Although FSR 4 is the latest and greatest version of AMD's FidelityFX Super Resolution technology, it's currently exclusive to the company's new RDNA 4 desktop GPUs. And with that, it's great to see that FSR 3 is still getting updated, as seen with the release of FSR 3.1.4 covering Super Resolution, Frame Generation, and more.

Any game with AMD's new FSR 3.1.4 will be FSR Redstone-ready.
AMD notes that FSR 3.1.4 includes several fixes and improves FSR 3's upscaling image quality by reducing ghosting, while also paving the way for FSR's future. One of the key new features of the update is the "easily upgradable DLL," which allows FSR 4 and future versions of the technology to update in a way that is "more straightforward than ever before."
- Read more: FSR 'Redstone' is AMD's answer to DLSS 4 Ray Reconstruction, Neural Shaders, and Frame Gen
- Read more: AMD confirms FSR Redstone is still on track for 2025, full presentation coming soon
- Read more: AMD's FSR Redstone update will apparently work on all GPUs, including GeForce RTX
The update also arrives with new Unreal Engine 5.6 plugins to make FSR 3.1.4 and AMD Radeon Anti-Lag 2 easier to integrate in a game or project. Last, and certainly not least, this update paves the way for FSR Redstone, which is still on track for release later this year. This is exciting because FSR Redstone will see AMD finally catch up, capability-wise, with NVIDIA and its full suite of DLSS technologies.
FSR Redstone introduces four new and upgraded AI solutions and rendering technologies to FSR 4 and the latest RDNA 4 generation of graphics cards, including the flagship Radeon RX 9070 XT. It includes the AI-powered Super Resolution already present in FSR 4, while updating FSR Frame Generation with a new AI-powered version for improved performance and fidelity.
It also introduces 'ML Ray Regeneration,' a technology similar to NVIDIA's DLSS Ray Reconstruction, which dramatically improves the quality of ray-traced effects. FSR Redstone also introduces Neural Radiance Caching technology, which leverages a live in-game AI model to trace rays similarly to how Super Resolution generates pixels, through using game data, existing ray-tracing calculations, and on-screen information.
AMD notes that any game with FSR 3.1.4 will be FSR Redstone-ready.




