The recent Rockstar Games leaks may have revealed key details about the company's earnings performance, namely with Grand Theft Auto and its mega-popular online mode.

Editor's Note: GTA Online's net bookings data was reportedly found in the 2026 Rockstar Games hack and has not been confirmed by Rockstar or Take-Two Interactive. These numbers are not the same as the official documents released by Take-Two. It is possible that the information is not accurate, and therefore must remain speculation at this time.
Yesterday, hacking group ShinyHunters exposed data that was reportedly stolen from a Rockstar Games' third-party Anodot account, revealing potential new information about the company's sensitive financials. It appears that a swath of metrics data was released, including how much money Grand Theft Auto Online books on both a weekly and yearly basis (the mode books about $8.5 million per week, with more than half of sales made on PS5).

According to the data, GTA Online has booked a total of $5.083 billion from 2014 through March 2026. Our own data shows that the Grand Theft Auto franchise has made $10.38 billion in net revenue since GTA V's release in 2013.
That leaves an entire quarter of GTA Online earnings not reflected in the leaked bookings data--GTA Online went live in October 2013, meaning a critical holiday quarter wasn't included in the bookings values.
The net bookings also give a unique opportunity to compare numbers that aren't usually revealed. Based on our findings, Take-Two reports Grand Theft Auto earnings every quarter/year based on their net revenues, giving a potential net revenue value for the franchise. This then allows for a comparison of GTA Online bookings with total franchise net revenues for a given period. We've aligned that data on a calendar year basis.
So, why is this important?
For online games like GTA Online, bookings aren't the final value, and instead represent the full amount of a purchase before deductions, adjustments, and/or deferrals. Companies will also set aside, or defer, a portion of bookings to later periods, further inflating net revenues farther down the line.
Bookings turn into revenues, and net revenue is the more finalized value.
"Bookings measure the contractual commitment from a customer, while net revenue (or net recognized revenue) measures what is actually earned after deductions."
Unfortunately, there is some key data missing from this set. We don't know full Grand Theft Auto bookings, only GTA Online's bookings, so it's tough to do a direct comparison that will determine the overall health of the online mode.
Also, if we had both GTA and GTAO bookings, we'd be able to determine how much Rockstar makes from everything other than GTA Online, including full game sales and GTA+ subscriptions. That's another key context point: It's unclear whether or not these values include GTA+ subscriptions, but based on the discrepancy between GTA Online bookings and the total-franchise net revenues, this does not seem to be the case.

Another interesting way to look at this is to potentially compare GTA Online bookings to total GTA net revenue to give a rough approximation of the online mode's book-to-bill ratio--not with itself, but the ratio against the franchise as a whole.
Google says this about the ratio:
"This ratio acts as a crucial indicator of sales velocity, customer demand, and future growth potential."
I've included a rough book-to-bill ratio of GTA Online against the total franchise earnings for the period, but note that this isn't entirely accurate, as we don't know the booking values for GTA+ subscriptions and/or GTA full game sales. Remember that Rockstar frequently sells anywhere from 1-5 million copies of GTA V every quarter, representing a significant amount of money.
With GTA V on sale routinely for about $20, a quarter that sells 5 million copies at this price could yield up to $100 million in bookings, which would then transform into net revenues based on the various deductions (like a retailer's cut, or Sony's cut from selling on the PlayStation Store) used in Rockstar's internal conversion metrics.
It's possible that Take-Two Interactive will mention the leak during their upcoming Q4FY26 earnings call, but we shouldn't expect any kind of deeper clarification on these numbers because they are quite sensitive.




