Learn about how TweakTown tests and reviews hardware. As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.
Stay Updated
Follow TweakTown for breaking tech news, reviews, and daily updates.
DOOM: The Dark Ages levels up with Path Tracing and DLSS Ray Reconstruction
id Software's DOOM: The Dark Ages, the third game and prequel entry in the modern DOOM re-imagining for the studio, is available now for PC and consoles. Running on id Tech 8, the ray-tracing-only game has already shipped with ray-traced global illumination and RT powered gameplay mechanics like hit detection as standard for its impressive visuals and first-person action.
In June, the game will receive an update on PC that will enable Path Tracing or Full Ray Tracing with support for DLSS 4's new AI-enhanced Ray Reconstruction, dramatically improving the game's visual fidelity. As seen in the screenshots provided by NVIDIA for Computex 2025, the Path-Traced version of DOOM: The Dark Ages looks phenomenal, with better reflections and more realistic lighting.
Ray Reconstruction has been a game changer for games with Full Ray Tracing, and on GeForce RTX 50 Series GPUs, DLSS 4 Super Resolution and Multi Frame Generation will deliver triple-digit performance. Check out the comparison shots of DOOM: The Dark Ages with Path Tracing enabled below.
DLSS 4 now available in over 125 games and apps, 10 new games announced
DLSS 4 arrived alongside the GeForce RTX 50 Series earlier this year. The new AI transformer model for Super Resolution and Ray Reconstruction boosts performance and image fidelity for all GeForce RTX GPU gamers. DLSS 4 also includes Multi Frame Generation; however, this feature is currently exclusive to the new RTX 50 Series GPUs.
At Computex 2025, NVIDIA announced that over 125 games and apps support the technology, the fastest adoption for a new DLSS version or technology update. A big part of this is due to the new DLSS Override feature in the NVIDIA App, which allows you to enable DLSS 4's features in games that already support older versions of the technology.
As part of its gaming announcements at the show, NVIDIA has announced 10 more games on the horizon that will add support for DLSS 4 - either natively or via the DLSS Override feature in the NVIDIA App. This includes F1 25, which is out later this month, Remedy's FBC Firebreak, and NVIDIA's Portal with RTX update of Valve's classic first-person puzzler.
NVIDIA unveils instantaneous gameplay sharing feature for gamers
Computex 2025 has kicked off, and NVIDIA has announced an improvement to Project G-Assist that aims to improve the liveliness of thriving Discord communities.
Project G-Assist was recently released as an experimental AI assistant that's directly integrated into the NVIDIA App. The purpose of the AI assistant is to enable users to have direct control over their RTX PC via a simple, easy-to-use AI assistant that can be interacted with via text and voice prompts. Examples of how users can take advantage of G-Assist would be to tweak a game's settings to hit a specific performance target, such as 120FPS in-game. G-Assist would make the appropriate changes to the game's graphics settings so the requested performance target is met, all without user intervention.
That same level of interoperability between G-Assist and apps is now making its way to social apps such as Discord, with NVIDIA announcing new open-source plugins that cover home automation systems, such as smart lighting services, and now Discord. What will G-Assist be able to do with Discord? Users will be able to prompt G-Assist to send the last video they recorded, such as some ShadowPlay captured footage from a game, and send it straight through to the user's Discord channel.
Continue reading: NVIDIA unveils instantaneous gameplay sharing feature for gamers (full post)
NVIDIA's new GB300 NVL72 AI server in the flesh at Computex 2025, packing Blackwell Ultra GPUs
NVIDIA's beasty new GB300 NVL72 AI server racks are on show at Computex 2025, where an early walk around the halls of Nangang seeing me instantly attracted me... nerd vibes were at 11/10. Check it out:
ASRock had the new NVIDIA GB300 NVL72 AI server rack at their booth, with the fully liquid-cooled, rack-scale system combining 72 x GB300 "Blackwell Ultra" AI GPUs with an upgraded 288GB of HBM3E memory, 1.4kW of power, and 50% more performance than GB200 NVL72 AI servers.
NVIDIA is expected to have its new GB300 NVL72 AI servers enter mass production in Q3 2025, according to recent supply chain sources. Apple reportedly placed an order for around $1 billion worth of new NVIDIA GB300 AI chips, with each GB300 NVL72 AI server costing between $3.7 and $4 million a pop... sadly, it wouldn't fit in my backpack so I left it on the trade show floor.
Ubisoft wants Rainbow Six, Assassin's Creed, and Far Cry to each make €1 billion per year
Ubisoft has plans to supercharge three of its biggest blockbuster franchises, but the exact strategies remain under wraps.
