AMD is gearing up to its next-gen RDNA 3 GPU architecture, and during GDC 2022 we've got game developer Arkake Studios -- the team behind DEATHLOOP -- presenting at GDC 2022 with a talk called "A Guided Tour of Blackreed: Rendering Technologies in Deathloop".

In this chat, Arkane talked about the graphics engine advancements in DEATHLOOP, with the end of it addressing AMD's next-gen FSR 2.0 upscaling technology.AMD Developer Technology Engineer Lou Kramer talked about the comparisons between the edges of the wooden pattern being better-reconstructed in FSR 2.0 (Quality Mode, shifting from 1440p to 4K) that it evended up looking even better than native 4K... with TAA... and sharpening enabled.
Popular Now: Assassin's Creed Odyssey becomes the highest-rated entry in the franchise, thanks to Nolan's 'The Odyssey'But when it came to DEATHLOOP, we saw Kramer talking about the input sources of FSR 2.0 into the game -- including color buffer, depth buffer, and motion vectors -- DEATHLOOP also provides exposure textures for input, but FSR 2.0 can also compute one of those on its own.










