HTC Vive Pro costs $799, pre-orders now live

The Vive Pro isn't going to be cheap, but the original headset has been reduced quite a bit.

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At $799, the Vive Pro isn't going to be cheap (and it doesn't come with lighthouse stations or controller wands).

HTC today announced the new-and-improved Vive Pro headset will launch on April 5 for $799, and pre-orders for the VR HMD are now live. The Vive Pro marks the successor to 2016's HTC Vive, and features upgraded 2880x1600 resolution in its dual OLED panels, built-in headphones, dual front-facing cameras, as well as DisplayPort 1.2 and USB Type-C connectivity.

The $799 Vive Pro purchase actually doesn't come with controllers or lighthouse sensors for room-scale VR or the new wireless adapter--only the headset. "Includes headset, cleaning cloth, link box, power adapter, DisplayPort™ cable, USB 3.0 cable, mounting pad, user guide, safety guide and warranty card," as per the HTC Vive website.

Even nearly two years later consumer-grade VR is still in its early stages and will likely face more growing pains especially in the PC gaming sector where graphics cards are incredibly hard to get for reasonable prices thanks to cryptocurrency mining. Microsoft and other key OEMs are making strides in the Mixed Reality segment (AR + VR) with a fleet of low-cost headsets, and it'll be interesting to see how HTC expects to counter this growing trend in the future.

VIVE PRO SPECS

Headset Specs

Screen: Dual AMOLED 3.5" diagonal

Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined)

Refresh rate: 90 Hz

Field of view: 110 degrees

Audio: Hi-Res certificate headset

Hi-Res certificate headphone (removable)

High impedance headphone support

Input: Integrated microphones

Connections: USB-C 3.0, DP 1.2, Bluetooth

Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor

Ergonomics: Eye relief with lens distance adjustment

Adjustable IPD

Adjustable headphone

Adjustable headstrap

HTC Vive Pro costs $799, pre-orders now live | TweakTown.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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