A bit ago, Ubisoft announced a huge $1.2 billion partnership with Tencent; in exchange for a big cash influx, Tencent gets 25% stake of a new Ubisoft subsidiary. This new Ubisoft subsidiary is separate from the main Ubisoft unit and will handle all future development and production of Ubisoft's three biggest franchises: Assassin's Creed, Rainbow Six, and Far Cry. Now the French games-maker has shared more details about its aspirations for the future.
In the recent FY25 earnings materials, Ubisoft notes that it will "focus on building brand ecosystems capable of becoming evergreen, billion-euro franchises." What the slide didn't say is that Ubisoft wants its 3 core franchises to each eventually make 1 billion euros per year.
Ubisoft confirms major success metrics for Assassin's Creed Shadows
The previous reports were true: Assassin's Creed Shadows is indeed the second best-earning game in the franchise when it comes to launch sales.
Ubisoft recently announced its FY25 earnings results, and with it came an update on Assassin's Creed Shadows' overall performance. Based on early indicators, we already knew the game was successful, but now we have more of an idea of how Shadows weighs against other Assassin's Creed games.
According to Ubisoft, Shadows had the second-best day 1 sales revenues in the series, with only Assassin's Creed Valhalla outperforming (for reference, Valhalla went on to make over $1 billion in consumer revenues in just two years). Shadows made history for Ubisoft as the best Assassin's Creed property in day one performance on the PlayStation Store. At the time of writing, Shadows is #21 out of the top best-selling PS Store games.
Continue reading: Ubisoft confirms major success metrics for Assassin's Creed Shadows (full post)
NVIDIA CEO Jensen Huang dines with the biggest business partners in Taiwan, including TSMC
NVIDIA founder and CEO Jensen Huang hosted a dinner for its supply chain partners last night, with the biggest and best in Taiwan's technology industry.
Jensen personally saw off TSMC chairman C.C. Wei, with the NVIDIA CEO saying that the TSMC boss will be "very busy" in the future between making next-gen AI GPUs and GeForce RTX series GPUs. The two executives shook hands and said goodbye to each other "tacitly" reports Taiwan media outlet UDN.
Jensen told the media that in the future NVIDIA will build AI supercomputers all over the world, including Taiwan, and that Taiwan will be very busy. Jensen is expected to announce NVIDIA's new global HQ in Taiwan at Computex 2025 tomorrow, and that the Chinese market will see the company creating the best products for China, all while complying with US export restrictions.
AMD says TSMC's new 2nm node is superior to ALL alternatives, talks using Samsung Foundry
AMD has said that TSMC's new 2nm process node (N2) is the superior to any other semiconductor foundry, highlighting that it has the first product on TSMC N2 NanoSheet technology with its upcoming EPYC "Venice" CPUs.
IMG
TSMC's new bleeding-edge 2nm process node is far out and ahead of any other semiconductor foundry, with Samsung lagging far behind, and Intel coming up fast with billions of dollars of ASML's new High-NA EUV lithography machines purchased and being built and installed right now.
NVIDIA's next AI GPU for China will be Blackwell, says H20 can't be modified anymore
NVIDIA founder and CEO Jensen Huang is here on the ground in Taipei for Computex 2025, where he met with the biggest business partners in Taiwan ahead of the show where he's provided some updates on its new China-exclusive AI GPUs.
Huang said that NVIDIA's next AI GPU after its H20 chip won't be Hopper, saying: "it's not Hopper because it's not possible to modify Hopper anymore". We've previously heard rumors that the new H30 (and now possibly B30) was dropping HBM (High Bandwidth Memory) for consumer-class GDDR memory (probably GDDR7).
Jensen provided the update during a livestream posted by Taiwan's Formosa TV News network, so it looks like NVIDIA will be jumping from the Hopper AI GPU architecture to Blackwell for China. We've seen NVIDIA's new RTX PRO 6000 Blackwell workstation GPUs packing a huge 96GB of GDDR7 memory, so the rumors of its new China-destined AI GPUs shifting to GDDR memory is now making more and more sense.
Acer teases Predator ORION 3000 compact desktop PC: Intel Core Ultra 7 265F, GeForce RTX 5070
Acer has unleashed its new Predator Orion 3000 desktop gaming PC at Computex 2025, featuring high-performance hardware, jam-packed into a compact PC chassis, but still keeping enough internal space for excelling cooling, expandability, and high-end hardware.
Acer's new Predator Orion 3000 desktop gaming PC features up to an Intel Core Ultra 7 265F processor, up to an NVIDIA GeForce RTX 5070 graphics card, up to 32GB of DDR5 RAM, and on the storage side we've got both up to a 2TB Gen4 SSD and up to a 2TB 3.5-inch mechanical HDD at 7200RPM.
