Mass Effect and Knights of the Old Republic director Casey Hudson calls generative AI 'creatively soulless'

Knights of the Old Republic creator and spiritual successor Star Wars: Fate of the Old Republic studio head isn't a fan of generative AI.

Mass Effect and Knights of the Old Republic director Casey Hudson calls generative AI 'creatively soulless'
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TL;DR: Casey Hudson, leading Arcanaut Studios on the Star Wars: Fate of the Old Republic RPG, expressed strong skepticism about generative AI in game development, calling it creatively soulless and unimpressive, despite the studio's ambitious goal to develop a large-scale RPG with a small team before 2030.
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Fans of BioWare RPGs like the original Mass Effect trilogy and the iconic Star Wars: Knights of the Old Republic will probably know the name, Casey Hudson. The veteran game designer and director led development of these classic titles and is currently leading a new studio, Arcanaut Studios, to create a Knights of the Old Republic (KOTOR) spiritual successor, Star Wars: Fate of the Old Republic.

Star Wars: Fate of the Old Republic teaser trailer.

With the new studio partnered with Lucasfilm Games, with an additional $100 million in funding from NetEase veteran Simon Zhu, the studio co-founder and Fate of the Old Republic game director recently sat down with Bloomberg to discuss the project. And during the discussion, he conveyed his feelings on the role of generative AI in game development. As the headline says, yeah, he's not a fan.

"I just find AI to be creatively soulless," Casey Hudson tells Bloomberg. "It's hard to imagine where it's actually helpful in the process. I'm just really unimpressed with it." Although this doesn't call out a specific use case for generative AI in game development, the discussion naturally went in that direction, as Arcanaut Studios is a relatively small studio developing a massive AAA-style Star Wars RPG.

In fact, the goal is to build the studio, develop the full game, and release it before 2030 without having "hundreds and hundreds of people" working on it. In an era where big games now take upward of 5 to 7 years to develop, it's an ambitious goal, so it's natural to assume that the studio would be looking into how AI tools could accelerate development, whether that's on the QA side or on the creative side, leveraging generative AI tools. Based on Casey's comments, it sounds like the latter is off the table.

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News Sources:pcgamer.com and bloomberg.com

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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