Destiny 2: The Collection has been rated by PEGI for consoles and PC, indicating an incoming release.
Right now Destiny 2 isn't sold as a complete package anywhere except for Stadia. To get everything Destiny 2 has to offer, you need to buy Forsaken at $20 and then Shadowkeep at $35. It's a bit confusing for new players who jump into Destiny 2's free-to-play New Light version and want to continue their progress, only finding out a good portion of the game is locked.
Now Bungie wants to remedy that with a GOTY-styled collection that gives buyers access to everything. The Destiny 2 collection comes with the base game, Curse of Osiris, Warmind, Forsaken, Shadowkeep, and the annual season pass. No pricing has been confirmed yet, but expect to see it for at least $49.99 (maybe full-price at $59.99).
Diablo IV is meant to be the penultimate Diablo game, complete with Diablo III mechanics, Diablo II's style, and never-ending gameplay. Endgame progression is a huge part of that and now Blizzard discusses what could happen with their macabre sequel.
In a recent development update, Blizzard strongly hints Diablo IV will have a paragon-like system that allows gamers to keep progressing well after they hit the level 40 cap. "We haven't decided whether the character leveling and experience system should be finite or infinite. We've been discussing the pros and cons of both," Diablo IV lead systems designer David Kim said.
"We have a couple reasons for having a different experience system in addition to a level cap. A level cap gives us the ability to grant players a sense of completion. But for players who want to go deeper into the game, a second experience system allows us to capture the fun of achieving those really difficult endgame goals and ranks."
We already knew Saints Row V was in development, but now Deep Silver confirms the game will be shown off in 2020.
In a recent interview with GamesIndustry.biz, Koch Media boss Klemens Kundratitz confirmed Saints Row V will be unveiled in 2020, possibly at E3 2020.
"Saints Row is very close to our hearts, and we'll talk about it next year. For the time being, we just wanted to get the word out that it's coming and it's going to be great."
Project Scarlett is shaping up to be a beast of a console. Microsoft says Scarlett will deliver 4x the performance of the Xbox One X's 6TFLOPs of compute power, and even 40x more performance than current Xbox systems, all thanks to its boosted internal Zen 2 CPU and Navi GPU specs. It may even deliver 4K 120FPS gaming, complete with adaptive sync support. Typically this kind of tech leap is accompanied by a steep price tag, but new reports say Scarlett could cost as cheap as $499 when it ships in 2020.
The info comes from Twitter user PSErebus, whose track record includes accurately predicting The Last of Us Part II's original February 2020 release date (which has been delayed). Nothing has been confirmed by either Microsoft or Sony, so this is speculation at best.
Stadia's a hog that rampantly consumes data. This really isn't a surprise, though, and signs were all there from the beginning. We originally reported Google's new game-streaming service is set to demolish data caps in no time flat, and that the service's launch lineup includes some of the worst games to stream across any kind of data-restricted environment. But now we have actual incremental data usage consumption to illustrate Stadia's voracious appetite.
According to VentureBeat, Google Stadia can consume over 100MB per minute when streaming games in 1080p 60FPS. After 13 minutes of Red Dead Redemption 2 in 1080p 60FPS, the outlet says Stadia had used 1.55GB of data. And honestly in an intensely grindy, slow-burn game like Red Dead Redemption 2, 13 minutes accomplishes absolutely nothing.
Obviously how much data you use depends totally on the resolution you stream at. Stadia's resolution settings can be changed on-the-fly only in the mobile app, and the service allows three settings: 720p 60FPS, 1080p 60FPS, and 4K 60FPS (which is only available on Chromecast Ultra streaming to your TV, not on PC or mobile).
Now that it owns some of the best RPG-makers in the industry, Microsoft is in a unique position to kick off an RPG renaissance. Apparently that's exactly what they plan to do.
Microsoft knows it needs more first-party games. This goes double for RPGs. The company's aggressive acquisition spree will bear fruit in this regard, especially now that Obsidian Entertainment and inXile now hail under the Xbox flag. Microsoft now pledges to double-down on RPG development for the Xbox family of consoles in an attempt to recapture those olden Xbox and Xbox 360 days of yore.
In a recent interview with Xbox On, Microsoft's gaming leader Phil Spencer assures fans that more RPGs are on the way. He also teases some big surprises for the XO event in 2020.
The developers behind Detroit: Become Human have announced that their critically acclaimed title will be arriving on PC next month.
Quantic Dream, the developers behind other well-known titles such as Heavy Rain and Beyond: Two Souls have said that their previously PlayStation-exclusive titles would be making their way over to PC. Heavy Rain and Beyond: Two Souls have already made the transition, and now its time for Detroit: Become Human to as well.
PC gamers might be worried about the port being rushed and not delivered correctly. Well, I can put your worries aside for you, as we have confirmation by Quantic Dream co-founder that this is no sloppy port. According to Quantic Dream co-founder David Cage, "Porting the game to PC has been a tremendous challenge, as we wanted players to get the original experience without any compromise. So we entirely redesigned the interface and developed a new engine to offer 4K resolution and high quality rendering on a wide range of PCs."
Following up on my post from a few days ago, as expected The Game Awards have released the official nominees for 2019.
Just this past Monday, Geoff Keighley, the showrunner for the annual Game Awards ceremony, announced that on Tuesday, we would be receiving the full list of the games that have been nominated in their respective categories. Well, now that its Tuesday we have that list and it's quite a long one. To keep things short and sweet, I'll only be mentioning the titles in the first two categories, Game of the Year and Best Game Direction.
The titles that have been nominated for Game of the Year are as follows, Remedy's Control, Kojima Productions' Death Stranding, Nintendo's Super Smash Bros. Ultimate, Capcom's Resident Evil 2 Remake, FromSoftware's Sekiro: Shadows Die Twice and Obsidian's The Outer Worlds. For Best Game Direction, all the previously mentioned titles are nominated. The full list for each of the award categories is provided in the entirety of this article. If you want to participate in voting, a link to the voting website can be found here.
Microsoft has just debuted the second definitive edition for the Age of Empires series, Age of Empires II: Definitive Edition. So when are we going to get the third definitive edition?
The release of Age of Empires II: Definitive Edition just happened, and if you are an Age fan then I highly recommend you picking up the game as its fantastic. I've personally been pumping hours into the title, and I can't express how much I've been enjoying reliving my childhood in HD graphics.
So now that we have Age of Empires II: Definitive Edition, when are we going to get the third game? According to a recent rumor by FairyEmpire, who reportedly had a conversation with some Microsoft developers at XO19, Age of Empires III: Definitive Edition is planned for launch sometime through mid-2020. If this rumor is true, it will line up with the other rumor of Age of Empires IV being launched the following year.
Back at XO19, Microsoft revealed Age of Empires IV to fans, and now that the hype train has officially left the station, when should we expect the final stop?
Since the official reveal, fans have been teased with some facts about the game. We have got the confirmation that Age of Empires IV will feature next-gen AI and that the title is specifically designed for 4K on the PC. There is also the recent announcement that Age 4 won't have any microtransactions and instead follow a traditional DLC path for extra content.
Now the rumors are starting to fly. According to ResetEra user FairyEmpire, who reportedly managed to speak to some developers at XO19 and found out that Age of Empires IV has been in development for just three years. If that is true, a further two years sounds like an appropriate amount of time for the title to be completed and then released. Which means that we are looking at (most likely) a release date somewhere throughout 2021.