The new 28-liter PC features a beautiful, EMI-compliant chassis and tempered glass side panels, as well as mesh lining that extends from top to bottom, and runs along the iconic Predator logo. Inside, we have 120mm RGB-lit system fans at the front and back, boosting airflow as well as adding to the aesthetic of the Predator Orion 3000 desktop gaming PC.
Morale at Bungie falls to all-time-low, Marathon may now be delayed
Bungie has been caught in hot water after an independent artist accused the developer of stealing her work for assets within the developer's upcoming title, Marathon.
The independent artist ANTIREAL accused Bungie of directly ripping off some of their art pieces that date back to 2017, and Bungie has admitted to the theft in a recent statement where it apologized to the artist and announced an investigation has been launched into scanning the game's assets for any other instances of artistic plagiarism. Bungie blamed the theft of ANTIREAL's art on a former Bungie artist and pledged to make things right with the artist.
In a live stream on Friday, Bungie apologized for the art plagiarism and addressed some of the feedback it received following the Alpha playtest. Now, Forbes has spoken to both former and current Bungie employees and has learned several things about what is happening at the studio, such as current morale across the studio, the internal audit of the game assets, conversations about a delay, reworking of a marketing plan, and more.
Continue reading: Morale at Bungie falls to all-time-low, Marathon may now be delayed (full post)
Acer unveils Predator Triton 14 AI gaming laptop: up to Core Ultra 9 288V, RTX 5070 Laptop GPU
Acer has just revealed its new slim Predator Triton 14 AI gaming laptop, supporting an Intel Core Ultra 9 288V "Lunar Lake" CPU and NVIDIA GeForce RTX 5070 Laptop GPU at Computex 2025. This is the industry's first laptop to utilize graphene thermal interface materials (TIM) on the CPU to help with cooling.
Acer has donned its new Predator Triton 14 AI gaming laptop with multiple premium features like a Calman Verified OLED display with finger-based touch support, a Corning Gorilla Glass touchpad with haptics and pen support, and more.
The new Acer Predator Triton AI 14 gaming laptop has a 14.5-inch OLED display with a 2880 x 1880 resolution, and super-smooth 120Hz refresh rate and ultra-quick 1ms response time. There's also up to 32GB of LPDDR5X memory inside, and up to 2TB of Gen4 SSD storage.
ASUS ROG unveils two world's first 4K WOLED gaming monitors
The OLED gaming monitor market is heating up, and with Computex scheduled to officially kick off this week, we can expect many of these gorgeous displays to be showcased by leading companies in the space, such as ASUS.
Ahead of the annual trade show, ASUS has taken to its blog to share a release regarding a selection of world-first gaming monitor offerings, which I expect the company will be showcasing at Computex 2025. ASUS has announced the ROG Strix OLED XG32UCWMG and XG32UCWG, the world's first 4K WOLED gaming monitors.
Each of these monitors features "one-tap" FHD mode, meaning users are able to press a button and change the monitor refresh rate and resolution from 4K 240Hz to 1920 x 1080p (FHD) at 480Hz for the XG32UCWMG, and 330Hz for the XG32UCWG.
Continue reading: ASUS ROG unveils two world's first 4K WOLED gaming monitors (full post)
Here's how to tune into NVIDIA's huge Computex 2025 keynote with Jensen Huang
NVIDIA founder and CEO Jensen Huang is here on the ground in Taipei, Taiwan for Computex 2025, with the company kicking off its opening keynote tomorrow morning at 11AM Taipei time, at the Taipei Music Center in Taipei City. You can tune into the livestream below:
The NVIDIA keynote is expected to be around 1.5 hours long and will have multiple guests, many of them from Taiwan, as the company extends its success into all things AI, GPUs, and gaming. NVIDIA started its journey into AI dominance back in 2027 with the Volta GPUs and Tensor architecture, which has become much more mainstream in the last 8 years, pushing RT into the GeForce RTX 20 series that was introduced in 2018.
Since then, NVIDIA has pumped out its Hopper and Blackwell GPU architectures, where right now it's new GB200 NVL72 AI servers are the bleeding edge of AI systems... that is, until GB300 arrives later this year under the new Blackwell Ultra AI series GPUs with new GB300-based AI servers.
Acer unveils new Predator gaming monitor designed to knock socks off gamers
The gaming monitor market was graced with QD-OLED not too long ago, but as with the majority of new technology when it's first introduced, its price point is out of reach of the general consumer. QD-OLED gaming monitors were no different, but now the technology is starting to mature prices are beginning to trickle down to the more affordable price points, meaning gamers are able to snag pretty great deals on what is easily the best pixel technology available for gaming.
But what is the peak or cream of the crop when it comes to QD-OLED panels? How far can they truly be pushed? Computex 2025 is about to kick off, and we have already gotten a peek behind the curtain at what will be showcased at the trade show, with MSI exclusively confirming to me they will be unveiling a 500Hz QD-OLED panel.
