Gaming News - Page 1621
If you were to download Dead Rising 3 from the Xbox Games Store, it would be around 30GB to download. This sounds huge, but we're in an age of massive games - and this comes as no surprise. But massive DLC? No.
Dead Rising 3's latest patch weighs in at 13GB, which is just massive. This represents 56% of the full-size game itself from the Xbox Games Store, which I think is ridiculous. Dead Rising 3's Executive Producer, Josh Bridge, explains that Capcom Vancouver, the developer behind the zombie title, has been "actively engaging and monitoring fan feedback" in regards to bugs and issues in the game, since it dropped in November 2013.
Valve has begun sending out invitations to Steam in-home game streaming, which will allow gamers to stream any game from one PC to another, as long as both PCs are on the same network.
This might not mean much to those who have Steam at home, but when Steam Machines roll in, this will be a very big feature. You can have your massive Steam library on your main PC, and simply stream whatever game you want to play to your freshly unpacked Steam Machine. This will save transferring tens of gigabytes of data across, or worse, re-downloading those massive games.
EA's digital distribution service, Origin, saw some massive playtime during 2013: over 61 billion hours to be precise. EA released an infographic with all of the game-playing goodness inside.
We now know that there are over 50 million registered accounts, with 22 million on mobile platforms. All Origin users combined see nearly 159 million Origin achievements unlocked, and close to 300 million chat sessions over 2013. This comes at just the right time, as we only just heard about Steam's numbers, which are equally as impressive.
Steam Dev Days has kicked off, with announcements flowing - we just heard that Alienware will launch its Steam Machine in September - but now we're hearing about some massive growth on Steam.
Over the past three months, Valve has seen an additional 10 million users join Steam, which has seen its total user base climb from 65 million to 75 million users. Breaking this down into geographical locations, 41% of sales come from the US, and 40% from Europe. Russia and Brazil's markets grew the most year-over-year, with Russia's market increasing 128%, and Brazil's market 75%.
What about the Steam mobile app? Well, that has a total of 7 million people using it, and a split of 55% and 45% for Android, and iOS, respectively.
We reported yesterday that EA finally announced an offline mode for its SimCity reboot - something I think is too little, too late - but the update is at least here now. But, it took EA quite some time to get it here.
The developer has explained how much work it did to provide offline mode in SimCity, where Lead Engineer, Simon Fox, explains: "The original creative vision for SimCity was to make a game where every action had an effect on other cities in your region. As such, we engineered the game to meet this vision, setting up the player's PC (client) to communicate all of its information to the servers. That means that our entire architecture was written to support this, from the way that the simulation works to the way that you communicate across a region of cities. So yes, while someone was able to remove the 'time check' shortly after launch, they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities."
Fox says it took over six months of coding to get here, which is a massive effort for the developer. Fox continues: "My team did, however, see a path forward towards Offline, one that would maintain the integrity of the simulation. Lucy once said that Offline wouldn't be possible 'without a significant amount of engineering work,' and she's right. By the time we're finished we will have spent over 6 ½ months working to write and rewrite core parts of the game to get this to work. Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly."
A small update was pushed out by DICE for Battlefield 4 on the PC yesterday, which includes a bunch of stability, balancing and player spawning fixes. Stealth jets have also been tweaked, with a 25% increase in the amount of damage their cannons can do. A full list of fixes is below:
- Various fixes for improving general stability
- Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
- Additional fix for the "sound loop" deadlock when running High/Ultra graphics settings
- Added a warning for using Legacy AMD drivers that were out of date
- Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
- Fixed a bug where players' rank icons on the scoreboard would not be updated
- Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
- Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
- Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
- Fix for friendly marker not always showing when needed to, resulting in players shooting team members
- Fixed a bug where a M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver's camera
- Increased damage by 25% for the Stealth Jet 20mm cannons.
- Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
- Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
- Fixed camera glitch when switching weapons while moving in crouch
- Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
- Fix for player spawning under the map when deploying on Lancang Dam
- Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
EA announced today that it would be adding a long awaited offline mode to SimCity nearly a year after the games launch. EA originally required the game to have an always online connection to contact EA's authentication servers. This requirement caused many issues with the game launching and rendered it unplayable for many.
The issues with the always online requirement caused many users to call for its removal, but EA refused to budge on the matter, but less than a year later, the company is saying that it will be issuing an update to bring an offline mode to the game. Unfortunately offline mode may have came a little to late as many of us have forgotten about the game entirely.
AMD's Mantle is coming, and when it comes, it should really shake up the performance for Radeon users in Battlefield 4. AMD have said it'll drive 45% more performance in Battlefield 4 when compared to DirectX 11.
AMD said at CES 2014: "It's up to 45% faster than the original version on this same hardware." The big thing we have to take away from this is, if AMD can deliver a 45% performance improvement from Mantle, what is NVIDIA going to do? You can rest assured, as soon as the Mantle update is released, I'll be re-running my SAPPHIRE Radeon R9 290X Tri-X GPUs in CrossFire at 4K, and my triple 1440p setup (4320x2560 and 7680x1440).
There were more than 9.7 million Sony PlayStation 4 video games sold to support the impressive 4.2 million consoles sold before the end of December 2013. Sony officials "couldn't be more thrilled" with the early success of the PS4, and it will be a great battle to see the PS4 compete with Microsoft's Xbox One game console.
The global demand for the PS4 is outpacing the Xbox 360, as Microsoft finds success in the U.S. market, while overseas shoppers tend to jump onboard with Sony. Both Microsoft and Sony will battle to control the next-generation gaming market, though it looks like Sony has the initial international upper hand.
Video games were on full display during the 2014 Consumer Electronics Show (CES), where Sony, Microsoft, and Nintendo showed off their latest product innovations. Sony's PlayStation Now streaming game service, which is scheduled for launch this summer, will be a cloud-based game streaming service for PS4 gamers.
We saw a tease of twelve Steam Machines at CES 2014, but according to Marc Whitten, the Xbox Chief Product Officer, he isn't worried about Steam Machines taking over gamers' living rooms.
During an interview with Engadget at CES, Whitten said he's "not sweating" over Valve's push into the living room, stating that "there's room for both." Whitten continued: "I personally don't know how to think about Steam Machines yet. I'm not knocking it or whatever. I continue to think that PC gaming - the sort of uber configuration and I can change everything and I can mod - that's an important thing and there's a lot of people that wanna do that."
Whitten did add that when a device is in the living room, gamers want to be instantly entertained. He said that gamers don't want to fiddle with settings or anything else, where he wrapped up with: "When you get into that living room environment, you don't want to spend any of your brain cells doing anything but being entertained. I don't want to work on it; I don't want to feel like I have to know how it works. I would like to be blowing things up now, or watching a thing now. That's the fundamental thing that you want to do."