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Sony on next-gen PS6: 'The future of our platform is constantly top of mind'
Sony confirms its working on a next-generation PlayStation console as the company says most players still aren't interested in depending solely on the cloud.
PlayStation consoles are the top revenue-generating video games hardware on the market, so it's no surprise Sony would want to keep the ball rolling with continued system launches. Even in the era of cloud gaming and supercharged network throughput, Sony isn't ready to stop making consoles just yet and rely solely on its decade-old cloud efforts.
In a recent fireside chat taped during Sony's 2025 corporate business strategy meeting, Sony Interactive Entertainment CEO Hideaki Nishino shared the company's view on PlayStation consoles while also teasing the next-gen PS6 in the process.
UL announces its 3DMark benchmark suite now runs natively on macOS, using Metal API
UL has just announced that its 3DMark benchmark suite now runs on macOS, and while it was already available on iOS, the company saw that many users were running 3DMark on macOS... marking today's big announcement.
3DMark now has a full native macOS version that removes any and all potential bottlenecks, something UL says that was especially noticeable on more powerful Macs, as the iOS version has maximum frame rate limitations that are tied to the display's refresh rate.
UL explains: "Since we launched 3DMark Steel Nomad Light, we found that 1/6 of all iOS app submissions were from macOS devices. Running an iOS application on a macOS device can negatively affect scores on some benchmarks, especially when run on some more powerful Macs, as iOS application maximum frame rates are limited to the system's display refresh rate".
Steam is now native on Apple Silicon, full optimization available now
Steam for Mac has entirely relied on Rosetta 2 to work on Apple Silicon, which is an emulator designed to allow software designed for Intel-based Macs to run on Apple Silicon.
When emulating from one system architecture to the next, there is a cost to performance, and in the case of Rosetta 2 and Steam, there was a significant hit when compared to Steam native. However, Apple is planning on sunsetting Rosetta 2 with macOS 28 as the era of Intel-based Mac software support comes to an end.
macOS 26 will be the last release for Intel-based Macs, meaning software designed for Intel-based Macs will need to become native on Apple Silicon to continue to receive top-of-the-line compatibility and optimizations with macOS.
Continue reading: Steam is now native on Apple Silicon, full optimization available now (full post)
Palit is giving away a custom DOOM GeForce RTX 5080 with a Flail on the backplate
DOOM: The Dark Ages, the third game in id Software's modern Doom reimagining, is out now for PC and consoles. It delivers frantic action with incredible visuals powered by the latest id Tech engine. The game, which saw the team at id work closely with NVIDIA to implement cutting-edge ray-tracing effects and full support for the latest DLSS 4 technology, has also been in the spotlight for all things GeForce RTX in recent months.
And with that, we've seen several custom GeForce RTX 50 Series GPUs with designs and mods inspired by DOOM: The Dark Ages, including some from NVIDIA. The latest comes from PALIT, which sees it create a new custom GeForce RTX 5080 GamingPro graphics card using the company's impressive PALIT MAKER modding tools, where you can download 3D Files to develop custom GPU covers.
Unlike ASUS's stunning ROG Astral GeForce RTX 5080 DOOM Edition GPU we saw at Computex 2025, this one from PALIT has a very cool DIY modder feel. With 3D printing, you have a large DOOM logo and even the Slayer's Flail melee weapon on the backplate alongside the new Shield-saw.
Stable Diffusion 3.5 VRAM requirement reduced by 40% to run on more GeForce RTX GPUs
The VRAM capacity debate is currently being discussed in the PC gaming space. The consensus is that in 2025, you will need more than 8GB of VRAM for high-end 1440p and 4K gaming. VRAM is also a key and crucial component for running local AI, and the demand for more memory is growing alongside the arrival of more complex models.
The powerful Stable Diffusion 3.5 large language model for creating images from text models uses 18GB of VRAM. This limits the use of the GeForce RTX 50 Series to the flagship GeForce RTX 5090. Well, not anymore, as NVIDIA has collaborated with Stability AI to quantify the model to FP8, reducing the VRAM requirement by 40% to 11GB.
Alongside optimizations with TensorRT to double performance, this now means that five GeForce RTX 50 Series GPUs (the RTX 5060 Ti 16GB, RTX 5070, RTX 5070 Ti, RTX 5080, and RTX 5090) can run the model locally.
NVIDIA's new N1X AI PC chip performance leaked: ready to battle AMD's new Strix Halo APUs
NVIDIA is still cooking up its upcoming Arm-based AI PC processor codenamed N1 and N1X, with the new flagship N1X recently hitting Geekbench providing us with some early benchmark numbers.