Now, MSI isn't the only monitor company to unveil a bleeding-edge display such as this, as Acer has informed me it will be matching MSI's variant with the Predator X27U F5, a 2560 x 1440 (QHD) monitor sporting a 500Hz refresh rate and 0.03ms (GtG) response time.
Red Dead Redemption 2 for Switch 2 and next-gen update slated for this year
The Nintendo Switch 2 is right around the corner and we are already hearing about the possible third-party games Nintendo's newest console will be able to support, with the latest title pegged to release on Nintendo's newest hardware now being Red Dead Redemption 2.
The news comes from GameReactor, which writes that it has heard through an unnamed source that Red Dead Redemption 2 will be released on the Nintendo Switch 2 not too long after the console is released on June 5. According to the publication, which cites a source "close to Rockstar," the critically acclaimed Wild West open-world title is slated to release on the Switch 2 "later this year". Notably, the publication writes that the same news was independently heard and reported by other publications such as Nintenduo.
GameReactor writes the release of a Switch 2 version of Red Dead Redemption 2 could be released alongside a "next-gen upgrade patch" for current-gen console hardware, which would bring the title up to speed with the performance capabilities of the PS5 and Xbox Series X|S through a "next-gen upgrade patch." It should be noted that Rockstar hasn't confirmed anything regarding the Switch 2, and neither has Nintendo regarding any newly announced Rockstar title.
AMD's next-gen Zen 7 chips with X3D teased, new 3D cores, and more in fresh rumors
AMD has its current-gen Zen 5 processors on the market, with next-gen Zen 6 chips in the making, but now we're hearing some juicy rumors regarding the future-gen Zen 7 architecture.
In his latest Broken Silicon podcast, leaker Moore's Law is Dead drops some nuggets of info regarding AMD's next-gen Zen 7 processors. MLID says that Zen 7 will usher in new "3D cores" are not V-Cache cores, and require cache chiplets that will lead to some "profound performance increases" for gaming.
MLID ponders what AMD could cook with a single CPU architecture, 3D cores, and TSMC's latest process node... a true next-gen gaming beast with no E-Cores, either. Pure performance Zen 7 cores with these purported 3D cores driving up new levels of PC gaming performance sounds great to me.
Apple's iPhone 17 Air rumors: 5.5mm thickness, 145g, smaller 2800mAh battery
Apple is expected to unveil its new ultra-thin iPhone 17 Air smartphone later this year, with new leaks confirming its 5.5mm thickness, 145g weight... but then a smaller 2800mAh battery.
In a new post on X by insider @Jukanlosreve, we're hearing the new iPhone 17 Air will have a smaller 2800mAh battery, "however, there's a possibility that a high-density battery will be used despite the 2800mAh capacity" that would increase the capacity by 15-20% or so.
In previous rumors, we heard that the new Apple iPhone 17 Air would have a maximum thickness of 9.5mm with the camera bump included, or 5.5mm without the camera bump.
NVIDIA plans new R&D center in Shanghai, should help its AI GPU business in China
NVIDIA CEO Jensen Huang is expected to unveil its new global HQ in Taipei, Taiwan this week with Computex 2025 starting in just a couple of days time, but now we're hearing news that NVIDIA is preparing to build a new R&D facility in Chinahai that would help the company stay competitive with AI GPUs in China.
In a new report from the Financial Times, we're hearing that NVIDIA is reportedly looking to build a new research and development center in Shanghai, China, which would help the company stay competitive in China. NVIDIA has been hit with a sales dive over continuously tightened US export restrictions, so NVIDIA is working around that with this proposed new R&D facility in Shanghai.
NVIDIA CEO Jensen Huang reportedly talked about his plans with Shanghai mayor Gong Zheng when the two met in the city last month, with the usual "according to two people with knowledge of the matter". NVIDIA is leasing a new office space in Shanghai that will house all of its existing employees, as well as room for expansion.
Dune: Awakening beta confirms 107,959 players were eaten by Sandworms
With less than a month until the release of Dune: Awakening, Funcom has shared fascinating statistics about player behavior during the early-May beta weekend.
In a recent blog post, the development team revealed that players explored only 25% of Hagga Basin, the game's starting survival map, throughout the weekend. WIth large expanses of desert, vehicles naturally proved essential for traversal, with an impressive 214,919 vehicles crafted.
Combat was equally significant, with close to ten million scavengers - the game's primary enemy type - eliminated during the test run. Dune: Awakening utilizes third-person action-based combat, which lends itself to a relatively accessible gameplay experience compared to tab-target based MMOs.
Continue reading: Dune: Awakening beta confirms 107,959 players were eaten by Sandworms (full post)






















