AMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP

AMD's new FidelityFX Super Resolution 2.0 (FSR 2.0) offers up to 147% more perf in DEATHLOOP, RDNA 2 exclusive optimizations.

Published Mar 24, 2022 11:28 PM CDT   |   Updated Mon, Jun 13 2022 8:18 PM CDT
1 minute & 5 seconds read time

AMD is gearing up to its next-gen RDNA 3 GPU architecture, and during GDC 2022 we've got game developer Arkake Studios -- the team behind DEATHLOOP -- presenting at GDC 2022 with a talk called "A Guided Tour of Blackreed: Rendering Technologies in Deathloop".

AMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 01 | TweakTown.com

In this chat, Arkane talked about the graphics engine advancements in DEATHLOOP, with the end of it addressing AMD's next-gen FSR 2.0 upscaling technology.AMD Developer Technology Engineer Lou Kramer talked about the comparisons between the edges of the wooden pattern being better-reconstructed in FSR 2.0 (Quality Mode, shifting from 1440p to 4K) that it evended up looking even better than native 4K... with TAA... and sharpening enabled.

But when it came to DEATHLOOP, we saw Kramer talking about the input sources of FSR 2.0 into the game -- including color buffer, depth buffer, and motion vectors -- DEATHLOOP also provides exposure textures for input, but FSR 2.0 can also compute one of those on its own.

AMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 02 | TweakTown.comAMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 03 | TweakTown.com
AMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 04 | TweakTown.comAMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 05 | TweakTown.com
AMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 06 | TweakTown.comAMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP 07 | TweakTown.com
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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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