Spider-Man Miles Morales sold 70% less copies than 2018's Spider-Man

Despite launching on two platforms, the sales of Insomniac's Spider-Man spin-off doesn't hold a candle to the 2018 Spider-Man game.

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Spider-Man Miles Morales is a great game, but it's a lot less popular than 2018's Spider-Man release on PS4.

Spider-Man Miles Morales sold 70% less copies than 2018's Spider-Man 35

Spider-Man Miles Morales is among the best games released this generation, and is a pure next-gen spectacle on the PlayStation 5. Sadly, sales aren't as high as the game's performance.

According to SuperData, Spider-Man Miles Morales sold 663,000 digital copies at launch despite releasing on both the PS4 and PS5. That's a 70% reduction in sales from the original Spider-Man game. The 2018 Spider-Man moved an estimated 2.2 million digital copies at launch, meaning it sold roughly 1.53 million more copies than Miles Morales.

It's worth noting the cross-gen game wasn't direct sequel and instead was marketed as a standalone spin-off side-story. Insomniac has confirmed they're working on a new Spider-Man sequel alongside Ratchet & Clank: Rift Apart.

Sony has yet to reveal official sales figures for Miles Morales just yet, but we expect to see those soon--along with confirmed PS5 shipments/sales.

Spider-Man: Miles Morales sold 663K digital units across PlayStation 4 and 5. Sales of the Sony-published title did not compare to the launch of Marvel's Spider-Man in September 2018 (2.2M). However, the title was not billed as a full sequel, and sales were significantly higher than those of Uncharted: The Lost Legacy, a PlayStation exclusive of similar scope.

Read Also: PlayStation 5 Review: The new golden age of console gaming is here

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Marvel's Spider-Man: Miles Morales Launch Edition - PlayStation 4

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NEWS SOURCE:superdataresearch.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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