The Nintendo and PlayStation rivalry is notorious, with both companies competing for the same player-base and refusing to work alongside each other. Putting all that rivalry aside, they are coming together for a friendly game of Super Smash Bros. Ultimate.
The Japanese magazine Famitsu are hosting a 'corporate' Super Smash Bros. Ultimate on November 22nd. Participants in the tournament are as follows; Sun-Star, Sugiko and PlayStation. That's right, you are reading this correctly, PlayStation will have some employees joining in on a Nintendo IP tournament.
While the specifics of who the PlayStation employees were left out of the announcement, Nintendo Life do detail that the players attending will from Sony Interactive Entertainment. Imagine if team PlayStation take home all the glory. Or better yet, imagine if team PlayStation have such a good time playing Super Smash Bros. Ultimate that they convince their superiors to let Nintendo bring Crash Bandicoot to Smash Ultimate. Now wouldn't that just be a dream come true.
As another year rolls on past we can expect another Game Awards show, this time something extremely big is planned, but what's bigger than the nominees for 2019?
Back in early September, The Game Awards showrunner Geoff Keighley said that for 2019's annual event will be "celebrating the act of creation" by turning the "stage over to a group of visionary teams selected to share their new projects with you". Keighley concluded his teaser by saying that 2019 will be "very special" for viewers and that it will mark The Game Awards 5th anniversary.
Before jumping into what those special announcement could be, The Game Awards wouldn't exist without the amazing titles that are given its awards. Keighley took to Twitter last night to tease that next Tuesday will be the date when we get the list of official nominees for this year. At precisely 12pm ET / 9AM PT the announcements begin. Stay tuned as I will be doing a follow-up article with the full list.
Super Mario Odyssey released back in 2017, and we are still hearing about how the game was developed. New information has surfaced regarding the development of Luigi and his almost full costume change.
According to Super Mario Odyssey Character Art Lead, Sho Murata, in the recently translated 'The Art of Super Mario Odyssey', Luigi was teed up for a full costume change. Murata explains that he and his team were initially thinking of a "drastic costume change for Luigi at first, but we ultimately went with a simple look". This was because they thought his original color scheme would "work well against the background of this game's world".
Murata also dropped some cool new facts about Luigi's design, saying that if players hadn't noticed already, the balloons that Luigi is holding in-game are the "same colors as Super Famicom controller buttons". The art lead also says that the designers wanted to make it apparent that Luigi directly came from the Mushroom Kingdom, so they sported his satchel with "only stickers from the Mushroom Kingdom. One of the stickers is actually out of circulation..."
Just last week, Microsoft and Forgotten Empires revealed Age of Empires IV, bringing it back from shadows of what was assumed to be development death.
The reveal was held at the Microsoft event in London, XO19, and during the event, one critical aspect was discussed 'how is Age of Empires IV going to be monetized after its initial launch?' Age of Empires' Creative Director Adam Isgreen tuned in to answer this question, and luckily, microtransactions aren't on the table for the upcoming RTS.
Here's what Isgreen had to say, "The idea of microtransactions in a real-time strategy game isn't a thing. DLC, expansions - all of that is things that we're going to be exploring for Age 4." He continued and said, "While we definitely already have ideas in terms of where we want to go past Age 4, in terms of expansions and stuff, a lot of that is going to be driven by the community and the players, where they want to see the game going".
Activision is going big with Modern Warfare's future content, complete with a huge 200-player battle royale multiplayer mode with full cross-play.
A new Reddit leak confirms Modern Warfare will soon get a massive BR free-for-all with up to 200-players. The info was datamined from the game's source code, and contains references to playlists like solo, duos, and squads, and in-game maps.
The BR mode is designed to be a mix of tactical strategy and randomized chaos. It will have plenty of loot across all rarities scattered across the map including all weapons, attachments, and killstreaks from the base MW multiplayer, and it'll also have perks that boost efficacy in battle. There's even missions for teams to tackle during the 200-player warzone havoc.
