobile games into the mainstream AAA market. Based on the gameplay we'd say the Korean dev is doing exceptionally well.
Nearly five years into the console's lifecycle, Nintendo has officially cut the price of the base Switch by £20, or about £20 cheaper than launch MSRP.
Nintendo just made the first permanent price cut for the Nintendo Switch in Europe. The base 2017 and 2019 handheld-console hybrid now costs £259.99 in parts of Europe and the UK, down £20 from the previous £279.99 MSRP. This price drop is ahead of the new Switch OLED's launch later next month for £309.
In a statement to Eurogamer, Nintendo explains that it adjusted the price due to many factors, including time on the market, current sales rates, and exchange rates.