We should expect NVIDIA's new N1X to be inside of next-gen desktop PC systems, while the N1 will find its way into new gaming laptops. The new Geekbench 6 results show the higher performance chip -- N1X -- pushing 3096 points in single-threaded tests, and 18837 points in multi-threaded tests.
NVIDIA's new N1X processor was tested inside of an unreleased HP 8EA3 system running Ubuntu 24 (Linux) and Geekbench 6.2.2 software, with the Arm-based CPU listed with 20 threads (matching the description of the GB10 Superchip inside of NVIDIA's new Spark systems) which has 10 x Cortex-X925 and 10 x Cortex-A725 cores. N1X can reportedly boost up to 2.81GHz, but detailed results show it boosting up to a much faster 4.05GHz.
Razer's new Kishi V3 line-up offers pro-level controls for mobile gaming
Razer has announced its new line-up for mobile gamers looking to level up with the new Razer Kishi V3, Kishi V3 Pro, and Kishi V3 Pro XL controllers. Razer notes that its latest Kishi controllers for mobile gaming are all about delivering console-grade performance to iPhone, Android, small and full-sized tablets, and even PC.
The new Kishi V3 Pro and Kishi V3 Pro XL take this idea one step further, including immersive Razer Sensa HD haptics and an enhanced controller layout compared to similar products from other brands. The Kishi V3 Pro is a full-sized USB-C controller built for phones and mini tablets, making it perfect for on-the-go gaming by turning a modern mobile device into a portable gaming handheld.
It gets interesting that with Razer's new impressive remote PC play via the Razer Nexus, a mobile device with the Kishi V3 Pro can become a powerful little unit that streams high-quality, low-latency, AAA games over a local network.
AMD Radeon Software Adrenalin 25.6.2 adds FSR 4 to more games, fixes 9060 XT issues
AMD Software: Adrenalin Edition 25.6.2 is a new optional driver update for Radeon owners that adds support for two new games, the sci-fi survival action of The Alters and Remedy's FBC: Firebreak, which is the co-op shooter set in the Control universe. This driver is also great for RDNA 4 owners with a Radeon RX 9000 Series GPU, adding FSR 4 support to four more games.
A list that includes The Alters, Delta Force, Dragonkin: The Banished, and RoadCraft. FSR 4, exclusive to RDNA 4 GPUs, is AMD's AI-powered upgrade to its FidelityFX Super Resolution upscaling technology. As seen in our reviews of Radeon RX 9070 Series and Radeon RX 9060 XT GPUs (check them out here), it dramatically improves image quality. It brings FSR technology into the same realm as NVIDIA's popular DLSS.
AMD Software: Adrenalin Edition 25.6.2 is a notable release as it also fixes some game-specific issues with the new Radeon RX 9060 XT and Radeon RX 9070 Series. From Marvel's Spider-Man 2 to The Last of Us Part I, here are the full Release Notes for the latest Radeon driver update.
Micron and Trump admin to expand US investments: $200B for domestic semiconductor manufacturing
Micron and the Trump administration have announced that Micron plans to expand its US investments to around $150 billion in domestic semiconductor manufacturing, with $50 billion directed into US-based R&D, which will create an estimated 90,000 direct and indirect jobs.
Micron's approximately $200 billion broader US expansion vision includes two leading-edge, high-volume fabs based in Idaho, up to four leading-edge, high-volume fabs in New York, and the expansion and modernization of its existing manufacturing fab in Virginia. These moves will see advanced HBM packaging capabilities and R&D to drive American innovation and technology leadership.
The US-based memory giant is also announcing a $50 billion domestic R&D investment, which reaffirms its long-term position as the global memory technology leader, with Micron's investment including its ongoing plans for a megafab facility in New York. These investments are designed to allow Micron to meet expected market demand, maintain share and support Micron's goal of producing 40% of its DRAM in the United States. The co-location of these two Idaho fabs, with Micron's Idaho R&D operations will "drive economics of scale and faster time to market for leading-edge products, including HBM".
AMD confirms it's using Samsung's latest HBM3E 12-Hi memory for its new Instinct MI350 AI GPUs
AMD has confirmed that its newly-announced Instinct MI350 series AI accelerators are using Samsung's latest HBM3E 12-Hi memory.
Samsung Electronics has been almost famously tripping over trying to get HBM certification from NVIDIA for use in its AI GPUs, but now AMD's just-announced Instinct MI350 and MI355X AI accelerators are using Samsung and Micron's new 12-Hi HBM3E memory. Samsung has been supplying HBM to AMD for a while now, but this is the first time that AMD has confirmed it.
