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TweakTown News Posts - Page 61

SoulCalibur VI could come to the Switch after initial launch

By: Jak Connor | More News: Gaming | Posted: Aug 27, 2018 7:00 am

As we move closer to the release of SoulCalibur VI, fans of the series couldn't help but to ask if we will see the title ported over to the Nintendo Switch. A recent interview with the titles producer has revealed that we could possibly see a Switch adaptation after the initial release.




Producer Motohiro Okubo has sat down with Metro to discuss the upcoming title and where further development could lead the game in the future. During the interview, Okubo says that the development for SoulCalibur VI began longer than three years ago which surpasses the lifetime of the Nintendo Switch. Meaning that SoulCalbur VI has not been designed with the Nintendo Switch in mind, this doesn't mean the title can't receive a port though.


Okubo states: "SoulCalibur VI development started more than three years ago. And nobody knew anything about Switch back then. So, as a matter of fact we are not working on Switch, as of now. But of course, personally, I'm interested in the platform. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more." SoulCalibur VI is planned for release on the Xbox One, PS4 and PC. The release date has been set for October 19th.

Continue reading 'SoulCalibur VI could come to the Switch after initial launch' (full post)

Super Smash Bros. Ultimate tops Amazons Game Best Sellers

By: Jak Connor | More News: Gaming | Posted: Aug 27, 2018 7:00 am

Every Super Smash Bros. Ultimate fan is gearing up for the next installment into the series, Super Smash Bros. Ultimate. It seems that the hype has rolled into new heights with the title new reaching the top of the Amazon best selling video games of 2018.




So far throughout 2018, gamers have been blessed with multiple massive title releases, some of which include: Sony Santa Monica's God of War, Capcom's 'Monster Hunter World and several other titles. Despite having all of these huge game releases, Super Smash Bros. Ultimate has reached the top of Amazon's Best-Selling game of 2018 so far.


The fact that Super Smash Bros. Ultimate has already reached the top of Amazon's Best-Sellers showcases the massive following the title has. Fans of the series have said that this new release by Nintendo could be the biggest game release in the franchise so far, and the fact that the title is sitting at the top of Amazon's Best Sellers for video games reinforces this statement. Super Smash Bros. UItimate will be released on the Nintendo Switch on December 7th. If you want to pre-order Super Smash Bros. Ultimate, check out the Amazon link here.

Fans thank Smash Bros. director for King K. Rool addition

By: Jak Connor | More News: Gaming | Posted: Aug 27, 2018 6:00 am

After the reveal of the famous Donkey Kong Country villain, King K. Rool debuting to Super Smash Bros. Ultimate fans of the DKC series have come together to thank Smash director Masahrio Sakurai.




At the start of this month during the Super Smash Bros. Ultimate Direct, every fan of Donkey Kong Country and the Super Smash Bros. series was brought to their knees as their wishes for King K. Rool joining the fighting roster was fulfilled. King K. Rool began his iconic journey as one of Nintendo's most beloved villains back on the SNES with the original Donkey Kong Country. Since the release of Super Smash Bros., fans have been crying out for the master Kremlin to be added to the games fighting roster, and now that their wishes has been heard fans have come together to thank the game director.


It seems that all Donkey Kong Country fans and all Super Smash Bros. fans have collaborated in on a letter written to Masahrio Sakurai. The letter thanks the director on behalf of all fans for listening to the communities cries for wanting King K. Rool added to the roster. "On behalf of every Donkey Kong Country fan and King K. Rool supporter around the globe, thanks for listening to us, and thank for being such an amazing game director. Words alone cannot describe how happy we are. Thanks to his inclusion in Super Smash Bros. Ultimate, K. Rool will be forever immortalized as a Nintendo all-star, looking better than we acould have ever imagined. This moment is, quite literally, a dream come true."