A new report says Hangar 13 is working on the most ambitious Mafia game to date, and it picks off right where Mafia III left off.
Rumor has it Mafia IV is happening, and it'll take place during the 1970s when the mob ruled the casino-ridden streets of Las Vegas. The entire game centers around your ascension as a gang boss who eventually takes control over Sin City, building an empire of gambling, mayhem, and drug-fueled organized crime along the way.
Apparently Hangar 13's fleet of studios is working on the project, and it'll be bigger than Mafia III but filled with more meaningful quests and activities--gone are the annoying repeatable missions from Mafia III.
Dead Island 2 is still in development, but it could miss the original 2020 release date we had pegged for the sequel.
After years of development hell and trading hands, Dead Island 2 has found a new home at Homefront: The Revolution's Dambuster Studios. As for a release date, that's a bit more complicated. We've had no development updates on the game, and the only assurances it's still happening is from higher-ups at THQ Nordic and Deep Silver's Koch Media. But now it sounds like Dead Island 2 may not launch until 2021 at the earliest.
In a recent interview with GamesIndustry.biz, Koch Media CEO Klemens Kundratitz strongly hints Dead Island 2 may not release in 2020. The CEO says Dead Island 2 won't launch close to Dying Light 2, another competing zombie game that Deep Silver is publishing. "It would be conflict if we were launching on top of each other. But that's not going to be a problem."
Just a couple of days ago, Golden Joystick Awards were held and Nintendo representative fighter took home the crown prize.
You might be confused by the fact that Super Smash Bros. Ultimate has won a 2019 award when it was released back in December of 2018. Well, that's because the release of Smash Ultimate fell short of the cut of time for the Golden Joystick Awards of 2018, which is why it was run in 2019 awards.
Even though it might be a year out from its release, Super Smash Bros. Ultimate still managed to scoop a really nice award up. According to Golden Joystick's official Twitter account, Super Smash Bros. Ultimate won the Nintendo Game of the Year award for 2019. This isn't the first time Super Smash Bros. Ultimate has got some decent awards, at the Japan Game Awards it got awarded the 'Grand Award', more on that here.
Microsoft's Xbox Game Pass service is getting so good that I'm starting to feel bad for subscribing.
Game Pass is the best value in gaming right now: For $10 a month, you get access to over 100+ games across the entire Xbox spectrum, from the original Xbox all the way to Xbox One. Microsoft has invested tremendously with partners to bring some of the biggest games over to the all-you-can-play service, and now Square Enix is jumping into the fray with their beloved Final Fantasy series.
At the XO19 event in London, England, Square Enix confirmed that multiple big Final Fantasy games will be on Game Pass in 2020. The following games are coming to Game Pass on both consoles and PC:
- FINAL FANTASY VII
- FINAL FANTASY VIII Remastered
- FINAL FANTASY IX
- FINAL FANTASY X/X-2 HD Remaster
- FINAL FANTASY XII THE ZODIAC AGE
- FINAL FANTASY XIII
- FINAL FANTASY XIII-2
- LIGHTNING RETURNS: FINAL FANTASY XIII
- FINAL FANTASY XV
The Switch has now sold over 41 million systems worldwide on the backs of a big quarterly surge.
Nintendo sold 6.93 million Switch consoles in the six-month period ended September 30, 2019, with 2.13 million systems sold in Q1'19 and 4.8 million sold in Q2'19. This brings total lifetime Switch sales to 41.67 to date, including the 2017 base model, the new Switch Lite handheld-only system, and the new Switch revision with improved battery life.
Total hardware sales made up 53.2% of Nintendo's total gaming platform sales, or roughly 214.961 billion yen ($1.99 billion). Nintendo attributes this staggering 125% jump in quarter-over-quarter numbers to strong software sales including first party games like Super Mario Maker 2 and Link's Awakening.