AMD's new Instinct MI350 series AI accelerators boast 185 billion transistors and up to 288GB of HBM3E memory, but the company also teased its next-gen Instinct MI400 series AI chips that will feature up to 432GB of next-gen HBM4 memory. AMD said that its new Helios AI server racks will feature 72 x Instinct MI400 series GPUs with 31TB of HBM4 per rack, featuring 10x the AI computing power over its newly-announced Instinct MI355X-based server rack.
AMD launches Instinct MI350 series AI chips: 185 billion transistors, 288GB HBM3E memory
AMD launched its new Instinct MI350 series AI accelerators today, rocking 185 billion transistors, up to 288GB of HBM3E memory, FB4 and FP6 support, and more.
The new Instinct MI350 series AI chips were launched during AMD's huge Advancing AI event, where it also unveiled its new Zen 6-based EPYC "Venice" CPUs, a tease of its next-next-gen Zen 7-based EPYC "Verano" CPUs, as well as a tease of its new Instinct MI400 and even next-next-gen Instinct MI500 series AI accelerators.
AMD's new Instinct MI350 series AI accelerators are based on the company's new CDNA 4 architecture, and fabbed on TSMC's 3nm process node. Inside, the chip itself features 185 billion transistors and comes in two different variants: the MI350X and MI355X, offered in both air-cooled, and liquid-cooled configurations.
AMD confirms next-next-gen Zen 7-based EPYC 'Verano' CPUs and Instinct MI500 AI GPUs for 2027
AMD has confirmed its next-next-gen Zen 7-based EPYC "Verano" CPUs and Instinct MI500 series AI accelerators will both be launching for next-gen AI racks in 2027.
AMD held its Advancing AI event earlier today, unveiling its new Zen 6-based EPYC "Venice" CPUs with up to 256 cores and 512 threads of processing power, as well as its new Instinct MI350 series AI accelerators, on top of teasing its next-gen Instinct MI400 series AI chips that will boast 10x the performance of its just-released MI350 series, with MI400 AI chips boasting up to 432GB of next-gen HBM4 memory.
The company surprisingly introduced its next-next-gen Zen 7-based EPYC "Verano" CPUs and Instinct MI500 series AI chips, where we should expect the new EPYC "Verano" chips to use the new Zen 7 architecture (but AMD didn't confirm this part). The new EPYC Verano and Instinct MI500 series chips will power the next-gen wave of AI server racks from the company, as it will be using its just-announced EPYC Venice and Instinct MI400 series chips inside of its new Helios AI servers.
AMD confirms next-gen EPYC 'Venice' Zen 6 CPU has 256 cores, will debut in 2026
AMD has confirmed its next-gen Zen 6-based EPYC "Venice" and next-next-gen Zen 7-based EPYC "Verano" CPUs are cooking right now, with up to 256 cores on its upcoming Zen 6-based EPYC "Venice" CPU.
During its keynote today at its Advancing AI event, AMD confirmed not only its next-gen EPYC processors but also next-gen Instinct AI series GPU family lineups. AMD launched its new Instinct MI350 series today as well as teasing its next-gen Instinct MI400 series, which will boast HBM4 memory launching in 2026.
AMD's upcoming Zen 6-based EPYC "Venice" CPUs will feature two different variants: a standard Zen 6 variant and a denser Zen 6c variant, which will be featured in the SP7 and SP8 sockets, with the former aimed at higher-end solutions, and the latter at entry-level servers. The new platform will feature 16-channel and 12-channel memory support, too.
ASUS's gold ROG ASTRAL GeForce RTX 5090 charity auction enters final day with $20K highest bid
The ROG ASTRAL Charity Auction is entering its final day, and the highest bid on the gold-plated ROG ASTRAL GeForce RTX 5090 Dhahab Edition GPU is $20,180 USD. The limited-edition flagship GPU is signed by NVIDIA CEO Jensen Huang, and the money raised will go to the Tzu Chi USD humanitarian aid foundation, which reaches 133 countries and regions.
Open to US and Canadian residents, the charity auction offers one of the most opulent and extravagant GPUs ever created. ASUS's 'Dhahab Edition' GeForce RTX 5090 was created to celebrate the rapid technological evolution of the Middle East, blending a sand and skyline motif with the ROG ASTRAL's quad-fan design (a first for the company), vapor chamber cooling, enhanced power delivery, and flagship overclocked performance.
Some tasteful calligraphy also spells out "strength, courage, and unity" in Arabic. Of course, the big thing here is that this is a GPU made with literal gold, 6.5 grams of 24K gold. So even though the current highest bid has crossed the $20,000 barrier, it makes sense when you consider how rare and extravagant the GPU is.
AMD's next-gen Instinct MI400 GPU confirmed: rocks 432GB of HBM4 at 19.6TB/sec ready for 2026
AMD has just teased its next-gen Instinct MI400 AI accelerator, which will double the AI compute performance over the just-announced MI350 series, with 50% more memory, and close to 2.5x the memory bandwidth thanks to the use of next-gen HBM4 memory.