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AMD unveils dual-Vega GPU card: 32GB HBM2, passively cooled

By: Anthony Garreffa | More News: Video Cards | Posted: Aug 27, 2018 5:30 am

NVIDIA unveiled a truly next-gen Turing GPU last week with three new cards: GeForce RTX 2070, RTX 2080 and the RTX 2080 Ti... but what about AMD? Well, the company has announced their new dual-GPU Radeon Pro V340 accelerator, and it's very interesting to say the least.




The new Radeon Pro V340 is a dual-GPU accelerator that uses the Vega architecture with 56 Compute Units per GPU, and a huge 32GB of HBM2 with Error Correcting Code (ECC). This is not a gaming card and something destined for workstations and servers. Radeon Pro GM Ogi Brkic explains: "As the flagship of our new Radeon Pro V-series product line, the Radeon Pro V340 graphics card employs advanced security features and helps to cost effectively deliver and accelerate modern visualization workloads from the datacenter".




AMD is passively cooling the card which is thge most interesting thing here, and I'm actually a little blown away by this to be honest. The consumer Radeon RX Vega 56 and RX Vega 64 graphics cards have fans that even when spinning at 100% can't keep the card cool, as it drives past 80C even in a cool-operating environment. A passively cooled dual-GPU card is quite the engineering feat.

Continue reading 'AMD unveils dual-Vega GPU card: 32GB HBM2, passively cooled' (full post)

NVIDIA's new BFGD gaming TVs delayed until Q1 2019

By: Anthony Garreffa | More News: Displays & Projectors | Posted: Aug 27, 2018 4:52 am

NVIDIA had one of the more exciting products of the year with its Big Format Gaming Displays, but the company has now delayed the upcoming BFGDs according to and sources of theirs in the form of hardware partners during Gamescom 2018 last week. BFGDs are reportedly now expected to drop in Q1 2019 which is still a few months away.




As for the price, the 65-inch 4K 120Hz HDR G-Sync BFGDs should be priced somewhere in the 4000-5000 EUR range which means we can expect a massive $4500-$6000. There's no exact pricing from NVIDIA or their monitor/TV partners on BFGD pricing, but that is very, very expensive.


However, a 65-inch 4K 120Hz panel wouldn't be cheap as all over 4K panels are maxing out at 60Hz. NVIDIA's upcoming Big Format Gaming Displays also feature a built-in NVIDIA Shield as well, but they're only worth a couple of hundred. The 4K 120Hz panel wouldn't be cheap, and I would say that the G-Sync module would be adding quite a lot to that price, it jacks the price of the new 27-inch 4K 144Hz HDR G-Sync panels up by a reported $500... so I imagine a huge first-of-its-kind TV would only see that cost skyrocket.

SteelSeries unveils PUBG-branded peripherals for PC gamers

By: Anthony Garreffa | More News: Peripherals | Posted: Aug 27, 2018 4:18 am

SteelSeries has partnered with PUBG Corp. for a bunch of PUBG-themed peripherals that will include a headset, keyboard, mouse and even a mousepad. Everything has been designed to win those chicken dinners, with all of the products (bar the mousepad) featuring SteelSeries Engine GamesSense support.




The line up will include PUBG versions of the SteelSeries Arctis 5 gaming headset, Apex M750 TKL gaming keyboard, Rival 310 gaming mouse, and the QcK+ mousepad. The Arctis 5 PUBG Edition features the PUBG logo on its headband with a its-so-cheesy 'Winner, Winner, Chicken Dinner' on the earcups. The headset itself is a USB-based 7.1-channel surround sound gaming headset with SteelSeries' own ClearCast microphone, and Prism RGB technology.




Next up is the SteelSeries Apex M750 TKL PUBG Edition which has PUBG-specific icons that would normally see the normal letter/number keys, where in their place we have a bunch of guns and even the pan and grenade for easy access. Sprinting and prone are also featured, with RGBs and exclusive QX2 linear mechanical switches.

