Skip to main content
Newsletter IconGoogle IconFacebook IconX IconInstagram IconYouTube Icon
Giveaway: ASUS ROG Rapture GT-BN98 Quad-Band WiFi 8 Gaming Router

Super Smash Bros Melee PC port is on the way as GameCube classic gets decompiled

A six-year long Super Smash Bros. Melee decompilation project has been completed, which means the iconic GameCube brawler is set to get a PC port.

Super Smash Bros. Melee characters including Bowser, Kirby, Mario, and the Ice Climbers surround a Nintendo GameCube and its controllers.
Bowser and Captain Falcon stand atop the GameCube, while Mario, Kirby and the Ice Climbers appear among the controllers.
Facebook IconX IconReddit Icon
Comments
Senior Editor
Published
1 minute & 30 seconds read time

What you need to know

A six-year decompilation of Super Smash Bros. Melee is complete, enabling a potential native PC port that could add higher resolutions, mods, texture packs and ray-traced lighting. The team used LLMs-including OpenAI's Astra-to finish the work; ports will still require original game assets and may take time to stabilize.

Voice: Kosta Andreadis
0:00 / 2:36
Use left and right arrow keys to seek audio.

Super Smash Bros. Melee for the Nintendo GameCube is one of the most seminal fighting games ever released. Created by Masahiro Sakurai, the Nintendo mascot and character brawler began on the Nintendo 64 and was last seen on the original Switch with the acclaimed Super Smash Bros. Ultimate. However, it's the GameCube's Melee that turned the series into a fighting and competitive gaming staple.

Super Smash Bros. Melee artwork featuring the game logo and a large cast of Nintendo characters, including Mario, Kirby, Link, and Donkey Kong.
The GameCube fighting game's ensemble artwork brings together fighters including Mario, Kirby, Link, Pikachu and Donkey Kong.

In fact, Melee is the reason why Nintendo and third parties still create GameCube controllers. For Smash Bros. fans, Melee's blend of accessible gameplay and deep mechanics has made it a go-to game that's still played today. So yeah, the idea that Super Smash Bros. Melee for the Nintendo GameCube is on track to get an unofficial PC port is pretty big news.

Although there's no timeline for when it's set to arrive, it's now on the cards because a complex six-year Super Smash Bros Melee decompilation project has finally been completed. With Super Smash Bros Melee decompiled, its code can now be converted to C to create a faithful, native PC port of the original.

In recent years, several decompilation projects have produced native PC ports of classic games, removing the need for retro console hardware or emulation. With the decompilation of Super Smash Bros. Melee, the eventual PC version will run the game at much higher resolutions and support mods, texture packs, and even features like ray-traced lighting.

The team behind the decompilation project notes that porting the code to PC means dealing with bugs and other issues, so it could take a while. Interestingly, the team mostly used LLMs, and to get the Super Smash Bros Melee decompilation project over the line, they used OpenAI's new and impressive Astra model.

Story Q&A

Powered by TweakBot

From TweakTown's coverage of this story.

Will the decompiled Melee port require an original GameCube disc or ROM to supply assets and music?

Yes. The port will require a copy of the original game for things like art assets and music, according to the story. It also says this is how recompilation ports have worked in recent projects.

What resolution and graphics options are likely in the PC version of Super Smash Bros. Melee?

No exact resolution is given, but the PC version is expected to run at much higher resolutions than the original GameCube release. It is also said to support mods, texture packs, and even ray-traced lighting.

Will the Melee PC port be compatible with mods and texture packs from the start?

The story says the eventual PC version will support mods and texture packs, but it does not say that compatibility will be there from day one. It also notes there is no timeline for release and that the port still needs work to deal with bugs and other issues.

Want something else? Ask TweakBot.

As for the project's legality, it's a grey area, but one that is somewhat litigation-immune. Because recompiled source code doesn't infringe copyright, any Super Smash Bros Melee PC port will require a copy of the original game for things like art assets and music. This has been the case with all recompilation ports and projects of late, including the recently debuted Donkey Kong 64 PC port.

Photo of the CirKa Wired Controller for Nintendo GameCube & Wii

Best Deals: CirKa Wired Controller for Nintendo GameCube & Wii

Prices last scanned 20 hours and 13 minutes ago

* Prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commissions from Newegg and PCCG sales.

Join Our Newsletter

Join the TweakTown Newsletter for daily tech updates delivered to your inbox.

See previous giveaways.

Comments

About the author

Senior Editor

Covers GPUs, gaming keyboards, mice, and headsets · 4,261 news posts on TweakTown since January 2023

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

Stay Updated

Follow TweakTown for breaking tech news, reviews, and daily updates.

Follow TweakTown on GoogleAdd TweakTown as a preferred source on Google
Newsletter Subscription