The company shared some fresh new details on its next-gen Instinct MI400 series AI accelerator, with 40 PFLOPs (FP4) and 20 PFLOPs (FP8) which is double the AI compute speeds of the new Instinct MI350 that was just launched today. AMD's new Instinct MI400 series AI chip will boast 50% more memory capacity over the MI350 which has 288GB of HBM3E, while the new MI400 has a huge 432GB of HBM4 memory.
AMD's use of the new HBM4 standard will bring the company up to full competitiveness against NVIDIA which will be using HBM4 on its upcoming Rubin R100 AI GPU, with AMD's new Instinct MI400 AI chip and its 432GB of HBM4 offering a huge 19.6TB/sec of memory bandwidth, up from just 8TB/sec on the MI350 series. The new AI GPU will also sport a 300GB/sec scale-out bandwidth per GPU, so we should expect big things from MI400 in 2026 as it battles Rubin R100 in the HBM4-powered AI fight.
Days Gone developer Sony Bend lays off 30% of workers, new project in the works
Sony's first-party Bend, Oregon studio is letting go of more workers shortly after Sony axed an online game project that the team had been developing.
Days Gone developers at Sony Bend are being laid off, new reports from Bloomberg's Jason Schreier indicate. The Oregon-based studio will lay off 30% of its staff, or about 40 people in total.
Specific details about the layoffs weren't shared by the company, but Sony has cited rising costs as a major reason for cross-segment layoffs across its divisions, especially in interactive entertainment, where costs can be particularly high.
Report: Native Xbox handheld cancelled as Microsoft reveals new Xbox Ally X duo
Microsoft has reportedly cancelled its plans for a native Xbox handheld device, sources tell The Verge.
Microsoft recently made history with the first Xbox-Windows handheld duo, the Xbox Ally and Ally X, made in conjunction with third-party OEM partner ASUS. Microsoft has said its goal was to bring a console-like experience to Windows using the handheld's Xbox controller-like inputs and design.
Now as the company reveals this new higher-end handheld PC duo there are reports that Microsoft has scrapped its plans for an Xbox handheld that could potentially natively play console games. Sources tell The Verge's Tom Warren that the device has basically been cancelled.
Switch 2 power closer to Series S than PS4, Koei Tecmo dev says
The Nintendo Switch 2's upgraded performance profile is closer to the Gen 9 Xbox Series S console than it is to Sony's last-gen PlayStation 4, one developer says.
Compared to its 2017 predecessor, the newly-released Switch 2 is a powerhouse of handheld performance, complete with an upgraded chip that enables 4K gaming. The real secret sauce of the Switch 2 is its built-in upscaling tech which allows devs to take lots of visual shortcuts and squeeze out more frames.
The Switch 2's mid-generational overlap makes it somewhat uneven to compare with predecessor consoles, but as far as capability goes, one developer has likened the Switch 2 more to an Xbox Series S, a console that targets 1440p 60FPS performance. The Switch 2 actually has more onboard RAM than the Series S (12GB versus 10GB) and nearly as many TFLOPs as the Series S.
Continue reading: Switch 2 power closer to Series S than PS4, Koei Tecmo dev says (full post)
Drake has his own updatable radio station in Grand Theft Auto 6
A famous musician has seemingly accidentally leaked some information about how music and radio stations will work in Grand Theft Auto 6.
That artist is Jermaine Dupri, an American rapper and Grammy Award-winning producer, who appeared on the New Rory & Mal Podcast, where they got onto the topic of adopting music and the creation of music in a world that is becoming more and more virtual. Dupri explained that from his perspective, making music for the virtual world can even be exclusive, and fans of an artist would have to enter the virtual space to listen to that music. Dupri provided an example with Drake and Grand Theft Auto 6.
Continue reading: Drake has his own updatable radio station in Grand Theft Auto 6 (full post)
Nintendo confirms some Switch 2 consoles are dying before low battery warning
One of the biggest hurdles portable console makers attempt to overcome when designing a handheld device is balancing battery with performance, as it's all well and good if the device is super powerful, but it would be useless if you can only game on it for 30 minutes.
So, a balancing act is required between how much of the hardware capabilities are used, and how much in-game performance they can achieve for a specific amount of electricity. The end result is the average amount of battery life for the handheld console.
Nintendo states Switch 2 owners should get anywhere between 2 and 6 hours of playtime from the 5,220mAh battery, but, unfortunately, some owners of the new console are reporting their playtimes are more often than not landing on the lower end of that scale.






















