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Microsoft now identifies exclusives as a way to grow Xbox

In a stark 180-degree turn, Microsoft now lists exclusive video game content as a way to help measure the growth at the Xbox interactive division.

Microsoft now identifies exclusives as a way to grow Xbox
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Senior Gaming Editor
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TL;DR: Microsoft now treats exclusive game content as a key growth metric for Xbox after a FY26 earnings decline. The games division is rebranded "Xbox," focusing on active users, game availability, exclusives, device performance, and new experiences. Microsoft plans at least one Xbox exclusive yearly, including Gears of War E-Day and Clockwork Revolution.
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Microsoft has made a big U-turn on its path to exclusive games and now sees them as a major growth indicator for Xbox.

Microsoft now identifies exclusives as a way to grow Xbox 2

Microsoft recently posted its FY26 results, showing a $1 billion+ decline in Xbox earnings. The drop in gaming was driven by softening demand for Xbox hardware, increased costs and an overall reduction in subscription and sales. Microsoft's SEC filings also give some clues into how the group is now thinking about Xbox.

Following instrumental shifts from new CEO Asha Sharma, the games division is no longer referred to as "Gaming" in Microsoft's earnings reports, and is now simply called "Xbox." There's also a new definition of how growth will actually be determined at Xbox and exclusive games are quizzically a part of this metric.

"Growth of our XBOX business is determined by the overall active user base through XBOX enabled content, availability of games, providing exclusive game content that gamers seek, the computational power and reliability of the devices used to access our content and services, and the ability to create new experiences," the report reads.

This also helps give context to management's words about Xbox growth.

Microsoft CEO Satya Nadella says that he expects Xbox to "return to growth" in FY27, which is the current fiscal year that ends in June 2027. So these are the metrics that will determine that growth at Xbox, and it's quite interesting that exclusivity is now a measure of growth, especially when just two years ago Microsoft was ready to break exclusivity for most--if not all--of its games.

Frequently Asked Questions

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Question #1

What definition of 'growth' for the Xbox business does Microsoft provide in the FY26 report?

"Growth of our XBOX business is determined by the overall active user base through XBOX enabled content, availability of games, providing exclusive game content that gamers seek, the computational power and reliability of the devices used to access our content and services, and the ability to create new experiences," the FY26 report reads. This definition lists active user base, game availability, exclusive content, device computational power and reliability, and the ability to create new experiences as the metrics for Xbox growth.
Answered
Question #2

Which factors besides exclusive game content does Microsoft list as determining Xbox growth?

Microsoft lists the overall active user base through XBOX-enabled content, the availability of games, the computational power and reliability of the devices used to access its content and services, and the ability to create new experiences as factors determining Xbox growth.
Answered
Question #3

How many Xbox exclusives has Microsoft announced so far and which titles are mentioned?

Question #4

How has Microsoft’s naming of its games division changed in recent filings?

Have a question not listed here? Ask below and TweakBot will answer it.

Only two Xbox exclusives have been announced so far, and Microsoft says that it plans to release at least one new exclusive Xbox game per year. This year's exclusive will be Gears of War E-Day, and 2027's exclusive Xbox game will be Clockwork Revolution from inXile.

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News Source:microsoft.com

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Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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