Ghost: Sniper Warrior 3 has multi-GPU support, no DX12

CI Games isn't including DX12 support with Sniper: Ghost Warrior 3, but there will be multi-GPU, and HDR support.

1 minute & 15 seconds read time

CI Games is currently working on Sniper: Ghost Warrior 3, which was due out in January 2017 but was pushed into April 2017 - with the developer noting it needed more time for optimization between the PC, Xbox One, and PS4 versions of the game.

Ghost: Sniper Warrior 3 has multi-GPU support, no DX12 |

The developer was recently interviewed by WCCFTech, where they were asked about the use of graphics engine in Sniper: Ghost Warrior 3, where they said they were "using a customized version of the CryEngine and do not plan to use the voxel-based GI solution". As for the resolution and FPS targets on the Xbox One and PS4, the developer noted:

  • PS4: 1080p@30fps
  • XBONE: 900p@30fps

CI Games were asked about their thoughts on the PS4 Pro, and "which enhancements are you planning for this version? Is the Pro console powerful enough to deliver 4K gaming?". They responded: "We are very excited about the possibilities of the PS4 Pro and definitely plan to explore some of the features to deliver a unique experience to the Pro owners, without being unfair towards the PS4 players".

The developer continued, adding: "The PS4 Pro is built to sport 4K gaming and our insights so far prove the power of this technology. We are already looking forward to take all the technological advantages offered by the PS4 Pro into our development of our future games".

They were asked about HDR support, as well as multi-GPU and DX12 support for the PC version of Sniper: Ghost Warrior 3, where they replied with: "We are planning to offer HDR support for the PlayStation 4 and PC. Yes, we will support multiGPU configs at launch. But due to technical reasons, we will not support DX12".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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