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Project CARS 3 is in 'very early pre-production'

Slightly Mad Studios boss says Project CARS 3 is in 'very early pre-production'

By Anthony Garreffa on Jan 2, 2019 09:25 pm CST - 1 min, 55 secs reading time

Project CARS 3 should be one of the best racing titles ever made when its released, with developer Slightly Mad Studios acquiring talent left, right, and center for the latest installment in the franchise.

Project CARS 3 is in 'very early pre-production' |

Slightly Mad Studios CEO Ian Bell has been in the headlines recently teasing that Project CARS 3 will be a "spiritual successor" to Need for Speed Shift, but in another post on the GTPlanet forums he said: "We're still at the design on paper stage... This is very early pre-production". The studio is changing the tune of the game slightly, trying to draw more gamers in with more 'focus' and 'fun'.

Bell continued, saying: "I'll let you know that Project CARS 3 will be more 'focused'... More 'fun'... We went to insane lengths with variation in pCARS2 and with that comes infinite balancing issues. We've learned a lesson here and although we have no intention of reducing content, we know what we need to fix, where we made design decisions that were, let's call it, 'sub-optimal'... Project CARS 3 will be more of a spiritual successor to Shift, but with all of the sim goodness everyone appreciates... The key focus though is on fun and not biting off more than we can properly chew and digest".

Project CARS 3 will be "more detailed" and the studio will not be losing any "sim goodness" according to Bell, where he talked about Need for Speed Shift where he said that Project CARS 3 will be "more 'Shift' in terms of us giving you less of a 'sandbox' and more of a fun game. Aside from that, we plan to really go to town on sim goodness". He added: "We're not 'taking away the sandbox'... we're just adding more of a structured fun game to the mix".

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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