Technology content trusted in North America and globally since 1999
8,420 Reviews & Articles | 64,461 News Posts

Gaming Posts - Page 113

No, you can't have sex with Keanu Reeves in Cyberpunk 2077

By: Anthony Garreffa | Gaming | Posted: 1 hour, 52 mins ago

We all know the world of Cyberpunk 2077 is going to be an interesting one, with developer CD Projekt RED removing genders from the game -- a move that has pushed the boundaries of character customization, but what about sex and romance?


Cyberpunk 2077 won't be limited to hetereosexual romances, as V you can romance and sleep with whoever is willing -- but you won't get down and dirty with Keanu Reeves. During the Tokyo Game Show, Cyberpunk 2077 level designer Max Pears told VGC said: "Keanu plays a crucial role in the game, but as for the option to romance him, I don't believe you can".

Pears added: "One of the things we've done to make sure the game addresses things a certain way is a lot of the time NPCs are just going to refer to you as 'V', because you won't be able to choose your name".

Continue reading 'No, you can't have sex with Keanu Reeves in Cyberpunk 2077' (full post)

World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs

By: Anthony Garreffa | Gaming | Posted: 2 hours, 38 mins ago

World of Tanks will be getting ray tracing technology for a tiny portion of its world, with developer Wargaming announcing it teamed with Intel to introduce ray tracing in World of Tanks.

Wargaming teamed with Intel on the ray tracing addition to World of Tanks, which won't require an NVIDIA GeForce RTX graphics card -- in fact, any DX11-capable GPU will work. The entire game isn't being re-pained with ray tracing, but instead the "main actors" in the game are in higher-quality so that they have much more detail when the sun hits them.

The developer explains: "With the introduction of our Ray Tracing (RT) technology-developed at Wargaming with close collaboration with Intel-we can recreate the "main actors" of our game in higher quality; their smallest details will give super-realistic shadows when the sun hits them".

Continue reading 'World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs' (full post)

Stadia won't support Android TVs at launch, coming instead in 2020

By: Derek Strickland | Gaming | Posted: 4 hours, 5 mins ago

Google's new Stadia game-streaming service won't support native Android-powered TVs at launch, but functionality will be added in 2020.


Although it's touted as a revolutionary service that brings gaming to devices you already own, Stadia will only support three platforms at launch: PC and laptops via Chrome browsers, Chromecast for TVs, and Pixel 3 phones and above. Android-enabled televisions won't get Stadia support until after 2020, and even then it could require Android 11 R in order to run. You'll have to buy a Chromecast Ultra in order to play Stadia on an HDTV in 2019.

The news was passed along via a closed XDA Developers event that confirmed Stadia is coming to Android TVs in 2020. The service aims to take on consoles with a digital online-only subscription that gives players access to a games market. It's not an all-you-can-play type service, though, and gamers will have to buy games a la carte unless they buy into the Stadia Pro subscription. Then you get a free game a month plus sweeping discounts on the store.

Continue reading 'Stadia won't support Android TVs at launch, coming instead in 2020' (full post)

You can go anywhere in Death Stranding, Hideo Kojima says

By: Derek Strickland | Gaming | Posted: 5 hours, 56 mins ago

All of Death Stranding's in-game world will be fully explorable and traversable, from deep valleys to high snow-capped mountains.


Death Stranding is a huge game. Players are on an expansive East-to-West trek across the continental United States, complete with rifts, valleys, mountains, rolling grassy fields, rivers, and even waterfalls. It's a world reclaimed by nature, a post-apocalyptic landscape with ruins mixed with high-tech futurism haunted by freaky phantom monsters--a veritable playground for interesting open-world antics.

But will it be condensed and limited? Or will we actually be able to go anywhere? Hideo Kojima says players can go anywhere they wish, whether it be zooming across the verdant grasslands on a high-speed motorbike, skimming along on a hoverboard, or taking a lazy day meandering and floating in a river.

"You can go anywhere in the world. It's open-world. In the past, even if games are open-world, there are limitations where you can't go further. They created valleys where you can't go. But in this game you can go anywhere. You set routes, and you want to know what goes on beyond. In this game, I think you will not understand if I just say this, but once you start playing the game, just walking in that world is really fun," Kojima said in a recent interview with GameInformer.

Continue reading 'You can go anywhere in Death Stranding, Hideo Kojima says' (full post)

Death Stranding's multiplayer is rather unconventional

By: Derek Strickland | Gaming | Posted: 7 hours, 2 mins ago

Death Stranding's multiplayer takes place in a shared online world that lets players interact with--but not directly play with--one another.


Hideo Kojima's new game is all about connections. It's online multiplayer binds players together via the Chiral Network, but it's not a live service game with tons of engagement-driven goals. Instead Death Stranding uses an indirect way of player interaction with a shared world that melds directly with the narrative-driven storyline.

Death Stranding's multiplayer won't let you team up with people across the world and go gallivanting across the deep sci-fi futurescapes. There's an indirect communal focus to multiplayer called the Social Strand System that allows players to share items and pepper gifts all throughout the world. Once someone picks up your gift, you get a kind of in-game karma. It's kind of like paying it forward or being generous to help someone out that you've never met. But you'll never actually see any of the other players. You'll only see what they left behind, creating a presence of connectivity without actually interacting with them directly.

