GTA V sells more than GTA III, San Andreas, GTA IV combined

Grand Theft Auto V is the gift that keeps on giving.

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Grand Theft Auto V has now sold-in more than 100 million copies worldwide since releasing in 2013, making it the second best-selling game of all time.

GTA V sells more than GTA III, San Andreas, GTA IV combined | TweakTown.com

Thanks to the massively popular GTA Online and continual engagement strategies, GTA V continues outpacing Take-Two Interactive's forecasts. The game once again beat guidance in the company's Fiscal Year Q2'19 timeline by breaking the 100 million sell-in barrier (shipments, not direct sales to consumers) and pulling in strong microtransaction revenues.

"Sales of Grand Theft Auto V also outperformed our expectations. The game has now sold-in more than 100 million units," Take-Two CEO Strauss Zelnick said during the FY Q2'19 earnings call.

Niko Partners analyst Daniel Ahmed's interesting observation notes that GTA V has now sold more copies than GTA III, Vice City, San Andreas, and GTA IV combined--a fact which should cement an online-driven service mode into all future Grand Theft Auto games. Also remember Red Dead Redemption 2, which has sold-in an astronomical 17 million copies so far, will have an online multiplayer mode called Red Dead Online.

This puts GTA V second only to Microsoft's indie darling Minecraft, which has sold 150 million units globally.

Insofar as digital earnings, GTA V and GTA Online helped Take-Two pull in $493 million in total net revenues in FY Q2'19. As you'd imagine, GTA Online was a primary driver for recurrent consumer spending (microtransactions, DLC, add-ons, etc), which comprised 49% of total net revenues or $241.57 million.

Propelled by NBA 2K19 and GTA V, digital earnings made up over 72% of Take-Two's sales earnings for the quarter, showing just how strong the company's engagement strategies really are.

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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