Watch Dogs 2 PC port delayed to ensure uncapped FPS, 4K

Ubisoft delays Watch Dogs 2 on PC in order to enable 4K support, no FPS cap, and ensure quality performance.

4 minutes & 10 seconds read time

Watch Dogs 2's PC port has been delayed to November 29 to ensure the game launches with key PC features intact, including multi-GPU support, 4K support, uncapped FPS, and much more.

Ubisoft is taking Watch Dogs 2 very, very seriously, so they've delayed the game two weeks on PC. The publisher affirms this delay will ensure a number of PC-specific features at launch, including 4K support, no FPS cap and frame rate optimization, full SLI/CrossFire support with multi-GPU setups

Read Also: Everything you need to know about Watch Dogs 2

"Our team is committed to quality and delivering the best Watch_Dogs experience possible. Therefore, we have made the tough but necessary decision to move the launch date for the PC version of Watch_Dogs 2 to November 29th. With this extra time, we'll be able to ensure that Watch Dogs 2 runs smoothly across a broad range of hardware, as well as add that extra polish to those features which matter the most to our community.

"Watch_Dogs 2 features a multitude of PC-specific improvements, including full 4K support with Ultra Textures and Extra Details options, and uncapped FPS, along with a host of other features and options requested by our community," reads the update.

It's great to see Ubisoft take the game seriously, especially after the huge blunder that was the original Watch Dogs. The studio is keen on reinvigorating the franchise, and Watch Dogs 2 will be the publisher's biggest game of 2016.

Check below for a full list of everything Watch Dogs 2's PC port will feature.

Read Also: Watch Dogs 2 will be this year's biggest Ubisoft game

With that in mind, we wanted to share with you a bit of what we're working on and the improvements made:


  • 4K support
  • Stuttering/lag framerate optimization - We made all controls much more responsive and less framerate-related. We've optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/CrossFire support at launch
  • Multiple save files support - This feature allows players to have up to three auto save slots, for three separate playthroughs
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD
  • Multiple windowed mode options - windowed mode with flexible/resizable windows, multi-monitor borderless

Improved Graphic Features

  • Screen Space Reflections
  • Headlight Shadows - support for additional shadows from car headlights
  • Extra Details Options - increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch
  • Anti-aliasing options:
  • TXAA
  • MSAA
  • Post Processing Anti-Aliasing options SMAA and FXAA
  • Improved Keyboard/Mouse controls

Full controls and UI adaptation for mouse and keyboard

  • We're using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support - Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI - any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (Aim, Sprint, Walk, Inventory, etc.)


  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior.

Gamepad support

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
  • Supported gamepads: Microsoft Xbox One Controller and DualShock 4 Controller Xbox. We do not officially support Direct Input gamepads, Steam controllers or game wheels.

We thank Watch_Dogs players everywhere for your patience and we're excited to bring you the PC version of Watch_Dogs 2 on November 29th. The minimum and recommended specs for the PC version of Watch_Dogs 2 are:

Minimum Specs

Supported OS - (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10

Processor: Intel Core i5-2400S @ 2.5GHz / AMD FX 6120 @ 3.5GHz


Video Card: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7870 (2GB) or better

Hard Disk Space: 50 GB

Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, DualShock 4 Controller

Multiplayer: 256 Kbps or faster broadband connection

Recommended Specs

Supported OS - (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10

Processor: Intel Core i5-3470 @ 3.2GHz / AMD FX 8120 @ 3.9GHz


Video Card: NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better

Hard Disk Space: 50 GB

Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, DualShock 4 Controller

For more information, please refer to our PC Q&A.

As always, we'll be listening to your feedback and comments on our channels - hit us up on Twitter, our forums and our subreddit.

Watch Dogs 2 PC port delayed to ensure uncapped FPS, 4K |

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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