Continue reading 'Death Stranding's multiplayer is rather unconventional' (full post)

Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X

By: Derek Strickland | Gaming | Posted: 8 hours, 12 mins ago

Borderlands 3 won't hit a fluid and consistent locked 60FPS on PS4 Pro and Xbox One X even when put in the 1080p resolution Performance Mode.

A new breakdown from Digital Foundry shows Borderlands 3 won't always hit a smooth 60FPS on today's higher-end consoles, even on the Xbox One X. Borderlands 3 includes two flexible modes on PS4 Pro and Xbox One X: a Performance Mode, which targets 60FPS and at a locked 1920x1080, and Resolution Mode, which amps the resolution to 3200x1800 and caps perf at 30FPS. Apparently there's no dynamic resolution scaling and each mode is hard-locked at their respective resolutions.

Borderlands 3 won't ever deliver 60FPS in the Resolution Mode, but gamers don't always get a steady frame rate in Performance Mode either. Most combat sequences drop around the 55FPS mark (sometimes in the low 50s) on the Xbox One X, which is notably more powerful than the PS4 Pro. The biggest frame rate drops happen during vehicular traversal and combat with about mid-40 FPS performance.

Continue reading 'Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X' (full post)

Borderlands 3 PC save fix: how to reclaim your lost progress

By: Derek Strickland | Gaming | Posted: 9 hours, 18 mins ago

The Epic Games Store's cloud save functionality is corrupting or even wiping data out entirely on PC, but luckily gamers have found a fix.


PC players are reporting losing hours of progress in Borderlands 3 thanks to corrupted save data that can't be loaded. Other times the data is outright replaced. The issue stems from the Epic Games Store loading up either your cloud saves or your locally saved data. If the game crashes, it'll ask you to choose how it loads saves, either from cloud or local storage. Make sure you pick the one that you last used to save your data.

But if you're already stuck with missing progress there's still hope. To get your character data back you'll need to do a few things. But before you do anything, be sure to make copies of your files. All credit goes to Reddit user Tribunallackey for figuring this out, as well as the other Redditors.

Continue reading 'Borderlands 3 PC save fix: how to reclaim your lost progress' (full post)

Epic Store is corrupting Borderlands 3 saves

By: Derek Strickland | Gaming | Posted: 11 hours, 17 mins ago

The Epic Games Store is apparently causing serious issues in Borderlands 3, and may be deleting save data files.


There's nothing worse than losing your progress in a loot-based game. That's exactly what's happening to Borderlands 3 players on PC. Multiple frustrated gamers playing Borderlands 3 on PC have had their save games wiped out or reverted to previous states, and it looks like the Epic Games Store's cloud save functionality could be to blame.

If Borderlands 3 crashes (which it's wont to do), the game will ask you to load up data from the cloud or from a local save. You'll want to choose local save unless you recently synced to the cloud, or else you'll lose whatever progress as the game reverts from the previous state. Some gamers say the Epic Games Store launcher is replacing files, including cloud save backups.

Continue reading 'Epic Store is corrupting Borderlands 3 saves' (full post)

Minecraft player count reaches new high of 112 million monthly players

By: Jak Connor | Gaming | Posted: 13 hours, 12 mins ago

In a new interview with Business Insider, it was revealed that since Microsoft's last discussion about Minecrafts player count, the game has increased by 20 million players.


The last time Microsoft revealed some player statistics about Minecraft was back in October in 2018, from then until now Minecraft has gained an further 20 million players bringing it up to a grand total of 112 million players across all platforms. Keep in mind, Minecraft has been around for close to a decade now and the game is on a multitude of different devices due to its versatile ability to be programmed for a range of different hardware combinations.

Microsoft's Helen Chiang told Business Insider in a new interview that players just "keep coming back to" Minecraft despite the other games that they are playing. Why is this happening? Well, Minecraft is basically like virtual LEGO but much better. Its simplistic yet complex gameplay experience and be either delved into or played casually with friends. It also has a unique game dynamic that allows and encourages its players to express their creativity in any which way they desire, while also rewarding them for it satisfactorily.

Borderlands 3 launch day concurrent player-count is 2x Borderlands 2's

By: Jak Connor | Gaming | Posted: 14 hours, 26 mins ago

Borderlands 3 is already off to a massive success as the games player-count has already doubled Borderlands 2 at its peak. Gearbox's expectations for the title have already been succeeded.

In the above tweet, we can see Gearbox's CEO Randy Pitchford taking to his personal Twitter account to announce the success of the recently released Borderlands 3. According to Pitchford, the data that him and his company have accumulated indicates that Borderlands 3's concurrent player-count has already exceeded Borderlands 2's peak concurrent player-count, quite the achievement if I do say so myself.

Pitchford also says in a follow-up Tweet that "somehow, today's concurrent player numbers are *higher* than yesterday's record breaking numbers. This greatly exceeds expectations, and our systems seem to be holding strong!" It should be noted that Pitchford is discussing the PC numbers while not including consoles, but if the PC player-count is any hint towards the titles success I think it would safe to assume that the console player-count is also doing extremely well and has exceeded Borderlands 2's peak player-count.