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Crysis Remastered PC update gets experimental 'ray tracing boost mode'

Crytek pumps out Crysis Remastered PC Update 2.1.2 which adds a new experimental raytracing boost mode, pumps up performance.

@anthony256
Published Fri, Apr 30 2021 8:26 PM CDT   |   Updated Wed, May 26 2021 9:50 PM CDT

Crytek has just pushed out its new PC Update 2.1.2 for Crysis Remastered, which adds in a new "experimental Ray Tracing Boost" mode into the game.

The developer took to Reddit to detail the new Crysis Remastered patch, with the new experimental Ray Tracing Boost mode enabling RT reflections on "nearly all surfaces in game" with "Ray randomization has enabled for proper support of rough surfaces" and "about 5% of specular reflectance has been added by default to all surfaces".

Crytek explains: "During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled".

Crysis Remastered PC update gets experimental 'ray tracing boost mode' 07 | TweakTown.com

General

  • Experimental RayTracing Boost mode has been added.
  • RT reflections have been enabled on nearly all surfaces in game.
  • Ray randomization has enabled for proper support of rough surfaces.
  • About 5% of specular reflectance has been added by default to all surfaces.

Developer Note:

During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled.

Bug fixes

  • Motion blur has been reactivated: Motion Blur was temporary disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
  • Improvement made to the model for the SCAR.
  • Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
  • Developer Note: By design, AA is not supposed to work while NVIDIA's DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on.
  • Fixed a UI issue that resulted in the selected difficulty settings appearing as set to "Easy" when another difficulty has been selected.
  • Fixed some black or random textures that could appear when RayTracing is enabled on some PCs.
  • Reduced and fixed several visible cracks that can appear in RayTracing geometry.
  • Fixed a rare crash that could occur when Raytracing has been enabled.
  • Fixed some incorrect texture tiling that could be visible when RayTracing is enabled.
  • Fixed an issue that could result in stalls when loading RayTracing textures.
  • Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
  • Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading.
  • Fixed and issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
  • Optimized RayTracing Screen Space Reflections performance for 4K.
NEWS SOURCE:reddit.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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