Continue reading 'SteelSeries unveils PUBG-branded peripherals for PC gamers' (full post)

Battlefield V producer: ray tracing in consoles eventually

By: Anthony Garreffa | More News: Gaming | Posted: Aug 27, 2018 3:25 am

NVIDIA unveiled their next-gen GeForce RTX 20 series graphics cards last week, with the new Turing GPU architecture capable of real-time ray tracing in games like Battlefield V, Shadow of the Tomb Raider, and Metro Exodus. But Battlefield V in particular looked gorgeous, as you can see in our exclusive video below.



Now we have Battlefield producer David Sirland taking to Twitter to handle some questions about the RTX side of things, with Sirland working on Battlefield 2, Battlefield 4, and Battlefield 1's Incursions mode. Sirland said that real-time ray tracing is "freaking cool", and that from a "gameplay standpoint it will change a lot of things, so I hope standardization happens fast. I normally could care less about how stuff looks, as it results in worse gameplay".



Sirland continued, tweeting: "But this kind of tech allows us to throw away some of the faked stuff we do now, which is very tricky go get to play right sometimes, simplifies if you will. But, in a few years". He added: "I personally play on low settings, vsync off, no triple buffering - I hear ya. But some of the lighting fixes RT improves on makes things better when it comes to playable shadows and indoors vs outdoors etc".


As for consoles and the standardization of real-time ray tracing, Sirland said: "Yes, of course there are interiors (where it matters for gameplay). Not everywhere, but certainly a bunch of internal spaces. Raytracing? Give it a console generation or two and it's standard I bet".

Windows 10 Pro: $12.41 and Office 2016 Pro: $28.10

By: Sponsored Content | More News: Operating Systems | Posted: Aug 27, 2018 1:57 am

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Windows 10 is a personal computer operating system developed and released by Microsoft as part of the Windows NT family of operating systems. It was released on July 29, 2015. It is the first version of Windows that receives ongoing feature updates.


Windows 10 is designed to be compatible with the hardware, software, and peripherals you already own. And always-enabled updates help you stay current on features and security for the supported lifetime of your device.Windows 10 gives you absolutely the best experience for doing what you do.

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DICE won't make Battlefield V's battle royale mode

By: Derek Strickland | More News: Gaming | Posted: Aug 26, 2018 7:31 pm

DICE will focus on Battlefield V's core development while another studio handles the game's battle royale mode, but this is just how EA dev studios work.




The news was confirmed in a six-day-old Reddit post by a key player at the FPS studio. "[Battlefield V's] Royale is being made by a different studio, not DICE," said Ben Walke, Global Manager, Community Engagement at DICE. The mode's development will be a collaborative effort, which is nothing new for EA game studios; many high-profile games are collaborative works whose pieces are carved up and handed to specific teams that specialize in certain fields. The industry is also rife with examples of multi-studio dev, including 343i's upcoming Halo 6 and nearly every big Ubisoft game (especially Assassin's Creed titles).


With its huge live services bent, vanity monetization strategy in the customizable Company system, and free content updates, Battlefield V is primed for long-term engagement.

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Control will be more 'adventurous,' Remedy says

By: Derek Strickland | More News: Gaming | Posted: Aug 25, 2018 8:09 pm

Control, Remedy's new IP, should take more risks across the board--with its narrative, game mechanics, and overall tone--but that hasn't stopped the studio from making a new team for its next project.




When Remedy's new Control game was announced at E3 2018 I saw its past represented quite clearly. Control has a very Quantum Break-style aesthetic and also seems to match some of the former game's powers, but the studio affirms its new third-person action title will be a lot more adventurous than its previous slate. Control's key narrative elements and story flow will still have that Remedy feel, however.


"With Control, it's redefining Remedy again," Remedy's PR rep Thomas Puha told "We made two very linear story-driven game and again we're going to have the story but in a game that's a lot more adventurous. Hopefully, it's something we can keep building more in the years to come."

Continue reading 'Control will be more 'adventurous,' Remedy says' (full post)