Quake reboot or new Doom likely in development at id Software

New job listings hint id Software is making a new Quake game--possibly the rumored reboot--or the next hellish Doom game.

@DeekeTweak
Published Sun, Oct 31 2021 12:35 PM CDT   |   Updated Fri, Nov 26 2021 11:15 AM CST

A new job listing at id Software hints that a new Doom or Quake game is currently in development.

Quake reboot or new Doom likely in development at id Software 44 | TweakTown.com

Photo: GameQraft

id Software's Senior Technical Animator job listing is pretty interesting and might give away what the studio is working on next. id is specifically looking for an animator that specializes in hair and cloth physics in the Havok games engine for a "long-running iconic action FPS series."

id uses Havok for its games--Doom Eternal, RAGE 2, and even Quake Champions--and the specific mentions of hair and cloth physics might lean towards the rumored female protagonist starring in the unconfirmed Quake reboot that's reportedly in development.

At the same time, id already has ideas on what's next for Doom. Back in March id Software's Marty Stratton said there were "many more stories to tell in the Doom universe."

id has also breathed new life into Quake with the surprise remaster that hits 4K 120FPS on Xbox Series X.

Oh, and let's not forget that there are some fan theories saying id may connect Quake and Doom together.

Here's what the job listing says:

id Software, part of the ZeniMax Media Inc. family of companies, is seeking a Senior Technical Animator/ Character TD to join our team in our Richardson, TX studio (near Dallas) in the development of a long-running iconic action FPS.

This position will be responsible for the implementation of AAA quality animation rigs with a focus on Havok cloth and hair implementation [...] applicants will be tasked with creating hair and cloth rigs to be used in both gameplay and cinematics.

Responsibilities

  • Build and test animation rigs in Maya and in our custom engine
  • Implementation of Havok for cloth, hair and secondary animation of belts and other attachments
  • Work with Concept and Modeling to design cloth and hair that supports dynamic movement
  • Collaborate with Animation to develop cloth and hair rigs that can be simulated or animated
  • Develop and maintain tools to assist in cloth and hair setup
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NEWS SOURCE:jobs.zenimax.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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